What happened to Guild Wars? Not that it was ever 'hard' or 'well-balanced', but I don't understand how you guys can stomach it anymore. Maybe some of you are relatively new players...
Anyway, I have a few ideas for fixing pve (pvp is a whole different story.)
First and foremost, remove consumable items and pve-only skills! I can't believe people can even enjoy playing pve with those. And then they post 'speed clear records.'
Secondly, I believe Guild Wars should change the way secondary profession skills are handled. I believe the reason that a lot of the skills work so well on other classes (mainly w/ warrior AL) is because they did not balance them for every class, they only kept in mind the class they were making it for and assumed that primary attribute support and 12 rather than 16 would matter. And it doesn't.
I'm sure there is a better way than "Only primary elites", but it's interesting that certain skills have a primary attribute prerequisite and others do not. Either way, I don't agree with Warriors using ele enchantments.
Third, nerf invulnerability related skills. While I would rather see them gone completely or changed to where they do not offer even a second of invulnerability to attack or spell, I would settle for a cap on the amount of spells/attacks they could block before they ended prematurely.
Fourth, rework protective spirit so that the damage must be less than x% of your max health in order for it to work. If not, insta-kill.
More ideas?
Guild Wars is not a bad game, and it provides challenge and fun if you don't try to exploit it! STOP EXPLOITING IT! And ANET, stop catering to wikinubs.
-CM
C

