Spiritway Variant for Rit Primary
Arrogant Bastard
I've been messing around with this Spiritway variant and so far it seems a lot faster.
Builds:
Rit Player
[Destruction][Signet of Spirits][Vampirism][Bloodsong][Agony][Spirit Siphon][Painful Bond][Summon Spirits]
SoGM Hero
[Signet of Ghostly Might][Pain][Shadowsong][Anguish][Armor of Unfeeling][Rupture Soul][Signet of Creation][Boon of Creation]
ST Rit
[Soul Twisting][Dissonance][Disenchantment][Recuperation][Life][Flesh of My Flesh][Signet of Creation][Boon of Creation]
AotL MB
[Aura of the Lich][Animate Bone Minions][Death Nova][Blood of the Master][Putrid Bile][Aegis][Dwayna's Sorrow][Protective Spirit]
Basically, this setup has a larger spiritwall (14 spirits vs 9 or less in Spiritway). Rupture Soul turns turns the player's spirits into better controlled minion bombs with AoE blind.
Depending on the mob, the rit player will either pull them to all the spirits or simply place the spirits on top of the mob (after pre-protting) to soak up all the damage and provide extra AoE.
Thoughts? Suggestions?
Builds:
Rit Player
[Destruction][Signet of Spirits][Vampirism][Bloodsong][Agony][Spirit Siphon][Painful Bond][Summon Spirits]
SoGM Hero
[Signet of Ghostly Might][Pain][Shadowsong][Anguish][Armor of Unfeeling][Rupture Soul][Signet of Creation][Boon of Creation]
ST Rit
[Soul Twisting][Dissonance][Disenchantment][Recuperation][Life][Flesh of My Flesh][Signet of Creation][Boon of Creation]
AotL MB
[Aura of the Lich][Animate Bone Minions][Death Nova][Blood of the Master][Putrid Bile][Aegis][Dwayna's Sorrow][Protective Spirit]
Basically, this setup has a larger spiritwall (14 spirits vs 9 or less in Spiritway). Rupture Soul turns turns the player's spirits into better controlled minion bombs with AoE blind.
Depending on the mob, the rit player will either pull them to all the spirits or simply place the spirits on top of the mob (after pre-protting) to soak up all the damage and provide extra AoE.
Thoughts? Suggestions?
Life Bringing
Seems like you could more with the ST bar. I would also say that PwK>Life.
The SoGM also doesn't need AoU mainbarred, as it's usage is very, very area specific(only need it in like 5 areas).
I'd also like to see this compared to Jeydra's spiritway with the rit as an AP caller. Something along the lines of:
1.AP
2.YMLAD
3.EVAS
4.FH
5.Painful Bond
6.Vampirism
7.Siphon spirits(idk, some kind of additional energy management)
8. Random spike skill from channeling
The SoGM also doesn't need AoU mainbarred, as it's usage is very, very area specific(only need it in like 5 areas).
I'd also like to see this compared to Jeydra's spiritway with the rit as an AP caller. Something along the lines of:
1.AP
2.YMLAD
3.EVAS
4.FH
5.Painful Bond
6.Vampirism
7.Siphon spirits(idk, some kind of additional energy management)
8. Random spike skill from channeling
Arrogant Bastard
AoU is there cause I couldn't think of anything else.
PwK is usually better but I can't spec into Resto w/o giving up damage or losing out on the break point for ST. Life is another spirit that can be ruptured as well.
About AP, I hate having to use it on my Ele as it is.
PwK is usually better but I can't spec into Resto w/o giving up damage or losing out on the break point for ST. Life is another spirit that can be ruptured as well.
About AP, I hate having to use it on my Ele as it is.
Life Bringing
Life....needs a resto spec? I thought this was for finding what's most effective, not what you personally prefer.
Essence Snow
Personally idc for Destruction......however I am a huge fan of Ancestors Rage. 1/2 the recharge, 1/2 the E costs and 73% of the dmg....cast it twice and its 146% of the dmg of Destruction....ofc given Destruction is alive for at least 6 secs.
Arrogant Bastard
Quote:
Originally Posted by Life Bringing
Life....needs a resto spec? I thought this was for finding what's most effective, not what you personally prefer.
Its main use is another spirit for rupture. Heals aren't so much of an issue if aggro control is done properly in most areas.
It's no question that PWK is better, but I'm looking for ways to maximize damage that I missed.
It's no question that PWK is better, but I'm looking for ways to maximize damage that I missed.
Daesu
I tried it but I still prefer heals as an added buffer to what Mhenlo provides (I usually dont bring the protection hench).
This is what I have been using on my rit: http://www.guildwarsguru.com/forum/s...2&postcount=31
I prefer carrying Spiritleech Aura on my SoS rit as added blood steal for Vampirism and Bloodsong without damage penalty.
Rupture Soul can be counter productive for this build because heroes has no discernment on which spirit to rupture. She can very well choose to rupture your 25e Dissonance as much as the 5e Pain. Besides you already have Shadowsong for blind.
Heroes dont use Signet of Creation well unless you can ensure that he is almost always near spirits that he controls. Heroes would use SoC whenever they need energy, regardless of whether he has his own spirits around him or not.
I also prefer PwK to Life.
I am liking Dark Bond on my MB. It offers good protection as long as your MB has minions around. Putrid Bile is meh...I usually put it in as a filler skill.
This is what I have been using on my rit: http://www.guildwarsguru.com/forum/s...2&postcount=31
I prefer carrying Spiritleech Aura on my SoS rit as added blood steal for Vampirism and Bloodsong without damage penalty.
Rupture Soul can be counter productive for this build because heroes has no discernment on which spirit to rupture. She can very well choose to rupture your 25e Dissonance as much as the 5e Pain. Besides you already have Shadowsong for blind.
Heroes dont use Signet of Creation well unless you can ensure that he is almost always near spirits that he controls. Heroes would use SoC whenever they need energy, regardless of whether he has his own spirits around him or not.
I also prefer PwK to Life.
I am liking Dark Bond on my MB. It offers good protection as long as your MB has minions around. Putrid Bile is meh...I usually put it in as a filler skill.
Arrogant Bastard
Quote:
Originally Posted by Daesu
I tried it but I still prefer heals as an added buffer to what Mhenlo provides (I usually dont bring the protection hench).
This is what I have been using on my rit: http://www.guildwarsguru.com/forum/s...2&postcount=31
I prefer carrying Spiritleech Aura on my SoS rit as added blood steal for Vampirism and Bloodsong without damage penalty.
Rupture Soul can be counter productive for this build because heroes has no discernment on which spirit to rupture. She can very well choose to rupture your 25e Dissonance as much as the 5e Pain. Besides you already have Shadowsong for blind.
Heroes dont use Signet of Creation well unless you can ensure that he is almost always near spirits that he controls. Heroes would use SoC whenever they need energy, regardless of whether he has his own spirits around him or not.
I also prefer PwK to Life.
I am liking Dark Bond on my MB. It offers good protection as long as your MB has minions around. Putrid Bile is meh...I usually put it in as a filler skill. About rupture, I usually try to get foes into range of my spirits and away from things like dissonance/shadowsong. It is similar to the way you would play h/h with a melee.
ATM, there's some filler in the bars because I couldn't think of something better (AoU, Life, Putrid Bile). I'm also thinking Aegis/Dwyana's Sorrow could be replaced.
This is what I have been using on my rit: http://www.guildwarsguru.com/forum/s...2&postcount=31
I prefer carrying Spiritleech Aura on my SoS rit as added blood steal for Vampirism and Bloodsong without damage penalty.
Rupture Soul can be counter productive for this build because heroes has no discernment on which spirit to rupture. She can very well choose to rupture your 25e Dissonance as much as the 5e Pain. Besides you already have Shadowsong for blind.
Heroes dont use Signet of Creation well unless you can ensure that he is almost always near spirits that he controls. Heroes would use SoC whenever they need energy, regardless of whether he has his own spirits around him or not.
I also prefer PwK to Life.
I am liking Dark Bond on my MB. It offers good protection as long as your MB has minions around. Putrid Bile is meh...I usually put it in as a filler skill. About rupture, I usually try to get foes into range of my spirits and away from things like dissonance/shadowsong. It is similar to the way you would play h/h with a melee.
ATM, there's some filler in the bars because I couldn't think of something better (AoU, Life, Putrid Bile). I'm also thinking Aegis/Dwyana's Sorrow could be replaced.
Daesu
upier, I have no doubt your build works well, but your rit may work better with discord heroes if he uses an AP build, like what Life Bringing listed, than a SoS build.
You listed 2 hexes PB and SoF on your hero and 2 condition skills enfeebling blood and blind from Shadowsong. The most reliable of these combinations are probably PB and enfeebling blood. Compare that with the reliability of AP+YMLAD.
On the other hand if you take AP, then you may have lost a Disco hero slot if you want to bring SoS? Besides your rit, the other skills on your heroes are all defense heavy, like a typical discordway build, so there is greater reliance on Discord for offense and thus, satisfying discord pre-condition of a hex and condition becomes important. Otherwise it becomes minion tanking for your rit's spirits spanking with a chance of discord.
You listed 2 hexes PB and SoF on your hero and 2 condition skills enfeebling blood and blind from Shadowsong. The most reliable of these combinations are probably PB and enfeebling blood. Compare that with the reliability of AP+YMLAD.
On the other hand if you take AP, then you may have lost a Disco hero slot if you want to bring SoS? Besides your rit, the other skills on your heroes are all defense heavy, like a typical discordway build, so there is greater reliance on Discord for offense and thus, satisfying discord pre-condition of a hex and condition becomes important. Otherwise it becomes minion tanking for your rit's spirits spanking with a chance of discord.
Myotheraccount
Will probably make like half the camfire QQ saying this (the part of it that actually bothers to check on hero section that is) but I'd just run AP caller with normal spiritway bars.
Also rofl @ Dark Bond on Daesu's bar.
Also rofl @ Dark Bond on Daesu's bar.
Arrogant Bastard
I really don't understand the obsession with AP callers outside of Eles and Mesmers.
Changed the builds a bit by dropping AoU, switching res to SoGM Rit, and bringing PwK. Dropped Communing by 2 on ST Rit and specced 10+1 into Resto.
[Destruction][Signet of Spirits][Vampirism][Bloodsong][Agony][Spirit Siphon][Painful Bond][Summon Spirits]
[Signet of Ghostly Might][Pain][Shadowsong][Anguish][Flesh of My Flesh][Rupture Soul][Signet of Creation][Boon of Creation]
[Soul Twisting][Dissonance][Disenchantment][Recuperation][Life][Protective Was Kaolai][Signet of Creation][Boon of Creation]
[Aura of the Lich][Animate Bone Minions][Death Nova][Blood of the Master][Putrid Bile][Aegis][Dwayna's Sorrow][Protective Spirit]
Changed the builds a bit by dropping AoU, switching res to SoGM Rit, and bringing PwK. Dropped Communing by 2 on ST Rit and specced 10+1 into Resto.
[Destruction][Signet of Spirits][Vampirism][Bloodsong][Agony][Spirit Siphon][Painful Bond][Summon Spirits]
[Signet of Ghostly Might][Pain][Shadowsong][Anguish][Flesh of My Flesh][Rupture Soul][Signet of Creation][Boon of Creation]
[Soul Twisting][Dissonance][Disenchantment][Recuperation][Life][Protective Was Kaolai][Signet of Creation][Boon of Creation]
[Aura of the Lich][Animate Bone Minions][Death Nova][Blood of the Master][Putrid Bile][Aegis][Dwayna's Sorrow][Protective Spirit]
Life Bringing
I was about 3/4s through a giant comparison on damage, when i realized that i couldn't write it without being extremely biased towards the AP caller.
Does the ST really need 3 energy management skills? Rupture soul comes down to how close the enemies are getting to your spirits, and if it's actually a goo decision to let them get that close.
Quote:
Does the ST really need 3 energy management skills? Rupture soul comes down to how close the enemies are getting to your spirits, and if it's actually a goo decision to let them get that close.
Quote:
Arrogant Bastard
Well the spirits still costs 10e a pop and BoC usually won't cut it.
Myotheraccount
Quote:
Originally Posted by Life Bringing
Why are you laughing at this?
Bad skill choice + some of his comments from other threads make it funny.
Does your minions need more damage? Does your MB even get hit often? Does damage reduction make DB worth it when you have PS? I say no to all of it. Also closest minion to MB = furthest minion from the mobs.
Does your minions need more damage? Does your MB even get hit often? Does damage reduction make DB worth it when you have PS? I say no to all of it. Also closest minion to MB = furthest minion from the mobs.
Daesu
Quote:
Originally Posted by Myotheraccount
Quote:
Like yours? I mean like with Dark Bond, Dwayna's Sorrow, AoU, SL, tons of extra healing etc. Just asking. Lol.
Does your minions need more damage? Does your MB even get hit often? Does damage reduction make DB worth it when you have PS? I say no to all of it. Also closest minion to MB = furthest minion from the mobs.
You dont understand the positioning. Also if you know how the hero uses DB versus PS, you would know that they are different. Myotheraccount
Quote:
Originally Posted by Daesu
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Quote:
You dont understand the positioning.
Like yourself? =/ Quote:
Yes, depending on the encounter, the rits can have an energy issue, especially the SoGM rit. The healer rit is set to avoid combat so she usually runs around and spirit siphons appropriately. Sometimes, I find it is due to the AI not casting BoC whenever it runs out and it recharges. During battle, sometimes the AI seem to prioritize casting spirits first.
But if the AI casts BoC first, energy is usually not an issue. I guess we can try adding a second energy management skill as a variant for the SoGM (maybe SoC?). As the insignia, I just realized that I have 2 Radiant on my rit heroes, even though I would have wanted to try survivors on all. The rest are vitae and survivor, with a minor spawning, and communing rune on the SoGM. Quote:
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