War in Kryta Petetion to ANet

tcassa

Ascalonian Squire

Join Date: Aug 2005

Salt Lake City

Killer Clan Musketeers

W/Mo

To Anet,
I would like to open a petetion concerning the War in Kryta content you are currently adding in. IMO, you need to make that content appear in instances only when there is an active quest associated with that story line. I am out VQing North Kryta, I have the entire area cleared with the exception of a mob of Tengu and boss in the Southwest corner. Imagine my surprise to find 2 mobs of Peacekeepers there that promptly wipe my party. Having these mobs spawn even though I have no active quest for that story line puts anybody trying to VQ that area at a distinct disadvantage to somebody who VQ'd that area prior to the release of your War in Kryta content. I do appreciate the work your group is putting into new content, but it is unfair to make it more difficult for somebody trying to VQ the area then it was by somebody who did it just before the new content was released. I haven't done anything in the War in Kryta storyline and to have those 2 mobs hostile without some sort of dialog trigger is unjustified. Please modify the way these groups are being introduced out of fairness to those of us just getting around to VQing Kryta.

/signed
Thank you

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Isn't it more fun with those groups?

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Dzjudz View Post
Isn't it more fun with those groups?
>vanquishing
>fun

Pick one.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

I hear ya..I'm scrambling to VQ some of the mesmer areas with a couple chars b4 next update and wish I had finished my VQs of said areas with the war stuff before it came out.

Steps_Descending

Steps_Descending

Wilds Pathfinder

Join Date: Apr 2007

IN my pocket plane. Obviously!

Little Tom's Pocket Plane [THom]

Me/Mo

Quote:
Originally Posted by Zahr Dalsk View Post
>vanquishing
>fun

Pick one.
Who's the idiot who'd take vanquishing. (assuming these groups don't make vqing impossible, which I slightly doubt.)

Trader of Secrets

Jungle Guide

Join Date: Jun 2006

the best option would discords, pumped up with cons.

malevolence

malevolence

Krytan Explorer

Join Date: Jun 2006

Quote:
Originally Posted by Zahr Dalsk View Post
>vanquishing
>fun

Pick one.
vanquishing + fun = challenge

I though the peacekepper were part of the map now , aren't they ?

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

I am at a disadvantage because I vanquished that area before cons or PvE skills.

Also, wiki.

Raven Wing

Jungle Guide

Join Date: Nov 2005

The Imperial Guards of Istan [TIGI]

N/

I like that new monsters are added, that it isnt static.
/notsigned

Gabriel of Ravn

Gabriel of Ravn

Desert Nomad

Join Date: Mar 2010

Virginia

None, retired to GW2.

W/A

I vanquished the areas with peacekeeper groups and they weren't exactly that hard other than at Nebo Terrace you need to be more careful with your pulling.

/notsigned

stretchs

stretchs

Jungle Guide

Join Date: Sep 2007

Untimely Demise [Err了] - SOHK

I went and vanquished the areas just recently BECAUSE of the monsters, stop the wahmbulance and play the game =]

Hells Fury

Hells Fury

Krytan Explorer

Join Date: Aug 2009

W/D

Quote:
Originally Posted by Arduin View Post
I am at a disadvantage because I vanquished that area before cons or PvE skills.

Also, wiki.
this lol

also if one is having trouble with VQ use cons, pull, spank and gg

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

The game changes. Too bad for you. A lot of us here have been searching for an area with mobs that provide a challenge above the run-of-the-mill dangers that we've seen for years.

Ariovist Lynxkind

Ariovist Lynxkind

Lion's Arch Merchant

Join Date: Dec 2006

Lynxkind Atrium, Echovald Forest, Cantha

Death Bringers Union [DBU]

R/

/notsigned....


Because they were put in weeks ago and you have had a hell of a lot of warning that they will be there. Besides, if you want to VQ without them there you still can: Just dont complete Proph or EotN before going to VQ in those areas

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

since when has anet ever listened to a petition?

Beta Sprite

Beta Sprite

Frost Gate Guardian

Join Date: Jul 2006

Madison, WI

R/

Yeah... not feeling any sympathy really. Vanquishing is supposed to be hard, and the game is changing in a good way.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

I disagree, and it can even be done w/o the unholy trinity of necros.

Just remember to bring a long bow and pull.

/notsigned

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

I'll take exploitable corpses from the Peace-guys over double holy damage anytime!

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

[SIR]

D/

still a pretty simple vanquish, im doing the kryta areas currently, quite easy still...

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by Arduin View Post
I am at a disadvantage because I vanquished that area before cons or PvE skills.
This.

Seriously, the game changes. The difficulty of areas is not constant, and these mobs are actually a decent, legitimate challenge, which is something we've been practically begging for for as long as I can remember.

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

Quote:
Originally Posted by tcassa View Post
To Anet,Having these mobs spawn even though I have no active quest for that story line puts anybody trying to VQ that area at a distinct disadvantage to somebody who VQ'd that area prior to the release of your War in Kryta content.
It was also unfair to all of us who vanquished any area before EOTN came out...but you don't see us complaining now do ya

Or to anyone who has ever had their build nerfed before they finished VQing (ok alot of them QQ but that's another story)


Or this or that...changes are part of the game...live wif dem?


offtopic: how bout them *insert team here* that plays *insert sport that is being played currently here*

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

The Peacekeeper groups are closer to what we should have gotten for HM than the monster buffs we got. Giving monster groups secondaries, intelligent (or at least more intelligent) builds, hard rezes, and even some dual class synergy (things like Barbs on a Necro where a physical damage character is in that group). So although not restricted to HM, I love what they added, even if they added in skills not available to the campaign. And they are not so hard that you can't complete a vanquish because of them.

Deviant Angel

Deviant Angel

Krytan Explorer

Join Date: Apr 2006

On a boat!

Homeless.

Mo/

Newsflash!! You're in HARD MODE!

If the addition of those baddies made the area a little more difficult, that's awesome! The game could stand to be a little more challenging. We shouldn't be able to c-space our way through hard mode while chatting on MSN and watching cat videos on YouTube.

Unfortunately, I have this nasty habit of thinking everyone on here exaggerates about stuff like this. I'm almost positive that I can still roll that area as easily as I did 2 years ago.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

You're complaining that HM is hard? You seem to have got the point.

Anyway, /notsigned. Aside from some high end areas (mostly HM EotN dungeons) the game is pretty simple. PvE skills, cons, and continual buffing of underpowered professions (Rits, mostly) made 99% of PvE a joke. If you're not good enough to beat it, get better. The game doesn't need to be simplified any further.

Chthon

Grotto Attendant

Join Date: Apr 2007

Actually, I went and VQed Kryta specifically because the peacekeepers were there to make it more of a challenge. Who wants to VQ a bunch of boring old Krytan monsters? Oh look, another Bog Skale....

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Pacekeaper teams go in groups of 2..6. They may seem like more, but you can separate them.

Just pull them carefully.

If you are having any trouble dealing with a group of the same or less hostile NPCs as your party has, the problem is most likely you, and not the monsters.

Wandering Hades

Wandering Hades

Academy Page

Join Date: Dec 2006

Ascalon City, Lion's Arch

N/

Quote:
Originally Posted by Chthon View Post
Actually, I went and VQed Kryta specifically because the peacekeepers were there to make it more of a challenge. Who wants to VQ a bunch of boring old Krytan monsters? Oh look, another Bog Skale....
agreed.... ive been playin this game since they started fixing/nerfing every single area. from areas to farm like the griffons outside augury rock, to areas you can run like droks. its how anet is, stop QQing and just live with it like the rest of us. yea its a P.O. but what can you do, its their game.

Dewshine Wildclaw

Dewshine Wildclaw

Lion's Arch Merchant

Join Date: Jul 2008

Planet Earth

Weapons Of Tyria [WoT]

R/

Quote:
Originally Posted by Ariovist Lynxkind View Post
/notsigned....


Because they were put in weeks ago and you have had a hell of a lot of warning that they will be there. Besides, if you want to VQ without them there you still can: Just dont complete Proph or EotN before going to VQ in those areas
Don't you... sort of you know... complete the campaign to do HM?

Or the peacekeepers wont be there if you use another char than the one you used to complete the campaign? Then it would be possible yes.

Anyways on topic.

/notsigned it
is cool something new is happening, and as mentioned before those that did it before there was consets... or heroes, was at a disadvantage compared to after those things were added too.
Don't complain but enjoy the game

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by The Drunkard View Post
since when has anet ever listened to a petition?
They reverted MoR in PvE because of the 'petitions' in the community. Didn't you know whining + numbers = success?

Anyways, definitely /notsigned. Hard mode is supposed to be challenging, this is challenging. No need to change it because some players want to get everything on a silver platter.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by tcassa View Post
... Having these mobs spawn ... puts anybody trying to VQ that area at a distinct disadvantage to somebody who VQ'd that area prior to the release of your War in Kryta content.
Or at an advantage as they do provide for more challenge and thus are an advantage. No?
A wipe isn't the end of a VQ, more of a warning, it's quite doable with the Peacekeepers.

/notsigned

I would like to see the dialogue changed though, just have my char say that she doesn't need a permit (to kill them).

Quote:
Originally Posted by upier View Post
I'll take exploitable corpses from the Peace-guys over double holy damage anytime!
And they have Vengeance so their corpses get refreshed for more exploitation.

SunfallE

SunfallE

Ascalonian Squire

Join Date: Nov 2009

West Texas

Fifteen Over Fifty [Rare]

R/Rt

/notsigned

Haven't done much vanquishing, but I don't really see a need to remove the new content. After all, as others have said, it is HM.

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

Really? They're not so difficult unless you rush and overaggro, they can easily be pulled, even when the area is all a red-peacekeeper-dot.
And IMHO is funny seeing the game change after you have the storyline completed, you feel like you've actually done something more than just gaining an item and unlocked HM.

/not signed

Swahnee

Swahnee

Wilds Pathfinder

Join Date: Jul 2008

Italy

Mo/

I've recently started vanquishing north kryta, and i've found those peacekeepers really interesting and funny (expecially their builds and their dialogues with my character). To the OP: those peacekeepers aren't really difficult to dispatch, expecially if you have already vanquished some other areas, such as the desolation (joko's domain and its pesky boss groups for example). Just use some overpowered build and bring a flatbow with you. FYI, i found no problem at all running a SoS spirit spammer (i'm a monk) and 3 necros (JB minion bomber/protter, SS barbs/channeling w/ splinter and ancestor's, and SV restoration) plus Little Thom and Alesia (!!!).

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

If you're so horrible that you can't even beat two simple mobs, you don't deserve any VQ title whatsoever.

/notsigned

tcassa

Ascalonian Squire

Join Date: Aug 2005

Salt Lake City

Killer Clan Musketeers

W/Mo

I am not asking that these groups be removed. All I did was suggest the "option" of fighting these groups or not via active quests. That simple suggestion somehow turned into a referendum on my gameplay. I was merely suggesting that there be a trigger for those enemies to pop-up. To those who have submitted the typical GW response of QQ moar/you suck/ etc... instead of simply commenting on the suggestion, thank you again for re-enforcing the reasoning behind me doing everything with H/H.

Moderator: Please close this thread as it is not generating any useful comments on the actual suggestion.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Originally Posted by tcassa View Post
I am not asking that these groups be removed. All I did was suggest the "option" of fighting these groups or not via active quests. That simple suggestion somehow turned into a referendum on my gameplay. I was merely suggesting that there be a trigger for those enemies to pop-up. To those who have submitted the typical GW response of QQ moar/you suck/ etc... instead of simply commenting on the suggestion, thank you again for re-enforcing the reasoning behind me doing everything with H/H.

Moderator: Please close this thread as it is not generating any useful comments on the actual suggestion.
The point we were making is that it's just two mobs. It'll take Anet longer to open their text-editors then it will for you to kill those mobs. Oh, and the reason this thread ended up the way it did was because of this:

Quote:
I am out VQing North Kryta, I have the entire area cleared with the exception of a mob of Tengu and boss in the Southwest corner. Imagine my surprise to find 2 mobs of Peacekeepers there that promptly wipe my party. Having these mobs spawn even though I have no active quest for that story line puts anybody trying to VQ that area at a distinct disadvantage to somebody who VQ'd that area prior to the release of your War in Kryta content.
It's two mobs. As I said, why should Anet waste time and effort to fiddle with this when the problem isn't really a problem? You haven't justified your suggestion. Besides, if the spawns were quest only, then once people finish those quests they'll never see the spawns again. It wouldn't make sense.

Gennadios

Gennadios

Wilds Pathfinder

Join Date: Jun 2009

N/A

I got my titles on the characters that matter, but I was recently trying to run my ele to ToA and these spawns were pure murder.

I got beaten to a bloody pulp mere steps away from a rez shrine/portal and ended up at the very beginning of the run.

Not to mention the useless henchies in LA can no longer handle the areas.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

peace keepers made those vqs slightly less mindless and boring than the rest of the vqs i had done up to that point. it was a nice change, quit your bitching, suck it up, and don't whine when hm is too hard for you.

ightgg

ightgg

Wilds Pathfinder

Join Date: Jul 2008

Rt/

As anyone who has seen a mmo evolve this is just something Anet is testing out. Imagine if you planned a vanquish or mission just to find its not exactly how guildwiki said it was last night. Omg the game evolves and moves around!? Mobs become more complicated to buildwars? Sadly they are taking the codex ideals into pve i think, and soon we will see all sorts of things changing at a random pace. This will provide a more challenging game but will also kill alot of the simplified grinding guildwars players have come to enjoy. Some might saw well now its interesting to do this area that i have dont 100x a different way. Some will say well i knew how to complete it now i dont and i wont do it anymore. This who "kryta war" is garbage made to get players who might have found a liking of a different campaign (cantha/elonian characters) and since they werent going for maxing all titles they just ignored tyria all together. Its a way for them to reskin an old area with a few minor tweaks to make it seem interesting again *cough*cough* all eotn armor is reskinned *cough*. Its not gonna stop and probably wont become anymore organized but i guess the direction anet is choosing to take is full overhaul of all substance and consistancy in one of the few mmos that has lasted 5years and not completely become abandoned.

Terrible Surgeon

Terrible Surgeon

Krytan Explorer

Join Date: Oct 2009

hopper

A/

You want the new content to be dumbied down? Seriously, pve has become so easy because of cons/pve skills anyone can load 3 heros and some henchies and basically act like they are general Sherman implementing scorched earth on southern rebels. A challenge being added to PvE has been needed for a long time and i wish it encompassed a larger area and not just kryta.