Change Reversal Of Damage to ...

doomfodder

Lion's Arch Merchant

Join Date: Jan 2007

farm

R/

Change Reversal of Damage to: trigger from life steals (Insideous Parasite, Vamp Gaze, NIghtmare Wep, etc.) as well as just damage

Change Reverse Hex to: be an enchantment. When foes cast hex on Ally, hex is applied to foe instead. Leave it in the Protection Line.

15E, 2S cast, 20S recharge
for 5...10... 15 sec, the next hex cast on target OTHER ally fails & is applied to foe casting hex instead

AlexanderMorpheus

Academy Page

Join Date: Oct 2009

Me/

Your suggestion for reverse hex (i dont know why they needed to be seperate threads but w/e) is just plain bad.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

I wonder why as well. But even if they did (which I don't think they should) this should be a Smiting skill instead of a Protection. Unless you can give a solid reason WHY this should be changed, I see no reason to. And outside of Contagion, I don't see any skill that functions like this, and Contagion is for conditions, not hexes.

Lord Dagon

Lord Dagon

Desert Nomad

Join Date: Jul 2009

Inside the Oblivion Gate

The Imperial Guards of Istan[TIGE]

E/Me

eh i see no reason why they should do this. i mean its Life STEALING you should get away w/ it every once in a while .

/notsigned i dont see a point to it.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

/notsigned for either idea.

They're both fine as they are. I don't think ArenaNet will implement skill effects that change the target of other skills (as you suggest for Reverse Hex).

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

no, would take away a special attribute of life stealing dmg. (being able to go through enchants without triggering them)

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

why?
for the lulz!
truly reversing a hex would be a really funny and unique effect

but seriously there'd be better a serious reason for such a serious functionality change, shouldn't it?

Nuclfus

Nuclfus

Frost Gate Guardian

Join Date: May 2007

Screw guilds.

Me/

Reversal of Fortune protects against life stealing so Reversal of Damage can too.

/signed

AmbientMelody

Lion's Arch Merchant

Join Date: Apr 2009

Poland

N/A

Reversal of Damage could do with a bit shorter recharge (at least for pve), all to be said about it, really.

doomfodder

Lion's Arch Merchant

Join Date: Jan 2007

farm

R/

Quote:
Originally Posted by doomfodder View Post
.. trigger from life steals (Insideous Parasite, Vamp Gaze, Nightmare Wep, etc.) as well as just damage
ROD triggers when hexed with Empathy & VoR & Backfire (ALL MESMER HEXES BTW). The only PASSIVE non-MESMER hex that ROD currently negates is Price of Failure. Currently, ROD negates/reverses (the 1st occurance) of all ACTIVE damage hexes (Seeping Wound, IoP, Glimmering Mark, Lamentation, etc).

A recent change was made to allow the protection prayers line to trigger on life steals. Accordingly, the smiting prayers line should have the "same" advantage (it is SMITE after all).

Anyway with a change, RoD might actually get more use in RA at least... but won't affect PvE at all. I presume all those that don't like the idea also don't ever equip the skill either (cept on their smiter hero). But what do I know?

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

The RoD change won't really affect anything at all in any significant way, but it still is logical and makes sense. So if Anet is bored, sure, /signed.

doomfodder

Lion's Arch Merchant

Join Date: Jan 2007

farm

R/

Quote:
Originally Posted by doomfodder View Post
.. be an enchantment. When foes cast hex on Ally, hex is applied to foe instead. Leave it in the Protection Line.

15E, 2S cast, 20S recharge
for 5...10... 15 sec, the next hex cast on target OTHER ally fails & is applied to foe casting hex instead
Existing Reverse Hex (10, .25, 10):
Enchantment Spell. (5...9...10 seconds.) Removes one hex from target ally. The next damage this ally takes is reduced by 5...41...50. No effect unless this ally is hexed.

The ONLY other hex removal skills in the Protection line are Convert Hexes & Divert Hexes - both are intended as "mass" hex removal & one is Elite. ALL other choices for monk hex removal are HALF THE ENERGY with approximately the same cool down. Aside from the marginal RoF type of effect, the ONLY REAL advantage this hex removal skill has is the short cast time so the prot monk MIGHT be lucky enough to remove the dangerous hex B4 the cover gets applied (as long as they aren't preoccupied protting someone else)

Ultimately, this skill sees virtually no use. Almost ANY change would be meaningful to incent those invested with Protection Prayers to equip it.

but hey... what do I know?

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Reversal of Damage: such a minor change for a mechanic that rarely sees the light of day anymore. It's a logical change but srsly, waste of time.

Reverse Hex: Garbage. So weak that it makes me cry.

/notsigned

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Well, they did some changes to some monk skills to affect life steal.
One more won't harm.

Terrible Surgeon

Terrible Surgeon

Krytan Explorer

Join Date: Oct 2009

hopper

A/

QQ RoD is fine how it is. Seriously, if it wasn't more people would complain in the glad arena forums. Obviously it isn't a huge pvp skill and pve it is kind of not used either.....i see it in JQ on 1 button cap bars..(ROJER),,thats it

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

Since I follow the guidelines posted in sardelic, I will only resond to the idea to change RoD

I don't see how this will help RoD become mainbarred, but it's a decent suggestion.
/signed

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

They need to give more toys to paragons, not monks.

gundam2010

Ascalonian Squire

Join Date: Apr 2010

Quote:
Originally Posted by doomfodder View Post
Change Reversal of Damage to: trigger from life steals (Insideous Parasite, Vamp Gaze, NIghtmare Wep, etc.) as well as just damage

Change Reverse Hex to: be an enchantment. When foes cast hex on Ally, hex is applied to foe instead. Leave it in the Protection Line.

15E, 2S cast, 20S recharge
for 5...10... 15 sec, the next hex cast on target OTHER ally fails & is applied to foe casting hex instead
Uhmm no? There should NOT be a single skill that allow you to hex yourself. Beside if change into that, it gotta be an elite and that's a no no lol. Else would be too imba for a skill. Plus reverse hex is GOOD as of right now. Why the hell change it?

Life steal is NOT dmg. As the name said Reversal of dmg is DMG not life steal. Beside whats the deal with the life steal + dmg from reversal? No dmg? So what? What's the point?