Change to the Random Arena.

redaces

Pre-Searing Cadet

Join Date: May 2010

Red Core Black Sky

W/D

When the Random Arena system puts together a team make it always put teams together with this template:

1 monk
2 melee classes
1 other class.

I just spent an hour and a half playing in RA and only one time did I end up on a team with a monk. 90% of the others the rest of the team sees no monk and either resigns or sort of suicides into the other team. From time to time I'll roll a monk myself even though I hate playing one. Those times I end up with another monk or even two other monks over half the time.

I don't think anyone who plays in the RA a lot will mind waiting a minute or two more to get on a team if they know that they will at least be on a team that has the potential to get a streak going.

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

I made a thread about this a while back, and I continue to think it'd be a wonderful idea.

/signed

Kosar The Cruel

Kosar The Cruel

Krytan Explorer

Join Date: Feb 2010

Ontario, Canada

D/

I know what ya mean. Seems like there's no monks so you decide to roll one. Next match you got a monk on your team and another on the other. Then when you switch to a melee class you get 3 meleers and a mesmer or w/e.

/signed

Caw521

Caw521

Frost Gate Guardian

Join Date: Jul 2009

R/

Random Arenas.

redaces

Pre-Searing Cadet

Join Date: May 2010

Red Core Black Sky

W/D

Quote:
Originally Posted by Caw521 View Post
Random Arenas.
Haha so funny.

Look, there are already a lot of things in the Random arenas that aren't Random at all.

By your purist logic I guess everyone should be a Random class with a Random set of skills, armor, runes and wepaons. and while we are at it, lets make the teams Random in number and all the skills Randomly damage or heal for a toally...

You get the picture. with this idea you'd still be matched up with a random group of people and a pretty staggering number of class/build combinations would be possible. you'd just end up with a better chance of being in a viable group.

I always appreciate a good try at humor though. I can't wait for your next reply.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

It is called Random for a reason. Just because you don't like the random nature of it doesn't mean it is a problem. Maybe people won't mind waiting for a Monk if they will get a chance to win with one, but who is to say having a Monk makes the difference. I have been on a team without a Monk, a Resto Rit, a Motivation Paragon, a N/Rt, N/Mo, Me/Mo, etc. and beaten teams that had one. In fact I have faced a team with a Monk using a good build but his team sucked and mine didn't. And that doesn't even consider that 2 melee isn't always the choice people will want. And how can you decide what is or isn't melee? If I ran a Rt/A using Spirits Strength and daggers, would I be a melee choice or an 'Other' choice?

Random is supposed to be random, sorry you don't like that fact, but changing it would make it become a TA with less options.

Lord Dagon

Lord Dagon

Desert Nomad

Join Date: Jul 2009

Inside the Oblivion Gate

The Imperial Guards of Istan[TIGE]

E/Me

i'd like this. It deffinatley seemd this way back when we had that random areans event.
as soon as i rolled onto a monk i had 4 monks on my team after going monkless for about 10 straight matches. So yes i would love to im plement this. And i know that its called Random Areans to be random.. but there is a point where something has to give and i think this is one of them.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Originally Posted by redaces View Post
Look, there are already a lot of things in the Random arenas that aren't Random at all.

By your purist logic I guess everyone should be a Random class with a Random set of skills, armor, runes and wepaons. and while we are at it, lets make the teams Random in number and all the skills Randomly damage or heal for a toally...
Congrats on getting the point. He meant that you shouldn't provide team structure because it's meant to be random. Guaranteeing that there will be 2 melees and a monk on every team takes out a decent amount of that randomness.

In regard to the idea, I wouldn't mind something like it, but definitely don't put that much structure in. I don't RA much anyway so I don't particularly care either way.

Zarion Silverarrow

Zarion Silverarrow

Lion's Arch Merchant

Join Date: Jul 2008

Puerto Rico

The Annunaki Interventionists

P/W

/signed

look,the only thing random about RA right now is the people,the proffesions of said people and the stages.

IDK about 2 meele or whatever.But yes,force 1 monk to be on a team everytime


it could help in restoring PvP a bit....a bit.

Hells Fury

Hells Fury

Krytan Explorer

Join Date: Aug 2009

W/D

Just get bloody better at RA maybe? I'm sick of people that rage quit or cry /resign every time they don't see a monk at match start. It's just might be possible to have 3 melee and a necro and still reach 5 consec wins if not more. Cause it's just might be possible that opposing team contains one warrior with healing breeze in it's build OR opposing team has a idiot who ragequits at beginning because there was no monk on his team. I'm sure that plenty of other people manages to get to at least 5th consecutive win while having one or more team mates leaving each round. (monk or no monk included). Hell it's even possible to get 5 wins with 2 monks in your team. It's painfull and annoying to others but possible.
The only fix that RA needs is allowing the player, who can't reach the 25th win in a team that got to 25 because he joined a bit later, to somehow continue and earn those extra glad points.

Zarion Silverarrow

Zarion Silverarrow

Lion's Arch Merchant

Join Date: Jul 2008

Puerto Rico

The Annunaki Interventionists

P/W

Quote:
Originally Posted by Hell Darkblight View Post
Just get bloody better at RA maybe? I'm sick of people that rage quit or cry /resign every time they don't see a monk at match start. It's just might be possible to have 3 melee and a necro and still reach 5 consec wins if not more. Cause it's just might be possible that opposing team contains one warrior with healing breeze in it's build OR opposing team has a idiot who ragequits at beginning because there was no monk on his team. I'm sure that plenty of other people manages to get to at least 5th consecutive win while having one or more team mates leaving each round. (monk or no monk included). Hell it's even possible to get 5 wins with 2 monks in your team. It's painfull and annoying to others but possible.
The only fix that RA needs is allowing the player, who can't reach the 25th win in a team that got to 25 because he joined a bit later, to somehow continue and earn those extra glad points.
Um that is the problem (At least for me)

I keep getting a team without monk,and everyone else ragequits

stanzhao

stanzhao

Frost Gate Guardian

Join Date: Mar 2008

i cant see how this would work at all. the reason people never get monks is because they are far and few between. so if you cant get all of these in your party... then what? just sit around and wait?

would this make people leave? the fact you could never get a party is what made CA and TA dead.

so if you cant get this in your party, should a random member be added to fill that gap, so you can just play and you dont have to wait? then... you basically have what you have now. a team with no monk.

and who is to say that if you do get a monk, it wont be a smiter, are you going to guarantee that a monk is going to bring the best build? you cant do any of these things.

so...

/notsigned

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

Capping teams to one monk per is a step in the right direction, and stapling at least one monk to every team would definitely help alleviate the current ragequitting problem that's been ongoing for as long as I can remember. It'd also balance things out so that every match is competetive and worth the time instead of "crap, no monk..." *so-n-so left the game* "Okay, let's resign." *no one resigns* "OOLOLLOLOOOLOO" *wammo DIES hacking-n-slashing with baed skill bar* *your team has been defeated... 00:10... 9..* *freedom!* -.-

Hells Fury

Hells Fury

Krytan Explorer

Join Date: Aug 2009

W/D

Quote:
Originally Posted by Zarion Silverarrow View Post
Um that is the problem (At least for me)

I keep getting a team without monk,and everyone else ragequits
Was a general message. Bugs me that most of the team will resign without even seeing the opposing team. I can understand the requests for resign when opposing team is obviously better than yours or your team mate uses an odd combination of skills (read frenzymendinghealsig). But in other cases one should at least try.

-Having a fixed monk spot (or other fix profession spots) isn't the solution. I would rather have a good dev hammer warrior (w/o any monk in my team) than a bad monk.

zhongzh

zhongzh

Ascalonian Squire

Join Date: May 2008

Temple of Ages

Mo/

I'm sure they could make some algorithm to distribute the amount of monks [and/or rits] evenly while creating teams.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Would make syncfarming harder huh

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

nah it'd just be dumb. i've had many runs where there's no healer... it's a lot more fun and even if it's a rare thing, removing that possibility is stupid.

btw that would make syncing much easier, lol

Mouseslayer

Ascalonian Squire

Join Date: Jul 2009

R/Rt

I actually just started RA today, its fun, but i play as monk because its the only profession i feel comfortable with in PVP. I can concur with the whole if you go monk, you always get monks on your team. But I've yet to have a rage quit team. Most of the time when it happens i just say, "you heal him, ill heal the other one" and we win. Even if its only with 1 or 2 minutes left on the clock, its fun. Its suppose to be random, and its incredibly easy to sync in with. 1 or 2 guildies were with me the entire time, except for the few occasional ones where we ended up on opposite sides, or one of us didnt get in at all.

Having a destined monk spot isnt a good idea. Ive had 2 monks a condition ranger and a warrior loose to a team of 3 warriors and a paragon. Its all random, and thats what makes it fun. Even if you dont get the 5 consecutive ones, you usually still end up with a bunch of balth faction, and usually happy. If the game makes you mad, you shouldn't play it, just take a break, get some food, watch some tv, and then play again if you want to.

jonnieboi05

jonnieboi05

Forge Runner

Join Date: Mar 2006

Mableton, Georgia

Guild Ancestors Reunited [?????????]

Sorry, but this does not get 'Lena's Seal of Approval'. No offense, but there's a reason why it is called RANDOM Arena.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

Quote:
Originally Posted by Mouseslayer View Post
I actually just started RA today, its fun, but i play as monk because its the only profession i feel comfortable with in PVP. I can concur with the whole if you go monk, you always get monks on your team. But I've yet to have a rage quit team. Most of the time when it happens i just say, "you heal him, ill heal the other one" and we win. Even if its only with 1 or 2 minutes left on the clock, its fun. Its suppose to be random, and its incredibly easy to sync in with. 1 or 2 guildies were with me the entire time, except for the few occasional ones where we ended up on opposite sides, or one of us didnt get in at all.

Having a destined monk spot isnt a good idea. Ive had 2 monks a condition ranger and a warrior loose to a team of 3 warriors and a paragon. Its all random, and thats what makes it fun. Even if you dont get the 5 consecutive ones, you usually still end up with a bunch of balth faction, and usually happy. If the game makes you mad, you shouldn't play it, just take a break, get some food, watch some tv, and then play again if you want to.
no offence, but you are so naive its cute :P

kaptaincu

Ascalonian Squire

Join Date: Aug 2009

Queensland

Australian confederates [AC]

Bring back TA

you will never please the vocal minority

Terrible Surgeon

Terrible Surgeon

Krytan Explorer

Join Date: Oct 2009

hopper

A/

Everything that has a title associated with it is a joke now in guild wars PvP. Everything is so abused its made every title in pvp mean nothing. IDC what happens to the pvp side of gw anymore because RA is sync team time..HA is a farm...GvG is how many ectos will you pay us to sync against our smurf for champ points.. and lets sync against our smurf for rank....remove titles/rewards (zkeys) from pvp and make everything a ladder. This way the only thing to be farmed is pride in you accomplishments.

AlexanderMorpheus

Academy Page

Join Date: Oct 2009

Me/

I bet you never complain about no monk teams / ragers when your on the team with the monk eh? And also, if you limit teams to just 2 meele and one 'other profession' you won't see teams of a monk and 2 or 3 eles, or a monk with 2 - 3 rangers - which with the right builds can be an easy 25 wins. Furthermore, you'd be punishing players that play ranger, mes, nec, rit and eles who would have to wait longer to gt into a match as they are limited to one a team. Again, to stress the point of RA it's meant to be a random team, don 't take it so seriously ...

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

"Better" idea: each team gets 1 healer hench. Can be either 3 or 4 human players.

The bots already have things moving in this direction as is.

AlexanderMorpheus

Academy Page

Join Date: Oct 2009

Me/

Quote:
Originally Posted by FoxBat View Post
"Better" idea: each team gets 1 healer hench. Can be either 3 or 4 human players.

The bots already have things moving in this direction as is.
Not a better idea, who defines healer? What if a monk enters with a smiting build, or a derv or ele with a healing build. What about rits, are they healers or or damage? And how many 'healing' skills on a bar would constitute a healer?

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by redaces View Post
I just spent an hour and a half playing in RA and only one time did I end up on a team with a monk.
You'd rather wait 3 hours to fit into something that matches your template?

Drake Slasher

Drake Slasher

Frost Gate Guardian

Join Date: May 2008

MoO

D/W

Come on, this is random arena for a reason. It was supposed to be a pvp form that you could play without spending a lot of time to organize a team, synchronize it etc. Most teams don't make many consecs but you AREN'T meant to get far with most teams you enter. You're supposed to be able to play the game quick with a bunch of random people. I can understand that getting defy pain war/rangers with heal area etc or lacking a healer can be frustrating, but this pvp format isn't supposed to be taken so seriously. Play gvg or ha if you wanna be able to win more often.
Introducing some sort of team forming template you take away the randomness and make it a weird halfrandom arena with each team being basically the same ----> Boring. Btw, i wonder how much complaining there would be if there had never been a glad title ; srs bsns :P



If you want organized pvp, just do gvg/ha

AlCapwn

Pre-Searing Cadet

Join Date: Aug 2009

Phoenix Arizona

R/

All I can say is Monk equals win or at least a good chance you will get quite a few consecutive wins. Whoever tells you they can get 25 wins without a monk is full of shit man. Not always a guarantee 25 wins with a monk of course because you do have to watch the other two fools on your team too.

For me its like sure I get a monk and don't get one once in a while but when I do get one, I am backed with melee and no casters which doesn't help much. When that happens, the 5% of the time I'm not on my Ranger is when I got to get on my Necro and put an end to that crap.

All in all, if you want to win, you got to enjoy it. Afterall, it is random arenas. You never know what you're gonna get. So quit crying and enjoy the true meaning of it or go to more suitable form of team organization aka HA, GvG, AB (mini HA).

redaces

Pre-Searing Cadet

Join Date: May 2010

Red Core Black Sky

W/D

Quote:
Originally Posted by Amy Awien View Post
You'd rather wait 3 hours to fit into something that matches your template?
More like 3 minutes. But yes honestly, even 5 or ten minutes would be ok. And here's another nifty idea just for you! Have your favorite monk build, melee build and 'other' build saved to templates and if you can't get a match with one, switch to the other. Eventually you'll roll whatever is in short supply.

Most people who disagree with my idea seem like people who pretty much come here to rag on any idea. They can't come up with a sensible argument how it will make things worse so they just keep saying 'It's the random arena!' kind of like noobs spam their favorite skill over and over again.

In fact, I'll just call you guys ITRA-way. Oh, and I totally destroyed your argument about 4 or 5 posts into this thread. Saying it over and over isn't going make it any smarter.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by redaces View Post
In fact, I'll just call you guys ITRA-way. Oh, and I totally destroyed your argument about 4 or 5 posts into this thread. Saying it over and over isn't going make it any smarter.
Totally destroyed it? You haven't even address everything said yet. Maybe you are afraid to admit you don't know what to do for a team with a Smiting Monk instead of a healer. Or a team with an A/R using a bow? Or a Rt/A using daggers? Or a D/Mo running healing?

Each class, yes, all 10 of them, has builds that do not fit the 'standard' for that class. A ritualist is a caster class, but they often run with melee weapons making them a melee class in that situation. So your idea fails to address a team with a Monk running Mo/A and daggers (yep, I know someone who does this in RA), an A/Mo running an assacaster, a Rt/A running Spirit's Strength daggers, and a D/N running Orders (believe it or not, I have seen it). That has your Monk, your 2 melee classes, and your 'other' class, but it is actually 2 melee and 2 other.

And 2/4 being melee means that 3/10 of the classes make up 50% of a team? 1 Monk and 2 melee, that is 4/10 of the classes, so 60% of the classes get a 25% chance to join a team? And what happens when you end up with a healing Monk (that you are asking for), a Resto Rit, a healing Derv, and an Assacaster? Still fails to meet your idea of a good team, but has exactly what you proscribe.

Random is a good thing when it is random. You want to take the random out of Random Arena. I don't see how that is a good thing. 25 wins is supposed to be tough. Even if you don't have a Monk, a long win streak is possible. It just means you have to get lucky in getting people with good builds that know how to use them.

redaces

Pre-Searing Cadet

Join Date: May 2010

Red Core Black Sky

W/D

Ok magma you actually bring up a good point.

I don't include you with the mostly mindless posts. Yes there are certainly non-standard builds. If we have the RA give each team one monk and that monk is a smiter he will certainly get a lot of hateful messages, rage-quits, and may even be called *GASP* a noob! the other team may even rofl at him or her.

So... how is that different than the current system? If you play a monk in RA today, right now and don't heal, you're going to get exactly the same. I've played a ton of the non-standard builds so I know this is true. Anyhow I really don't need a lot of assassins with bows on my team. the only non-standard build you mention that's worthwhile is the assacaster. You don't mind having one of those on your team instead of a melee becuase assacasters are pretty ownage in RA.

So maybe instead of 2 melee you make it two of the classes people normally use to spike with. Bottom line is you need one character with some healing and at least two that can actually kill things and the other one can be something like a mesmer or ranger or necro that does more utility type stuff. Sometimes you'll get a defy pain warrior that trys to heal. Sometimes youll get some mesmer that uses daggers or a bow-monk. but most of the time you'll end up on a team that's not terrible. That's an improvement in my experience.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by redaces View Post
Ok magma you actually bring up a good point.

I don't include you with the mostly mindless posts. Yes there are certainly non-standard builds. If we have the RA give each team one monk and that monk is a smiter he will certainly get a lot of hateful messages, rage-quits, and may even be called *GASP* a noob! the other team may even rofl at him or her.

So... how is that different than the current system? If you play a monk in RA today, right now and don't heal, you're going to get exactly the same. I've played a ton of the non-standard builds so I know this is true. Anyhow I really don't need a lot of assassins with bows on my team. the only non-standard build you mention that's worthwhile is the assacaster. You don't mind having one of those on your team instead of a melee becuase assacasters are pretty ownage in RA.

So maybe instead of 2 melee you make it two of the classes people normally use to spike with. Bottom line is you need one character with some healing and at least two that can actually kill things and the other one can be something like a mesmer or ranger or necro that does more utility type stuff. Sometimes you'll get a defy pain warrior that trys to heal. Sometimes youll get some mesmer that uses daggers or a bow-monk. but most of the time you'll end up on a team that's not terrible. That's an improvement in my experience.
But its RA. People use RA to test builds out, mess around with builds they know suck but are fun to use, or are learning and don't know better yet. And I think you are still missing one point I made and was made by at least one other person. Monk, or even a healer, is not needed to succeed. I have played a Monk with what was considered a good build and gotten a team similar to what you describe. Yet we got wiped by a team of 2 Mesmers, 1 Necro, and 1 Ranger because that team knew how to use their builds and work together, and my team didn't know how to eliminate threats. And I have been a Ranger on a team with 3 Warriors and gotten 13 wins. But I dont' think you WANT to see that RA being random is not a bad thing. You only see failure without healing, you dont' see failure being due to poor build creation, use, or teamwork.

redaces

Pre-Searing Cadet

Join Date: May 2010

Red Core Black Sky

W/D

I see an hour or more of people quitting or not trying becuase they feel like its a better use of their time to roll another group.

sure I've had some 7 or 8 game win streaks with weird teams too. but it's not often and I'm a pretty casual player usually under 4 hours a week.

anyhow no one said you can't take your quirky builds. It's still the RA you'll still see it all. Some lovable group of misfits is going to get to ten wins. Tell me how my idea changes that? Tell me how the flavor of RA is going to be ruined.

I don't see it. You're right.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Hey, look at that. Here's a thread that's just like yours, conceptually. Maybe you should take the time to do a good search next time.

Closed.