question about weapon sets
Harmony_Forever
Hi there all,
I'm wondering what a high set is? I know it's a +15/-1 wand & focus but what other mods do I need to add to the wand and the focus?
Thanks in advance
I'm wondering what a high set is? I know it's a +15/-1 wand & focus but what other mods do I need to add to the wand and the focus?
Thanks in advance
KZaske
High set? For what? Are you asking about mods or about the sets themselves?
crazy daggerfighter
Ok so you wan't to know what a high set is.
A high set is a weapon set with +15/-1 mod. This is a weapon set to wich you swap when you are low on energy, cast a spell and than switch back to your low energy set (because than you have +4 energy regen and not 3).
A low set is a set with a spear with -5 energy (on monk you will have 25 energy than) you will have low energy, and if you don't have the energy, you can't lose it by a spell like shame or energy burn.
You can also use a 40/40 weapon set: this is a wand+focus with twice 20% faster casting time and twice 20% halves recharge time.
Hope that helped you out a bit!
A high set is a weapon set with +15/-1 mod. This is a weapon set to wich you swap when you are low on energy, cast a spell and than switch back to your low energy set (because than you have +4 energy regen and not 3).
A low set is a set with a spear with -5 energy (on monk you will have 25 energy than) you will have low energy, and if you don't have the energy, you can't lose it by a spell like shame or energy burn.
You can also use a 40/40 weapon set: this is a wand+focus with twice 20% faster casting time and twice 20% halves recharge time.
Hope that helped you out a bit!
Kurosaki129
Quote:
Hi there all,
I'm wondering what a high set is? I know it's a +15/-1 wand & focus but what other mods do I need to add to the wand and the focus? Thanks in advance |
Wand:
15 energy / -1 energy regen
- other mod for this wand, its up to you. I use +30 health
Offhand:
*same thing as the wand.
bitchbar player
for high energy set i always go for HSR on wand and HCT on offhand, you wont stay in it so +30 would be useless and a HSR or HCT is always nice.
lemming
+30 on a high set focus is to minimize the chance of dying in it. Some classes (mesmers, in particular) can recover easily from being resurrected in a high set. In the event of a monk death in high set, being ressed with ~30 less energy can quite possibly lose the match.
Archress Shayleigh
There is a high energy set and a high def set- Which do you mean? I'm assuming it's the high energy set, so in that case, just put whatever other mods you feel like. You only use it for about a second or two.
LicensedLuny
There may be some misleading and some incorrect responses about the mod possibilities here. Your question is what second mod to use on each - the game has fairly limited options to choose from.
As you seem to know, a high set is a wand and an offhand, each with a 15/-1 inscription.
Wand:
Inscription - "Seize the Day" which does 15/-1 to "spellcasting weapons" (wands or staffs)
Wand Wrapping - Either 10% HSR all spells or 20% HSR on spells of the wand's attribute. (There are only two wand wrappings possible in the game. There are no wand wrappings that do anything else. Some folks use single handed martial weapons to get other mods like hp, enchanting and armor, but there is no way to get 15/-1 on a martial weapon.)
Wiki link to wand wrapping list - http://wiki.guildwars.com/wiki/Wand_wrapping
Focus:
Inscription - "Live For Today" which does 15/-1 to offhands
Focus Core - There are only six available focus cores. Pick the option that suits your needs best: +hp (+30 always, +45 in stance or while enchanted, +60 while hexed;) HCT of spells (10% of all spells or 20% of spells from offhand's attribute.)
Wiki link to focus core list - http://wiki.guildwars.com/wiki/Focus_core
You could check the options available from the various greens, weaponsmiths and collectors. You might find they provide an an easier and/or cheaper alternative to building the set out of inscribable gear. (I don't recommend trying to build it out of oldschool/non-inscribable gold items - that'd take a lot more time and money to find just the right dual mods on items.)
Wiki list of greens - http://wiki.guildwars.com/wiki/Unique_item
Wiki list of collector items - http://wiki.guildwars.com/wiki/Collector_weapon
Wiki list of weaponsmiths - http://wiki.guildwars.com/wiki/Weaponsmith
Personally, I only ever use high sets as a last-ditch-type effort. I tend to keep the 10% HSR all spells on my casters' high set wand and +30 on the high set focus. I figure if I'm needing to use afterburners in the first place, I may very well already be low on health.
The choice depends on when/how you're planning to use the set.
Cheers & GL!
Luny
As you seem to know, a high set is a wand and an offhand, each with a 15/-1 inscription.
Wand:
Inscription - "Seize the Day" which does 15/-1 to "spellcasting weapons" (wands or staffs)
Wand Wrapping - Either 10% HSR all spells or 20% HSR on spells of the wand's attribute. (There are only two wand wrappings possible in the game. There are no wand wrappings that do anything else. Some folks use single handed martial weapons to get other mods like hp, enchanting and armor, but there is no way to get 15/-1 on a martial weapon.)
Wiki link to wand wrapping list - http://wiki.guildwars.com/wiki/Wand_wrapping
Focus:
Inscription - "Live For Today" which does 15/-1 to offhands
Focus Core - There are only six available focus cores. Pick the option that suits your needs best: +hp (+30 always, +45 in stance or while enchanted, +60 while hexed;) HCT of spells (10% of all spells or 20% of spells from offhand's attribute.)
Wiki link to focus core list - http://wiki.guildwars.com/wiki/Focus_core
You could check the options available from the various greens, weaponsmiths and collectors. You might find they provide an an easier and/or cheaper alternative to building the set out of inscribable gear. (I don't recommend trying to build it out of oldschool/non-inscribable gold items - that'd take a lot more time and money to find just the right dual mods on items.)
Wiki list of greens - http://wiki.guildwars.com/wiki/Unique_item
Wiki list of collector items - http://wiki.guildwars.com/wiki/Collector_weapon
Wiki list of weaponsmiths - http://wiki.guildwars.com/wiki/Weaponsmith
Personally, I only ever use high sets as a last-ditch-type effort. I tend to keep the 10% HSR all spells on my casters' high set wand and +30 on the high set focus. I figure if I'm needing to use afterburners in the first place, I may very well already be low on health.
The choice depends on when/how you're planning to use the set.
Cheers & GL!
Luny
jonnieboi05
Quote:
for high energy set i always go for HSR on wand and HCT on offhand, you wont stay in it so +30 would be useless and a HSR or HCT is always nice.
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Quote:
+30 on a high set focus is to minimize the chance of dying in it. Some classes (mesmers, in particular) can recover easily from being resurrected in a high set. In the event of a monk death in high set, being ressed with ~30 less energy can quite possibly lose the match.
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If you are a Monk, and if you're switching to your high set chances are you are in a very dire situation and the extra health is definitely needed. +30 health makes a word of difference.
Yawgmoth
If you are a monk then a +30hp mod on your high set focus is a must - you'll often be switching to this set when under heavy pressure. For other classes some kind of +5armor mod may be better instead or HCT or even HSR - the choice depends on your build mainly.
I often recommend HCT mods in addition to both +15/-1 focus and wand - you'll want to cast quick and swap back, improved recharge won't help you much as you're low on energy anyway. Obvious exceptions to this are - 1. you got an energy management spell you'd want to cast from your high set - it in most cases would benefit more from HSR so you can use it again sooner; 2. your build has only/mainly very fast casting skills that don't benefit from HCT.
I often recommend HCT mods in addition to both +15/-1 focus and wand - you'll want to cast quick and swap back, improved recharge won't help you much as you're low on energy anyway. Obvious exceptions to this are - 1. you got an energy management spell you'd want to cast from your high set - it in most cases would benefit more from HSR so you can use it again sooner; 2. your build has only/mainly very fast casting skills that don't benefit from HCT.
Zebideedee
I'd go for +30 on focus, or +45 if you gonna be using enchants. Half casting time +20% is unrelieable.