Quick Newbie Question

Ironfungus

Ironfungus

Ascalonian Squire

Join Date: Jan 2010

So I've recently purchased the Guild Wars Trilogy and the whole "/bonus" command just dawned on me. Anyway, for a new character, you're given your selection of weapons which require things such as "(Level 9 Hammer Mastery), (Level 9 Curses)" and so forth.

What happens when my warrior equips one of these hammers which requires level 9 hammer mastery? I can equip it, and I'm doing damage with it, but what does it mean if my hammer mastery is not at 9 when I'm using it? Thanks muchly.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

If you don't meet the requirements you will do less damage than the weapon states.

You should put in "requirement" on the wiki

Ironfungus

Ironfungus

Ascalonian Squire

Join Date: Jan 2010

Thanks Majoho...I will.

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

Using Rhino's Charge as an example, you get

1. the 15>50 damage increase
2. the chance for increased armor penetration (called Sundering)
3. the damage increase from customization
4. the blunt damage is reduced to starter weapon range until you reach the requirement with slight increases for levels. http://wiki.guildwars.com/wiki/Damage_calculation

Blunt damage: 19-35 (Req. 9 Hammer Mastery)
Damage +15% (while Health is above 50%)
Armor penetration +20% (Chance: 20%)
Damage +20% (customized)

Raven Wing

Jungle Guide

Join Date: Nov 2005

The Imperial Guards of Istan [TIGI]

N/

To be exact, you will do the same damage as with the starter weapon you have from the beginning. That is very little. For astart you should just pick up low lvl weapons that monsters drop, most are better than starter weapon. Next step is leveling up so you can afford to put in 9 attribute for a bonus weapon. They are max damage, so when that is done you can actually play the rest of the game with it. At a later stage when you can afford it, you can start looking after more expensive weapons with cool skins, or just with mods that suit you better.

Btw I think Darcy is wrong, you will only do 3-5 damage with hammer if you do not meet the requirement.

Olle

Olle

Furnace Stoker

Join Date: Aug 2008

Ign: Miniature Julia

Teh Academy[PhD]

W/

Quote:
Originally Posted by Raven Wing View Post
To be exact, you will do the same damage as with the starter weapon you have from the beginning. That is very little. For astart you should just pick up low lvl weapons that monsters drop, most are better than starter weapon. Next step is leveling up so you can afford to put in 9 attribute for a bonus weapon. They are max damage, so when that is done you can actually play the rest of the game with it. At a later stage when you can afford it, you can start looking after more expensive weapons with cool skins, or just with mods that suit you better.

Btw I think Darcy is wrong, you will only do 3-5 damage with hammer if you do not meet the requirement.
Ranger- Starter bow =killed a skale in 4 hits
the bow i got with /bonus= 1 hit kills
so no, it deals more damage.

Songbringer

Songbringer

Desert Nomad

Join Date: Aug 2007

EastCoast

E/Me

http://wiki.guildwars.com/wiki/Requirement


http://wiki.guildwars.com/wiki/Damage_calculation


There. Requirement does lower damage to that of a starter weapon if you don't meet the req. Then damage calculation takes into account your attribute level and gives you a slight bonus depending on it.

Neo Atomisk

Neo Atomisk

Krytan Explorer

Join Date: Dec 2008

State College, Pennsylvania, United States

Zealots of Shiverpeak [ZoS]

W/

As Songbringer said, not meeting the requirement of a weapon makes its damage equal to that of a starter weapon. Higher weapon mastery will still make the weapon do more damage, though.

Shields are different, if you do not meet the requirement you only recieve half the armor. (ie you are wearing a q9 tactics 16ar shield and you only have 4 tactics, you'll only get 8 armor. You won't get additional armor if you get more tactics)

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Just to further clarify if necessary:

If you do not meet the requirement of an item, whatever is listed next to the requirement will act as if it is a starter item. So the damage range of a sword would drop to 2-3, etc. However, anything that does not have the requirement listed after it is unaffected. You will still gain the full benefit from those bonuses.