When can FIVE of us play togethor?

NeilF

Pre-Searing Cadet

Join Date: May 2010

Couple of VERY noob questions I'm afraid.

1) Five of us bought the Guild Wars Trilogy pack off of Steam in order to play togethor. After getting it we discovered that it only allows four people to play in a team? But later you can have six per team? How long/far into the game do you have to get before you can form larger teams? Is it in the original game, or one of the additional campaigns?

2) I noticed there's additional classes in some of the additional campaigns (Factions? NightFall?)? How do you make use of those when you've already got a long developed character from the original game?

3) If a group of you are made up of people at different levels, because a couple have played far more, does this mess up gameplay, (a) difficulty wise? (b) the higher level people doing missions again they've already done?

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

1. In the Original game, if you mean Prophecies, your party size increases to six as soon as you leave Ascalon area.

2. You have 8 character slots, so you can create new characters in the other campaigns and get a different viewpoint on the storyline. You can also take any character to the other campaigns to complete the entire storyline with a single character.

3. If you want to help friends through the game, then you will need to redo some missions and quests. This won't spoil the game for them if you don't tell them what will happen in the storyline.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Originally Posted by NeilF View Post
1) Five of us bought the Guild Wars Trilogy pack off of Steam in order to play togethor. After getting it we discovered that it only allows four people to play in a team? But later you can have six per team? How long/far into the game do you have to get before you can form larger teams? Is it in the original game, or one of the additional campaigns?
I don't know what campaign you've started, so I'll have to explain them all.

In Factions you'll have 4 man groups to start with. This increases to 6 on the areas on Shing Jea Island past Seitung Harbor. This further increases to 8 when you reach the mainland.

In Nightfall, you start with 4. This upgrades to 8 on the more advanced parts of Istan. I'm pretty sure there aren't any 6 man areas.

In Prophecies, you start with 2 in pre-searing. This upgrades to 4 at post-searing, 6 at the northern shiverpeaks, and 8 at the southern shiverpeaks.

Quote:
2) I noticed there's additional classes in some of the additional campaigns (Factions? NightFall?)? How do you make use of those when you've already got a long developed character from the original game?
If you want an Assassin or Ritualist as a primary profession, you must start that character in Factions. This is because they are a part of the Canthan culture that would not be found elsewhere. If you want either of them as a secondary profession (for any character) you can change it later. The same applies for Paragons and Dervishes in Nightfall.

Quote:
3) If a group of you are made up of people at different levels, because a couple have played far more, does this mess up gameplay, (a) difficulty wise? (b) the higher level people doing missions again they've already done?
It depends on what you mean by different levels. A difference of a few is of little to no matter. Having a level 20 character play with you in the low level areas will pretty much kill the difficulty. I don't recommend doing that, even if you are stuck. In regard to b), this is no issue, i.e, the game won't crash or make you fail the quest or something like that. They'll be able to help, but they won't get credit of any kind because they don't actually have the quest.

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

1) I think the earliest place for 6 party members are "Yak's bend" in Prophecies (the start of the snowy mountains on the map), Zen Daijun mission in Factions (still on the starter island) and the southern villages of Nightfall starter isle. The rest of the content, the vaaaast majority, is 8 player party zone.

2) To "use" a later added profession (Assassin, Ritualist, Paragon, Dervish) as a primary, you need to start a character of that profession. That means starting a characet in Factions/Nightfall. To use them as a secondary proseffion, you need to "ascend" and gain access to the appropriate profession changer.

3) a) Lower party level certainly means less power in the party, so if a character is too low in level, they'll be a bit of a liability (hint: bring protective spirit and similar skills). However, all characters will reach the maximum lvl 20 quite soon, in a matter of days, and then you stay at that level for most of the game.
b) higher level players won't mess up anything. You can even bring characters from other campaigns to early missions, and while they won't get the rewards for the missions, they will help you do the mission.

NeilF

Pre-Searing Cadet

Join Date: May 2010

Quote:
Originally Posted by Marty Silverblade View Post
I don't know what campaign you've started, so I'll have to explain them all.

In Factions you'll have 4 man groups to start with. This increases to 6 on the areas on Shing Jea Island past Seitung Harbor. This further increases to 8 when you reach the mainland.
Thanks!

So how far through "Factions" do you have to get until you increase to 6/8? A significant amount of gameplay? Or just a few/several hours?

NeilF

Pre-Searing Cadet

Join Date: May 2010

Quote:
Originally Posted by Iuris View Post
1) I think the earliest place for 6 party members are "Yak's bend" in Prophecies (the start of the snowy mountains on the map), Zen Daijun mission in Factions (still on the starter island) and the southern villages of Nightfall starter isle. The rest of the content, the vaaaast majority, is 8 player party zone.
If you can have a team of 6/8, and only 5 of you play, does that affect difficulty? ie: Do creatures adjust their difficutly accordingly?

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Difficulty will stay the same no matter how many people you are.

NeilF

Pre-Searing Cadet

Join Date: May 2010

Quote:
Originally Posted by majoho View Post
Difficulty will stay the same no matter how many people you are.
Oh! So you mean 8 people would find it easier than 5 for example, because the difficulty of the creatures is the same?

t00115577

t00115577

Wilds Pathfinder

Join Date: Sep 2007

Mo/

8 would technically be easier than 5, but your looking at it the wrong way around. The enemies difficulties are designed to fight a party of 8, if you bring 5 people it will just make it far more difficult for you.

In factions you get a party of 6 at normally around lvl 11-12, in Seitung Harbour. If its your first time playing id say it would take maybe 5-6 hours playtime to get there, would be around 30-40 mins for someone who knew the way without having to think about it

NeilF

Pre-Searing Cadet

Join Date: May 2010

Quote:
Originally Posted by t00115577 View Post
8 would technically be easier than 5, but your looking at it the wrong way around. The enemies difficulties are designed to fight a party of 8, if you bring 5 people it will just make it far more difficult for you.

In factions you get a party of 6 at normally around lvl 11-12, in Seitung Harbour. If its your first time playing id say it would take maybe 5-6 hours playtime to get there, would be around 30-40 mins for someone who knew the way without having to think about it
Thanks... So you're suggesting us aiming to play as a group of 5 through as much of the game as possible is daft? Particularly where the game is designed to have teams of 8? So we'd be best taking three other folk (strangers) with us in those areas?

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

Quote:
Originally Posted by NeilF View Post
Thanks... So you're suggesting us aiming to play as a group of 5 through as much of the game as possible is daft? Particularly where the game is designed to have teams of 8? So we'd be best taking three other folk (strangers) with us in those areas?
You don't need to take strangers, if with that you mean people you don't know, you can just take henchmen with you to fill the party (and/or heroes from nightfall later), which are computer-controlled characters .
You can take them almost everywhere.

NeilF

Pre-Searing Cadet

Join Date: May 2010

Quote:
Originally Posted by Mintha Syl View Post
You don't need to take strangers, if with that you mean people you don't know, you can just take henchmen with you to fill the party (and/or heroes from nightfall later), which are computer-controlled characters .
You can take them almost everywhere.
Aha!!!! And how do you choose these henchmen? So we have a party of us five friends, and need either 1 or 3 henchmen... How do we choose them/get them?

ps: Apologies for the nooooooob questions again!

Chuba

Chuba

Lion's Arch Merchant

Join Date: Aug 2005

Finland

New Dragons [NDR]

Quote:
Originally Posted by NeilF View Post
Aha!!!! And how do you choose these henchmen? So we have a party of us five friends, and need either 1 or 3 henchmen... How do we choose them/get them?

ps: Apologies for the nooooooob questions again!
Everyone was a beginner once, there's no "noob" questions, only noobs answering them *ahem*. The henchmen are located in most outposts next to the exits from that outpost, they're clearly labeled as warrior/healer/brawler etc. henchmen, and their names are on green text if you hold the Alt-key to show all the NPC's around. You can add them to your party by selecting them and pressing the invite button on your party window. You can also add them to the team with the party search function on your party window so you don't have to get close to them to select them.

Also, when you unlock your first heroes when progressing through the Nightfall/Eye of the North campaigns the heroes will have their own drop-down menu on the party window where you can select them, as they never physically show up in outposts (except as non-invitable NPC's on some occasions).

Yol

Yol

Wilds Pathfinder

Join Date: Feb 2007

GameAmp Guides [AMP]

E/

Quote:
Originally Posted by NeilF View Post
ps: Apologies for the nooooooob questions again!
Newb, not noob.....there is a difference. Newbs are new players that have questions about how to play the game, while noobs are players who are idiots (regardless of how long they have been playing).

You might want to have a look at the GW wiki, http://wiki.guildwars.com/wiki/Main_Page
I'd advise against reading too far ahead in terms of the missions (wouldn't want to spoil the storylines for you), but it's a rich source of info on gameplay and mechanics etc.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Make sure you have 1-2 healers with you. If you have 5 people playing and are in the 6 man sections you will have 1 slot open for a hero/hench. If all 5 of you pick Warrior, Assass, Elementalist, etc. and none pick Monk or Ritualist you won't have much access to healing. The one hench may be able to handle it, but it won't be easy for some things. And again, when you reach the 8 man areas you will want 2 healers. The hench can fill in for those if you and your friends do not want to play as one.

To reach 6 man teams in Prophecies you have to complete (if you are doing the game in story mode) 4 missions. At the end of the 4th mission you end up in a city where the party size increases to 6. To reach 8 man areas (again going in order of the story) you would need to complete another 14 missions (which is 18 total of the 25).

For Factions, you only need to complete 1 mission, the second mission has a party size of 6, and after that mission you head to the mainland which jumps to 8 for the rest of the game.

For Nightfall, you have to complete 2 missions, and the 3rd mission gives you a team of 8.

There are regions where a city will give you a larger party size though. For example, the Temple of Ages in Prophecies is around the region of mission 10-12, but allows for a team of 8 instead of 6. You can't do any of the missions with 8 in this region, but you can for quests, as well as for accessing the Underworld and Fissure of Woe.

NeilF

Pre-Searing Cadet

Join Date: May 2010

Quote:
Originally Posted by MagmaRed View Post
Make sure you have 1-2 healers with you. If you have 5 people playing and are in the 6 man sections you will have 1 slot open for a hero/hench. If all 5 of you pick Warrior, Assass, Elementalist, etc. and none pick Monk or Ritualist you won't have much access to healing. The one hench may be able to handle it, but it won't be easy for some things. And again, when you reach the 8 man areas you will want 2 healers. The hench can fill in for those if you and your friends do not want to play as one.

To reach 6 man teams in Prophecies you have to complete (if you are doing the game in story mode) 4 missions. At the end of the 4th mission you end up in a city where the party size increases to 6. To reach 8 man areas (again going in order of the story) you would need to complete another 14 missions (which is 18 total of the 25).

For Factions, you only need to complete 1 mission, the second mission has a party size of 6, and after that mission you head to the mainland which jumps to 8 for the rest of the game.

For Nightfall, you have to complete 2 missions, and the 3rd mission gives you a team of 8.

There are regions where a city will give you a larger party size though. For example, the Temple of Ages in Prophecies is around the region of mission 10-12, but allows for a team of 8 instead of 6. You can't do any of the missions with 8 in this region, but you can for quests, as well as for accessing the Underworld and Fissure of Woe.
All very helpful!

Our fifth member hasn't kicked off yet, but the other four of us are:-
Ranger/Necro
Ranger/Monk
Elementalist/Warrior
Warrior/Dervish

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by NeilF View Post
All very helpful!

Our fifth member hasn't kicked off yet, but the other four of us are:-
Ranger/Necro
Ranger/Monk
Elementalist/Warrior
Warrior/Dervish
Either you all started in NF, or one of you (W/D) has reached ascention and changed secondary to Dervish. If you are all in NF, the last person would want to make sure to start there, or you will have to wait to meet up with them. I highly suggest you either split into 2 groups (2 and 3 per team) until you reach the 6/8 man zones so you can fill in with a hero healer or hench. And a quick note, since you are new..... the R/N should not be dealing with many spells, just some utility, and the E/W should not be using melee weapons to do damage. The R/N will have an easier time with it, but the E/W trying to use a Sword/Axe/Hammer will die a lot due to the lower armor they have.

NeilF

Pre-Searing Cadet

Join Date: May 2010

Quote:
Originally Posted by MagmaRed View Post
Either you all started in NF, or one of you (W/D) has reached ascention and changed secondary to Dervish. If you are all in NF, the last person would want to make sure to start there, or you will have to wait to meet up with them. I highly suggest you either split into 2 groups (2 and 3 per team) until you reach the 6/8 man zones so you can fill in with a hero healer or hench. And a quick note, since you are new..... the R/N should not be dealing with many spells, just some utility, and the E/W should not be using melee weapons to do damage. The R/N will have an easier time with it, but the E/W trying to use a Sword/Axe/Hammer will die a lot due to the lower armor they have.
On a side note here... I assume it makes sense to play the three campaigns in order? Or could we all (five) jump stright into one of the latter ones?

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

Quote:
Originally Posted by NeilF View Post
On a side note here... I assume it makes sense to play the three campaigns in order? Or could we all (five) jump stright into one of the latter ones?
You don't HAVE to. But, at the end of Nightfall there are some spoilers for Factions and Prophecies

NeilF

Pre-Searing Cadet

Join Date: May 2010

Quote:
Originally Posted by own age myname View Post
You don't HAVE to. But, at the end of Nightfall there are some spoilers for Factions and Prophecies
So... Given someone has said the difficulty doesn't adjust in the game according to team member etc?! If you go straight into NightFall for example, you're obviously all going to be far far lower levels? Surely it must adjust the creatures then!?

khezial tahr

khezial tahr

Academy Page

Join Date: Oct 2008

Devil's Rejects [DR]

Mo/

You could start from the latter campaigns with no problem. The story lines tend to build on each other so if you play them in order things tend to "click" into place more.

No adjustments. You start off each campaign in the lower areas. The creatures do not adjust for people depending on levels. It's designed to allow for people to jump from campaign to campaign like that early on. Many of my chars were made in Nightfall, but jumped over to finish factions first.

Neo Atomisk

Neo Atomisk

Krytan Explorer

Join Date: Dec 2008

State College, Pennsylvania, United States

Zealots of Shiverpeak [ZoS]

W/

Quote:
Originally Posted by NeilF View Post
Thanks... So you're suggesting us aiming to play as a group of 5 through as much of the game as possible is daft? Particularly where the game is designed to have teams of 8? So we'd be best taking three other folk (strangers) with us in those areas?
You can always bring henchmen or heroes (essentially customizable henchmen which any build and gear you want) with you. for example, i've played 90% of the game without partying with other people.

and the storylines all start with lvl 0-1 monsters and gradually build up to ~24. Eye of the North is the only expansion in gw, it's meant for lvl 20 characters and the monsters there are always 20+.

you can bring a char to another campaign and pick up the storyline just past the baby/tutorial area. there is no issue with changing campaigns; it's as easy as map traveling between continents - no fee or anything.

Tom Swift

Jungle Guide

Join Date: Aug 2007

Quote:
Originally Posted by NeilF View Post
So... Given someone has said the difficulty doesn't adjust in the game according to team member etc?! If you go straight into NightFall for example, you're obviously all going to be far far lower levels? Surely it must adjust the creatures then!?
No - The game never adjusts the numbers or difficulties of the creatures. It is divided into areas with each area designed for a specific number of people at a specific level. It is up to you if you want to take few or more people, higher or lower level players than an area was designed for.

The only change is that after you have completed a campaign once, all your lvl 20 characters will be able to access hard mode in that campaign. The creatures will all be much higher level and many will have additional skills they did not have in normal mode.

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

NeilF, the proper solution is to add either other players or henchmen/heroes to your group.

Henchmen are available in any outpost. Look for a line of people standing around somewhere, and if you click on them, you can add them to the party. You can also add them to your party from the party search interface (I think). with your party composition, you'll probably want to take healer (monk) and damage dealing henchmen.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

By "straight into Nightfall" he means starting characters in Nightfall. In that case the creature levels and difficulties would be appropriate for the player level and party size.

If you're starting in Factions, you'll need to get to Kaineng Center on the mainland, before you can travel to Nightfall. In that case you will also be the appropriate level for the foes you'll encounter.

As MagmaRed pointed out, you'll all need to start in the same campaign if you want to play the early stages together. Once you get far enough along to travel to the other campaigns though, you can all play together regardless of which campaign you started in.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

When you travel from one campaign to another, you don't start in the beginning areas. For example, if you start in Factions, and then want to move to Nightfall.... Once the Factions characters reach Kaineng Center they can pick up a quest that lets them travel to Nightfall (and Prophecies or Eye of the North). When you complete this quest you end up in NF at a point where NF characters are able to travel to the other campaigns. This means you would pick up quests to reach the first mission for a foreign character that takes you to mission #4. Characters starting somewhere other than Factions miss the first 2 missions, and characters starting somewhere other than Prophecies miss the first 7 missions.

So travel to the other games does not make you do all the low level stuff as a high level character. However, you can do that stuff if you want, but it isn't required.

jray14

jray14

Krytan Explorer

Join Date: May 2005

NC, USA

Ohm Mahnee Pedmay [Hoom]

Naturally you'll have the most fun if you follow your whims and don't worry about stuff . But here's a strategy that I think will help you hold your own and able to experience the game mostly in its natural sequence without worrying too much about optimizing stuff. See the end of this post for links to details. Oh, and don't worry about the 4-man and 6-man party size limits... it doesn't take long to get to 8-man in any of the campaigns, and you shouldn't have any trouble winging it until you get that far.

1. Get to Nightfall ASAP (if you aren't already there) and proceed until you get access to the Dunkoro monk hero. This won't take long, and it will be instantaneous if you travel there from another campaign.

2. Go to the PVX wiki and set up three of your Dunkoros according to the PVE Smiteway build to fill up the last 3 slots of your party. They'll do a good job keeping you alive and adding quite a bit of extra damage too.

3. Go to Prophecies and proceed to play through the campaigns in order: Prophecies, Factions, Nightfall.

4. Fork over the money to buy Eye of the North and have some fun there---it's worth it!

5. If you want to beef up your hero options at any time, then go get yourselves some Olias's or Master of Whispers' and set up a Discordway or Sabway hero build and then continue where you left off. I don't think it will spoil the plot. Also feel free to try out some of the other builds I mention below (or whatever you want---you can search that same PvX site for pretty much any imaginable hero build and just experiment!)

Traveling between campaigns:
http://wiki.guildwars.com/wiki/Campaign_travel

Getting & setting up heroes:
http://wiki.guildwars.com/wiki/Heroes

PVE Smiteway build:
http://pvx.wikia.com/wiki/Build%3ATeam_-_PvE_Smiteway

Discordway build:
http://pvx.wikia.com/wiki/Build:Team_-_Discordway

Sabway build:
http://pvx.wikia.com/wiki/Build:Team_-_Sabway

Physical Hero Team build:
http://pvx.wikia.com/wiki/Build:Team...ical_Hero_Team

Hero Spiritway build:
http://pvx.wikia.com/wiki/Build:Team_-_Hero_Spiritway

Greed[Exs]

Ascalonian Squire

Join Date: May 2010

If you are looking to play with everyone together in the shortest period of time, I would suggest starting out in Factions as the party size increases after a very short period of time. I would recommend having a 3/2 split with the 5 of you until you reach Seitung Harbor which is when the party limit increases. The other slots you can make up for with henchmen if needed.

Raven Wing

Jungle Guide

Join Date: Nov 2005

The Imperial Guards of Istan [TIGI]

N/

The difficulty of the enemies stays the same regardless of how many you are in the party. But of course the easiest enemies are found in the areas where you can only have 4 in a party. In most areas there is room for 8 party members, and that is whay you should generally plan for. It is advisable to have one of you 5 as a monk to heal the rest. But since you have nightfall I suggest you play the first bit of it so you can have Dunkoro as a hero. You can tailor him with the healing skills you like, and even bring multiple copies of him along, and then take him back to Prophecies/factions and have him healing you.
If you wish to experience the storyline you should go to nightfall and get Dunkoro, and then play Prophecies, Factions and Nightfall in proper order.

If you have completed one campaign, say Prophecies, you will be level 20 and when you enter the other campaigns you will still be level20 and wont have access to the starter quests of that campaign, but you can still play the majority of it.

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

Concerning the advice about rushing to get heroes - DON'T. As new players you will not have skills unlocked or the hero skill lpoints to get skills from the Hero Skill Trainer or enough gold to equip your heroes with insignia and runes. This means that until you have the means to do those things, the henchmen are better support.

Steps_Descending

Steps_Descending

Wilds Pathfinder

Join Date: Apr 2007

IN my pocket plane. Obviously!

Little Tom's Pocket Plane [THom]

Me/Mo

Quote:
Originally Posted by NeilF View Post
So... Given someone has said the difficulty doesn't adjust in the game according to team member etc?! If you go straight into NightFall for example, you're obviously all going to be far far lower levels? Surely it must adjust the creatures then!?
Just to be sure. The level cap is 20 for every campaign. Once you hit it,the whole game is clearable. The only difference in difficulty will be design difference:
Prophecy has more homogenous groups and fewer enemies.
Faction pits you against VERY large groups in some missions.
NF has smaller groups but trickier missions (sometime). As well as the hardest end-game, but at that point it shouldn't make such a difference.

edit: factin and NF most of the time have heteregenous groups. You'll get a mix of mes/derv/war/monk...

jray14

jray14

Krytan Explorer

Join Date: May 2005

NC, USA

Ohm Mahnee Pedmay [Hoom]

Quote:
Originally Posted by Darcy View Post
Concerning the advice about rushing to get heroes - DON'T. As new players you will not have skills unlocked or the hero skill lpoints to get skills from the Hero Skill Trainer or enough gold to equip your heroes with insignia and runes. This means that until you have the means to do those things, the henchmen are better support.
Well, it doesn't take much to equip three Dunkoros for some great heal/prot support, even if you have to wait a while to get a full-blown PvX build. And it's such a great learning mechanism to experiment with their skill sets and watch how they use them, be able to micro-manage them when desired, etc.

Then again, the henchmen have much better skill sets as of a few months ago, so that's certainly a viable option too.

Zebideedee

Zebideedee

Jungle Guide

Join Date: Sep 2007

55?? 57' 0" N / 3?? 12' 0" W

N/Me

The creatures are the same levels for everyone (once you finish the campaign you can select Hard Mode and monsters levels increase). You will get more experience if you kill monsters with 5 people in 8 man areas, and a bit more loot too

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

Quote:
Originally Posted by NeilF
So... Given someone has said the difficulty doesn't adjust in the game according to team member etc?! If you go straight into NightFall for example, you're obviously all going to be far far lower levels? Surely it must adjust the creatures then!?
To clarify: you can create starting characters on any campaign, and there will be starter areas for those characters to level up and get experience and skills. You're generally expected to be at a certain level in each area, and the monsters reflect that expectation.

So if you're a level 2 character and you've somehow managed to wander into an area with level 20 monsters, that's probably a pretty good indicator that you're not supposed to be there yet. Similarly, if you're a level 20 character and the monsters are all level 4, the area is obviously designed for characters who are much lower level. There's a learning curve, and if you kind of follow the path through the missions, you shouldn't encounter any difficulties with it. (: