Quote:
Originally Posted by NeilF
1) Five of us bought the Guild Wars Trilogy pack off of Steam in order to play togethor. After getting it we discovered that it only allows four people to play in a team? But later you can have six per team? How long/far into the game do you have to get before you can form larger teams? Is it in the original game, or one of the additional campaigns?
|
I don't know what campaign you've started, so I'll have to explain them all.
In Factions you'll have 4 man groups to start with. This increases to 6 on the areas on Shing Jea Island past Seitung Harbor. This further increases to 8 when you reach the mainland.
In Nightfall, you start with 4. This upgrades to 8 on the more advanced parts of Istan. I'm pretty sure there aren't any 6 man areas.
In Prophecies, you start with 2 in pre-searing. This upgrades to 4 at post-searing, 6 at the northern shiverpeaks, and 8 at the southern shiverpeaks.
Quote:
|
2) I noticed there's additional classes in some of the additional campaigns (Factions? NightFall?)? How do you make use of those when you've already got a long developed character from the original game?
|
If you want an Assassin or Ritualist as a primary profession, you must start that character in Factions. This is because they are a part of the Canthan culture that would not be found elsewhere. If you want either of them as a secondary profession (for any character) you can change it later. The same applies for Paragons and Dervishes in Nightfall.
Quote:
|
3) If a group of you are made up of people at different levels, because a couple have played far more, does this mess up gameplay, (a) difficulty wise? (b) the higher level people doing missions again they've already done?
|
It depends on what you mean by different levels. A difference of a few is of little to no matter. Having a level 20 character play with you in the low level areas will pretty much kill the difficulty. I don't recommend doing that, even if you are stuck. In regard to b), this is no issue, i.e, the game won't crash or make you fail the quest or something like that. They'll be able to help, but they won't get credit of any kind because they don't actually have the quest.