Remove invite limit

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

If an area has many people or groups forming for whatever reason, remove the invite limit so it's easier for unwanted professions to find groups. Of course making your own group is possible, but then people may not want to join you...

some-_1

some-_1

Lion's Arch Merchant

Join Date: Jan 2008

Reading, England

Zaishen Masters [ZM]

R/

Quote:
Originally Posted by Cuilan View Post
If an area has many people or groups forming for whatever reason, remove the invite limit
Go to Vlox Falls and you'll see hundreds of people all PuG'ing. ToA, DoA etc... the point is they are all PuG'ing for Speed Clear groups. Removing the party limits at towns like this would just reduce a Speed Clear times to < 1 minuite.

While I can see the point your making and in some way agree, the trouble with a system like this is that it would get majorly abused.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by Cuilan View Post
If an area has many people or groups forming for whatever reason, remove the invite limit so it's easier for unwanted professions to find groups. Of course making your own group is possible, but then people may not want to join you...
if there was no cap to how many people could join, they'd get more of the classes that are wanted, making this whole idea moot.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Cuilan View Post
If an area has many people or groups forming for whatever reason, remove the invite limit so it's easier for unwanted professions to find groups. Of course making your own group is possible, but then people may not want to join you...
This doesn't make sense. Group number is still capped at 8 (12 in Deep/Urgoz).

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Invite limit, not party limit. In party search.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Cuilan View Post
Invite limit, not party limit. In party search.
There's a limit to invites? Wow. What is the limit?

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

i don't understand how that would help unwanted professions get groups.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

It wouldn't. No one wants useless classes like dervishes or mesmers in their group; even PUGs aren't as bad as every dervish player.

"Oh man, I'm so awesome with my black primeval armour and my hood and my Xx Doom Reaper Xx name, dervish kicks so much ass! Warriors and assassins are smalltime!"

>arrive at guru

"Anet please buff mysticism, dervishes are really weak and we need a class rework, warriors and assassins both use scythes better, it's not fair..."

- every dervish, ever

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

I don't see how this will fix any problems. /notsigned.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Wait, what?

/notsigned

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

I think I lost the point where it helps unwanted professions.

/not signed

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

/not signed

1. When it comes to things like Z-Missions/Bounties, I have very little trouble getting into groups, even with my Mesmer.

2. "Cattle Call" party building is a terrible method. You usually end up with a mish-mash group with no synergy (2/3 Rits debating which one will be the SoS) and that's missing a required NPC and/or healers.

QueenofDeath

Krytan Explorer

Join Date: Jul 2009

Quote:
Originally Posted by Marty Silverblade View Post
I don't see how this will fix any problems. /notsigned.
same here /not signed

Trader of Secrets

Jungle Guide

Join Date: Jun 2006

no problem, the limit is pretty good enough anyways, going over just seems pointless and most likely you just got rejected.

/notsigned

chaosincarnate87

Wilds Pathfinder

Join Date: Oct 2006

Behind You ;)

DPR

yeah i dont understand how this helps... if people dont want the profession someone is bringing inviting everyone in the district really isnt going to help anything... at least thats what i got from this thread. /notsigned

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

there is an invite limit? why would you want to spam so many invite that you would reach a limit anyways... i dont understand... how does this help? huh?

Prince Zorkian

Pre-Searing Cadet

Join Date: May 2009

Devil's Rejects

W/

I would not sign doing away with party limits, but I would LOVE to be able to VQ with 8 people in every area. We already have to click a button stating we're in HM, why can't that trigger automatic 8 person group.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Because only having 4 people to vanquish with is a challenge in itself.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by Arduin View Post
Because only having 4 people to vanquish with is a challenge in itself.
That's not what this is for.

For a ZM example, you would be able to send out 5 invites to groups forming instead of I think 4, the current limit or so.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by Cuilan View Post
That's not what this is for.

For a ZM example, you would be able to send out 5 invites to groups forming instead of I think 4, the current limit or so.
still doesn't really solve anything though tbh.