Question about Zealous Renewal

Giro

Giro

Lion's Arch Merchant

Join Date: Aug 2006

Sorrow's Furnace

Twilight Knight Brigade [HACK]

W/

Hello,

I had a question about zealous renewal. For my Derv, when I first get into a fight, between AoHM, Heart of Fury, and ZR I have no energy to use attack skills. And the energy from ZR doesn't come until after the fights a lot of time.

Why do people use ZR as energy management? Am I doing something wrong?

Thanks,

Giro

Icy The Mage

Icy The Mage

Forge Runner

Join Date: Apr 2008

Canada

E/

Try using a zealous scythe, 1-3 energy per attack is nothing to scoff at.

Giro

Giro

Lion's Arch Merchant

Join Date: Aug 2006

Sorrow's Furnace

Twilight Knight Brigade [HACK]

W/

Oh I do, but that isn't usually enough. I tend to use Zealous Sweep as well. But I was just wondering on why/how to use ZR.

merciless_mike

merciless_mike

Academy Page

Join Date: Oct 2009

Warriors Of The Flaming Fist [WFF]

Me/

I had the same problem when I was using it as energy management. I never really found a decent way to use it, so I swapped to lyssa's assault & attackers insight instead.
You might want to try that if you have a few spare points for wind prayers.

Archress Shayleigh

Archress Shayleigh

Wilds Pathfinder

Join Date: Feb 2009

Guild Hall

R/

Read the skill. The energy only comes AFTER the skill ends. You would NEVER get the energy if you auto-reapply the enchant. 20 sec duration, 15 rech. Be sure to use ench removing attacks to manage it. Say, use it, get a few attacks in, use Twin Sweep thing, and get energy. That's only an example. I must say though, except for Zealous Sweep and a Zealous scythe, dervs don't have too much energy management.

Giro

Giro

Lion's Arch Merchant

Join Date: Aug 2006

Sorrow's Furnace

Twilight Knight Brigade [HACK]

W/

Quote:
Originally Posted by Archress Shayleigh View Post
Read the skill. The energy only comes AFTER the skill ends. You would NEVER get the energy if you auto-reapply the enchant. 20 sec duration, 15 rech. Be sure to use ench removing attacks to manage it. Say, use it, get a few attacks in, use Twin Sweep thing, and get energy. That's only an example. I must say though, except for Zealous Sweep and a Zealous scythe, dervs don't have too much energy management.
I know it comes at the end. That's one of the reasons I don't like, since as I said in my first post, the energy comes at the end of a lot of fights. And if you rip it off too early, you won't get as much energy. It's like, spend 10 energy to gain 20 in 20 seconds.

I just don't like it cause of the heavy energy investment (along with AoHM, HoF, etc.) at the start of the fight, and the late energy return. I thought maybe I was using it wrong, but guess not. My question has been answered, so may as well close the thread.

Thanks!

expugnare

expugnare

Desert Nomad

Join Date: Dec 2005

Houston, TX

The Academy [PhD]

E/A

Attackers Insight is wonderful.

OoO Rift OoO

OoO Rift OoO

Lion's Arch Merchant

Join Date: Jan 2009

127.0.0.1

Rt/

Dont use 7 attack skills,

Mind telling us the build you are using? I beleive you are using too many attack skills..

Giro

Giro

Lion's Arch Merchant

Join Date: Aug 2006

Sorrow's Furnace

Twilight Knight Brigade [HACK]

W/

I usually use:

Eremite's
Mystic
Reaper's
asuran scan
Heart of Fury
Zealous Renewal
Aura of Holy Might
Save Yourselves!

The main issue is if I run into battle and use AoHM+HoF+ZR, I have no energy for skills. If the battle lasts a while, I get a return from ZR and the energy regen/zealous mod I can use a few skills, but once the enchants run out I gotta cast them all again, and back to zero energy.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Quote:
Originally Posted by zelgadissan View Post
Zealous Renewal is an awful, awful skill. Think of it this way - you sacrifice 10e away from your attack skills at the start of your battle. 20s later, when the battle is either over or essentially over, you get some energy back. Attacker's Insight is much better - it's like Glyph of Lesser Energy for attack skills, and you get the Mysticism bonus from it ending.
I'm quoting myself from an old thread - I see you understand this, but the more it gets said for other people, the better. 3+1 Wind is more than enough to get the full benefit of Attacker's Insight.

For the record, the only way I would use Zealous Renewal is if I was using self-enchantment removal skills like Twin Moon Sweep or one of the signets (Pious Light, Pious Restraint).

The only reason Zealous Renewal is popular is because people voting on PvX are, for the most part, retarded and want to use it without self-enchantment removal.

Giro

Giro

Lion's Arch Merchant

Join Date: Aug 2006

Sorrow's Furnace

Twilight Knight Brigade [HACK]

W/

My only problem is with Attacker's Insight (at 3+1 Wind Prayers) only lasts for 2 attacks every 15 seconds. But I guess thats 2 attacks for 5 energy every 15 seconds, especially helpful right away after casting AoHM and HoF.

Kosar The Cruel

Kosar The Cruel

Krytan Explorer

Join Date: Feb 2010

Ontario, Canada

D/

Use Attacker's Insight + Lyssa's Assault. Easy +10 energy.

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

I myself use 12 wind prayers Attacker's insight + Onslaught, works out quite fine.