My first ritualist

chocodiledundee

chocodiledundee

Academy Page

Join Date: Mar 2009

England

Dragon Lords of Order [lord]

W/Mo

I am in the process of making my first rit character and was looking to make an offensive spirit summoner.

I am looking for guidence on the best attributes to invest in and any good skills/rune combinations to consider.

Thank you in advance

Gabriel of Ravn

Gabriel of Ravn

Desert Nomad

Join Date: Mar 2010

Virginia

None, retired to GW2.

W/A

You want the most attributes in Communing and Channeling Magic, me for example I have my armor runed to where my Channeling is 11+1+3, Communing 12+1, Spawning 6+1 and that's the pretty much generic spirit spammer.
For armor your call I put mostly health with a Shaman Insignia for the +15 amor because normally you will have 6-7 spirits.

Shana Something

Shana Something

Academy Page

Join Date: Mar 2009

TEXAS!

Fellowship of Greeters [FOG]

Rt/

I tend to find the Channeling line has more oomph to it than Communing, in general.

Also, a single Shaman's insignia isn't going to do you much good. The armor bonus applies only to the piece of armor equipped with the insignia ... not the whole thing. In my opinion, you'd be using up insignia slots better suited for extra health. Besides, use your spirits right and you're not going to need extra armor.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

As to the armor vs. health debate, armor is generally better, but if you're relatively safe behind your spirit wall (and possibly a minion wall also) then you can go survivors to offset the cost of a superior Channeling rune. After all, if you only take half-threatening damage on rare occasions, you might as well go for the sup.

As for the build, just throw on whichever spirits you want, along with Splinter, Spirit Siphon, and Painful Bond. Split atts between Channeling, Communing (if you use it), and Spawning Power. You could also run a Channeling hybrid, with smiting, curses, resto, etc.