**closed**
Got my Legendary Cartho now ! Thank you guys for your help!
Cheers
Need tyria mapping help :> pics inside
haallee
Ariena Najea
For The Wilds, that chunk is available from the bonus area. Just walk out into the water there and scrape clockwise; you'll have to fight a bunch of centaur groups in the lower part of the area left uncovered.
Eragon Zarroc
As for the bridge, should be the very first one. You can kill enemies running underneath it at some point and tele down to em. Then you have access to an entire humongous lower path that spans the entire length of the mission. be sure none of ur henchmen exploit the corpses before you do though ;-)
The second one you get to by just doing the bonus for that mission. Just wonder further along the beach than what is necessary to kill the bosses over there ;-)
The Wilds ~ Bonus
The second one you get to by just doing the bonus for that mission. Just wonder further along the beach than what is necessary to kill the bosses over there ;-)
The Wilds ~ Bonus
Aeronwen
The wilds one is where u get the bonus, where u kill the 2 bosses. You just have to keep going and scrape the edge of that area.
There is still relevant info in the thread
http://www.guildwarsguru.com/forum/n...eply&p=3630298
like that below
Quote:
Originally Posted by Quaker
There is still relevant info in the thread
http://www.guildwarsguru.com/forum/n...eply&p=3630298
like that below
Quote:
Here's a tip I discovered while doing Frost Gate, which also helps for Dunes of Despair, when you are using Heroes & Henchmen.
Frost Gate: I equipped my ranger with Necrotic Transversal in order to do the "lower path" that Rurik travels. At (I think) the first bridge that crosses the path, I noticed that one of Rurik's escorts had died, so I used NT to travel down there. I flagged my H&H up top so they wouldn't get into trouble.
I wasn't aware, however, that there were actually enemies at the southern end of the lower path, so while I was checking the map, I got waylaid by a Mob and died. Normally I would have just said some expletive and restarted the mission, but for fun, I decided to un-flag my H&H and see if they could get close enough to rez me. (see Note)
When I un-flagged my H&H, for some reason, they began to run back towards the start of the mission. So, I figured I would have to flag them all the way back to me. When I went to put a flag back by the bridge where they first were, I accidently put the flag on the lower path. To my surprise, the H&H "teleported" to the lower path and I was able to flag them to me and they then helped kill stuff to complete the mapping. (This may take several attempts to get it to work. see Dunes of Despair.)
Dunes of Despair: I again (as is normal) used Necrotic Transversal to teleport across the gap to get to the "bonus" area. And again, I died. This time, remembering Frost Gate, I flagged my guys across the gap.
It took a few tries of flagging and un-flagging, but eventually, I got all the H&H across the gap and the full group cleared the rest of the map.
Use this tip soon before ANet "fixes" it.
Note - for those who aren't aware of it. When you're dead, you can click on other live members of the Party to view things from their perspective. This makes "flagging" a lot simpler when the H&H are a long distance away.
Note 2 - I was playing solo with Heroes & Henchies. I don't know if this works with other group formats.
EDIT: I got my Tyrian 100% and I still had some areas on the Ring of Fire to do (and without the Arenas). As has been said, there's about 102% available.
Frost Gate: I equipped my ranger with Necrotic Transversal in order to do the "lower path" that Rurik travels. At (I think) the first bridge that crosses the path, I noticed that one of Rurik's escorts had died, so I used NT to travel down there. I flagged my H&H up top so they wouldn't get into trouble.
I wasn't aware, however, that there were actually enemies at the southern end of the lower path, so while I was checking the map, I got waylaid by a Mob and died. Normally I would have just said some expletive and restarted the mission, but for fun, I decided to un-flag my H&H and see if they could get close enough to rez me. (see Note)
When I un-flagged my H&H, for some reason, they began to run back towards the start of the mission. So, I figured I would have to flag them all the way back to me. When I went to put a flag back by the bridge where they first were, I accidently put the flag on the lower path. To my surprise, the H&H "teleported" to the lower path and I was able to flag them to me and they then helped kill stuff to complete the mapping. (This may take several attempts to get it to work. see Dunes of Despair.)
Dunes of Despair: I again (as is normal) used Necrotic Transversal to teleport across the gap to get to the "bonus" area. And again, I died. This time, remembering Frost Gate, I flagged my guys across the gap.
It took a few tries of flagging and un-flagging, but eventually, I got all the H&H across the gap and the full group cleared the rest of the map.
Use this tip soon before ANet "fixes" it.
Note - for those who aren't aware of it. When you're dead, you can click on other live members of the Party to view things from their perspective. This makes "flagging" a lot simpler when the H&H are a long distance away.
Note 2 - I was playing solo with Heroes & Henchies. I don't know if this works with other group formats.
EDIT: I got my Tyrian 100% and I still had some areas on the Ring of Fire to do (and without the Arenas). As has been said, there's about 102% available.