/not signed
Nerfing fast cast in pvp is long over due.
Soul Reaping and Energy Storage should be nerfed
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I don't know about how Fast Casting was used in PvE. All I know is that the advent of uninterruptible midliners in GvG killed shutdown and made the game quite a bit less interesting to play.
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Well I was just thinking, if we are going to nerf a profession so it can't use it's primary for skills outside of that profession (like divine favor doesn't work on any other class's spells) maybe we should make a rule that primary attributes and their skills should only work on abilities within that class.
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The change hasn't gone live yet so you've neither the opportunity to use FC in conjunction with the skill update nor the knowledge that this is actually the final alteration. Dragging SR back out into the sun for 40 more lashes is also very funny to me. It's not even half of it's former glory which truly was bottomless energy potential. Is this going to happen now anytime something skill related is released that people don't like? 'If I go down I'm taking you with me!' isn't a solution--get over it already.
C
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Make soul reaping have a different effect. "Every time a creature dies within earshot, you get one Soul. The next Necromancer skill you use has its energy cost reduced by 1 for each rank in Soul Reaping. Can only hold three souls at a time."
That'll keep the theme, make Soul Reaping great for Necros doing Necro things, but it WON'T allow them to dominate any other profession by having a limitless energy pool. |
Really though, secondary abuse by necros is largely a myth. Any class with 4 pips of regen and a modicum of e-management can abuse Resto. What other sorts of N/X do you often see in place of plain X?
U
Hold your horses, the change is not done yet.
Wait for the change, and make your pointless requests then.
Even with that huge energy pool, elementalists are still better being elementalists.
Maybe it would be better to change Ether renewal so it doesn't work with maintained enchantments, or only with elementalist enchantments, but Energy Storage is perfectly fine. Elementalists have the highest number of 25 energy spells.
Wait for the change, and make your pointless requests then.
Even with that huge energy pool, elementalists are still better being elementalists.
Maybe it would be better to change Ether renewal so it doesn't work with maintained enchantments, or only with elementalist enchantments, but Energy Storage is perfectly fine. Elementalists have the highest number of 25 energy spells.
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Something like this was suggested repeatedly as an alternative to the timer, and a-net still went with the stupid timer.
Really though, secondary abuse by necros is largely a myth. Any class with 4 pips of regen and a modicum of e-management can abuse Resto. What other sorts of N/X do you often see in place of plain X? |
C
You missed my point. My point is that you do not need any more than a modicum of e-management to be able to abuse Resto. Carinae was able to do it with mesmers. You could probably do it with rits now that SoS+Spirit Siphon are buffed. I'd bet monks could manage with Selfless Spirit+AoS (though I'm not sure that they'd ever have a reason to prefer Resto to Healing+DF).So, what does all that energy from SR, above and beyond what you need to spam Resto skills, get you? Nothing. Like I said before, energy has a stairstep utility function, not a linear one. If you're looking at a backliner role, once you have enough energy to spam Resto, any more energy than that is useless until you get enough to spam bigprot, and then again useless until you get enough to maintain ProtBond. Yes, SR gives more energy than other options between the first and second stairsteps, but you have nothing worthwhile to do with that energy.
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You missed my point. My point is that you do not need any more than a modicum of e-management to be able to abuse Resto. Carinae was able to do it with mesmers. You could probably do it with rits now that SoS+Spirit Siphon are buffed. I'd bet monks could manage with Selfless Spirit+AoS (though I'm not sure that they'd ever have a reason to prefer Resto to Healing+DF).So, what does all that energy from SR, above and beyond what you need to spam Resto skills, get you? Nothing. Like I said before, energy has a stairstep utility function, not a linear one. If you're looking at a backliner role, once you have enough energy to spam Resto, any more energy than that is useless until you get enough to spam bigprot, and then again useless until you get enough to maintain ProtBond. Yes, SR gives more energy than other options between the first and second stairsteps, but you have nothing worthwhile to do with that energy.
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Etheir way, not saying SR should be nerfed and ES isnt really that amazing, high energy bar =/ good emanagement, and tbh i think its pointless to base an argument on a change to an attribute that may or may not happen at a date not mentioned which are still subject to be changed, which from the OP's post seems to be what this thread is about.
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Hold your horses, the change is not done yet.
Wait for the change, and make your pointless requests then. Even with that huge energy pool, elementalists are still better being elementalists. Maybe it would be better to change Ether renewal so it doesn't work with maintained enchantments, or only with elementalist enchantments, but Energy Storage is perfectly fine. Elementalists have the highest number of 25 energy spells. |
While I'm thinking about it, assassins promise probably needs to be moved to critical strikes to keep it from being abused by other classes.
M
The problem is, is that moving skill "X" to its professions Primary Attribute is the laziest "balance" possible. GW is supposed to allow much mixing of skills from your primary and secondary. All professions have skills that are used better by / supposed to be use by secondaries.
In the case of Assassin's Promise ...'Sins already have enough toys that they don't share. It's stupidly powerful, but also forms the backbone of some professions most viable builds.
In the case of Assassin's Promise ...'Sins already have enough toys that they don't share. It's stupidly powerful, but also forms the backbone of some professions most viable builds.
T
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What about ER infusers? That's probably a better use for an el in HM than trying to deal damage because an el trying to deal damage in HM sucks.
While I'm thinking about it, assassins promise probably needs to be moved to critical strikes to keep it from being abused by other classes. |
/notsigned
d
The original point was Mesmers are deliberately being nerfed so that they play as mesmers, not as mesmers masquerading as elementalists or necromancers. This is to allow them to make mesmers more powerful without pushing them into the territory of other classes.
Necromancers are in the territory of ritualists and elementalists are in the territory of monks. The original point was the primary attributes of these professions allow them to perform ritualist roles better than ritualists.
He's just asking them to bring in line necromancers and elementalists the same way there are bringing mesmers in line with their recent buffs.
Seems fair to me.
Necromancers are in the territory of ritualists and elementalists are in the territory of monks. The original point was the primary attributes of these professions allow them to perform ritualist roles better than ritualists.
He's just asking them to bring in line necromancers and elementalists the same way there are bringing mesmers in line with their recent buffs.
Seems fair to me.



