Soul Reaping and Energy Storage should be nerfed
reaper with no name
Problem is, Elementalists don't have anything worth doing except ER. notice that Anet is only making this FC change now that they are finally buffing the class?
Energy Storage itself though, isn't really a good attribute. It's just ER that is great.
Energy Storage itself though, isn't really a good attribute. It's just ER that is great.
lishi
Cuilan
Winterclaw
Dancing Gnome got it. Primary attributes and their skills should primary be used for skills within that class. ER is great because people have found a way to abuse it (both infuse and for racway). Make it that it only gives HP and energy when you use an el spell and then you'll be fine. I was just purusing the wiki and it seems like SoLS is abused on an N/Rt (sabway healer) and N/Mk build.
Ul70r
So what you want is to discourage people to use the dual class system, one of the things that make GW what it is....
/notsigned
/notsigned
Smarty
That's not what I want at all, but it's the way ANet is pushing the mesmer if this change to FC goes ahead. Why should mesmer be changed to be primary profession only, when eles and necros aren't? BTW idea for change to energy returned on deaths from soul reaping: your rank in SR minus 1e for each non-necro skill on your bar - should about cover it.
Winterclaw
Nerel
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GW2 is not going to have dual classes so I can see Anet trying to minimize that aspect in GW as GW2 gets closer to release.
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Cuilan
Nerel
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Poor way to respond when the reasoning behind the removal of secondary professions is because of balance problems. You also quote him/her on a totally different issue.
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Trying to make Guild Wars (where the secondary profession and the range of build options it opened up is a major point of gameplay) like GW2 (Where there is NO secondary profession) is a bad idea, and actually contrary to the game mechanics and original concept of Guild Wars.
Wake me when you have a meaningful response.
Cuilan
So if some professions start to lose that part of gameplay, we should maintain it only for necromancers and elementalists?
Nerel
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So if some professions start to lose that part of gameplay, we should maintain it only for necromancers and elementalists?
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Removing something is failing to rebalance it.
Gosh, you're full of fail today. How does Energy Storage or Soul Reaping even pertain to Fast Casting? This thread started on that faulty premise... just because something that you like gets nerfed in a certain way doesn't mean that ALL professions need to be nerfed along the same lines...
Warrior's AP only applies to attack skills, and not attacks or other skills... Boohoo. Monks Divine Favor only triggers on monk spells... they don't all need to apply only to the same set of circumstances because the utility and relative power of each primary attribute differs...
Next you're going to complain that it's unfair that certain professions have more armor then others
When I said "a meaningful response" I meant you had a meaningful point to make and not just a pointless remark that looks like you're posting for the sake of being an antagonistic troll.
Cuilan
If you read this thread, you'd likely have answers to some of your questions and more to why it should be weakened a bit.
You're also contradicting yourself with many things in your above reply.
You're also contradicting yourself with many things in your above reply.
Nerel
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If you read this thread, you'd likely have answers to some of your questions and more to why it should be weakened a bit.
You're also contradicting yourself with many things in your above reply. |
Contradicting myself? <OWl>Orly?</OWL>
Go ahead, quote some of these contradictions?
Winterclaw
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The point was... GW and GW 2 are very different games, seemingly a factual observation...
Trying to make Guild Wars (where the secondary profession and the range of build options it opened up is a major point of gameplay) like GW2 (Where there is NO secondary profession) is a bad idea, and actually contrary to the game mechanics and original concept of Guild Wars. |
1. Thanks for taking me out of context. When I said what you misquoted, Shayne was talking about them not using quests in GW2 in lieu of dynamic events. AFAIK, that isn't possible in GW so trying to force GW to be like GW2, in that respect, is a bad idea.
2. I can see anet trying to change GW into a game more like GW2 in the respect of reduced emphasis on secondary professions in order to get players more used to the idea and to get rid of some of the balancing issues, which was the reason they dumped secondaries in GW2 to begin with. It would make the game more maintainable for them and it would also get people used to the idea of no secondaries when they switch over to GW2 by weening them off of it here.
Nerel
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A couple things.
1. Thanks for taking me out of context. When I said what you misquoted, Shayne was talking about them not using quests in GW2 in lieu of dynamic events. AFAIK, that isn't possible in GW so trying to force GW to be like GW2, in that respect, is a bad idea. 2. I can see anet trying to change GW into a game more like GW2 in the respect of reduced emphasis on secondary professions in order to get players more used to the idea and to get rid of some of the balancing issues, which was the reason they dumped secondaries in GW2 to begin with. It would make the game more maintainable for them and it would also get people used to the idea of no secondaries when they switch over to GW2 by weening them off of it here. |
GW isn't GW2, they are totally different games.
Trying to make it (GW1) like GW2 is a bad idea.
I agree with both of those points, two points that you made in a different thread on a different subject.
I agree with them, and I quoted (not misquoted) them here for they seem just as relevant and serve to illustrate my opinion on the matter.
If you meant something other than "Except GW is a totally different game than GW2." or "So trying to make it be like GW2 is a bad idea." Then perhaps you could have USED DIFFERENT WORDS or maybe even include the context in those sentences...
GW either is, or isn't a totally different game from GW2... make up your mind. It's a pretty clear statement, and clear and understandable without any context, no?
Yes, I understand that you think changing GW1 to remove the emphasis of secondary professions might be something Anet would do, and seemingly something you approve of... I disagree and I quoted your text to show why.
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO it, forget it... you're not worth the time.
Arkantos
I'd hardly call this a nerf. A few subpar fast casting builds get nerfed, and all mesmer skills get faster recharges. It's a buff more than a nerf.
Also, just because fast casting with non-mesmer skills gets toned down, ANet should completely kill soul reaping and make a bunch of ele builds useless? That's a terrible suggestion, sorry.
Also, just because fast casting with non-mesmer skills gets toned down, ANet should completely kill soul reaping and make a bunch of ele builds useless? That's a terrible suggestion, sorry.
lishi
Btw, there is no need of some continuity between primary attribute, just because for a class the benefict is limited their own skill don't mean it have to be so for other classes as well.
Terrible Surgeon
QQ Thread if i have ever seen one. How is soul reaping related to fast casting other than it is an exclusive class attribute? Are you say every exclusive class attribute needs nerfed? If not, this is a qq thread.
/notsigned
Also, talking about GW2...does this need moved to the GW2 forums?
/notsigned
Also, talking about GW2...does this need moved to the GW2 forums?
Master Ketsu
guess I haven't been keeping up with Guild wars. I can't find where Anet stated they would be doing this to FC anywhere.
Tenebrae
Just agreeing with Nerel , i dont see any logical point here ..... it only seems like an elaborated QQ thread in desguise.
dancing gnome
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So what you want is to discourage people to use the dual class system, one of the things that make GW what it is....
/notsigned |
The dual class system is fine, but not when a N/Rt uses restoration magic better than Rt/Any does.
Remove Soul Reaping from minions and spirits and you would fix a large part of the problem right there. The class already has meat shields, good dps skills and some of the best utility skills in the game, you don't need to go and give it passive energy management that synergises with the meat shields and stolen spirit skills.
Dual professions are good for fleshing out a build, not playing a class as if it were another class. Things like Mending Touch for a ranger, Antidote Signet for a Warrior, "Watch Yourself!" for a Paragon, energy management for a monk or hex removal for restoration rits. When you start getting fast casting water mesmers or restoration necros, you've gone too far.
Desert Rose
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You won't like their thinking for Guild Wars 2 then. They ditched the dual class system because it killed professions unless their primary was overpowered.
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The dual class system is fine, but not when a N/Rt uses restoration magic better than Rt/Any does. |
Now with all the buffs to Rts and other profession only uninformed players would still use N/Rt heroes.
dancing gnome
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GW2 still has a dual class system, the secondary profession just has been replaced by race.
Hero N/Rt were only stronger than Hero Rt because Heroes suck at energy managment, and SR nicely compensate that. In PvE a N/Rt was hardly ever stronger than a Rt if played by a competent human player. Now with all the buffs to Rts and other profession only uninformed players would still use N/Rt heroes. |
Necro rit is better because 2 extra attributes in restoration magic are simply not better than free energy management every time something dies. Spawning Power adds nothing in functionality to restoration rits other than a pseudo enchanting mod. Soul Reaping gives them a tonne of free energy.