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This is mostly correct, however, if you farm the same few mobs over and over and over the Loot Scale will kick in. For example raptor farm, or troll farming outside droks when 55's were still the thing.
It is important to note though that greens, golds, scrolls, dyes, lockpicks, holiday drops, and probably other things are exempt from loot scaling. Your white vendor trash drops will tend to decrease if you farm the same area several times. Also if you aren't solo'ing it the loot drop may get assigned to a hero or hench which would mean it may have "dropped" you just didn't see it. But yes overall drops are dependent on the timestamp, there is a big thread about this somewhere on guru. EDIT: Hmm I went to wiki and looked, they say loot scaling is determined on party size and how long it takes to kill things. No mention about repeated farming. However, it does exist here is the link to the wiki page which includes a list of exemptions. http://wiki.guildwars.com/wiki/Loot_scaling EDIT #2: What I was thinking of was the anti-farm code which is also discussed on wiki... http://wiki.guildwars.com/wiki/Anti_Farm_Code This page mentions the timestamp determining the loot as well as time between kills having an effect, and that the first several kills in a map have a reduced chance to drop anything. |
I let him farm the zone 10 times then we try to sync. Eventually we got it and still got the exact same drops. More party members does increase drops though.
As for time between kills and first several kills, that is completely true. I tried PBAoE VS spirit spam and the PBAoE got much less drops. Also, the first 2 Yeti's you must kill to get to Sensali never drop the same thing (Jaya Bluffs).
Note: If you do you Jaya Bluffs feather farm, some Sensali die to yeti when they fight off compass. Different Sensali die which causes an irregularity in drops.