Quote:
Originally Posted by tealspikes
I have to agree with this. Guild Wars was designed from the ground up to be a PvP game, but right now you have a (predominantly) PvE game using those PvP mechanics, except against subpar AI opponents.
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I don't know how you can make such a statement that's so obviously false. If GW was designed "from the ground up" to be a PvP game, then answer two simple questions:
1. Why is there no PvP during PvE as in games such as WoW, etc.?
2. Why is there
so much PvE content, even in Prophecies?
If GW had been designed to be only a PvP game, there would be no real need for
any PvE content.
Also, the statement that GW uses "PvP mechanics" is off-base. What would "PvE mechanics" be? You need to have some sort of "fighting mechanics" to battle AI PvE foes just as much as you need them to fight other players. In fact, imho, you would need
more battle mechanics, such as the ability to block with your shield, duck, etc., to consider GW to have "PvP mechanics".
Guild Wars was obviously designed to appeal to both the PvP'er and PvE'er. Instead of having separate PvE-only servers, such as in WoW, they designed the game so that the PvE and PvP aspects were essentially two separate things.