Resign in RA what do you think
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To Chicken To Die
I am talking about the resign function in Random Arena. Currently not the biggest "problem" (Well thats my opinion as I see it as a problem) but still. I don't mind seeing it removed in Random Arena since it is being overused. Alot of players simply used if there is no healer, more then one healer or when there are players that "Look like" a noob. And I am aware that RA is at the time one of the biggest crapholes in the game. But it really is stupid how players use this function since a lot of matches are decided before you even know what you opponents team is. Also a team with no Healer can have easily more dmg then most healers can handle and therefore lose. And there are also builds that can dominate the match were only 2 of the 4 people are needed for victory and therefore 2 healers aren't much of a problem but can be an adventage against high offence teams. A very well seen behavior is that for some reason players can determine the outcome off the battle before the battle has started.
Also what do you think of reporting players for leeching when they resign and then walk in to be killed fast. Or not res on purpose (if you can tell they do ofc, for example when they talk in the chat and letting you know).
Stated on the page below rule 24 last sentence:
http://www.guildwars.com/support/leg...sofconduct.php
What are your opinions? Do you think the resign function has bad influence on Random Arena making people lose the battle before it has started? How do you use the resign function in Random Arena? Do you think removing the resign is good/bad for Random Arena?
Also what do you think of reporting players for leeching when they resign and then walk in to be killed fast. Or not res on purpose (if you can tell they do ofc, for example when they talk in the chat and letting you know).
Stated on the page below rule 24 last sentence:
http://www.guildwars.com/support/leg...sofconduct.php
What are your opinions? Do you think the resign function has bad influence on Random Arena making people lose the battle before it has started? How do you use the resign function in Random Arena? Do you think removing the resign is good/bad for Random Arena?
Covah
no one cares about RA anymore and just want their glad title, so they resign until they get a good team where they can get 25 wins easy.
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Ninja Ninja
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I am talking about the resign function in Random Arena. Currently not the biggest "problem" (Well thats my opinion as I see it as a problem) but still. I don't mind seeing it removed in Random Arena since it is being overused. Alot of players simply used if there is no healer, more then one healer or when there are players that "Look like" a noob. And I am aware that RA is at the time one of the biggest crapholes in the game. But it really is stupid how players use this function since a lot of matches are decided before you even know what you opponents team is. Also a team with no Healer can have easily more dmg then most healers can handle and therefore lose. And there are also builds that can dominate the match were only 2 of the 4 people are needed for victory and therefore 2 healers aren't much of a problem but can be an adventage against high offence teams. A very well seen behavior is that for some reason players can determine the outcome off the battle before the battle has started.
Also what do you think of reporting players for leeching when they resign and then walk in to be killed fast. Or not res on purpose (if you can tell they do ofc, for example when they talk in the chat and letting you know). Stated on the page below rule 24 last sentence: http://www.guildwars.com/support/leg...sofconduct.php What are your opinions? Do you think the resign function has bad influence on Random Arena making people lose the battle before it has started? How do you use the resign function in Random Arena? Do you think removing the resign is good/bad for Random Arena? |
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To Chicken To Die
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no one cares about RA anymore and just want their glad title, so they resign until they get a good team where they can get 25 wins easy.
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I find the dishonerd function in Theory very good even tho in practise it has flaws such as abuse. And sync teams I can't find out why Anet can't see this as match manipulation. HB got removed because of match manupilation but syncing RA seems to be totaly different to them. And may I ask did you even read what you quoted?
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Ninja Ninja
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And sync teams I can't find out why Anet can't see this as match manipulation.
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HB got removed because of match manupilation but syncing RA seems to be totaly different to them.
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Red resign started after it was announced HB was to be removed.
I read every comment because I'm bored.
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To Chicken To Die
They mailed me when I asked them if it was saying they don't see it has match manupilation therefore my comment.
Indeed I mixed up 2 parts wich lead me to the sentence of HB got removed cus of the RRday wich wasn't true (Yup I am a man and Yes I failed to put my concentration on 2 different actions) What I wanted to type is that RRday was indeed against the rules and that was announcent. But (according to my support response from a senior GM) Sync isn't.
what are your opinions? Do you think the resign function has bad influence on Random Arena making people lose the battle before it has started? How do you use the resign function in Random Arena? Do you think removing the resign is good/bad for Random Arena? (crap does not answer the questions then)
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HB was removed due to inactivity which was caused by them nerfing the HB z quest coin reward driving away the new interest of the pve population and then they deemed it inactive in one month.
Red resign started after it was announced HB was to be removed. |
what are your opinions? Do you think the resign function has bad influence on Random Arena making people lose the battle before it has started? How do you use the resign function in Random Arena? Do you think removing the resign is good/bad for Random Arena? (crap does not answer the questions then)
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Ninja Ninja
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what are your opinions? Do you think the resign function has bad influence on Random Arena making people lose the battle before it has started? How do you use the resign function in Random Arena? Do you think removing the resign is good/bad for Random Arena? (crap does not answer the questions then)
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gw1 has a lot of dependency on healing but they say they fixed that in gw2 by giving professions adequate self heals.
Resigning makes it so you don't have to suffer the inevitable lose due to lack of healing.
Olof
You need all 4 people to resign for the function to work.
Even if the function was removed it wouldn't make people try to win the match if they think they have no chance, they would just stand there.
I don't mind the function being there, if 4 like minded people want to resign, especially on the map with a 2 minute timer, they should be allowed to.
Even if the function was removed it wouldn't make people try to win the match if they think they have no chance, they would just stand there.
I don't mind the function being there, if 4 like minded people want to resign, especially on the map with a 2 minute timer, they should be allowed to.
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To Chicken To Die
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No I think the resign function is fair because an average team doesn't get 5 wins with a team without a healer.
gw1 has a lot of dependency on healing but they say they fixed that in gw2 by giving professions adequate self heals. Resigning makes it so you don't have to suffer the inevitable lose due to lack of healing. |
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Lord Dagon
keep resign in. you have to have the whole team decide anyway so why does it matter? if you dont get heals you can try again. and if the other team resigns u just got a free win? i see no reason to get rid of this.
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To Chicken To Die
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You need all 4 people to resign for the function to work.
Even if the function was removed it wouldn't make people try to win the match if they think they have no chance, they would just stand there. I don't mind the function being there, if 4 like minded people want to resign, especially on the map with a 2 minute timer, they should be allowed to. |
Mentioned like that is indeed how it should be and then removing is pointless. But this theory is different then what is going. You mention try and maybe get a free win while the problem now is people don't try.
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Feathermoore Rep
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You need all 4 people to resign for the function to work.
Even if the function was removed it wouldn't make people try to win the match if they think they have no chance, they would just stand there. I don't mind the function being there, if 4 like minded people want to resign, especially on the map with a 2 minute timer, they should be allowed to. |
You can't change it. And getting rid of it wouldn't change peoples opinions or their actions. So just have to live with it.
Kydd
I dont see /resign as being a problem at all.
HB was completely different than ra dont compare them.
HB was completely different than ra dont compare them.
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To Chicken To Die
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I dont see /resign as being a problem at all.
HB was completely different than ra dont compare them. |
And why is it no problem based on what I mentioned about misuse of it.
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^Exactly. At least this way you can see that they resigned, for whatever reason. It shows they no longer are playing. I'd rather see "X has resigned" than people just standing at the start, for no reason.
You can't change it. And getting rid of it wouldn't change peoples opinions or their actions. So just have to live with it. |
And I mentioned I don't mind it to be removed but not this is a topic to get people join me in removal for the function. the topic was mend for:
What are your opinions? Do you think the resign function has bad influence on Random Arena making people lose the battle before it has started? How do you use the resign function in Random Arena? Do you think removing the resign is good/bad for Random Arena?
And for the last one you say it does not change peoples actions but thats what the dishonerd function and /report leeching is for.
Olof
You can't make people play by removing the resign function.
People rarely report - and you can just move a round to avoid appearing like a leecher if you really want to.
I don't think the resign function has a bad effect, RA is about as good as it ever will be after dishonour for early leaving was brought in (imo it was terrible before that)
that's my opinion
People rarely report - and you can just move a round to avoid appearing like a leecher if you really want to.
I don't think the resign function has a bad effect, RA is about as good as it ever will be after dishonour for early leaving was brought in (imo it was terrible before that)
that's my opinion
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To Chicken To Die
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You can't make people play by removing the resign function.
People rarely report - and you can just move a round to avoid appearing like a leecher if you really want to. I don't think the resign function has a bad effect, RA is about as good as it ever will be after dishonour for early leaving was brought in (imo it was terrible before that) that's my opinion |
And running around is leeching and the only way were it is hard to detect is to use skill. But then why can't you try cus your already using skills.
And yes I get shivers if I get reminded on how it was before. Can't agree more with you on that.
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Ninja Ninja
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But then again if the lack of healing is that big the match won't last it's full duration in the first place. Every proffesion has skills for self-heal or defence. One or two can sometimes be enough to increase your time of dead and make you more usefull.
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For the title.
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Shayne Hawke
Removing /resign will not improve RA. /reporting every single person who sacrificies themselves to the other team for leeching will, in the grand scheme of things, not do a damn thing to curve the problem, and will end up getting you kicked out of the arena.
If players are coming up with or against teams that make them say, "lol @ this," and stop playing seriously, that's a good indicator that the format needs some kind of adjustment. This one isn't it.
If players are coming up with or against teams that make them say, "lol @ this," and stop playing seriously, that's a good indicator that the format needs some kind of adjustment. This one isn't it.
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Dewshine Wildclaw
I think I see what you mean.
Now I only played very little RA and this may very well be one of the reasons I never got any further into pvp
How am I supposed to learn how to play pvp if I am not even given the chance proberly
The only pvp (and I know most don't consider it really as being such) is AB and I hate when people decide to resign... so we are losing, wth Im here to fight till the end no matter circumstances, out of princips I never resign in AB and wouldn't do in RA should I give it a try again.
However I don't think removing resign would not help much. Most likely a bad thing as it would make too many of those that still play it leave I think... And if they stay they would just try and find another way to get out of it fast... dunno. As said I don't really play RA myself, but given if I did play it I would dislike people that resign because... well... I want to fight xD
Now I only played very little RA and this may very well be one of the reasons I never got any further into pvp
How am I supposed to learn how to play pvp if I am not even given the chance proberly
The only pvp (and I know most don't consider it really as being such) is AB and I hate when people decide to resign... so we are losing, wth Im here to fight till the end no matter circumstances, out of princips I never resign in AB and wouldn't do in RA should I give it a try again.
However I don't think removing resign would not help much. Most likely a bad thing as it would make too many of those that still play it leave I think... And if they stay they would just try and find another way to get out of it fast... dunno. As said I don't really play RA myself, but given if I did play it I would dislike people that resign because... well... I want to fight xD
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To Chicken To Die
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Yeah but your team won't win the match if the opponent team has a monk/rit and you don't unless your some sync spike team.
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An example is that a week or 2 ago I went in a team with 2 wars and ranger. I was a ranger also making is a full team with no casters. 1 axe war 1 hammer war. We went up to 11 victory's. around 3 full resign teams before we were able to see what proffesion they were. 3 teams that had a monk and/or a b-surge and 1 team with a monk and heal/spirit rit. (and yes we rupted most resses I only had 1 rupt)
So if a team like that can make 11 victory then why can't any other team?
(I still am disapointed that I failed to make a screenshot as I would love to showed you the prove. So it's up yo you to believe or not.)
In one way I keep thinking this was indeed a flaw on the design teams side. They already changed it once from 10 wins to 5 wins. But why not all the way for 1 win such as fame. This most likely will give you a giant amount for ranking.
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Removing /resign will not improve RA. /reporting every single person who sacrificies themselves to the other team for leeching will, in the grand scheme of things, not do a damn thing to curve the problem, and will end up getting you kicked out of the arena.
If players are coming up with or against teams that make them say, "lol @ this," and stop playing seriously, that's a good indicator that the format needs some kind of adjustment. This one isn't it. |
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Martin Alvito
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So if a team like that can make 11 victory then why can't any other team?
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You went 11 wins. You got 3 glad points.
But your run was a major outlier. You clearly faced the right teams in succession. You can win with a four melee/physicals team if everyone is good; you can beat monks if you have enough disruption. But if you face a hexway, you're dead. More often than not, you'll run into that hexway before you get to the fifth match. You'll almost always face it before getting to ten.
Now, for twice as much time investment, a player can get nineteen glad points if they can find a team that can go 25.
What that means is that for players that want to make the title track bar go up as fast as possible, time invested in lucking into pairing with a balanced, high quality team is time well spent. Time spent helping a mediocre team win matches is not time well spent.
The problem is the changes to the title track that were made when TA was removed. The new point system places too great an emphasis on long runs, which promotes the evils of syncing, leaving and mailing it in. Costume Brawl has the same problems.
Remove /resign, and people will AFK. If /report starts seeing use, they'll just play badly. If you still /report for bad play, you'll be the one that gets banned for abusing /report. You can't win.
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Greedy Gus
You have to just understand that people play RA for a variety of different reasons. Some want to test builds, some like the challenge of random builds against each other, some want to grind a title, etc.
Personally I'm looking for as close to a TA environment as I can find, while still entering on my own because I don't have the guildies on to GvG. So I want to find a decently balanced team with streak potential to face other challenging teams and actually play what I consider guildwars (instead of some weird pump damage and kill whoever runs in first crap), and my main goal is minimizing time wasted otherwise. I have zero interest spending any more time than I have to on a bad team for the challenge of winning with a weird composition & improvised teamwork, but I understand that players exist who only want that. No one is really right or wrong because the format can support these varied goals, but everyone does have to slog through some downtime in finding a team that's with them.
It's also definitely possible for anet to specialize RA more for one of those goals with some changes to the format. You would lose the people playing it for other reasons but make a subset happier.
Personally I'm looking for as close to a TA environment as I can find, while still entering on my own because I don't have the guildies on to GvG. So I want to find a decently balanced team with streak potential to face other challenging teams and actually play what I consider guildwars (instead of some weird pump damage and kill whoever runs in first crap), and my main goal is minimizing time wasted otherwise. I have zero interest spending any more time than I have to on a bad team for the challenge of winning with a weird composition & improvised teamwork, but I understand that players exist who only want that. No one is really right or wrong because the format can support these varied goals, but everyone does have to slog through some downtime in finding a team that's with them.
It's also definitely possible for anet to specialize RA more for one of those goals with some changes to the format. You would lose the people playing it for other reasons but make a subset happier.
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To Chicken To Die
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I think you're misunderstanding the incentive system here.
You went 11 wins. You got 3 glad points. But your run was a major outlier. You clearly faced the right teams in succession. You can win with a four melee/physicals team if everyone is good; you can beat monks if you have enough disruption. But if you face a hexway, you're dead. More often than not, you'll run into that hexway before you get to the fifth match. You'll almost always face it before getting to ten. Now, for twice as much time investment, a player can get nineteen glad points if they can find a team that can go 25. What that means is that for players that want to make the title track bar go up as fast as possible, time invested in lucking into pairing with a balanced, high quality team is time well spent. Time spent helping a mediocre team win matches is not time well spent. The problem is the changes to the title track that were made when TA was removed. The new point system places too great an emphasis on long runs, which promotes the evils of syncing, leaving and mailing it in. Costume Brawl has the same problems. Remove /resign, and people will AFK. If people start using /report, they'll just play badly. If you still /report, you'll be the one that gets banned for abusing /report. You can't win. |
Edit: About hexway if your only or mostly melee that also means a part of there build like backfire are very usless and ranger/sin/war/para can interupt and deal at the same time lot of dmg to low armors. You might not be the favorite to win but that does not give that you can't win. It is indeed impossible to avoid/disrupt all hexes and the death of a teammate but fast res can might get you to victory. Ofcourse this works better when your all with more exp people that dont all ball on a monk that uses anti-melee 24/7 while a fire ele nukes you and a mesmer/necro hexes everyone. But you don't know how exp they are
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Sarevok Thordin
I don't have much of a problem with it, when the defeatist attitude comes about the soon to be doomed team is taken out of play quickly anyway.
The problem comes on that RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing killcount map, GET RID OF IT.
The problem comes on that RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing killcount map, GET RID OF IT.
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To Chicken To Die
I prefere if that map got changed to a something like a team loses if the difference in kill is bigger then "X", Or if the differnce is not made then the time limit will make the winner and then sudden death as final decision instead of the almighty Deleted button.
Olof
On that map 2 balanced teams can make for a very exciting match.
2 imbalanced teams and its awful. RA in a nutshell.
2 imbalanced teams and its awful. RA in a nutshell.
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Martin Alvito
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And as far I see if you think your wasting your time you might aswell not play either RA or a game. Wasting team meanes you had something betters to do but decide to change prioritys and choose to wrong thing to do (thats what I think)
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As far as unknown capabilities: in most PvP communities, the top players at least recognize one another and many of them chat. Those players are looking to draw as many other players from that group (in a balanced configuration) as possible in their teams. Once that happens, they don't need to worry about this issue. In my experience, if you have three top quality players you can carry the fourth member in RA (the same is true for one mediocre player in any randomly paired format like Snowball Arena or Dragon Arena).
On hexway: It doesn't matter how good your team is. There is so much good, dedicated anti-physical hate in the game right now that you will run into a team that can dominate four physicals well before you hit 25 wins.
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To Chicken To Die
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Terrible Surgeon
Resigning isn't a problem unless you get people who won't resign with you. People who leave before time is more of a problem that anything and syncing/botting is a problem.
Overall, nothing will probably be done to fix the arena. My suggestion, resign when the people on your team resign or they will just suicide anyway. Reporting them for leeching never works, i get reported all the time and never get a DH.
Overall, nothing will probably be done to fix the arena. My suggestion, resign when the people on your team resign or they will just suicide anyway. Reporting them for leeching never works, i get reported all the time and never get a DH.
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To Chicken To Die
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Resigning isn't a problem unless you get people who won't resign with you. People who leave before time is more of a problem that anything and syncing/botting is a problem.
Overall, nothing will probably be done to fix the arena. My suggestion, resign when the people on your team resign or they will just suicide anyway. Reporting them for leeching never works, i get reported all the time and never get a DH. |
pinkeyflower
Not resigning when it's obvious you're going to lose is far more annoying.

