Vanquish tools
To Chicken To Die
We all know they VQ pl0x of where is that last group. With my main char that has maxed the title I still enjoy seeing people going argg can't find the last group in the ally and guild chat. What about an item that can be crafted just like consumbles. This item will give a ping just like someone that clicks on there compass but then were all mobs in the current map are. This will not let you know exactly were they are but give you a clue that you need to go either North or West. Ofc it should have limited uses, and for those that enjoy searching for groups you dont need to buy it if you dont want to. It gives you rather a small adventage since most areas are not that big but it feels like your a lot faster.
share opinions or any additions
share opinions or any additions
Mintha Syl
If you follow a decent vanquish route you shouldn't have problems and in case you don't a bit more walking could reveal hidden spots but yeah, I think it would do no harm and save some time in crappy situations (like: omg I really have to disconnect in short time and can't really find the last group). On the downside it would add more weight in the laziness balance but, as walking aimlessy is no fun, why not. Of course it's never going to happen, you know it, right?
To Chicken To Die
It gives a bonus to something that could have been done anyway but what consumable isn't. Except for elite parts everything can be H/H.
And I know that an idea on this forum has a 0.00001% of it actual going to happen but still putting up ideas and thinking about it should still be an options. Else you can close this whole sub-forum
And I know that an idea on this forum has a 0.00001% of it actual going to happen but still putting up ideas and thinking about it should still be an options. Else you can close this whole sub-forum
MagmaRed
Been suggested a couple times before (at least). Despite the fact that this isn't as easy a thing as it sounds, Anet won't do it anyway. Since patrols for some maps are extremely long, having something point you to the North would still fail when you get there and that patrol is already in the West.
But since it isn't hard to search (since you already killed most of the map) and it isn't hard to take a carefully planned route, I don't think this would be worth the effort. The game is already easy, why do we need ways to make it easier? I'd be happy if they removed consumables. Half the time I don't even remember to use them when I have them, same for summoning stones. Since things can be done already, this offers no use but 'ease'. And if you don't have time, you should not have started. I know some things take longer than you expect, but something like a Vanquish should be planned for a LONG trip in case you do make mistakes.
I see no reason at all for this, and I don't think it is even possible, so....
/unsigned
But since it isn't hard to search (since you already killed most of the map) and it isn't hard to take a carefully planned route, I don't think this would be worth the effort. The game is already easy, why do we need ways to make it easier? I'd be happy if they removed consumables. Half the time I don't even remember to use them when I have them, same for summoning stones. Since things can be done already, this offers no use but 'ease'. And if you don't have time, you should not have started. I know some things take longer than you expect, but something like a Vanquish should be planned for a LONG trip in case you do make mistakes.
I see no reason at all for this, and I don't think it is even possible, so....
/unsigned
Marty Silverblade
/notsigned. I like the point of the idea (obviously), but I'd prefer a different implementation. When you've killed 90% of foes, a little marker (basically the same as the quest one) tags itself onto the nearest foe. That shouldn't be particularly hard to do.
Cuilan
I quite enjoy "the last group" when I have a partner to vq with because it can become a game of who can find and kill them first.
To Chicken To Die
Quote:
/notsigned. I like the point of the idea (obviously), but I'd prefer a different implementation. When you've killed 90% of foes, a little marker (basically the same as the quest one) tags itself onto the nearest foe. That shouldn't be particularly hard to do.
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Quote:
Been suggested a couple times before (at least). Despite the fact that this isn't as easy a thing as it sounds, Anet won't do it anyway. Since patrols for some maps are extremely long, having something point you to the North would still fail when you get there and that patrol is already in the West.
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Quote:
But since it isn't hard to search (since you already killed most of the map) and it isn't hard to take a carefully planned route, I don't think this would be worth the effort. The game is already easy, why do we need ways to make it easier? I'd be happy if they removed consumables. Half the time I don't even remember to use them when I have them, same for summoning stones. Since things can be done already, this offers no use but 'ease'. And if you don't have time, you should not have started. I know some things take longer than you expect, but something like a Vanquish should be planned for a LONG trip in case you do make mistakes.
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Shame the reason explained wasn't good enough to confince you but not possible? Thats just dumb not possible since the concept is already in the game like mission. Never seen a yellow ping before?
MithranArkanere
When I get to the last one and it was one of those patrols that like to walk around, I usually have to eat a red rock candy and run around for about 2..40 minutes looking for them.
It's not a big deal when the party are all humans and can spread, but when you are on your own, you could use some help.
I won't mind some kind of "Spyglass" [consumable] that can pinpoint the nearest creature by adding a quest entry while you are in the area.
It's not a big deal when the party are all humans and can spread, but when you are on your own, you could use some help.
I won't mind some kind of "Spyglass" [consumable] that can pinpoint the nearest creature by adding a quest entry while you are in the area.
MagmaRed
Quote:
Shame the reason explained wasn't good enough to confince you but not possible? Thats just dumb not possible since the concept is already in the game like mission. Never seen a yellow ping before?
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I am not a programmer, and I don't know anything about the GW engine. I do know that this idea has a LOT of variables that would make it extremely difficult to program.
And one last thing I'll bring up, is dual 'last groups'. I have actually been on a VQ where I had 2 groups remaining, but the indicator in the corner looked like it would be just one. One group had 2 monsters in it that were part of a patrol that made a dual aggro into a triple aggro. We got wiped, and didn't realize that 2 of them had survived. After we killed them, there was still more to find. That last group had a single monster in it. So, if there are 2 monsters left, and they are not in the 'last group' does the game point you to one of them? Which one? And if it doesn't, how do you know when you get to the LAST group?
As I said, I don't think it is possible to program this in. And I understand we disagree on it, but I don't think it is necesarry.
dancing gnome
They could just add a quest like the same kind you get when you enter a mission. When you enter hard mode it puts a green marker on the mobs and the arrow leads you to them. Obviously it wouldn't be a lot of help to begin with, giving you inefficient routes to the "nearest mob" but it would be helpful for once you've vanquished most the map and only a couple mobs remain.
Vanquishing, for me, only gets annoying when I am trying to track down a patrolling mob, and I don't think that would be an easy thing to program, but perhaps just a set point on the patrol could be marked and you could just wait there.
Vanquishing, for me, only gets annoying when I am trying to track down a patrolling mob, and I don't think that would be an easy thing to program, but perhaps just a set point on the patrol could be marked and you could just wait there.
Eragon Zarroc
it would be nice to have, but we have gone without it this long and can live without having it. searching for a last group is the price for not having been effecient enough on ur first run through. be more careful next time or risk wasting 30 min ;-)
/notsigned
/notsigned
Rushin Roulette
MagmaRed
I hope you don't see those boulders as the same as a group of monsters. Possibly if the monsters could be kept on an exact path, with no ability to move off of it, stop, or speed up, then it would work. But that would make vanquishing even easier than it is.
jazilla
yeah it was annoying. but what stuff in a game that is grindy isn't? i think your idea would be better implemented if it was just red "aggro" circles on the U-map that showed the movement of the patrols. i wouldn't sign it, but i think that would more suit your needs other than pings.