what builds work again the peacekeepers
Savier Tor
i've tried Discordway/Sabway and i still get wiped [on HM] sometimes by even one mob
does anyone have some hero builds that'd be good against them?
PS:I might not look at this for a couple of days, my IGN is Savier Tor
does anyone have some hero builds that'd be good against them?
PS:I might not look at this for a couple of days, my IGN is Savier Tor
Shayne Hawke
Are you rushing in at them thinking you'll just blow them up like any other mob in GW?
Better think again. You need more caution against those skill bars.
Better think again. You need more caution against those skill bars.
Marty Silverblade
1) Run something better than Discord. Ignore the masses of stupid people who worship it. Note the comparison in this thread: http://www.guildwarsguru.com/forum/d...t10434120.html
2) Post what build you're using. We can't help you if we don't know what you're doing.
2) Post what build you're using. We can't help you if we don't know what you're doing.
Gabriel of Ravn
Quote:
Originally Posted by Marty Silverblade
1) Run something better than Discord. Ignore the masses of stupid people who worship it.
Best advice I've seen all day there are so many better builds than discord than anyone can use.
Faye Aeris
Run spiritway. The damage > discord, especially when you bring proper support on the spirit spammers.
Discord on 3 necros works out to around 90 DPS on a single target. On the other hand, a warrior with a scythe can do 150 DPS unbuffed, area of effect damage. An assassin buffed with EbSoH, SoH, and Splinter Weapon can do over 500 DPS using a fast attack chain.
tl;dr: Math says discord is baed.
Discord on 3 necros works out to around 90 DPS on a single target. On the other hand, a warrior with a scythe can do 150 DPS unbuffed, area of effect damage. An assassin buffed with EbSoH, SoH, and Splinter Weapon can do over 500 DPS using a fast attack chain.
tl;dr: Math says discord is baed.
Oblivious Moose
My suggestions is to form your own hero builds. Use what you have available, with a better synergy. Look into what foes and their skills you'll be facing, and build accordingly.
Generally speaking, preventing damage is far superior to just healing over it. With that being said, there are multiple ways to do this, and not by simply using monks or rits.
Some key skills: vs physical mobs - using weakness.(highly effective) Enfeebling Blood, "Save Yourselves!", Anthem of Weariness.
-Using blind. Unseen Fury, Ebon Dust Aura, Shadowsong.
or even using skills that don't condition the foe, like "Cant Touch This!"
Of course, bring cover conditions, or more spammable conditions to keep them on the enemy physicals.
Now about that pesky spell damage. Some favorite counters are to just bring armor buffs, to lower the damage taken, mainly through "Save yourself!", and possibly to have Ward Againced Elements.
There's way more, much larger list. You get the idea. But that said and done, it wont always protect you 100% of the time. This is where the healing/protecting backline comes into play. I'm not going into details about monk/rit/ele healing/prot builds, but change some skills to adapt with what the enemy is using.
Example, vs heavy hexes, maybe you want to bring Divert Hexes. If they are condition heavy, mabe you would want to bring Restore Conditions. Basically make it suit how much damage, and types of damage you will be dealing with(degeneration via hex/condition, spell spike, physical spike, range pressure ect...) beyond the normal team defenses.
Now that you hopefully have you and your heroes outfitted to survive, bring adamage type to suit your primary toon, i.e. Physicals, maybe more adrenaline based, with an adrenaline booster in the party using dark fury, or anthem of fury.
Basically the list goes on and on with variants upon variants. This isn't your standard MMO where you keep the same skill-set for the majority of the game so use it to your advantage! Take a couple extra minutes on tweaking you and your heroes before heading off to battle. I guarantee those two minutes of setup far outweighs the possible hours of frustration you may deal with using standardized wiki builds, expecting it to go perfectly.
Hopefully this post isn't too long for ya. but i do hope it will enhance your GW experiance, and not scare you off
Generally speaking, preventing damage is far superior to just healing over it. With that being said, there are multiple ways to do this, and not by simply using monks or rits.
Some key skills: vs physical mobs - using weakness.(highly effective) Enfeebling Blood, "Save Yourselves!", Anthem of Weariness.
-Using blind. Unseen Fury, Ebon Dust Aura, Shadowsong.
or even using skills that don't condition the foe, like "Cant Touch This!"
Of course, bring cover conditions, or more spammable conditions to keep them on the enemy physicals.
Now about that pesky spell damage. Some favorite counters are to just bring armor buffs, to lower the damage taken, mainly through "Save yourself!", and possibly to have Ward Againced Elements.
There's way more, much larger list. You get the idea. But that said and done, it wont always protect you 100% of the time. This is where the healing/protecting backline comes into play. I'm not going into details about monk/rit/ele healing/prot builds, but change some skills to adapt with what the enemy is using.
Example, vs heavy hexes, maybe you want to bring Divert Hexes. If they are condition heavy, mabe you would want to bring Restore Conditions. Basically make it suit how much damage, and types of damage you will be dealing with(degeneration via hex/condition, spell spike, physical spike, range pressure ect...) beyond the normal team defenses.
Now that you hopefully have you and your heroes outfitted to survive, bring adamage type to suit your primary toon, i.e. Physicals, maybe more adrenaline based, with an adrenaline booster in the party using dark fury, or anthem of fury.
Basically the list goes on and on with variants upon variants. This isn't your standard MMO where you keep the same skill-set for the majority of the game so use it to your advantage! Take a couple extra minutes on tweaking you and your heroes before heading off to battle. I guarantee those two minutes of setup far outweighs the possible hours of frustration you may deal with using standardized wiki builds, expecting it to go perfectly.
Hopefully this post isn't too long for ya. but i do hope it will enhance your GW experiance, and not scare you off
Franksalot
i've been taking a bonder against them helps alot.
Voodoo Rage
These guys like to rez like crazy. I've actually been very happy bringing a newly buffed mesmer hero to interrupt them into submission.
Faye Aeris
Yeah, I like bringing my own ER prot because of the overkill healing and protection it provides. In fact, I often overaggro on purpose to speed things up, or because it's too easy/boring otherwise.
Note: I play as a human ER infuser, which allows me to bring heroes focused solely on damage. Maintaining 8 protective bonds while spamming infuse health makes for some gud PvE.
Note: I play as a human ER infuser, which allows me to bring heroes focused solely on damage. Maintaining 8 protective bonds while spamming infuse health makes for some gud PvE.
Xsiriss
Depends whether you're fighting them in general or doing the Falken mini quest. I've found that discord is actually more useful for that due to lower recharge times and it's ability to constanty move forward.
Devonas big Sister
This is what I use for the Peacekeepers on HardMode killing them without any difficulty
First,
I found the following newly buffed mesmer build to be more effective than 2 Discord Necros together:
(sorry for not posting in template)
Mesmer/Monk
Domination 12
Inspiration 10
Fast Casting 6
Smiting 6
Panic; Waste not, Want Not; Empathy; Mistrust; Overload; Smite Condition; Drain Enchantment; Shatter Delusions
Bringing you a balance between DPS and support as well as 2 slots for other hero's you can bring.
I bring a Bone MINIONmaster with Splinter Weapon, Signet of Spirits and Death Nova as well for my second hero.
My third hero is all about protection, A Rit/Monk with questionable abilities but it does the trick for me.
As a warrior, I walk the Knockdown road for these guys. With "you Move like a Dwarf" I cancel a lot of Rezzes. But feel free to play around (you are not all warriors and not all of you like Knocking foes down)
Just to give you some ideas what you could use, and it's better than Discord/Sabway for this area.
First,
I found the following newly buffed mesmer build to be more effective than 2 Discord Necros together:
(sorry for not posting in template)
Mesmer/Monk
Domination 12
Inspiration 10
Fast Casting 6
Smiting 6
Panic; Waste not, Want Not; Empathy; Mistrust; Overload; Smite Condition; Drain Enchantment; Shatter Delusions
Bringing you a balance between DPS and support as well as 2 slots for other hero's you can bring.
I bring a Bone MINIONmaster with Splinter Weapon, Signet of Spirits and Death Nova as well for my second hero.
My third hero is all about protection, A Rit/Monk with questionable abilities but it does the trick for me.
As a warrior, I walk the Knockdown road for these guys. With "you Move like a Dwarf" I cancel a lot of Rezzes. But feel free to play around (you are not all warriors and not all of you like Knocking foes down)
Just to give you some ideas what you could use, and it's better than Discord/Sabway for this area.
Eragon Zarroc
bring SAVE YOURSELVES! for damage mitigation, muahahahahahaha! anyways, just be better
Spiritz
I was wondering the same as op and im glad spirits were suggested - my fav hero setup .
Marty - fancy starting up an anti discord group - im sure we`ll get loads of people joining us lol
Marty - fancy starting up an anti discord group - im sure we`ll get loads of people joining us lol
anT-
I've used Discordway and managed fine tbh. Wiped once in HM untill i worked out what to kill first then it was a breeze.
Faye Aeris
Discord works. Of course, it's PvE. Take 7 Healing Hands W/Mo's with an ER buffing, protting, and healing them and it'll work. Actually, I think that would do more damage than a 2 man discord.
The numbers just don't agree with discord. 3 necromancers to equal the damage output of 1 (unbuffed) good warrior? No thanks. Also, the bars in discordway are ridiculously gimped because of the need to fit hexes, conditions, damage, and healing. Four attribute spreads are baed.
The numbers just don't agree with discord. 3 necromancers to equal the damage output of 1 (unbuffed) good warrior? No thanks. Also, the bars in discordway are ridiculously gimped because of the need to fit hexes, conditions, damage, and healing. Four attribute spreads are baed.
Savier Tor
Quote:
Originally Posted by Gabriel of Ravn
Best advice I've seen all day there are so many better builds than discord than anyone can use.
Do you have any of these builds that you could link me too, show?
insta111
Spiritway is probably one of the best (in terms of effectiveness and laziness) builds at the moment.
http://pvx.wikia.com/wiki/Build:Team_-_Hero_Spiritway
The strength is in that you can run it with literally any bar. I like AoTL as my necro's elite, but some people like Jagged.
http://pvx.wikia.com/wiki/Build:Team_-_Hero_Spiritway
The strength is in that you can run it with literally any bar. I like AoTL as my necro's elite, but some people like Jagged.
Myotheraccount
Been running this and peacepanzies just blew up. Sp either use that or use this as a reference for building a Spiritway of your own liking. But you should generally stick with Spirits imho.
Chris Le Noir
I've been seeing alot of VwG teams in beetletun. Personally I like balanced setups more. Most times I include:
Earthshaker kd war, WoH hybrid monk, Panic or VoR dom mesmer, Mindblast ele, necro hench, ele hench.
Im playing either the monk or kd war. Have to keep an eye on the monk hero though, helps to backline enemy frontliners till u can drop their healers.
Earthshaker kd war, WoH hybrid monk, Panic or VoR dom mesmer, Mindblast ele, necro hench, ele hench.
Im playing either the monk or kd war. Have to keep an eye on the monk hero though, helps to backline enemy frontliners till u can drop their healers.
Aria Frost
Try this: http://pvx.wikia.com/wiki/Build:Team_-_Spirits_Army.
I've made it to play in UW and FoW but it works well also for vanquishing and against the peacekeepers in HM.
I've made it to play in UW and FoW but it works well also for vanquishing and against the peacekeepers in HM.
Daesu
This is what I have been using:
Melee: http://pvx.wikia.com/wiki/User:DarkS...roes_For_Melee
Caster: http://pvx.wikia.com/wiki/User:DarkS...oes_For_Caster
Paragon: http://pvx.wikia.com/wiki/User:DarkS...ragon_Daesuway
Rit: http://pvx.wikia.com/wiki/User:DarkS...s_Rit_Daesuway
Melee: http://pvx.wikia.com/wiki/User:DarkS...roes_For_Melee
Caster: http://pvx.wikia.com/wiki/User:DarkS...oes_For_Caster
Paragon: http://pvx.wikia.com/wiki/User:DarkS...ragon_Daesuway
Rit: http://pvx.wikia.com/wiki/User:DarkS...s_Rit_Daesuway
MuC
DokkyDok
On my physicals - Minion Bomber, a SoS rit with resto, and a RoJ monk.
Monk - I just use discord (though I occasionally die). I'd resort to spiritway if it got too rough, but I don't like having to do stuff (setting up spirits manually). D:
Monk - I just use discord (though I occasionally die). I'd resort to spiritway if it got too rough, but I don't like having to do stuff (setting up spirits manually). D:
Steps_Descending
Coney
What I've found works is:
- Spread out your H/H, and pull MOBs back to them
- Lots of spirits
- Lots of minions
- Some interrupts
- Some hex/condition removal
- Some EotN/Factions/Nightfall special skills, like [save yourselves], [vampirism], [pain inverter], [radiation field], etc
- Liberal hexes and conditions (think AOE) to keep them preoccupied with removal
- And, obviously, as much healing/prot as necessary, to support max DPS (think AOE)...
- Spread out your H/H, and pull MOBs back to them
- Lots of spirits
- Lots of minions
- Some interrupts
- Some hex/condition removal
- Some EotN/Factions/Nightfall special skills, like [save yourselves], [vampirism], [pain inverter], [radiation field], etc
- Liberal hexes and conditions (think AOE) to keep them preoccupied with removal
- And, obviously, as much healing/prot as necessary, to support max DPS (think AOE)...
TheAndoman
I've used my own Discord builds to vanquish the Kryta areas after the peacekeepers appeared, without problem, unless I get caught by three or more peacekeeper groups.
Just make sure the first ones you kill are the mentors, then divine peacekeepers.
I hate wiki builds and won't use them. My monk character is setup with discord and necrosis (sunspear skill). For henchmen I take the interrupt ranger, fire mage and both monks.
Just make sure the first ones you kill are the mentors, then divine peacekeepers.
I hate wiki builds and won't use them. My monk character is setup with discord and necrosis (sunspear skill). For henchmen I take the interrupt ranger, fire mage and both monks.