what builds work again the peacekeepers

Savier Tor

Pre-Searing Cadet

Join Date: Feb 2008

Legion of Diehard Gamers [GAME]

W/

i've tried Discordway/Sabway and i still get wiped [on HM] sometimes by even one mob

does anyone have some hero builds that'd be good against them?


PS:I might not look at this for a couple of days, my IGN is Savier Tor

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Are you rushing in at them thinking you'll just blow them up like any other mob in GW?

Better think again. You need more caution against those skill bars.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

1) Run something better than Discord. Ignore the masses of stupid people who worship it. Note the comparison in this thread: http://www.guildwarsguru.com/forum/d...t10434120.html

2) Post what build you're using. We can't help you if we don't know what you're doing.

Gabriel of Ravn

Gabriel of Ravn

Desert Nomad

Join Date: Mar 2010

Virginia

None, retired to GW2.

W/A

Quote:
Originally Posted by Marty Silverblade View Post
1) Run something better than Discord. Ignore the masses of stupid people who worship it. Best advice I've seen all day there are so many better builds than discord than anyone can use.

Faye Aeris

Academy Page

Join Date: May 2008

Teh Dark Empire

R/

Run spiritway. The damage > discord, especially when you bring proper support on the spirit spammers.

Discord on 3 necros works out to around 90 DPS on a single target. On the other hand, a warrior with a scythe can do 150 DPS unbuffed, area of effect damage. An assassin buffed with EbSoH, SoH, and Splinter Weapon can do over 500 DPS using a fast attack chain.

tl;dr: Math says discord is baed.

Oblivious Moose

Oblivious Moose

Frost Gate Guardian

Join Date: Dec 2006

Sinister Swarm [Sin]

P/

My suggestions is to form your own hero builds. Use what you have available, with a better synergy. Look into what foes and their skills you'll be facing, and build accordingly.

Generally speaking, preventing damage is far superior to just healing over it. With that being said, there are multiple ways to do this, and not by simply using monks or rits.

Some key skills: vs physical mobs - using weakness.(highly effective) Enfeebling Blood, "Save Yourselves!", Anthem of Weariness.
-Using blind. Unseen Fury, Ebon Dust Aura, Shadowsong.
or even using skills that don't condition the foe, like "Cant Touch This!"

Of course, bring cover conditions, or more spammable conditions to keep them on the enemy physicals.

Now about that pesky spell damage. Some favorite counters are to just bring armor buffs, to lower the damage taken, mainly through "Save yourself!", and possibly to have Ward Againced Elements.

There's way more, much larger list. You get the idea. But that said and done, it wont always protect you 100% of the time. This is where the healing/protecting backline comes into play. I'm not going into details about monk/rit/ele healing/prot builds, but change some skills to adapt with what the enemy is using.

Example, vs heavy hexes, maybe you want to bring Divert Hexes. If they are condition heavy, mabe you would want to bring Restore Conditions. Basically make it suit how much damage, and types of damage you will be dealing with(degeneration via hex/condition, spell spike, physical spike, range pressure ect...) beyond the normal team defenses.

Now that you hopefully have you and your heroes outfitted to survive, bring adamage type to suit your primary toon, i.e. Physicals, maybe more adrenaline based, with an adrenaline booster in the party using dark fury, or anthem of fury.

Basically the list goes on and on with variants upon variants. This isn't your standard MMO where you keep the same skill-set for the majority of the game so use it to your advantage! Take a couple extra minutes on tweaking you and your heroes before heading off to battle. I guarantee those two minutes of setup far outweighs the possible hours of frustration you may deal with using standardized wiki builds, expecting it to go perfectly.

Hopefully this post isn't too long for ya. but i do hope it will enhance your GW experiance, and not scare you off

Faye Aeris

Academy Page

Join Date: May 2008

Teh Dark Empire

R/

Quote:
Originally Posted by Oblivious Moose
View Post
my suggestions is to form your own hero builds. use what you have available, with a better synergy. look into what enemies, and skills you'll be facing, and build accordingly.

generally speaking, preventing damage is far superior to just healing over it, that being said. there are multiple ways to do this. and not by simply using monks or rits.

some key skills. vs physical mobs. using weakness.(highly effective), enfeebling blood, save yourselves, anthem of weariness.
using blind. unseen fury, ebon dust aura, shadowsong.
or even the unconditionals, like "cant touch this!"

of course, bring cover conditions, or more spammable ones to keep these on the enemy physicals.

now about that pesky spell damage. dome favorite counters are to just bring armor buffs, to lower the damage taken, mainly through Save yourself!, and possibly to have ward againced elements.

there's even more, longer list. you get the idea. but that said and done, it wont always protect you 100% this is where the healing/protecting backline comes into play. not going into details about monk/rit/ele healing/prot builds but change some skills to adapt with what the enemy is using.

example, heavy hexes, maybe you want to bring divert hexes. if they are condition heacy, maye you would want to bring restore conditions. basically make it suit what damage, and types of damage you will be dealing with beyond the normal team defences.

now that you hopefully have you and your heroes outfitted to survive, bring damage type to suit your primary toon, i.e. physicals, maybe more adrenaline based, with an adrenaline booster in the party using dark fury, or anthem of fury.

basically the list goes on and on with variants upon variants. and this isnt your standard mmo where you keep the same skillset basically the majority of the game so use it to your advantage! take a couple extra mintues on tweaking you and your heroes before heading off to battle. i guarantee those two minutes of setup far outweighs the possible hours of frustration you may deal with using standardized wiki builds, expecting it to go perfectly.

hopefully this post isnt too long for ya. but i do hope it will enhance your GW experiance, and not scare you off :P Or you can mitigate damage with protection prayers, the attribute line entirely devoted to preventing damage. Look up the ER prot hero. Hexes in PvE tend to be pretty unthreatening. In fact, I've never brought hex removal for anything in PvE, including the elite areas. If you run physicals, put Foul Feast on the Minion Bomber to keep the frontline clean.

Franksalot

Franksalot

Academy Page

Join Date: May 2009

CROW

D/

i've been taking a bonder against them helps alot.

Voodoo Rage

Voodoo Rage

Desert Nomad

Join Date: Mar 2008

Sacramento, CA

Geezers

R/

These guys like to rez like crazy. I've actually been very happy bringing a newly buffed mesmer hero to interrupt them into submission.

Faye Aeris

Academy Page

Join Date: May 2008

Teh Dark Empire

R/

Yeah, I like bringing my own ER prot because of the overkill healing and protection it provides. In fact, I often overaggro on purpose to speed things up, or because it's too easy/boring otherwise.

Note: I play as a human ER infuser, which allows me to bring heroes focused solely on damage. Maintaining 8 protective bonds while spamming infuse health makes for some gud PvE.

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

Depends whether you're fighting them in general or doing the Falken mini quest. I've found that discord is actually more useful for that due to lower recharge times and it's ability to constanty move forward.

Devonas big Sister

Devonas big Sister

Academy Page

Join Date: Sep 2006

Dutchman

W/

This is what I use for the Peacekeepers on HardMode killing them without any difficulty

First,
I found the following newly buffed mesmer build to be more effective than 2 Discord Necros together:

(sorry for not posting in template)

Mesmer/Monk
Domination 12
Inspiration 10
Fast Casting 6
Smiting 6
Panic; Waste not, Want Not; Empathy; Mistrust; Overload; Smite Condition; Drain Enchantment; Shatter Delusions

Bringing you a balance between DPS and support as well as 2 slots for other hero's you can bring.

I bring a Bone MINIONmaster with Splinter Weapon, Signet of Spirits and Death Nova as well for my second hero.

My third hero is all about protection, A Rit/Monk with questionable abilities but it does the trick for me.

As a warrior, I walk the Knockdown road for these guys. With "you Move like a Dwarf" I cancel a lot of Rezzes. But feel free to play around (you are not all warriors and not all of you like Knocking foes down)

Just to give you some ideas what you could use, and it's better than Discord/Sabway for this area.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

bring SAVE YOURSELVES! for damage mitigation, muahahahahahaha! anyways, just be better

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

I was wondering the same as op and im glad spirits were suggested - my fav hero setup .

Marty - fancy starting up an anti discord group - im sure we`ll get loads of people joining us lol

anT-

Ascalonian Squire

Join Date: Aug 2005

UK

The Lynx Effect

W/

I've used Discordway and managed fine tbh. Wiped once in HM untill i worked out what to kill first then it was a breeze.

Faye Aeris

Academy Page

Join Date: May 2008

Teh Dark Empire

R/

Discord works. Of course, it's PvE. Take 7 Healing Hands W/Mo's with an ER buffing, protting, and healing them and it'll work. Actually, I think that would do more damage than a 2 man discord.

The numbers just don't agree with discord. 3 necromancers to equal the damage output of 1 (unbuffed) good warrior? No thanks. Also, the bars in discordway are ridiculously gimped because of the need to fit hexes, conditions, damage, and healing. Four attribute spreads are baed.

insta111

Ascalonian Squire

Join Date: Jul 2007

LOVE

N/

Spiritway is probably one of the best (in terms of effectiveness and laziness) builds at the moment.

http://pvx.wikia.com/wiki/Build:Team_-_Hero_Spiritway

The strength is in that you can run it with literally any bar. I like AoTL as my necro's elite, but some people like Jagged.

Chris Le Noir

Ascalonian Squire

Join Date: Dec 2007

Europe

A New Chapter [ANC]

Mo/W

I've been seeing alot of VwG teams in beetletun. Personally I like balanced setups more. Most times I include:
Earthshaker kd war, WoH hybrid monk, Panic or VoR dom mesmer, Mindblast ele, necro hench, ele hench.
Im playing either the monk or kd war. Have to keep an eye on the monk hero though, helps to backline enemy frontliners till u can drop their healers.

Aria Frost

Aria Frost

Ascalonian Squire

Join Date: May 2010

Italy

E/

Try this: http://pvx.wikia.com/wiki/Build:Team_-_Spirits_Army.
I've made it to play in UW and FoW but it works well also for vanquishing and against the peacekeepers in HM.

DokkyDok

DokkyDok

Lion's Arch Merchant

Join Date: Jul 2007

Interested in finding one.

Mo/

On my physicals - Minion Bomber, a SoS rit with resto, and a RoJ monk.

Monk - I just use discord (though I occasionally die). I'd resort to spiritway if it got too rough, but I don't like having to do stuff (setting up spirits manually). D:

Coney

Coney

Wilds Pathfinder

Join Date: Aug 2008

What I've found works is:
- Spread out your H/H, and pull MOBs back to them
- Lots of spirits
- Lots of minions
- Some interrupts
- Some hex/condition removal
- Some EotN/Factions/Nightfall special skills, like [save yourselves], [vampirism], [pain inverter], [radiation field], etc
- Liberal hexes and conditions (think AOE) to keep them preoccupied with removal
- And, obviously, as much healing/prot as necessary, to support max DPS (think AOE)...

TheAndoman

Pre-Searing Cadet

Join Date: Jul 2010

Western Pennsylvania

DoVE

Mo/N

I've used my own Discord builds to vanquish the Kryta areas after the peacekeepers appeared, without problem, unless I get caught by three or more peacekeeper groups.

Just make sure the first ones you kill are the mentors, then divine peacekeepers.

I hate wiki builds and won't use them. My monk character is setup with discord and necrosis (sunspear skill). For henchmen I take the interrupt ranger, fire mage and both monks.