Mind Surge Mesmers (PvP): To Nerf or Not to Nerf?

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

That! Is the question...

This page will give the Test Krewe an idea of what the GW1 Community thinks of this particular build. I for one think they're way too powerful for PvP because it can drain any target's energy pool out in just a couple of seconds while dealing damage as the same time. It essentially takes a player out of play for the duration of that Min Surge camping him until either that foe is dead, or they switch targets. Energy-hiding also doesn't help much. Mind Surge is brainlessly easy to use, like an assassin, except at casting and not touch range.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Mind wrack is absurd, it needs to be an elite and even then it is probably too much. It's easily 250+ damage plus edenial for 5 energy so it should not be a surprise after seeping wound. People are spamming overload just to trigger the damn thing.

I'm fine with a strong and semi-mindless edeny template being viable, this is closer to how they played in proph and everyone seemed to love that. You just need to chop out the insane efficiency of mind wrack.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Sirius Bsns View Post
Mind Surge is brainlessly easy to use, like an assassin, except at casting and not touch range.
This is the problem.

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

It's not a question of whether but when.

In saying it's cool to see Mesmers have their OP moment in the sun like this although I think it's getting past foolishness to assume these are anything but intentional short term changes to make a minority class shine for a few weeks and create activity both here on the forums and in-game.

Seems to be the Anet trend and it usually works, all be it with a side of QQ till the nerfbat hits.

athariel

Frost Gate Guardian

Join Date: May 2009

E/A

you can call me noob and stuff, but what's so strong about mind wrack? it deals only 25 damage per spell so?

fowlero

Jungle Guide

Join Date: Jan 2007

England, UK

We Are The One And Only [rR]

You don't even need to watch for weapon swaps to be effective edenial anymore because of the dumb number of drains you have, meaning monks get RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed regardless of how well they hide energy.

So yeah, please RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO it up.

NeferJackal

Ascalonian Squire

Join Date: Oct 2007

Quote:
Originally Posted by athariel View Post
you can call me noob and stuff, but what's so strong about mind wrack? it deals only 25 damage per spell so?
Yep, the description of mind wrack is misleading, it says you loose 1 extra energy when you are targeted by a mesmer skill and its that single point mind wrack gives extra damage to.

Loose 10e from esurge+1e from mindwrack, take 100 damage from esurge and 25 from mindwrack.

Thats how it works like. It doesnt add 25damage from every point of e lost.

NeferJackal

Ascalonian Squire

Join Date: Oct 2007

Quote:
Originally Posted by majoho View Post
25 damage per point of Energy lost
Test it out yourself, it doesnt add that much damage.

Kumu Honua

Kumu Honua

Jungle Guide

Join Date: Feb 2008

Just do the math of Mind Wrack + Overload Spam and toss in things like wastrels.

If you don't use skills you take 33 (42) from overload + 21 (26) from wrack, 84 (105) from wastrels + 21 (26) from wrack.

159 (199) armor ignoring damage in 3 seconds.

If you DO use a skill while overload hits.

33 (42) unconditional overload damage + 21 (26) wrack damage, 41 (53) conditional damage + 21 (26) wrack damage, + 21 (26) from the wastrels (Which you avoid by using skill)

137 (173) armor ignoring damage in 3 seconds.

You can also then toss on a surge at the end of that to trigger the boom from wrack and start ALL over again.

Removing the hex is only a very short reprieve as it's a 5 second recharge for wrack. The choice of using or not using skills is a matter of a measly 27 damage. So a damned if you do damned if you don't. The skills in question cost nothing to the mesmer and the mesmer has an ARSENAL of options to gain the energy back so they will never run out. Interrupting the skills are near impossibilities as they are 1/4 cast with the exception of the 5 second recharge wrack...

Facerolling, energy efficient, large armor ignoring damage. And that's just with 3 skills. Throw in things like VoR for more hilarity.

fowlero

Jungle Guide

Join Date: Jan 2007

England, UK

We Are The One And Only [rR]

Quote:
Originally Posted by NeferJackal View Post
Test it out yourself, it doesnt add that much damage.
You negated to mention the "when energy reaches 0 you take 100~ dmg", which when you're forced to hide as much energy as possible is going to trigger quite a lot.

@ Queen, not when the opposing team has 3/4 of them.

jimme

jimme

Lion's Arch Merchant

Join Date: Jan 2007

Netherlands

Mo/

blegh, constantly on low set as a monk, and when I swap to 40/40 to cast I get 2 esurges on top of that mindwrack.

recharge is way too fast on it.

Schnellburg

Schnellburg

Wilds Pathfinder

Join Date: Jul 2006

America -5 GMT

Me/

Energy Denial has always been a part of the game, it is just that you are just seeing it more with the newly buffed skills. Welcome to the new PvP meta.

This reminds me of the botting thread, your complaints really just fall on deaf ears.

Ranger Jaap

Lion's Arch Merchant

Join Date: Oct 2007

well i love the updates but i do have to agree that mindwrack is OP the rest is fine.

shadows of hob

Krytan Explorer

Join Date: Mar 2007

Rocky (Dragon)Mountains

Mo/Me

Esurge is not the problem, Mind Wrack is.

Make MW 15 recharge and it will be just another strong build.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

yeah, mindrack is a little too much. throw it on ur taarget and spam e-denial and u get extra dmg and even more e-denial. can't keep mind wrack off at all cause of it's duration and casting time. they will change this soon, lol

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

I think toning down the damage to something like 10 or less, upping the recharge to 10-15s, and cutting the duration down to about 15-18s would tip Mind Wrack back into balance if the current functionality is to remain.

Fluffy Kittens

Guest

Join Date: Dec 2009

Mind wrack seriously needs a nerf... anet really RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up game balance with this update, there are no serious teams in HA without 1, 2 or even 3 edrain mesmers. Same goes for RA... 4 of those mesmers would own any team easy.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Sure as long as the nerfs are PvP only.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Mesmer did not need an energy-denying non-elite Mirror of Ice that does big damage if it ends.

The Wastrel's Worry buff is pretty absurd in casual arenas. Minions are now worthless; an army can be annihilated in about six seconds. Pets are a liability.

And don't get me started on the Wrack/Overload/Wastrel's Demise combo. Including it improves just about any caster bar that is designed to output damage. 100 armor ignoring damage for five energy every four seconds (Overload) or 120 every eight (Wastrel's) doesn't suck. Last time I checked, every bar in the game uses skills, and not all of them are 1/4 second casts, so the condition isn't hard to land. Overload even deals AoE damage as a bonus.

You can heal through the Mind Surge bar if you hide energy and Power Drain the ESurge/Diversion. But it's ridiculous that you should be forced to take Power Drain just to function as a healer.

The problem isn't hard to solve. Revert Mind Wrack in PvP. Revert Energy Surge so that a quality player can interrupt the ESurge every cycle. Then the pressure becomes manageable.

Zesty

Academy Page

Join Date: Jul 2009

Mo/

MIND WRACK WARSSSSSSSSSSSSSSSSS

Just wait until people start using Price of Pride.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

PoP pushes this over the top for sure.

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

ALL of the mesmer skills that changed in pvp with the recent update should be reverted. It boggles my mind how the Test Krewe thinks physic instability, mind wrack, or WW should've been buffed in PvP- mesmers needed love in pve only. Thank god that they didn't go through with physic distraction.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Price of Pride is not as useful as it seems. Once you have them drained out, the elite skill costs what it normally would. The Mind Surge bar will drain out a low set in a hurry.

If the functionality of PoP read: "Adds 1...6...7 to the activation cost for target foe's elite skill", then it would be devastating.

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

I only play in Competitive Missions like Fort Aspenwood, but the Mind Surge build is popular there. Fortunately it's not too game changing there, where it's only useful when pressuring monks who are healing around the Green Gate (Juggernaut, Gunther, etc..) or monks healing Turtles (Luxons). The quick resurrections and lack of DP keeps energy bars full in those quick skirmishes.

Zesty

Academy Page

Join Date: Jul 2009

Mo/

Quote:
Originally Posted by Martin Alvito View Post
Price of Pride is not as useful as it seems. Once you have them drained out, the elite skill costs what it normally would. The Mind Surge bar will drain out a low set in a hurry.

If the functionality of PoP read: "Adds 1...6...7 to the activation cost for target foe's elite skill", then it would be devastating.
It keeps them on their low set for a WoH at least. If they switch to a higher set and WoH then they drain more energy, or any elite for that matter I suppose.

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

Mind Wrack:

It's stupidly overpowered. I've messed with it over the weekend and you can tell how overpowered it is when in RA you get multiple 4-mesmer teams in the course of a few hours.

I've killed monks in under 8 seconds. If I have another MW mesmer on my team the monk can die in half that time.

Look for a revert/revamp within the week. Skill balances should be about making skills viable alternatives instead of making a single skill the only viable choice for a bar.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Thumbs down. I have no prob with mesmers being powerful but they should require a modicum of skill to play well.

Akimb0

Lion's Arch Merchant

Join Date: Jul 2005

Rt/N

Mind wrack shouldn't have been any mesmers skill. It should be mesmer hexes only. Then it's somewhat similar to soul barbs, only it doesn't trigger on enchants and has an effect when enemy energy reaches 0.

Oh and I don't think wastrels should have been AoE, I always find random people stood near me with it on them :-/

Woodelf Archer

Woodelf Archer

Frost Gate Guardian

Join Date: Nov 2006

The woods

-

R/Mo

http://www.guildwarsguru.com/forum/i...t10439118.html

didnt see this thread cba typing out again

just my ideas on what to do about mesmers in pvp without smiters booning them.

Terrible Surgeon

Terrible Surgeon

Krytan Explorer

Join Date: Oct 2009

hopper

A/

Been what 4 days now? If it goes another 4 days i swear to god im going to throw this laptop out a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing window.

mind surge +wastrels demise is like biggest roll face on keyboard build ever...at least you could block a sin with SW if you were a monk.....

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Nah, the R/As were considerably worse. You could sit there and spam Jagged through a block skill all day, and they were capable of putting out a lot more pressure. Exhausting Assault coupled with a spammable damage chain was hacks.

You can Build Wars Mind Surge in GvG. I've seen it done on Obs already (silver capes beat gold, both top notch teams). I'd be surprised if Mind Surge wins the monthly. (The R/As DID win the monthly.)

In RA, it's absolutely obscene. I'll grant that. When every Mesmer jumps right on every Mesmer, you know there's a problem. The only thing that even begins to compare is Reaper's Mark at NF release. Even the 1/2 second Decapitate bug (which let you solo a monk from full to zero if you landed a Bull's) isn't in Mind Surge's league.

SlimChance

SlimChance

Ascalonian Squire

Join Date: May 2007

Me/N

I've played very little PvP with my Mesmer over the last 5 years. But the Mind Surge + Wastrol's Worry is OP in PvE!! Its way over the top!!

I can't imagine it in PvP! I like that it took some skill in timing and execution, not just mindless smashing keys. I like most of the changes in the last update, but some are just too too much.

Emily Diehl

Emily Diehl

Academy Page

Join Date: Apr 2010

ArenaNet Home Base

N/Me

Heya guys,

Not sure if any of you caught this from our in-game chat earlier, but I wanted to post a recap so you have a heads up.

The team is looking into making some tweaks to a few skills, most likely before this weekend's MAT (they're going through testing now). Here's what's coming:
  • In PvP, we'll be removing the 50% slower attack speed from Crippling Anguish, and making a few numerical adjustments to this as well.

  • As far as Mind Surge characters go, we're taking a look at the ease of Mind Wrack triggering quickly. We're also expecting to make a recharge-related change to Overload. Lastly, we're looking at making Mind Wrack not trigger off of hexes.

Again, all of this stuff is tentative, but the team is expecting these changes (or similar changes) to go live before the tournaments.

Just wanted to pass on the advanced notice!

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

Quote:
Originally Posted by Emily Diehl View Post
Lastly, we're looking at making Mind Wrack not trigger off of hexes.
That would be wise, as Soul Barbs currently stacks with Mind Wrack.

Disabled Wastrel's Worry and Wastrel's Demise for Mind Wrack, and a lot of concerns are satiated.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

please do a split for mind wrack/overload. Neither skill is overpowered in the pve format and I am worried because you specifically mentioned that CA will only be changed in PvP but you didnt make that distinction for the mind surge skills.

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

Awesome, Emily! Thanks for the heads up. It's very reassuring to the PvP community, and it means alot that you tone it down some. May I ask why you guys are removing the 50% slowdown on Crippling Anguish? What PvP format did it cause trouble in? The reason I ask is because, from my perspective, it's nothing more than Faintheartedness with extra degen and added movement slowdown, but with an extra 5e cost and over double the recharge [8 seconds recharge from Faintheartedness vs 20 seconds recharge from Crippling Anguish]. Was it problematic in GvG? In other words, I [personally] didn't see it as being overpowered. Thanks again for taking the time to interact with us and keep us informed.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

I know this was too good to last. PvE mesmers have always been nerfed because of PvP.

PvP mesmers have always been fine before this update came and now PvE mesmers have to pay the price again.

Smarty

Smarty

Krytan Explorer

Join Date: Mar 2008

England

Me/

Quote:
Originally Posted by Lanier View Post
please do a split for mind wrack/overload. Neither skill is overpowered in the pve format and I am worried because you specifically mentioned that CA will only be changed in PvP but you didnt make that distinction for the mind surge skills.
Seconded. (12c)

lustnlood

Academy Page

Join Date: Jan 2008

Me/

well isnt this something... i go away for a while... mesmers were screwed at that time... now i come back and mesmers are the new version of zomg iz dat a rapizt wiv a big bazooka?! hehe this should be fun till things go back to normal XD