War in kyrta greens Moddable?

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Gill Halendt
Gill Halendt
Desert Nomad
#21
Might be intentional but... then again, why aren't these gold items instead?

Like Dhuum's Soul Reaper or the old IDS, both are moddable, gold rarity but act like green items (they drop with fixed basic stats), so why are the WiK uniques different?
h
hattara
Academy Page
#22
The French community rep replied on his talk page, however, I don't speak French.
Dzjudz
Dzjudz
Furnace Stoker
#23
I think she was surprised and is going to verify the report and then reply. (my French is not very good)
N
NeferJackal
Ascalonian Squire
#24
Quote:
Originally Posted by hattara View Post
The French community rep replied on his talk page, however, I don't speak French.
Ran it through google translate

What is the position of Anet over it, is what was expected and is it going to stay? Elephant 11:50, 24 May 2010 (UTC)

You have been modded your gun green? If I check, in response not long! Thank you for the message. Stephane Lo Presti 24:53, 24 May 2010 (UTC)
Deakon
Deakon
Frost Gate Guardian
#25
Anyone try to display them in the HoM?
Mintha Syl
Mintha Syl
Desert Nomad
#26
Quote:
Originally Posted by NeferJackal View Post
You have been modded your gun green?
automatic translators are always so funny

it should be something like: Were you able to modify your green weapon? Other way I will check, answer soon (but on this sentence I could be wrong, I'm not very good both at english and french!). Thanks for the message.
I
IlikeGW
Jungle Guide
#27
Sounds like a bug? They should just leave it though, greens are pointless since inscriptions came out.
Akroma Angel NL
Akroma Angel NL
Krytan Explorer
#28
got this 1 modded

first green with those stats lol
C
Covah
Forge Runner
#29
edit: nvm ninja'd post above
Sjeng
Sjeng
Desert Nomad
#30
Quote:
Originally Posted by hattara View Post
It appears that at least some of the new greens accept mods and dye. clicky

I'd suggest everyone be very careful about modding theirs, it could very well be a bug.
Yes, be carefull when buying these. I'd like to point out this topic.

It's obviously a bug overlooked by Anet. Do not buy these modded weapons for extravagant prices, as it will surely be fixed, and then you'll have bought the basic green for way too much money. I hope they fix it SOON.
a
ashes
Desert Nomad
#31


Apparently the guys have been selling these for 48e/ea
Gabriel of Ravn
Gabriel of Ravn
Desert Nomad
#32
So if this is a bug what do you guys suppose they will do about the modded greens revert them back to their original stats?
C
Covah
Forge Runner
#33
knowing Anet they will probably just change the ones that drop after the update so they can't be modded. Which will make the ones pre bug fix worth more. yay anet.
a
ashes
Desert Nomad
#34
Most likely yes - hopefully soon

I dont think there is anyway of hiding ur bugged greenie from Anets banhammer
Gabriel of Ravn
Gabriel of Ravn
Desert Nomad
#35
Quote:
Originally Posted by Covah View Post
trying to*** anyone that buys for that price has problems.
Considering the number of greens I already seen and what is this day 4 yeah I wouldn't pay that much for them at all.
Chronos the Defiler
Chronos the Defiler
Desert Nomad
#36
they better keep these moddable, that is how they should have been to begin with:

Green = custom skin with custom name, mods should be player choice
a
ashes
Desert Nomad
#37
Thats kinda too late - like 5 years too late
Gabriel of Ravn
Gabriel of Ravn
Desert Nomad
#38
Quote:
Originally Posted by Chronos the Defiler View Post
they better keep these moddable, that is how they should have been to begin with:

Green = custom skin with custom name, mods should be player choice
They aren't going to keep them moddable they are already working on a fix to this bug.
MagmaRed
MagmaRed
Furnace Stoker
#39
Quote:
Originally Posted by ashes View Post


Apparently the guys have been selling these for 48e/ea
This is definitely a bug. Replacing a mod would be a possible feature, but adding a second mod is definitely a bug. Would be nice to be able to replace a Sundering with Vampiric, or something similar, but to have 2 Fortitude mods on one items is not balanced. I expect that they will treat this exactly like they did with the HoM sword and revert all the greens to their standard drop stats. All mods used on them will be trashed.

Still wish they would allow some of those skins to be used with different mods.
Chronos the Defiler
Chronos the Defiler
Desert Nomad
#40
Quote:
Originally Posted by MagmaRed View Post
This is definitely a bug. Replacing a mod would be a possible feature, but adding a second mod is definitely a bug. Would be nice to be able to replace a Sundering with Vampiric, or something similar, but to have 2 Fortitude mods on one items is not balanced. I expect that they will treat this exactly like they did with the HoM sword and revert all the greens to their standard drop stats. All mods used on them will be trashed.

Still wish they would allow some of those skins to be used with different mods.
Well you can change the sundering to a vampiric (I did it with The Hammer of Justice)

Adding the extra mod, i am not sure how that even managed, I tried using a +30 on the hammer and it only kept 1, so THAT axe is bugged.