does killing things all at once give you less drops than killing them one by one?

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S
Spider of the UW
Krytan Explorer
#1
does killing things all at once give you less drops than killing them one by one?

I always had this question in mind, as from what I observe I get more drops killing things one by one that killing them all at once
Horace Slughorn
Horace Slughorn
Wilds Pathfinder
#2
this is one of my favourite gw myths. I also like the one that says you get better drops with a higher lucky title
W
Welthas
Lion's Arch Merchant
#3
I don't know about you... but anything that you kill in DoA drops stuff you can farm outside of Boreal Station in NM, the only reason I'm there is for the slight chance of gem drops, and the end chests of course.
M
Mini Lich
Ascalonian Squire
#4
Yes And No, its only partially true, you do get more killing one by one when solo,like vaettir's, because the game finds it hard to allocate and design the weapon to drop all at once, but in teams it is unaffected because the script is already there for the drop allocation to different players
F
Fay Vert
Desert Nomad
#5
Yes

The loot nerf was implemented by imposing a rate of kill. Kill everything one at a time with 20-30 saeconds between kills and you will get a drop off of near every kill. Take them out all at once and you will get precious little.

Anyone who doesn't believe it simply hasn't bothered to try it, it's not hard to do, anyone can test this, all you have to do is bother. Unfortunately there are too many people like Horace on forums that choose what to believe based on the lies ANet feed them.

This is also true with full parties, try doing Urgoz HM in under 40 mins and see how empty everyone's inventory is.

In any doubt? Ignore opinion and Just try it.
Skye Marin
Skye Marin
Jungle Guide
#6
Kill two group of enemies, one group with massive AOE, and an identical group with something that kills them one at a time with 20 seconds between each, and definitely notice that you'll have less drops from the AoE group. This is a fact.

The difference is that the AoE group could be killed a whole lot faster, meaning more runs per hours, meaning more profit over time (the only reason why you're farming in the first place is to get stuff faster than average).

If you're trying to maximize your farming, either do some serious scientific experimentation (and be prepared to do it again if your build gets nerfed) or pick up a build from someone else's work.
C
Chthon
Grotto Attendant
#8
Yes. It's rate of kill. There's a loot cap of $X/sec. If the merch value of your drops exceeds that cap, you won't receive any more non-exempt drops until enough time has passed that you are under the cap.

These three threads should be required reading for anyone curious about the drop system:
1.http://www.guildwarsguru.com/forum/d...t10329475.html
2. http://www.guildwarsguru.com/forum/d...tml?t=10225077
3. http://www.guildwarsguru.com/forum/s...postcount=1110
R
Riot Narita
Desert Nomad
#9
I consider Link 1 in Cthon's post above to be the most useful.

It proves that killing stuff slowly gives more drops.

But it also shows that you may STILL get the best profit/hour by killing everything at once. (You get less drops per run... but if the number of runs/kills per hour is high enough, it will still end up more profitable).
MisterB
MisterB
Furnace Stoker
#11
Quote: Originally Posted by Mini Lich View Post
Yes And No, its only partially true, you do get more killing one by one when solo,like vaettir's, because the game finds it hard to allocate and design the weapon to drop all at once, but in teams it is unaffected because the script is already there for the drop allocation to different players The game engine has no difficulty assigning simultaneous drops in large quantities, which you would know if you played before the so-called loot scaling update. Here is an illustration of drops before rate of kill was added.



Obviously this is an old build. Some of the skills are nerfed, and so are the drops. Every single foe in that shot dropped something. Multiple simultaneous deaths were achieved using this build. Before you ask, Apply/Screaming were for stragglers.
Notorious Bob
Notorious Bob
Frost Gate Guardian
#12
Woot! This old McCoy again!

As a rough guide....

Kill things slowly then the (one) drop from each monster goes into the loot allocation code and is evenly distributed between the party members in range.

Kill things to quickly and then one drop from each designated mob goes into the loot allocation code. Commonly known as the RoK/AoE nerf/bug - Anet have never confirmed if this is a deliberated nerf or just a really bad piece of coding that they can't/refuse to correct.

Bear in mind that a "mob" could be a single monster or any number of.

This is all easy to prove and has been demonstrated many, many times.
BlueNovember
BlueNovember
Wilds Pathfinder
#13
Quote: Originally Posted by Horace Slughorn View Post
this is one of my favourite gw myths. I also like the one that says you get better drops with a higher lucky title Except... it's not a myth. gg.
--

Yes, you get fewer drops if you kill a group simultaneously than if you stagger the kills.

Possible drops and chest contents are also pre-determined on zone. (As demonstrated by zone synching and chest-contains-2-elitetomes experiments/observations).
M
ManlyMan
Ascalonian Squire
#14
so for raptor farming (With W/N), its prolly best only to do it when event items are dropping?


Also, does having a party full of leechers help? or am I better of solo with raptors? (when it comes to reg farming, when event items ARENT dropping).


ps sorry for hijacking? D:
Fleeting
Fleeting
Frost Gate Guardian
#16
Dropping stuff en mass gets you less loot per mob than killing that same group one at a time, but it's generally agreed-upon that you can AoE more stuff down faster and net more drops that way than by slow kills.
F
Fay Vert
Desert Nomad
#17
Only if you are after loot nerf exempt items.