Recall past the wagon
shishkabibble
So has anybody tried this? I saw it on the wiki, haven't tried it myself. Personally I don't see how you can get passed Loose Magic. Someone was saying that it doesn't activate until you move, is this true? Would be interesting to explore.
Fusylum
You Must Explain... I don't know wtf your talking about
shishkabibble
Sorry, should have been more detailed. In Zinn's secret lab area, after you view his trial in the story of Guild Wars Beyond, with the war between the shining blade and white mantle, there is an area with a wagon that is blocking the way. And there is an area of effect that pops up once you enter the area called Loose Magic that prevents you from activating any skills, so as to prevent using recall to get past the wagon. Heroes have a bug that when you flag them past the wagon, after a while they will end up behind it, then boom, recall. Some people on the wiki have pictures of them getting passed it, but I need to figure out how they activated recall.
MrGuildBoi
Oh, I think remember see this in the update thread, they used recall on a pet or something
shanaya
What Shishkabibble is talking about (but rather poorly explained) is the Secret Passage that is used to access the Asuran Lab in Divinity Coast.
When you first zone into the Asuran Lab area you are not under the effect of Loose Magic. As soon as you move then Loose Magic kicks in. So, you can put Recall on one of your heroes or henchies before you move.
Then if you go to where the wagon 'blocks' the entrance to Divinity Coast you can flag your heroes/henchies to the other side of the wagon. Of course they can't get past, but, if you are very patient, one of them will, sometimes, suddenly get to the other side. I don't know how or why it happens but it does. I've managed to do it twice.
Then, if the hero/henchie was the one that you had Recall on you can cancel Recall and you will be transported to that hero/henchie on the other side of the wagon.
Next thing to do is cancel your hero/hench flag and move away until the rest of your heroes/henchies are 'greyed out'. They will then magically relocate to where you are, a la Dunes of Despair trick.
Its not really worth the effort frankly, other than for novelty value.
When you first zone into the Asuran Lab area you are not under the effect of Loose Magic. As soon as you move then Loose Magic kicks in. So, you can put Recall on one of your heroes or henchies before you move.
Then if you go to where the wagon 'blocks' the entrance to Divinity Coast you can flag your heroes/henchies to the other side of the wagon. Of course they can't get past, but, if you are very patient, one of them will, sometimes, suddenly get to the other side. I don't know how or why it happens but it does. I've managed to do it twice.
Then, if the hero/henchie was the one that you had Recall on you can cancel Recall and you will be transported to that hero/henchie on the other side of the wagon.
Next thing to do is cancel your hero/hench flag and move away until the rest of your heroes/henchies are 'greyed out'. They will then magically relocate to where you are, a la Dunes of Despair trick.
Its not really worth the effort frankly, other than for novelty value.
Mintha Syl
If you have a pet it's faster. Cast recall on him (as soon as you enter the area, as said before). When in front of the villager use strike as one and he should get past, then cancel recall and you're there. Then the dunes of despair trick for the h/h.
shishkabibble
Well, is the fact that the heroes adjust their position as soon as we get in activating Loose Magic? Because I don't move at all, and hit V to target my nearest hero and then recall very fast. And it never seems to work. And I just want to do it for novelty's sake