Update - Monday May 24, 2010

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Gabriel of Ravn
Gabriel of Ravn
Desert Nomad
#21
Well I just did some experimenting in FoW with sliver on the shadow warrior NM I was only doing 12 damage at 12 earth magic with no buffs. In HM with By Ural's Hammer my sliver was doing 15 damage to shadow warriors.
majoho
majoho
Forge Runner
#22
I guess we'll see a fix to fix the things that weren't fixed in this fix, maybe they'll fix it in that fix.

(and I'd like to keep the horrors as they are now so don't fix that).

Mireles
Mireles
Wilds Pathfinder
#23
Yes keep fixing stuff, its actually quite entertaining to see what bugs they can scare up
I
Infanta
Academy Page
#24
So is UWSC/FOWSC finally dead now?
Gabriel of Ravn
Gabriel of Ravn
Desert Nomad
#25
Quote:
Originally Posted by Infanta View Post
So is UWSC/FOWSC finally dead now?
I highly doubt it.
Iuris
Iuris
Forge Runner
#26
Quote:
Fare thee well, Sliver. May flights of angels sing thee to thy rest.
Well, the angels will need to outshout my whoops. As someone who does not farm and has died all too many times to having sliver trigger off a whole MM's undead group...
Mr. Undisclosed
Mr. Undisclosed
I phail
#27
I tried adding a mod to my WiK green focus and nothing happened, is there some special way or did they fix it again?
Coverticus
Coverticus
Lion's Arch Merchant
#28
Hmm, The Inderdictor just dropped for me and I cannot mod it. However, my daggers are still moddable that dropped prior to the update.

Note on wiki:

Quote:
War in Kryta unique weapons that dropped prior to this update can still be upgraded.
Will be surprised if they don't go back and revert the items still out there.
Gabriel of Ravn
Gabriel of Ravn
Desert Nomad
#29
Quote:
Originally Posted by Mr. Undisclosed View Post
I tried adding a mod to my WiK green focus and nothing happened, is there some special way or did they fix it again?
They fixed the ones that are dropping from being double modded but ones prior to the update can still be modded. They are suppose to be fixing this within a day or 2 from what I hear.
Bristlebane
Bristlebane
Desert Nomad
#30
Quote:
Originally Posted by Cleavage View Post
Of course the weapon mods were reversed silly. EXCEPT FOR THE ONES I PUT ON KOSS AND DID THE DOCKS MISSION TO GET HIM CAPTURED!!!!!! MuahHaHa j/k
LOL,
and now I bet many people do just that for the weapons that are still moddable But I guess it also comes to a price, who knows one day you bring out your shiny 'unique' greens and next days banned for exploits
K
Killed u man
Forge Runner
#31
Quote:
Originally Posted by Bristlebane View Post
LOL,
and now I bet many people do just that for the weapons that are still moddable But I guess it also comes to a price, who knows one day you bring out your shiny 'unique' greens and next days banned for exploits
Anyone modding these items can -should- be banned for abusing an exploit. If Anet were to stop using their double standards that is...

Just a question:

How does this dual modding work then? Does it override the previous mod? (On greens), or does it simply stack? If so, what mods can be stacked? (Vamp + zealous? +60 HP axes? )
makosi
makosi
Grotto Attendant
#32
Quote:
Originally Posted by Gabriel of Ravn View Post
They fixed the ones that are dropping from being double modded but ones prior to the update can still be modded. They are suppose to be fixing this within a day or 2 from what I hear.
That's probably true.

I think it takes a lot of time scanning through databases and such to revert the existing modded greens.

I remember that it took a while to upgrade everybody's Elementalist armours that were outdated due to the introduction of the insignia system. Old Pyromancer armour had +15 armour versus fire damage but new insignias offered +10 vs. elemental damage as well as + 10 vs. fire damage.

It took weeks before they patched the old armours though.
Hells Fury
Hells Fury
Krytan Explorer
#33
You think that moddable greens will have same value as lets say hedge sword.

I don't think they'll ban ppl for having those items. By now they should warn them to destroy those weps. We don't need another fiasco like GH travel in presearing.
Xsiriss
Xsiriss
Jungle Guide
#34
Oh phew,moddable greens is the best decision they made since...well I can't really think of any good decisions off the top of my head...

edit: Or not,buzzkill...
Fusylum
Fusylum
Lion's Arch Merchant
#35
They hurt so much with this update...
But who cares, it will make the games prices on everything go up!
G
Garreth MacLeod
Krytan Explorer
#36
So the new greens are worthless again? They should have left them as moddable but fixed the double stacking issue.
aspi
aspi
Desert Nomad
#37
Quote:
Originally Posted by Garreth MacLeod View Post
So the new greens are worthless again? They should have left them as moddable but fixed the double stacking issue.
Yes this please!!
It was such an improvement over the old greens, it might even make green worth something again.
B
Bill Clinton
Krytan Explorer
#38
What was the double stacking thing?
Gill Halendt
Gill Halendt
Desert Nomad
#39
I'm all for moddable uniques, but they should either be:

- Gold coloured, for consistency - Greens are green for a reason: they're different from Golds because they are unique and hence they have specific, fixed stats. As I mentioned in some other thread, we already have some moddable items that act like "uniques" (Dhuum's Soul Reaper, the three swords coming out from the Gifts of the Traveller and the old Icy Dragon Sword) and all of them are gold items.

- Differently coloured - such as, what, orange, or straw-yellow. WiK "uniques" are actually not that unique, as they have their own proper name with no reference to the foe originally using it, since they're dropped by specific categories of foes and not just bosses, so why not a new category for them?
Eragon Zarroc
Eragon Zarroc
Atra estern?? ono thelduin
#40
Quote:
Originally Posted by Killed u man View Post
Anyone modding these items can -should- be banned for abusing an exploit.
pffft, a little over-eager there aren't you? it's being fixed