Update - Monday May 24, 2010
2 pages • Page 2
I
Hmm, The Inderdictor just dropped for me and I cannot mod it. However, my daggers are still moddable that dropped prior to the update.
Note on wiki:
Will be surprised if they don't go back and revert the items still out there.
Note on wiki:
Quote:
| War in Kryta unique weapons that dropped prior to this update can still be upgraded. |
They fixed the ones that are dropping from being double modded but ones prior to the update can still be modded. They are suppose to be fixing this within a day or 2 from what I hear.
Quote:
|
Of course the weapon mods were reversed silly. EXCEPT FOR THE ONES I PUT ON KOSS AND DID THE DOCKS MISSION TO GET HIM CAPTURED!!!!!! MuahHaHa j/k
|
and now I bet many people do just that for the weapons that are still moddable

K
Quote:
|
LOL,
and now I bet many people do just that for the weapons that are still moddable ![]() |
Just a question:
How does this dual modding work then? Does it override the previous mod? (On greens), or does it simply stack? If so, what mods can be stacked? (Vamp + zealous? +60 HP axes? )
Quote:
|
They fixed the ones that are dropping from being double modded but ones prior to the update can still be modded. They are suppose to be fixing this within a day or 2 from what I hear.
|
I think it takes a lot of time scanning through databases and such to revert the existing modded greens.
I remember that it took a while to upgrade everybody's Elementalist armours that were outdated due to the introduction of the insignia system. Old Pyromancer armour had +15 armour versus fire damage but new insignias offered +10 vs. elemental damage as well as + 10 vs. fire damage.
It took weeks before they patched the old armours though.

G
B
I'm all for moddable uniques, but they should either be:
- Gold coloured, for consistency - Greens are green for a reason: they're different from Golds because they are unique and hence they have specific, fixed stats. As I mentioned in some other thread, we already have some moddable items that act like "uniques" (Dhuum's Soul Reaper, the three swords coming out from the Gifts of the Traveller and the old Icy Dragon Sword) and all of them are gold items.
- Differently coloured - such as, what, orange, or straw-yellow. WiK "uniques" are actually not that unique, as they have their own proper name with no reference to the foe originally using it, since they're dropped by specific categories of foes and not just bosses, so why not a new category for them?
- Gold coloured, for consistency - Greens are green for a reason: they're different from Golds because they are unique and hence they have specific, fixed stats. As I mentioned in some other thread, we already have some moddable items that act like "uniques" (Dhuum's Soul Reaper, the three swords coming out from the Gifts of the Traveller and the old Icy Dragon Sword) and all of them are gold items.
- Differently coloured - such as, what, orange, or straw-yellow. WiK "uniques" are actually not that unique, as they have their own proper name with no reference to the foe originally using it, since they're dropped by specific categories of foes and not just bosses, so why not a new category for them?

