
Sup guys.
not sure if this thread is else where, or even allowed here... but anyway...
Thought I'd offer a couple of ideas I've had on the current "overbuffed" mesmer skills. Don't get me wrong - I love some of the changes but some are borderline gamebreaking atm, which is never good.
1st -(updated) Mind Wrack. This is such a powerful skill atm, useful against any proffession, to do huge damage and kill energy fast. For such a powerful skill, being non Elite is definately crazy although I like the basic idea behind it... It seems to have been intended to be a E-denial Boost rather than massively OP skill. there are two options, one would be to increase energy, activation and recharge, to ensure that it is used carefully and not throw around without care causing mass casualties. Personally however, I recommend my second option, a PvP split that merely reduces the damage to bring it back to being a E-Denial aid skill. I think rather than damage per energy lost, that it should simply reward damage for sucessfully draining energy to 0.
For 5...13...20 seconds, whenever this foe is the target of one of your Mesmer skills, that foe loses 1 Energy. If the target foe's Energy drops to 0, that foe takes 15...83...100 damage.
- Removing damage per energy lost makes it much more balanced, as it can still be repeatedly used to damage the target and kill energy, and still has nice synergy with E-Surge as a boost, just less gamebreakingly fast damage, as most people currently are using simply for damage and not giving a shit about E-Denial. Also a shorter duration seems more balanced, 20(ish) second hex that can hit 100 dmg, and drain energy for 5en cost and 1 sec activation is still more than fair, just limits a player throwing it upon everything and maintaining it. (ie have to take slightly more care in choosing targets)
2nd - Energy Burn.
I know this skill was not buffed but in use with other skills it becomes used in a build that has massive pressure and damage. For this skill I thought that:
For 1..5..9 Seconds target foe is Hexed with Energy Burn. Each second that this hex is active, Target foe is set on fire and loses 0...1...1 Energy.
This still makes it an effective skill for pressure and Energy denial but it would ease the huge damage off the current E-surge build, without "Smiters Boon"ing mind wrack or similar skills.
Additionally; Complicate. although it is a good skill, In gvg this essentially becomes a AoE unblockable d-shot, regardless of whether others were using it or not which is OP. In PvE this is fine, RA also seems very nice, but GvG and HA this is does a huge amount for a non elite (when used against res sig). IMO it would be more balanced to make it "disables interrupted skill (+1...2...3 seconds)" which still forces teams to use Flesh or DP sig if they want a fast res, but doesn't force a team to it's knees
I must say again, I am very in favour of the rest of the skill changes!!! =D
TL;DR - these are just my opinions, feel free to disagree, call me an idiot ect =D Interested to hear your own ideas for skill changes too!
- Woody
P.S shit i wrote quite a bit,.,.. sorry got carried away =/