EXACTLY MY CONCERN.
I love the new War In Kryta stuff, but it should've been added on as an extra Guild Wars Beyond mode toggle or something instead of replacing known mobs and zones permanently. I love that with the new Guild Wars Beyond content the land changes with the times, but I just want to be able to go back to old times too if I choose to.
As it stands, Fog Nightmare farming in Black Curtain (great dust farm) is ruined, as not only are Peacekeeper mobs on the way, but I even saw Peacekeeper mobs fighting the Fog Nightmares! Basically, my characters are being penalized because I actually played through the campaigns and got to this point in the storyline. I'm going to have to make a fresh character who doesn't beat any campaigns (Proph/EotN) to farm the Fog Nightmares with from now on. I can't do anything to trigger these Peacekeepers from showing up. Undead farming? WHAT UNDEAD? Most of them are gone. Cursed Lands isn't even 'Cursed' anymore. It's all Oakhearts, Lynxes, and Peacekeepers now, lol.
Such is life. Such is wasting a character slot for something I originally didn't have to.
When the next part of this Guild Wars Beyond storyline comes (later in the year, perhaps), I wonder what other area of Tyria will get changed forever? You can pretty much figure Ascalon will be one of those areas sooner or later. (Bye bye Hulking Elemental farming?)