Love the war in Kryta but....

Tom Swift

Jungle Guide

Join Date: Aug 2007

Ok, the war in Kryta has been fun but, is anyone else hoping there will be a way to "turn off" the white mantle and peacekeeper spawns?

If there isn't this could be a read nightmare when it comes time to farm bog skale fins for New years or when minotaur horns come around again for Nick since these white mantle fellers seem to have a penchant for killing everything in an explorable ares.

TideSwayer

TideSwayer

Wilds Pathfinder

Join Date: Jul 2005

We Farm Your [?????????s]

EXACTLY MY CONCERN.

I love the new War In Kryta stuff, but it should've been added on as an extra Guild Wars Beyond mode toggle or something instead of replacing known mobs and zones permanently. I love that with the new Guild Wars Beyond content the land changes with the times, but I just want to be able to go back to old times too if I choose to.

As it stands, Fog Nightmare farming in Black Curtain (great dust farm) is ruined, as not only are Peacekeeper mobs on the way, but I even saw Peacekeeper mobs fighting the Fog Nightmares! Basically, my characters are being penalized because I actually played through the campaigns and got to this point in the storyline. I'm going to have to make a fresh character who doesn't beat any campaigns (Proph/EotN) to farm the Fog Nightmares with from now on. I can't do anything to trigger these Peacekeepers from showing up. Undead farming? WHAT UNDEAD? Most of them are gone. Cursed Lands isn't even 'Cursed' anymore. It's all Oakhearts, Lynxes, and Peacekeepers now, lol.

Such is life. Such is wasting a character slot for something I originally didn't have to.


When the next part of this Guild Wars Beyond storyline comes (later in the year, perhaps), I wonder what other area of Tyria will get changed forever? You can pretty much figure Ascalon will be one of those areas sooner or later. (Bye bye Hulking Elemental farming?)

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Funy, but I didn't realize the game was about farming. I thought it was about completing missions and quests, or heaven forbid, PvP. Although I haven't looked into it, I don't think any of the 'farms' for things like the holiday collectors have been destroyed. Altered maybe, but not destroyed.

Black Metal

Black Metal

Desert Nomad

Join Date: Jan 2009

N/

Quote:
Originally Posted by MagmaRed View Post
Funy, but I didn't realize the game was about farming. I thought it was about completing missions and quests, or heaven forbid, PvP.
I've completed all missions and quests

what about me? and the majority of core players who have also?

back on topic: I have a feeling things will revert after this whole wik thing concludes

and also, yes many of the farms have been destroyed, because the huge sections of entire maps have been entirely replaced with WM/peacekeepers

Tom Swift

Jungle Guide

Join Date: Aug 2007

Quote:
Originally Posted by MagmaRed View Post
Funy, but I didn't realize the game was about farming. I thought it was about completing missions and quests, or heaven forbid, PvP. Although I haven't looked into it, I don't think any of the 'farms' for things like the holiday collectors have been destroyed. Altered maybe, but not destroyed.
Hey - don't look at me - It was ANet that stuck Nick and New Years in here, so, yeah, they made at least part of the game about farming - their fault, not ours. so if you think farming is not part of the game talk to the devs - those specific farms were their contribution by design.

And they may not have been destroyed but they have been seriously handicapped by the fact the peacekeepers kill most mobs before you get to em.

The Scorpion Knight

The Scorpion Knight

Krytan Explorer

Join Date: May 2009

I'm more worried about when it comes to vanquishing, Tyria is the last place I need.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

What is there to be concerned about? Kill them.

I love the spawns.

Divine Ashes

Divine Ashes

Wilds Pathfinder

Join Date: Aug 2006

Chicago

LFG

R/

Quote:
Originally Posted by The Scorpion Knight View Post
I'm more worried about when it comes to vanquishing, Tyria is the last place I need.
I recently vanquished all of the WM/Peacekeeper areas. It's not as difficult as you think. Pvx wiki hero spiritway with Alesia and the Mage hench pwned pretty much everything :P

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Lo and behold, people are whining about non-issues, who would ever have thought that would happen.

/facepalm

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

I have a bunch of characters that have yet to complete those areas--they will be the ones doing any 'farming' that need be for that (I dont do much farming anyways).

so make a new character, dont finish prophecies or eye with it and you can farm away.

Gabriel of Ravn

Gabriel of Ravn

Desert Nomad

Join Date: Mar 2010

Virginia

None, retired to GW2.

W/A

I already vanquished the areas with the peacekeepers and white mantle present didn't really give much trouble just pull them if they are too close to another group like you would any other enemies.

Magragoc

Academy Page

Join Date: May 2009

Quote:
Originally Posted by The Scorpion Knight View Post
I'm more worried about when it comes to vanquishing, Tyria is the last place I need.
The new mobs are a lot of fun to fight. Dual-classed skillbars, and variant skillbars really shake things up. I've gotten all of my Krytan vanquishing out of the way, because they're just ...fun. They've made the dreadfully boring bits of Tyria better. Remember getting CoF spiked by big bunches of Tengu Wilds? These guys are far more entertaining.

If you've gotten Joko's Domain done, these guys are a joke. Just remember that the Mentors carry "We Shall Return!".

Tom Swift

Jungle Guide

Join Date: Aug 2007

Quote:
Originally Posted by Magragoc View Post
The new mobs are a lot of fun to fight. Dual-classed skillbars, and variant skillbars really shake things up. I've gotten all of my Krytan vanquishing out of the way, because they're just ...fun. They've made the dreadfully boring bits of Tyria better. Remember getting CoF spiked by big bunches of Tengu Wilds? These guys are far more entertaining.

If you've gotten Joko's Domain done, these guys are a joke. Just remember that the Mentors carry "We Shall Return!".
Yeah, as far as vanquishing goes I don't see a problem and it is not only fun to see dual prof bars but to see them use them fairly intelligently. Actually by the time you kill the shining blade bounty boss for the day there really isn't all that much more in area to kill.

Just thought it would be nice to remind ANet that some of the things that were in these areas are needed for other activities so they can avoid conflicts later.

The Scorpion Knight

The Scorpion Knight

Krytan Explorer

Join Date: May 2009

Thanks for the head up on vanquishing everyone, I appreciate it. Did you guys caravan vanquish it just did most of it with 6 people?

Bob Slydell

Forge Runner

Join Date: Jan 2007

Half the people complaining about the WiK spawns making the game harder are the same ones who go: /LOL PvE IS SO EASY ITS USELESS

Magragoc

Academy Page

Join Date: May 2009

Quote:
Originally Posted by The Scorpion Knight View Post
Thanks for the head up on vanquishing everyone, I appreciate it. Did you guys caravan vanquish it just did most of it with 6 people?
Six people are just fine. I did it with henchies, and it was a breeze; I can't imagine what a full group of human players would do to those poor Mantle. I just want to say again how much I love their variant skillbars; the first time I turned around and some dude was using Death Pact Signet, I was almost giddy. Beastmasters with Spears, Rangers using Mesmer skills; the unpredictability is like a breath of fresh air.

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Another problem with WiK exists for "Prophecies only" players. What is the chance of that person to get into a PuG? And what is the chance of beating lvl 20 enemies with good dual bars with lvl 10 - 15 henchmen with shit bars in NM?

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Welcome to the ideology of GW2, where one area may not have the same creatures or spawn points twice.

Personally, I feel like it's forward progress.

Magragoc

Academy Page

Join Date: May 2009

Quote:
Originally Posted by Kashrlyyk View Post
Another problem with WiK exists for "Prophecies only" players. What is the chance of that person to get into a PuG? And what is the chance of beating lvl 20 enemies with good dual bars with lvl 10 - 15 henchmen with shit bars in NM?
Well, a player can't even see them until he's beaten the game and has access to Hard Mode, so I can't really see it being that much of a problem. The only reason to revisit those areas would be Vanquishing, and the level 20 henchies aren't that bad. As to the PuG situation...none of the content is hard enough that a Prophecies-only character could reasonably be kicked from a group. This isn't the DoA here. Any PuG that would kick someone for that, isn't worth playing with in the first place.

To be fair though, you raise a point that I'd never considered before, and I hope it doesn't become an issue.

Gabriel of Ravn

Gabriel of Ravn

Desert Nomad

Join Date: Mar 2010

Virginia

None, retired to GW2.

W/A

On another note I'm making sure not to take my runners through enough of the dialogue to make the white mantle appear I'm not sure how my dervish could hold up against the white mantle and peacekeepers if there is someone in the party that is at the same point in dialogue that makes them appear.

Magragoc

Academy Page

Join Date: May 2009

Quote:
Originally Posted by Gabriel of Ravn View Post
On another note I'm making sure not to take my runners through enough of the dialogue to make the white mantle appear I'm not sure how my dervish could hold up against the white mantle and peacekeepers if there is someone in the party that is at the same point in dialogue that makes them appear.
But if someone needed a run through that area, they wouldn't have progressed enough to trigger the dialogue, so you don't need to worry about your customers.

However, they're packing Signet of Disenchantment, Wild Blow, Shock, and a bevy of other skills that'll give you headaches.

Gabriel of Ravn

Gabriel of Ravn

Desert Nomad

Join Date: Mar 2010

Virginia

None, retired to GW2.

W/A

Quote:
Originally Posted by Magragoc View Post
But if someone needed a run through that area, they wouldn't have progressed enough to trigger the dialogue, so you don't need to worry about your customers.

However, they're packing Signet of Disenchantment, Wild Blow, Shock, and a bevy of other skills that'll give you headaches.
Oh yeah that is true that's 1 thing I won't have to worry about now lol. But yeah it was hard running my warrior through some of the areas with white mantle and peacekeepers because I still needed little pieces for my cartographer title and yeah they hit me hard.

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Magragoc View Post
Well, a player can't even see them until he's beaten the game and has access to Hard Mode, so I can't really see it being that much of a problem. The only reason to revisit those areas would be Vanquishing, and the level 20 henchies aren't that bad. As to the PuG situation...none of the content is hard enough that a Prophecies-only character could reasonably be kicked from a group. This isn't the DoA here. Any PuG that would kick someone for that, isn't worth playing with in the first place.

To be fair though, you raise a point that I'd never considered before, and I hope it doesn't become an issue.
Did you use anything not found in Prophecies when you vanquished Kryta with henchmen?

Thanks to the new WiK content vanquishing is not the only reason anymore to go back there again. And I think it is weird that without "none Prophecies" stuff NM is harder than HM.

Quote:
Originally Posted by Magragoc View Post
But if someone needed a run through that area, they wouldn't have progressed enough to trigger the dialogue, so you don't need to worry about your customers.
....
So everyone in a group needs to have progressed in the dialogue far enough for the White Mantle to appear?

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

* Vanquishing areas with new mobs if fun. Besides, you get free competent ally that self-reses. I actually like that that, for example, kessex peak boring nightmares-pods-stalker entrance got replaced with interesting mobs.

* If you want to farm old spawns, make farmer character that will not have completed proph/eotn. It is fast and easy.

* I really hope this is permanent content. It would be huge waste to turn it off and there is no reason not to keep it on.

Gabriel of Ravn

Gabriel of Ravn

Desert Nomad

Join Date: Mar 2010

Virginia

None, retired to GW2.

W/A

Quote:
Originally Posted by zwei2stein View Post
* I really hope this is permanent content. It would be huge waste to turn it off and there is no reason not to keep it on.
Oh I really hope this is permanent at least until gw2 I don't want this content to only be around only a month or 2 that would be a real waste.

Oleg

Frost Gate Guardian

Join Date: Mar 2008

The Apologetti

W/

I love the new spawns. After completing each campaign a dozen times, vanquishing everything and title grinding I found that I was ignoring that whole section of Prophesies. The white mantle have given me a reason to get back in there.

I've run through all the areas and didn't find the WM had much of an impact.

Dust drops in a lot of places. Try farming elsewhere.

If you can't vanquish those areas with H/H you might want to go back to basics. Stop relying on PuGs and see what you can do by yourself. ONce you can H/H it, you'll actually have something to offer a PuG.

If nothing else works, pen a sharply worded letter to the White Mantle outlining how the war is a terrible inconvinience and ask them to stop.

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Quote:
Originally Posted by zwei2stein View Post
* Vanquishing areas with new mobs if fun. Besides, you get free competent ally that self-reses. I actually like that that, for example, kessex peak boring nightmares-pods-stalker entrance got replaced with interesting mobs.

* If you want to farm old spawns, make farmer character that will not have completed proph/eotn. It is fast and easy.

* I really hope this is permanent content. It would be huge waste to turn it off and there is no reason not to keep it on.
Wow exactly my thoughts, thanks for typing them

Smarty

Smarty

Krytan Explorer

Join Date: Mar 2008

England

Me/

Quote:
Originally Posted by Kashrlyyk View Post
So everyone in a group needs to have progressed in the dialogue far enough for the White Mantle to appear?
Yes.

I pugged the bounty from ToA the other day, early on when everyone thought that the boss was sharing a spawn point near ToA instead of over by Kessex, so we had several attempts at making the boss spawn. A couple of guys (not including the party leader) quit after the first three tries and were replaced by new people, and suddenly the peacekeepers weren't there any more. When they left and were re-replaced, the peacekeepers came back.

IE One person in the party not having done enough of the WiK dialogues makes the whole group fail.

dancing gnome

Krytan Explorer

Join Date: May 2006

House of Wandering Souls

R/Rt

Quote:
Originally Posted by The Scorpion Knight View Post
I'm more worried about when it comes to vanquishing, Tyria is the last place I need.
Kryta is balanced for a party of 6, even in HM. You can chain vanquish the entire place from ToA (except for Watchtower Coast) with 8 people. This makes the area significantly easier. Combined with the random allies it's actually quite easy and fun to vanquish. Just avoid the first spawn with the tonnes of Peacekeepers, those spawns are crazy difficult to vanquish normally, with huge mobs in one place.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

hopefully anet will not make nick collect something when the mobs for it are no longer there u think they would have at least that much sense just sayin...

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Quote:
Originally Posted by majoho View Post
Lo and behold, people are whining about non-issues, who would ever have thought that would happen.

/facepalm
lol

It's theorycrafting QQ.

Gold.

dusanyu

Lion's Arch Merchant

Join Date: Nov 2007

Illusion of skillz [Iz]

W/E

Point of order A-Net has the right to right to change and or manipulate the spawns on maps as they see fit without taking into consideration the impact on activities such as farming, to that end I suggest adapting and finding new places to farm.

You have new things to kill new greens stop complaining at least things are being added

Tullzinski

Tullzinski

Jungle Guide

Join Date: Mar 2006

Trying to stay out of Ryuk's Death Note

N/R

Only "ANET Approved" farming is allowed!!! Refer to Sliver Armor "bug"

Dark Paladin X

Dark Paladin X

Krytan Explorer

Join Date: Apr 2007

A/

One of my biggest concerns is the vanquishing in HM. Considering that the Peacekeepers and White Mantle have well-rounded skills and usually appear in groups of 5-8, vanquishing the Krytan areas is more pain in the ass. Although this is compensated with allies spawning at the portals when you enter the explorable area, you still won't have enough firepower to fight the Peacekeepers and White Mantle. If you ever want to do vanquishing whatsoever in Kryta, you must do so BEFORE finishing up Eye of the North or Prophecies campaign.

Magragoc

Academy Page

Join Date: May 2009

Quote:
Originally Posted by Dark Paladin X View Post
One of my biggest concerns is the vanquishing in HM. Considering that the Peacekeepers and White Mantle have well-rounded skills and usually appear in groups of 5-8, vanquishing the Krytan areas is more pain in the ass. Although this is compensated with allies spawning at the portals when you enter the explorable area, you still won't have enough firepower to fight the Peacekeepers and White Mantle. If you ever want to do vanquishing whatsoever in Kryta, you must do so BEFORE finishing up Eye of the North or Prophecies campaign.
That's completely untrue. I did all of my Krytan vanquishing after the White Mantle update, and I've had a grand time. The mobs aren't enormous, most of them are three or four men strong. They only look huge because of the pets and minions. The areas are balanced for a six-man party, and you get the free ally. Go out and do a vanquish; I guarantee that as long as you aren't terrible, you'll have a good time. Think of it like a player new to hard mode: He doesn't know what to expect, he's heard bad things, he's a little apprehensive until he goes out and does it.

To be fair, Kashrlyyk brings up a good point; that the mantle spawns are easier in HM because of the buffed henchman levels. However; they only spawn after a character has completed the campaign, they spawn only in completely optional areas (the storyline jumps you from outpost to outpost in Kryta), and anyone who's gotten to the point where they can beat Prophecies with only Henchmen will have zero problems with the Peacekeepers.

Will fights last longer than if they had access to heroes? of course, but so does every fight. The Peacekeepers are not scary. They just have better skillbars than the monsters we're all used to, and that plus the variant skillbars means you have to think on your toes just a touch more than normal. It's Kryta, not the Domain of Anguish.

I really, really hope that more areas get this kind of makeover, or that this is what we have to look forward to in GW2.

King_GhOsT

Jungle Guide

Join Date: Dec 2006

Canada

[oR]

W/

NVM................ Magragoc said it all

Tom Swift

Jungle Guide

Join Date: Aug 2007

Hmmph

I think I take back my original suggestion - what happened was as I ran through black curtain and kessex I noticed all the minotaurs were missing and knowing that at one point Nick wanted forest minotaur horns (which can only be found in Kryta) and since Anet said Nick would at some point cycle through the items he was asking for again, I became concerned that we had two mutually exclusive activities.

However, looking more carefully, minotaur horns are the only item that will be affected as long as WiK does not branch out beyond the present locations. (other things for Nick so far and new year items like the half eaten blobs are easy to get other places)

so, new suggestion, we don't need to have a way to turn off the peacekeepers spawns, leave em (cause they are a lot more fun to kill than the original mobs) and program Nick so he never ever wants forest minotaur horns.

Charlie Dayman

Charlie Dayman

Desert Nomad

Join Date: Apr 2009

Trifecta Luminati [TRI]

W/

Quote:
Originally Posted by Magragoc View Post
*snip*
This pretty much sums it up right here. IMO, the hardest part about the newly added groups is that they block and resurrect like no other. Nothing a little stance removal or interrupt can't handle. Aside from that, you can take them out fairly quickly.

King_GhOsT

Jungle Guide

Join Date: Dec 2006

Canada

[oR]

W/

Quote:
Originally Posted by Tom Swift View Post
Hmmph

I think I take back my original suggestion - what happened was as I ran through black curtain and kessex I noticed all the minotaurs were missing and knowing that at one point Nick wanted forest minotaur horns (which can only be found in Kryta) and since Anet said Nick would at some point cycle through the items he was asking for again, I became concerned that we had two mutually exclusive activities.

However, looking more carefully, minotaur horns are the only item that will be affected as long as WiK does not branch out beyond the present locations. (other things for Nick so far and new year items like the half eaten blobs are easy to get other places)

so, new suggestion, we don't need to have a way to turn off the peacekeepers spawns, leave em (cause they are a lot more fun to kill than the original mobs) and program Nick so he never ever wants forest minotaur horns.
why are you so worried about nick??? he is a VERY small part of this game. I am just amazed that we get "good" new content for once and instead of enjoying it, people are complaining about nick items and minor farming builds... Really?? will your life be that much affected cause you wont beable to get your 5 gifts this week or you can't farm dust in this one area??

also he wont be asking for those horns for another 2 years (if all collectable items are being use) so whats the problem??

Magragoc

Academy Page

Join Date: May 2009

Quote:
Originally Posted by Tom Swift View Post
Hmmph

I think I take back my original suggestion - what happened was as I ran through black curtain and kessex I noticed all the minotaurs were missing and knowing that at one point Nick wanted forest minotaur horns (which can only be found in Kryta) and since Anet said Nick would at some point cycle through the items he was asking for again, I became concerned that we had two mutually exclusive activities.

However, looking more carefully, minotaur horns are the only item that will be affected as long as WiK does not branch out beyond the present locations. (other things for Nick so far and new year items like the half eaten blobs are easy to get other places)

so, new suggestion, we don't need to have a way to turn off the peacekeepers spawns, leave em (cause they are a lot more fun to kill than the original mobs) and program Nick so he never ever wants forest minotaur horns.
If you're so concerned about Minotaur Horns, go farm them in the Talmark Wilderness. There are still herds of them out there.