Love the war in Kryta but....

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T
Tom Swift
Jungle Guide
#1
Ok, the war in Kryta has been fun but, is anyone else hoping there will be a way to "turn off" the white mantle and peacekeeper spawns?

If there isn't this could be a read nightmare when it comes time to farm bog skale fins for New years or when minotaur horns come around again for Nick since these white mantle fellers seem to have a penchant for killing everything in an explorable ares.
TideSwayer
TideSwayer
Wilds Pathfinder
#2
EXACTLY MY CONCERN.

I love the new War In Kryta stuff, but it should've been added on as an extra Guild Wars Beyond mode toggle or something instead of replacing known mobs and zones permanently. I love that with the new Guild Wars Beyond content the land changes with the times, but I just want to be able to go back to old times too if I choose to.

As it stands, Fog Nightmare farming in Black Curtain (great dust farm) is ruined, as not only are Peacekeeper mobs on the way, but I even saw Peacekeeper mobs fighting the Fog Nightmares! Basically, my characters are being penalized because I actually played through the campaigns and got to this point in the storyline. I'm going to have to make a fresh character who doesn't beat any campaigns (Proph/EotN) to farm the Fog Nightmares with from now on. I can't do anything to trigger these Peacekeepers from showing up. Undead farming? WHAT UNDEAD? Most of them are gone. Cursed Lands isn't even 'Cursed' anymore. It's all Oakhearts, Lynxes, and Peacekeepers now, lol.

Such is life. Such is wasting a character slot for something I originally didn't have to.


When the next part of this Guild Wars Beyond storyline comes (later in the year, perhaps), I wonder what other area of Tyria will get changed forever? You can pretty much figure Ascalon will be one of those areas sooner or later. (Bye bye Hulking Elemental farming?)
MagmaRed
MagmaRed
Furnace Stoker
#3
Funy, but I didn't realize the game was about farming. I thought it was about completing missions and quests, or heaven forbid, PvP. Although I haven't looked into it, I don't think any of the 'farms' for things like the holiday collectors have been destroyed. Altered maybe, but not destroyed.
Black Metal
Black Metal
Desert Nomad
#4
Quote:
Originally Posted by MagmaRed View Post
Funy, but I didn't realize the game was about farming. I thought it was about completing missions and quests, or heaven forbid, PvP.
I've completed all missions and quests

what about me? and the majority of core players who have also?

back on topic: I have a feeling things will revert after this whole wik thing concludes

and also, yes many of the farms have been destroyed, because the huge sections of entire maps have been entirely replaced with WM/peacekeepers
T
Tom Swift
Jungle Guide
#5
Quote:
Originally Posted by MagmaRed View Post
Funy, but I didn't realize the game was about farming. I thought it was about completing missions and quests, or heaven forbid, PvP. Although I haven't looked into it, I don't think any of the 'farms' for things like the holiday collectors have been destroyed. Altered maybe, but not destroyed.
Hey - don't look at me - It was ANet that stuck Nick and New Years in here, so, yeah, they made at least part of the game about farming - their fault, not ours. so if you think farming is not part of the game talk to the devs - those specific farms were their contribution by design.

And they may not have been destroyed but they have been seriously handicapped by the fact the peacekeepers kill most mobs before you get to em.
The Scorpion Knight
The Scorpion Knight
Krytan Explorer
#6
I'm more worried about when it comes to vanquishing, Tyria is the last place I need.
Cuilan
Cuilan
Forge Runner
#7
What is there to be concerned about? Kill them.

I love the spawns.
Divine Ashes
Divine Ashes
Wilds Pathfinder
#8
Quote:
Originally Posted by The Scorpion Knight View Post
I'm more worried about when it comes to vanquishing, Tyria is the last place I need.
I recently vanquished all of the WM/Peacekeeper areas. It's not as difficult as you think. Pvx wiki hero spiritway with Alesia and the Mage hench pwned pretty much everything :P
majoho
majoho
Forge Runner
#9
Lo and behold, people are whining about non-issues, who would ever have thought that would happen.

/facepalm
cosyfiep
cosyfiep
are we there yet?
#10
I have a bunch of characters that have yet to complete those areas--they will be the ones doing any 'farming' that need be for that (I dont do much farming anyways).

so make a new character, dont finish prophecies or eye with it and you can farm away.
Gabriel of Ravn
Gabriel of Ravn
Desert Nomad
#11
I already vanquished the areas with the peacekeepers and white mantle present didn't really give much trouble just pull them if they are too close to another group like you would any other enemies.
M
Magragoc
Academy Page
#12
Quote:
Originally Posted by The Scorpion Knight View Post
I'm more worried about when it comes to vanquishing, Tyria is the last place I need.
The new mobs are a lot of fun to fight. Dual-classed skillbars, and variant skillbars really shake things up. I've gotten all of my Krytan vanquishing out of the way, because they're just ...fun. They've made the dreadfully boring bits of Tyria better. Remember getting CoF spiked by big bunches of Tengu Wilds? These guys are far more entertaining.

If you've gotten Joko's Domain done, these guys are a joke. Just remember that the Mentors carry "We Shall Return!".
T
Tom Swift
Jungle Guide
#13
Quote:
Originally Posted by Magragoc View Post
The new mobs are a lot of fun to fight. Dual-classed skillbars, and variant skillbars really shake things up. I've gotten all of my Krytan vanquishing out of the way, because they're just ...fun. They've made the dreadfully boring bits of Tyria better. Remember getting CoF spiked by big bunches of Tengu Wilds? These guys are far more entertaining.

If you've gotten Joko's Domain done, these guys are a joke. Just remember that the Mentors carry "We Shall Return!".
Yeah, as far as vanquishing goes I don't see a problem and it is not only fun to see dual prof bars but to see them use them fairly intelligently. Actually by the time you kill the shining blade bounty boss for the day there really isn't all that much more in area to kill.

Just thought it would be nice to remind ANet that some of the things that were in these areas are needed for other activities so they can avoid conflicts later.
The Scorpion Knight
The Scorpion Knight
Krytan Explorer
#14
Thanks for the head up on vanquishing everyone, I appreciate it. Did you guys caravan vanquish it just did most of it with 6 people?
B
Bob Slydell
Forge Runner
#15
Half the people complaining about the WiK spawns making the game harder are the same ones who go: /LOL PvE IS SO EASY ITS USELESS
M
Magragoc
Academy Page
#16
Quote:
Originally Posted by The Scorpion Knight View Post
Thanks for the head up on vanquishing everyone, I appreciate it. Did you guys caravan vanquish it just did most of it with 6 people?
Six people are just fine. I did it with henchies, and it was a breeze; I can't imagine what a full group of human players would do to those poor Mantle. I just want to say again how much I love their variant skillbars; the first time I turned around and some dude was using Death Pact Signet, I was almost giddy. Beastmasters with Spears, Rangers using Mesmer skills; the unpredictability is like a breath of fresh air.
Kashrlyyk
Kashrlyyk
Jungle Guide
#17
Another problem with WiK exists for "Prophecies only" players. What is the chance of that person to get into a PuG? And what is the chance of beating lvl 20 enemies with good dual bars with lvl 10 - 15 henchmen with shit bars in NM?
FengShuiDove
FengShuiDove
Forge Runner
#18
Welcome to the ideology of GW2, where one area may not have the same creatures or spawn points twice.

Personally, I feel like it's forward progress.
M
Magragoc
Academy Page
#19
Quote:
Originally Posted by Kashrlyyk View Post
Another problem with WiK exists for "Prophecies only" players. What is the chance of that person to get into a PuG? And what is the chance of beating lvl 20 enemies with good dual bars with lvl 10 - 15 henchmen with shit bars in NM?
Well, a player can't even see them until he's beaten the game and has access to Hard Mode, so I can't really see it being that much of a problem. The only reason to revisit those areas would be Vanquishing, and the level 20 henchies aren't that bad. As to the PuG situation...none of the content is hard enough that a Prophecies-only character could reasonably be kicked from a group. This isn't the DoA here. Any PuG that would kick someone for that, isn't worth playing with in the first place.

To be fair though, you raise a point that I'd never considered before, and I hope it doesn't become an issue.
Gabriel of Ravn
Gabriel of Ravn
Desert Nomad
#20
On another note I'm making sure not to take my runners through enough of the dialogue to make the white mantle appear I'm not sure how my dervish could hold up against the white mantle and peacekeepers if there is someone in the party that is at the same point in dialogue that makes them appear.