Love the war in Kryta but....
Tom Swift
Ok, the war in Kryta has been fun but, is anyone else hoping there will be a way to "turn off" the white mantle and peacekeeper spawns?
If there isn't this could be a read nightmare when it comes time to farm bog skale fins for New years or when minotaur horns come around again for Nick since these white mantle fellers seem to have a penchant for killing everything in an explorable ares.
If there isn't this could be a read nightmare when it comes time to farm bog skale fins for New years or when minotaur horns come around again for Nick since these white mantle fellers seem to have a penchant for killing everything in an explorable ares.
TideSwayer
EXACTLY MY CONCERN.
I love the new War In Kryta stuff, but it should've been added on as an extra Guild Wars Beyond mode toggle or something instead of replacing known mobs and zones permanently. I love that with the new Guild Wars Beyond content the land changes with the times, but I just want to be able to go back to old times too if I choose to.
As it stands, Fog Nightmare farming in Black Curtain (great dust farm) is ruined, as not only are Peacekeeper mobs on the way, but I even saw Peacekeeper mobs fighting the Fog Nightmares! Basically, my characters are being penalized because I actually played through the campaigns and got to this point in the storyline. I'm going to have to make a fresh character who doesn't beat any campaigns (Proph/EotN) to farm the Fog Nightmares with from now on. I can't do anything to trigger these Peacekeepers from showing up. Undead farming? WHAT UNDEAD? Most of them are gone. Cursed Lands isn't even 'Cursed' anymore. It's all Oakhearts, Lynxes, and Peacekeepers now, lol.
Such is life. Such is wasting a character slot for something I originally didn't have to.
When the next part of this Guild Wars Beyond storyline comes (later in the year, perhaps), I wonder what other area of Tyria will get changed forever? You can pretty much figure Ascalon will be one of those areas sooner or later. (Bye bye Hulking Elemental farming?)
I love the new War In Kryta stuff, but it should've been added on as an extra Guild Wars Beyond mode toggle or something instead of replacing known mobs and zones permanently. I love that with the new Guild Wars Beyond content the land changes with the times, but I just want to be able to go back to old times too if I choose to.
As it stands, Fog Nightmare farming in Black Curtain (great dust farm) is ruined, as not only are Peacekeeper mobs on the way, but I even saw Peacekeeper mobs fighting the Fog Nightmares! Basically, my characters are being penalized because I actually played through the campaigns and got to this point in the storyline. I'm going to have to make a fresh character who doesn't beat any campaigns (Proph/EotN) to farm the Fog Nightmares with from now on. I can't do anything to trigger these Peacekeepers from showing up. Undead farming? WHAT UNDEAD? Most of them are gone. Cursed Lands isn't even 'Cursed' anymore. It's all Oakhearts, Lynxes, and Peacekeepers now, lol.
Such is life. Such is wasting a character slot for something I originally didn't have to.
When the next part of this Guild Wars Beyond storyline comes (later in the year, perhaps), I wonder what other area of Tyria will get changed forever? You can pretty much figure Ascalon will be one of those areas sooner or later. (Bye bye Hulking Elemental farming?)
MagmaRed
Funy, but I didn't realize the game was about farming. I thought it was about completing missions and quests, or heaven forbid, PvP. Although I haven't looked into it, I don't think any of the 'farms' for things like the holiday collectors have been destroyed. Altered maybe, but not destroyed.
Black Metal
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Funy, but I didn't realize the game was about farming. I thought it was about completing missions and quests, or heaven forbid, PvP.
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what about me? and the majority of core players who have also?
back on topic: I have a feeling things will revert after this whole wik thing concludes
and also, yes many of the farms have been destroyed, because the huge sections of entire maps have been entirely replaced with WM/peacekeepers
Tom Swift
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Funy, but I didn't realize the game was about farming. I thought it was about completing missions and quests, or heaven forbid, PvP. Although I haven't looked into it, I don't think any of the 'farms' for things like the holiday collectors have been destroyed. Altered maybe, but not destroyed.
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And they may not have been destroyed but they have been seriously handicapped by the fact the peacekeepers kill most mobs before you get to em.
The Scorpion Knight
I'm more worried about when it comes to vanquishing, Tyria is the last place I need.
Cuilan
What is there to be concerned about? Kill them.
I love the spawns.
I love the spawns.
Divine Ashes
I recently vanquished all of the WM/Peacekeeper areas. It's not as difficult as you think. Pvx wiki hero spiritway with Alesia and the Mage hench pwned pretty much everything :P
majoho
Lo and behold, people are whining about non-issues, who would ever have thought that would happen.
/facepalm
/facepalm
cosyfiep
I have a bunch of characters that have yet to complete those areas--they will be the ones doing any 'farming' that need be for that (I dont do much farming anyways).
so make a new character, dont finish prophecies or eye with it and you can farm away.
so make a new character, dont finish prophecies or eye with it and you can farm away.
Gabriel of Ravn
I already vanquished the areas with the peacekeepers and white mantle present didn't really give much trouble just pull them if they are too close to another group like you would any other enemies.
Magragoc
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I'm more worried about when it comes to vanquishing, Tyria is the last place I need.
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If you've gotten Joko's Domain done, these guys are a joke. Just remember that the Mentors carry "We Shall Return!".
Tom Swift
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The new mobs are a lot of fun to fight. Dual-classed skillbars, and variant skillbars really shake things up. I've gotten all of my Krytan vanquishing out of the way, because they're just ...fun. They've made the dreadfully boring bits of Tyria better. Remember getting CoF spiked by big bunches of Tengu Wilds? These guys are far more entertaining.
If you've gotten Joko's Domain done, these guys are a joke. Just remember that the Mentors carry "We Shall Return!". |
Just thought it would be nice to remind ANet that some of the things that were in these areas are needed for other activities so they can avoid conflicts later.
The Scorpion Knight
Thanks for the head up on vanquishing everyone, I appreciate it. Did you guys caravan vanquish it just did most of it with 6 people?
Bob Slydell
Half the people complaining about the WiK spawns making the game harder are the same ones who go: /LOL PvE IS SO EASY ITS USELESS
Magragoc
Six people are just fine. I did it with henchies, and it was a breeze; I can't imagine what a full group of human players would do to those poor Mantle. I just want to say again how much I love their variant skillbars; the first time I turned around and some dude was using Death Pact Signet, I was almost giddy. Beastmasters with Spears, Rangers using Mesmer skills; the unpredictability is like a breath of fresh air.
Kashrlyyk
Another problem with WiK exists for "Prophecies only" players. What is the chance of that person to get into a PuG? And what is the chance of beating lvl 20 enemies with good dual bars with lvl 10 - 15 henchmen with shit bars in NM?
FengShuiDove
Welcome to the ideology of GW2, where one area may not have the same creatures or spawn points twice.
Personally, I feel like it's forward progress.
Personally, I feel like it's forward progress.
Magragoc
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Another problem with WiK exists for "Prophecies only" players. What is the chance of that person to get into a PuG? And what is the chance of beating lvl 20 enemies with good dual bars with lvl 10 - 15 henchmen with shit bars in NM?
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To be fair though, you raise a point that I'd never considered before, and I hope it doesn't become an issue.
Gabriel of Ravn
On another note I'm making sure not to take my runners through enough of the dialogue to make the white mantle appear I'm not sure how my dervish could hold up against the white mantle and peacekeepers if there is someone in the party that is at the same point in dialogue that makes them appear.
Magragoc
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On another note I'm making sure not to take my runners through enough of the dialogue to make the white mantle appear I'm not sure how my dervish could hold up against the white mantle and peacekeepers if there is someone in the party that is at the same point in dialogue that makes them appear.
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However, they're packing Signet of Disenchantment, Wild Blow, Shock, and a bevy of other skills that'll give you headaches.
Gabriel of Ravn
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But if someone needed a run through that area, they wouldn't have progressed enough to trigger the dialogue, so you don't need to worry about your customers.
However, they're packing Signet of Disenchantment, Wild Blow, Shock, and a bevy of other skills that'll give you headaches. |
Kashrlyyk
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Well, a player can't even see them until he's beaten the game and has access to Hard Mode, so I can't really see it being that much of a problem. The only reason to revisit those areas would be Vanquishing, and the level 20 henchies aren't that bad. As to the PuG situation...none of the content is hard enough that a Prophecies-only character could reasonably be kicked from a group. This isn't the DoA here. Any PuG that would kick someone for that, isn't worth playing with in the first place.
To be fair though, you raise a point that I'd never considered before, and I hope it doesn't become an issue. |
Thanks to the new WiK content vanquishing is not the only reason anymore to go back there again. And I think it is weird that without "none Prophecies" stuff NM is harder than HM.
So everyone in a group needs to have progressed in the dialogue far enough for the White Mantle to appear?
zwei2stein
* Vanquishing areas with new mobs if fun. Besides, you get free competent ally that self-reses. I actually like that that, for example, kessex peak boring nightmares-pods-stalker entrance got replaced with interesting mobs.
* If you want to farm old spawns, make farmer character that will not have completed proph/eotn. It is fast and easy.
* I really hope this is permanent content. It would be huge waste to turn it off and there is no reason not to keep it on.
* If you want to farm old spawns, make farmer character that will not have completed proph/eotn. It is fast and easy.
* I really hope this is permanent content. It would be huge waste to turn it off and there is no reason not to keep it on.
Gabriel of Ravn
Oh I really hope this is permanent at least until gw2 I don't want this content to only be around only a month or 2 that would be a real waste.
Oleg
I love the new spawns. After completing each campaign a dozen times, vanquishing everything and title grinding I found that I was ignoring that whole section of Prophesies. The white mantle have given me a reason to get back in there.
I've run through all the areas and didn't find the WM had much of an impact.
Dust drops in a lot of places. Try farming elsewhere.
If you can't vanquish those areas with H/H you might want to go back to basics. Stop relying on PuGs and see what you can do by yourself. ONce you can H/H it, you'll actually have something to offer a PuG.
If nothing else works, pen a sharply worded letter to the White Mantle outlining how the war is a terrible inconvinience and ask them to stop.
I've run through all the areas and didn't find the WM had much of an impact.
Dust drops in a lot of places. Try farming elsewhere.
If you can't vanquish those areas with H/H you might want to go back to basics. Stop relying on PuGs and see what you can do by yourself. ONce you can H/H it, you'll actually have something to offer a PuG.
If nothing else works, pen a sharply worded letter to the White Mantle outlining how the war is a terrible inconvinience and ask them to stop.
aspi
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* Vanquishing areas with new mobs if fun. Besides, you get free competent ally that self-reses. I actually like that that, for example, kessex peak boring nightmares-pods-stalker entrance got replaced with interesting mobs.
* If you want to farm old spawns, make farmer character that will not have completed proph/eotn. It is fast and easy. * I really hope this is permanent content. It would be huge waste to turn it off and there is no reason not to keep it on. |
Smarty
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So everyone in a group needs to have progressed in the dialogue far enough for the White Mantle to appear?
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I pugged the bounty from ToA the other day, early on when everyone thought that the boss was sharing a spawn point near ToA instead of over by Kessex, so we had several attempts at making the boss spawn. A couple of guys (not including the party leader) quit after the first three tries and were replaced by new people, and suddenly the peacekeepers weren't there any more. When they left and were re-replaced, the peacekeepers came back.
IE One person in the party not having done enough of the WiK dialogues makes the whole group fail.
dancing gnome
Kryta is balanced for a party of 6, even in HM. You can chain vanquish the entire place from ToA (except for Watchtower Coast) with 8 people. This makes the area significantly easier. Combined with the random allies it's actually quite easy and fun to vanquish. Just avoid the first spawn with the tonnes of Peacekeepers, those spawns are crazy difficult to vanquish normally, with huge mobs in one place.
Eragon Zarroc
hopefully anet will not make nick collect something when the mobs for it are no longer there u think they would have at least that much sense just sayin...
fireflyry
dusanyu
Point of order A-Net has the right to right to change and or manipulate the spawns on maps as they see fit without taking into consideration the impact on activities such as farming, to that end I suggest adapting and finding new places to farm.
You have new things to kill new greens stop complaining at least things are being added
You have new things to kill new greens stop complaining at least things are being added
Tullzinski
Only "ANET Approved" farming is allowed!!! Refer to Sliver Armor "bug"
Dark Paladin X
One of my biggest concerns is the vanquishing in HM. Considering that the Peacekeepers and White Mantle have well-rounded skills and usually appear in groups of 5-8, vanquishing the Krytan areas is more pain in the ass. Although this is compensated with allies spawning at the portals when you enter the explorable area, you still won't have enough firepower to fight the Peacekeepers and White Mantle. If you ever want to do vanquishing whatsoever in Kryta, you must do so BEFORE finishing up Eye of the North or Prophecies campaign.
Magragoc
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One of my biggest concerns is the vanquishing in HM. Considering that the Peacekeepers and White Mantle have well-rounded skills and usually appear in groups of 5-8, vanquishing the Krytan areas is more pain in the ass. Although this is compensated with allies spawning at the portals when you enter the explorable area, you still won't have enough firepower to fight the Peacekeepers and White Mantle. If you ever want to do vanquishing whatsoever in Kryta, you must do so BEFORE finishing up Eye of the North or Prophecies campaign.
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To be fair, Kashrlyyk brings up a good point; that the mantle spawns are easier in HM because of the buffed henchman levels. However; they only spawn after a character has completed the campaign, they spawn only in completely optional areas (the storyline jumps you from outpost to outpost in Kryta), and anyone who's gotten to the point where they can beat Prophecies with only Henchmen will have zero problems with the Peacekeepers.
Will fights last longer than if they had access to heroes? of course, but so does every fight. The Peacekeepers are not scary. They just have better skillbars than the monsters we're all used to, and that plus the variant skillbars means you have to think on your toes just a touch more than normal. It's Kryta, not the Domain of Anguish.
I really, really hope that more areas get this kind of makeover, or that this is what we have to look forward to in GW2.
King_GhOsT
NVM................ Magragoc said it all
Tom Swift
Hmmph
I think I take back my original suggestion - what happened was as I ran through black curtain and kessex I noticed all the minotaurs were missing and knowing that at one point Nick wanted forest minotaur horns (which can only be found in Kryta) and since Anet said Nick would at some point cycle through the items he was asking for again, I became concerned that we had two mutually exclusive activities.
However, looking more carefully, minotaur horns are the only item that will be affected as long as WiK does not branch out beyond the present locations. (other things for Nick so far and new year items like the half eaten blobs are easy to get other places)
so, new suggestion, we don't need to have a way to turn off the peacekeepers spawns, leave em (cause they are a lot more fun to kill than the original mobs) and program Nick so he never ever wants forest minotaur horns.
I think I take back my original suggestion - what happened was as I ran through black curtain and kessex I noticed all the minotaurs were missing and knowing that at one point Nick wanted forest minotaur horns (which can only be found in Kryta) and since Anet said Nick would at some point cycle through the items he was asking for again, I became concerned that we had two mutually exclusive activities.
However, looking more carefully, minotaur horns are the only item that will be affected as long as WiK does not branch out beyond the present locations. (other things for Nick so far and new year items like the half eaten blobs are easy to get other places)
so, new suggestion, we don't need to have a way to turn off the peacekeepers spawns, leave em (cause they are a lot more fun to kill than the original mobs) and program Nick so he never ever wants forest minotaur horns.
Charlie Dayman
King_GhOsT
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Hmmph
I think I take back my original suggestion - what happened was as I ran through black curtain and kessex I noticed all the minotaurs were missing and knowing that at one point Nick wanted forest minotaur horns (which can only be found in Kryta) and since Anet said Nick would at some point cycle through the items he was asking for again, I became concerned that we had two mutually exclusive activities. However, looking more carefully, minotaur horns are the only item that will be affected as long as WiK does not branch out beyond the present locations. (other things for Nick so far and new year items like the half eaten blobs are easy to get other places) so, new suggestion, we don't need to have a way to turn off the peacekeepers spawns, leave em (cause they are a lot more fun to kill than the original mobs) and program Nick so he never ever wants forest minotaur horns. |
also he wont be asking for those horns for another 2 years (if all collectable items are being use) so whats the problem??
Magragoc
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Hmmph
I think I take back my original suggestion - what happened was as I ran through black curtain and kessex I noticed all the minotaurs were missing and knowing that at one point Nick wanted forest minotaur horns (which can only be found in Kryta) and since Anet said Nick would at some point cycle through the items he was asking for again, I became concerned that we had two mutually exclusive activities. However, looking more carefully, minotaur horns are the only item that will be affected as long as WiK does not branch out beyond the present locations. (other things for Nick so far and new year items like the half eaten blobs are easy to get other places) so, new suggestion, we don't need to have a way to turn off the peacekeepers spawns, leave em (cause they are a lot more fun to kill than the original mobs) and program Nick so he never ever wants forest minotaur horns. |