The changes seem to be going reasonably well for mesmers in pve, I certainly notice mesmer mobs more and bringing a mesmer hero seems more attractive now. However it's hard to say for pvp this early on.
One thing I don't understand though was the addition of the skill activation cap and the nerf to Mindbender. According to A-Net:
Originally Posted by Developer Updates
...made adjustments to the following Fast Casting skills and PvE effects to make the attribute more valuable...
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Mindbender was a skill common to all professions. Mesmers could use it too. It wasn't an overpowered skill either. But it was nerfed either because mesmers casted too quickly with it or Anet did it to make fast casting "more valuable", whatever that is supposed to mean. To me it seems completely unnecessary. Mindbender found a place on many ele and necro builds due to their slow casting speed on some spells so I assume it's because Anet felt this use was overpowered. Overpowered against whom? The AI mobs? Did they have difficulty interrupting us when we used Mindbender? At 20% now, I really see little reason why this skill should take up a skill slot.
And what about the new cap in general? There aren't a lot of skills that reduce casting speed but the two that draw my attention are: Healer's Boon and Holy Haste. These two skills no longer stack to give 75% activation reduction. There weren't a lot of builds that utilized the two but they did exist. I feel this was a harsh change where healing with speed was essential.
It seems to me that with the recent update Anet feels that casting quickly should be the sole province of the mesmer. I obviously don't think that was a good decision. What does everyone else think?