Toggle merchant to follow or remain stationary when clicked

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Just like the title says, this is a suggestion to change or add this behavior to the merchant from the mercantile summoning stone. The Ghostly Hero does this already when you talk to him, and I think this would improve the usefulness of the merchant summon.

The merchant summon already follows at a delay, so it seems clear that he is designed to stay out of the fray so we can sell him our junk.

Edit: Allow only the person who summoned the merchant this control, if possible.

Nerel

Nerel

Jungle Guide

Join Date: Jun 2008

Australia, what you want my home address?

[CAT]

Mo/

Last few times I'd used the merchant summoning stones he wandered much too far from the party, and lagged behind when we moved... your suggestion sounds like a worthwhile improvement.

/signed

Tripolityx

Tripolityx

Krytan Explorer

Join Date: Nov 2006

+2 GMT

WTB Q9 20/20 Bo Staves

R/

what a great idea. me love you long time

/Signed

dagrdagaz

dagrdagaz

Krytan Explorer

Join Date: Mar 2010

NL

E/N

/signed

He has two functions, Merchant or Melee fighter, wich work better this way.

Franksalot

Franksalot

Academy Page

Join Date: May 2009

CROW

D/

/signed

far too many times has the merchant died in silly ways, or aggro'd with his random roaming while we were still trading with him!

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

sure, would be quite helpful in not getting him killed. although once you do summon him, it is when ur inventory is full, u merch it all away from danger, and the likely hood of needing him again is slim, lol. but still, sure, this would be nice considering the merchant's function.

/signed

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Would you like the merchant summon to follow or remain stationary when asked?

-Yes
-No

That poll is kinda bad.

--

Like Eragon Zarroc said, I only need to pop a merchant once when I'm in an explorable to sell all my loot. Very rarely I need to use him again in that same explorable, so I really don't care if he gets killed or not.

Actually, I rather like him getting killed after he has fulfilled his job, so another Stone can be used by another party member to summon a more powerful ally.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Arduin View Post
That poll is kinda bad.

--

Like Eragon Zarroc said, I only need to pop a merchant once when I'm in an explorable to sell all my loot. Very rarely I need to use him again in that same explorable, so I really don't care if he gets killed or not.

Actually, I rather like him getting killed after he has fulfilled his job, so another Stone can be used by another party member to summon a more powerful ally.
Care to elaborate on "kinda bad?" The poll sums up the idea and asks whether the reader agrees or not.

How to kill merchant with toggle:
  1. Ask merchant to follow you to mob.
  2. Tell him to stay while we bravely fight together. (Lie.)
  3. Run away (or shadow step) and watch merchant die.
  4. Someone else summons some other thing.

I don't disagree that the merchant can be used in the fashion you described, but I am making a suggestion to improve him. His current behavior is simultaneously mediocre both as a merchant or a melee fighter.