Infuse Krytan henchmen...
jimbo32
...since they're getting rag-dolled by Spectral Agony.
The Jade Cloaks, Armors, and Bows in the WiK groups make for a nice challenging fight in HM, but it kinda sucks when 1/3 of your H/H group goes down in about 3 seconds (I'm looking at you Alesia and Dunham).
The Jade Cloaks, Armors, and Bows in the WiK groups make for a nice challenging fight in HM, but it kinda sucks when 1/3 of your H/H group goes down in about 3 seconds (I'm looking at you Alesia and Dunham).
Del
maybe anet wants people to play together instead of h/hing?
Gabriel of Ravn
awry
yeah i agree, armor infusion level on hench should be based on player's.
intimidator89
Agreed, the hench need infused if we are going to add sillÿ Jade to N Kryta. Last I checked ANET didn't ban h/h play and GW2 will still provide hench as well.
Aria Frost
It is really hard, but I've just killed Inquisitor Bauer (and the jades) in HM solo with heroes only, no henchies, and without infusion. My Team died a couple of times too.
I used the spirits army build (http://pvx.wikia.com/wiki/Build:Team_-_Spirits_Army) microing a little the heroes.
I used the spirits army build (http://pvx.wikia.com/wiki/Build:Team_-_Spirits_Army) microing a little the heroes.
jimbo32
Now c'mon guys...either the game is supposed to be H/H-able, or it isn't. Going with the "ANet is encouraging PUGs" argument, no henches should be infused - even post-Thunderhead Keep. As a matter of fact, it would make more sense for the long Proph missions, as opposed to the quick WiK boss bounties.
While doing the bounty for Bauer yesterday, I was down to myself and three heroes for a good portion of the fight. I'm hoping that the lack of infused henches is just an oversight, but I guess we'll see...
While doing the bounty for Bauer yesterday, I was down to myself and three heroes for a good portion of the fight. I'm hoping that the lack of infused henches is just an oversight, but I guess we'll see...
Aria Frost
Completed Inquisitor Lashona quest too. Easier than Bauer although the team died once.
Gabriel of Ravn
Seriously you guys can't get a semi decent player to just group with you for 2 minutes to finish of a bounty and insist that hench need to be infused. Honestly I hope the henchmen don't get infused so people will hmmm I don't know actually group together.
Gennadios
Story wise, the WiK maps are a few years after the events of proph, and since all those henchmen made it as far as the Drok's endgame area, story wise they SHOULD be infused.
I hadn't had any trouble finding players OR completing the bounties H/H. Check your healers maybe? Decent party healing should be able to outheal even uninfused SA.
But yeah, /signed.
I hadn't had any trouble finding players OR completing the bounties H/H. Check your healers maybe? Decent party healing should be able to outheal even uninfused SA.
But yeah, /signed.
MagmaRed
There is no seperate outposts for WiK available content. So someone with a character that can't access WiK content gets the same henchmen as those who can access the content. Although it is not outlandish, having them be infused does not fit into their location. We face a time paradox of sorts, where 2 seperate times exist at the same time, but we can't have seperate henchmen. As noted, it isn't hard to team up with other people, and even uninfused, having heroes should be enough, as I have done the bounties with hench and had minor death counts (if any).
Wouldn't care either way, but dont' see a need for it.
Wouldn't care either way, but dont' see a need for it.
Feathermoore Rep
No henchies have never been infused. Don't change it now.
Chronos the Defiler
lol? no not quite (in case you are uninformed, they scrapped the companion system)
As for the hench...ya it would be NICE to have them infused, but I just ended up grouping with other people when I noticed they get facerolled so easy.
It isn't THAT bad to PUG, yo ucan also always have friends and guildies...quit being so anti-social!
This is untrue, hench were not originally infused in the southern shiverpeak missions, but was later added to henchmen to accomodate...but it makes WAY more sense to infuse them there (since that is also where players become infused)
As for the hench...ya it would be NICE to have them infused, but I just ended up grouping with other people when I noticed they get facerolled so easy.
It isn't THAT bad to PUG, yo ucan also always have friends and guildies...quit being so anti-social!
This is untrue, hench were not originally infused in the southern shiverpeak missions, but was later added to henchmen to accomodate...but it makes WAY more sense to infuse them there (since that is also where players become infused)
Eragon Zarroc
yes, infuse them. please and ty. /signed
Skyy High
Meh. Do the bonus on Iron Mines in HM with H/H, then come back and complain about uninfused henchies =P
End
-Makai-
Quote:
Story wise, the WiK maps are a few years after the events of proph, and since all those henchmen made it as far as the Drok's endgame area, story wise they SHOULD be infused.
I hadn't had any trouble finding players OR completing the bounties H/H. Check your healers maybe? Decent party healing should be able to outheal even uninfused SA. But yeah, /signed. |
Nerel
Quote:
Now c'mon guys...either the game is supposed to be H/H-able, or it isn't. Going with the "ANet is encouraging PUGs" argument, no henches should be infused - even post-Thunderhead Keep. As a matter of fact, it would make more sense for the long Proph missions, as opposed to the quick WiK boss bounties.
While doing the bounty for Bauer yesterday, I was down to myself and three heroes for a good portion of the fight. I'm hoping that the lack of infused henches is just an oversight, but I guess we'll see... |
You can flag your heroes and henchies separately... take useful back line henchies and flag them well back behind your heroes.
athariel
Take Spirit Bond. It counters spectral agony pretty nicely
jimbo32
Quote:
It is H/H-able, in HM, with no cons or crap, and no wipes... so according to you they don't actually need to change anything? Cool...
You can flag your heroes and henchies separately... take useful back line henchies and flag them well back behind your heroes. |
When I said that, I was addressing someone else's point about ANet possibly encouraging pugs. I never said it was impossible to accomplish the bounties with H/H.
And flagging the henches doesn't do much good if you get a dodgy spawn. Iirc, When I did the bounty, Bauer's group had a Jade Bow and a Jade Cloak which were both running around spamming Spectral Agony at every opportunity. Un-infused henches don't last long - assuming they're within radar range of the Jades. And if they're not in radar range, they may as well not be there at all for all the good they'd be doing.
Mintha Syl
I think they should be infused. It's true you usually don't have them infused there, but usually you don't have jades there. So, changing them would be useful for the ones doing WiK but the ones still running with the campaign won't even notice they are (how could they?).
And, for the ones saying it's easily doable without infused hench...it may be true, but then why not put uninfused h also in the ring of fire?
And, for the ones saying it's easily doable without infused hench...it may be true, but then why not put uninfused h also in the ring of fire?
ranger rothers
No need for this. Before the introduction of Jades H/H HM was ludicrously easy, now at least it provides a bit of a challenge.
reaper with no name
If you're facing Spectral Agony and there isn't a specific storyline reason for you and your whole party to not be infused, then they should be infused. Whether it makes the game easier or not is irrelevant.
/signed
/signed
Nerel
Quote:
Wow, it really is amazing how a determined person can purposefully twist words and present things out of context in order to back up their own views.
When I said that, I was addressing someone else's point about ANet possibly encouraging pugs. I never said it was impossible to accomplish the bounties with H/H. |
Quote:
And flagging the henches doesn't do much good if you get a dodgy spawn. Iirc, When I did the bounty, Bauer's group had a Jade Bow and a Jade Cloak which were both running around spamming Spectral Agony at every opportunity. Un-infused henches don't last long - assuming they're within radar range of the Jades. And if they're not in radar range, they may as well not be there at all for all the good they'd be doing.
|
Yes, I understand your point, I just disagree... when I see Hard Mode I foolishly imagine that it might, at sometime, actually be challenging.
My bad.
Amy Awien
It's possible to H/H the bonus in Ice Caves, in HM by setting yourself and heroes up as a 4 man balanced group, or by just flagging henchies and heroes seperately and then letting the henchies join once the Mursaat have used their Spectral Agony.
But still, it's likely an oversight and I hope they fix it, at least for Hard Mode.
/signed
Not true, they are infused in the missions and outposts after Iron Mines of Moladune - and, iirc, in that mission after the infusion by the Seer. It would make sense that henchman are always infused after that mission, including when they return to Kryta long after the events of the Flameseeker Prophecies. The WiK spawns know when to occur, so the infused henchmen might follow the same 'spawn logic'
But still, it's likely an oversight and I hope they fix it, at least for Hard Mode.
/signed
Not true, they are infused in the missions and outposts after Iron Mines of Moladune - and, iirc, in that mission after the infusion by the Seer. It would make sense that henchman are always infused after that mission, including when they return to Kryta long after the events of the Flameseeker Prophecies. The WiK spawns know when to occur, so the infused henchmen might follow the same 'spawn logic'
Yasmine
/signed
Although not stricktly necessary, it doesn't really make sense for them to be uninfused at that point of the storyline.
Although not stricktly necessary, it doesn't really make sense for them to be uninfused at that point of the storyline.
Cuilan
/notsigned
You can always play with a guildie or friend.
You can always play with a guildie or friend.
Marty Silverblade
/signed.
Makes sense both gameplay wise and storyline wise. I wouldn't think it's hard to do anyway.
Makes sense both gameplay wise and storyline wise. I wouldn't think it's hard to do anyway.
Cuilan
How does it make sense story wise? It doesn't in anyway from what I see.
Gill Halendt
Why are people not signing this is beyond me.
It's not a matter of making easy things easier. First, who's to define "easy"? Most of my friends found the bounty over Bauer to be rather demanding and quite difficult to beat without the usual gimmicks or mainstream solutions, such as the ubiquitous Spirit Spammer. Leaving stupid obstacles in place to complicate things doesn't make the game anymore challenging.
The henchmen not being infused don't add anything to the challenge, it's just stupid and pointlessly frustrating. Not to mention they have terrible skillbars and tragic AI, and they're not even Lv20 in HM, forcing you to either play HM or to play some of the harder missions with a party of actual 4.
You've likely beaten Prophecies if you're partecipating to the War, so it makes sense for you and your teammates to be infused. As mentioned, it makes no difference for the early phases of the game - as no one could notice the henchmen being infused - and it provides an improved experience for anyone, still without forcing anyone to play in groups just because the henchmen suck.
*EDIT*
You know, even ef it's set in Kryta, WiK is not a mid-campaign expansion to Prophecies. The War takes place after the events in EoTN. So, you and the Tyrian Henchmen have all beaten the Lich already - even if your character is yet to go through that specific storyline - and it does make sense for your whole team to be infused. Actually it doesn't make sense for the henchmen NOT to be.
It's not a matter of making easy things easier. First, who's to define "easy"? Most of my friends found the bounty over Bauer to be rather demanding and quite difficult to beat without the usual gimmicks or mainstream solutions, such as the ubiquitous Spirit Spammer. Leaving stupid obstacles in place to complicate things doesn't make the game anymore challenging.
The henchmen not being infused don't add anything to the challenge, it's just stupid and pointlessly frustrating. Not to mention they have terrible skillbars and tragic AI, and they're not even Lv20 in HM, forcing you to either play HM or to play some of the harder missions with a party of actual 4.
You've likely beaten Prophecies if you're partecipating to the War, so it makes sense for you and your teammates to be infused. As mentioned, it makes no difference for the early phases of the game - as no one could notice the henchmen being infused - and it provides an improved experience for anyone, still without forcing anyone to play in groups just because the henchmen suck.
*EDIT*
You know, even ef it's set in Kryta, WiK is not a mid-campaign expansion to Prophecies. The War takes place after the events in EoTN. So, you and the Tyrian Henchmen have all beaten the Lich already - even if your character is yet to go through that specific storyline - and it does make sense for your whole team to be infused. Actually it doesn't make sense for the henchmen NOT to be.
KZaske
I feel that henchies should only be infused if the party leader is wearing infused armor. The same protection given to heros.
ll Jamie ll
/signed
I also don't see why people arn't signing this. Just shove infused on them... since the only musaat you are facing in Kryta are the WiK ones. This would put that ragdoll effect to bed.
It would make sense, after all...
I also don't see why people arn't signing this. Just shove infused on them... since the only musaat you are facing in Kryta are the WiK ones. This would put that ragdoll effect to bed.
It would make sense, after all...