Infuse Krytan henchmen...

jimbo32

jimbo32

Site Contributor

Join Date: Aug 2008

Canada

Gentlemens Club [GC]

W/

...since they're getting rag-dolled by Spectral Agony.

The Jade Cloaks, Armors, and Bows in the WiK groups make for a nice challenging fight in HM, but it kinda sucks when 1/3 of your H/H group goes down in about 3 seconds (I'm looking at you Alesia and Dunham).

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

maybe anet wants people to play together instead of h/hing?

Gabriel of Ravn

Gabriel of Ravn

Desert Nomad

Join Date: Mar 2010

Virginia

None, retired to GW2.

W/A

Quote:
Originally Posted by Del View Post
maybe anet wants people to play together instead of h/hing?
OMG really why would they want that.

awry

Krytan Explorer

Join Date: Dec 2008

yeah i agree, armor infusion level on hench should be based on player's.

intimidator89

Academy Page

Join Date: Feb 2007

Urgoz Warren

Nice Cream of Ice [Nice]

W/

Agreed, the hench need infused if we are going to add sillÿ Jade to N Kryta. Last I checked ANET didn't ban h/h play and GW2 will still provide hench as well.

Aria Frost

Aria Frost

Ascalonian Squire

Join Date: May 2010

Italy

E/

It is really hard, but I've just killed Inquisitor Bauer (and the jades) in HM solo with heroes only, no henchies, and without infusion. My Team died a couple of times too.
I used the spirits army build (http://pvx.wikia.com/wiki/Build:Team_-_Spirits_Army) microing a little the heroes.

jimbo32

jimbo32

Site Contributor

Join Date: Aug 2008

Canada

Gentlemens Club [GC]

W/

Quote:
Originally Posted by Del View Post
maybe anet wants people to play together instead of h/hing?
Now c'mon guys...either the game is supposed to be H/H-able, or it isn't. Going with the "ANet is encouraging PUGs" argument, no henches should be infused - even post-Thunderhead Keep. As a matter of fact, it would make more sense for the long Proph missions, as opposed to the quick WiK boss bounties.

While doing the bounty for Bauer yesterday, I was down to myself and three heroes for a good portion of the fight. I'm hoping that the lack of infused henches is just an oversight, but I guess we'll see...

Aria Frost

Aria Frost

Ascalonian Squire

Join Date: May 2010

Italy

E/

Completed Inquisitor Lashona quest too. Easier than Bauer although the team died once.

Gabriel of Ravn

Gabriel of Ravn

Desert Nomad

Join Date: Mar 2010

Virginia

None, retired to GW2.

W/A

Seriously you guys can't get a semi decent player to just group with you for 2 minutes to finish of a bounty and insist that hench need to be infused. Honestly I hope the henchmen don't get infused so people will hmmm I don't know actually group together.

Gennadios

Gennadios

Wilds Pathfinder

Join Date: Jun 2009

N/A

Story wise, the WiK maps are a few years after the events of proph, and since all those henchmen made it as far as the Drok's endgame area, story wise they SHOULD be infused.

I hadn't had any trouble finding players OR completing the bounties H/H. Check your healers maybe? Decent party healing should be able to outheal even uninfused SA.

But yeah, /signed.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

There is no seperate outposts for WiK available content. So someone with a character that can't access WiK content gets the same henchmen as those who can access the content. Although it is not outlandish, having them be infused does not fit into their location. We face a time paradox of sorts, where 2 seperate times exist at the same time, but we can't have seperate henchmen. As noted, it isn't hard to team up with other people, and even uninfused, having heroes should be enough, as I have done the bounties with hench and had minor death counts (if any).

Wouldn't care either way, but dont' see a need for it.

Feathermoore Rep

Feathermoore Rep

Krytan Explorer

Join Date: Nov 2006

PM me for JACT Invite

Feathermoore Clan

R/Mo

No henchies have never been infused. Don't change it now.

Chronos the Defiler

Chronos the Defiler

Desert Nomad

Join Date: May 2005

Calgary, Alberta, Canada

W/

Quote:
Originally Posted by intimidator89 View Post
and GW2 will still provide hench as well.
lol? no not quite (in case you are uninformed, they scrapped the companion system)

As for the hench...ya it would be NICE to have them infused, but I just ended up grouping with other people when I noticed they get facerolled so easy.

It isn't THAT bad to PUG, yo ucan also always have friends and guildies...quit being so anti-social!

Quote:
Originally Posted by Feathermoore Rep View Post
No henchies have never been infused. Don't change it now.
This is untrue, hench were not originally infused in the southern shiverpeak missions, but was later added to henchmen to accomodate...but it makes WAY more sense to infuse them there (since that is also where players become infused)

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

yes, infuse them. please and ty. /signed

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Meh. Do the bonus on Iron Mines in HM with H/H, then come back and complain about uninfused henchies =P

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

Quote:
Originally Posted by Skyy High View Post
Meh. Do the bonus on Iron Mines in HM with H/H, then come back and complain about uninfused henchies =P
I did...for three different chars...I'm here to complain about uninfused hencies

However I'd love to see it only in hm...

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

Quote:
Originally Posted by Gennadios View Post
Story wise, the WiK maps are a few years after the events of proph, and since all those henchmen made it as far as the Drok's endgame area, story wise they SHOULD be infused.

I hadn't had any trouble finding players OR completing the bounties H/H. Check your healers maybe? Decent party healing should be able to outheal even uninfused SA.

But yeah, /signed.
Exactly the same reason I'm /signing this.

Nerel

Nerel

Jungle Guide

Join Date: Jun 2008

Australia, what you want my home address?

[CAT]

Mo/

Quote:
Originally Posted by jimbo32 View Post
Now c'mon guys...either the game is supposed to be H/H-able, or it isn't. Going with the "ANet is encouraging PUGs" argument, no henches should be infused - even post-Thunderhead Keep. As a matter of fact, it would make more sense for the long Proph missions, as opposed to the quick WiK boss bounties.

While doing the bounty for Bauer yesterday, I was down to myself and three heroes for a good portion of the fight. I'm hoping that the lack of infused henches is just an oversight, but I guess we'll see...
It is H/H-able, in HM, with no cons or crap, and no wipes... so according to you they don't actually need to change anything? Cool...

You can flag your heroes and henchies separately... take useful back line henchies and flag them well back behind your heroes.

athariel

Frost Gate Guardian

Join Date: May 2009

E/A

Take Spirit Bond. It counters spectral agony pretty nicely

jimbo32

jimbo32

Site Contributor

Join Date: Aug 2008

Canada

Gentlemens Club [GC]

W/

Quote:
Originally Posted by Nerel View Post
It is H/H-able, in HM, with no cons or crap, and no wipes... so according to you they don't actually need to change anything? Cool...

You can flag your heroes and henchies separately... take useful back line henchies and flag them well back behind your heroes.
Wow, it really is amazing how a determined person can purposefully twist words and present things out of context in order to back up their own views.

When I said that, I was addressing someone else's point about ANet possibly encouraging pugs. I never said it was impossible to accomplish the bounties with H/H.

And flagging the henches doesn't do much good if you get a dodgy spawn. Iirc, When I did the bounty, Bauer's group had a Jade Bow and a Jade Cloak which were both running around spamming Spectral Agony at every opportunity. Un-infused henches don't last long - assuming they're within radar range of the Jades. And if they're not in radar range, they may as well not be there at all for all the good they'd be doing.

Mintha Syl

Mintha Syl

Desert Nomad

Join Date: Apr 2010

I think they should be infused. It's true you usually don't have them infused there, but usually you don't have jades there. So, changing them would be useful for the ones doing WiK but the ones still running with the campaign won't even notice they are (how could they?).

And, for the ones saying it's easily doable without infused hench...it may be true, but then why not put uninfused h also in the ring of fire?

ranger rothers

Frost Gate Guardian

Join Date: Mar 2008

No need for this. Before the introduction of Jades H/H HM was ludicrously easy, now at least it provides a bit of a challenge.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

If you're facing Spectral Agony and there isn't a specific storyline reason for you and your whole party to not be infused, then they should be infused. Whether it makes the game easier or not is irrelevant.

/signed

Nerel

Nerel

Jungle Guide

Join Date: Jun 2008

Australia, what you want my home address?

[CAT]

Mo/

Quote:
Originally Posted by jimbo32 View Post
Wow, it really is amazing how a determined person can purposefully twist words and present things out of context in order to back up their own views.

When I said that, I was addressing someone else's point about ANet possibly encouraging pugs. I never said it was impossible to accomplish the bounties with H/H.
I didn't twist anything I merely quoted you and responded, and respectfully, I don't care who you were addressing or why.

Quote:
Originally Posted by jimbo32 View Post
And flagging the henches doesn't do much good if you get a dodgy spawn. Iirc, When I did the bounty, Bauer's group had a Jade Bow and a Jade Cloak which were both running around spamming Spectral Agony at every opportunity. Un-infused henches don't last long - assuming they're within radar range of the Jades. And if they're not in radar range, they may as well not be there at all for all the good they'd be doing.
Okies, so you want the henchies infused to make already easy game play easier, I understand that... it's doable as it is with a modicum of party management or even without the henchmen at all... but please Anet make it easier.

Yes, I understand your point, I just disagree... when I see Hard Mode I foolishly imagine that it might, at sometime, actually be challenging.

My bad.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

It's possible to H/H the bonus in Ice Caves, in HM by setting yourself and heroes up as a 4 man balanced group, or by just flagging henchies and heroes seperately and then letting the henchies join once the Mursaat have used their Spectral Agony.

But still, it's likely an oversight and I hope they fix it, at least for Hard Mode.

/signed

Quote:
Originally Posted by Feathermoore Rep View Post
No henchies have never been infused. Don't change it now.
Not true, they are infused in the missions and outposts after Iron Mines of Moladune - and, iirc, in that mission after the infusion by the Seer. It would make sense that henchman are always infused after that mission, including when they return to Kryta long after the events of the Flameseeker Prophecies. The WiK spawns know when to occur, so the infused henchmen might follow the same 'spawn logic'

Yasmine

Yasmine

Wilds Pathfinder

Join Date: Nov 2007

The Lost Souls Of Jugdement [KJCD]

/signed
Although not stricktly necessary, it doesn't really make sense for them to be uninfused at that point of the storyline.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

/notsigned

You can always play with a guildie or friend.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

/signed.

Makes sense both gameplay wise and storyline wise. I wouldn't think it's hard to do anyway.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

How does it make sense story wise? It doesn't in anyway from what I see.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Why are people not signing this is beyond me.

It's not a matter of making easy things easier. First, who's to define "easy"? Most of my friends found the bounty over Bauer to be rather demanding and quite difficult to beat without the usual gimmicks or mainstream solutions, such as the ubiquitous Spirit Spammer. Leaving stupid obstacles in place to complicate things doesn't make the game anymore challenging.

The henchmen not being infused don't add anything to the challenge, it's just stupid and pointlessly frustrating. Not to mention they have terrible skillbars and tragic AI, and they're not even Lv20 in HM, forcing you to either play HM or to play some of the harder missions with a party of actual 4.

You've likely beaten Prophecies if you're partecipating to the War, so it makes sense for you and your teammates to be infused. As mentioned, it makes no difference for the early phases of the game - as no one could notice the henchmen being infused - and it provides an improved experience for anyone, still without forcing anyone to play in groups just because the henchmen suck.

*EDIT*

Quote:
Originally Posted by Cuilan View Post
How does it make sense story wise? It doesn't in anyway from what I see.
You know, even ef it's set in Kryta, WiK is not a mid-campaign expansion to Prophecies. The War takes place after the events in EoTN. So, you and the Tyrian Henchmen have all beaten the Lich already - even if your character is yet to go through that specific storyline - and it does make sense for your whole team to be infused. Actually it doesn't make sense for the henchmen NOT to be.

KZaske

KZaske

Jungle Guide

Join Date: Jun 2006

Boise Idaho

Druids Of Old (DOO)

R/Mo

I feel that henchies should only be infused if the party leader is wearing infused armor. The same protection given to heros.

ll Jamie ll

ll Jamie ll

Krytan Explorer

Join Date: May 2009

Devon, England.

Desolation Lords [DL]

E/Mo

/signed

I also don't see why people arn't signing this. Just shove infused on them... since the only musaat you are facing in Kryta are the WiK ones. This would put that ragdoll effect to bed.

It would make sense, after all...