...since they're getting rag-dolled by Spectral Agony.
The Jade Cloaks, Armors, and Bows in the WiK groups make for a nice challenging fight in HM, but it kinda sucks when 1/3 of your H/H group goes down in about 3 seconds (I'm looking at you Alesia and Dunham).
Infuse Krytan henchmen...
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Desert Nomad
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
R/
Joined Sep 2009
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It is really hard, but I've just killed Inquisitor Bauer (and the jades) in HM solo with heroes only, no henchies, and without infusion. My Team died a couple of times too.
I used the spirits army build (http://pvx.wikia.com/wiki/Build:Team_-_Spirits_Army) microing a little the heroes.
I used the spirits army build (http://pvx.wikia.com/wiki/Build:Team_-_Spirits_Army) microing a little the heroes.
Now c'mon guys...either the game is supposed to be H/H-able, or it isn't. Going with the "ANet is encouraging PUGs" argument, no henches should be infused - even post-Thunderhead Keep. As a matter of fact, it would make more sense for the long Proph missions, as opposed to the quick WiK boss bounties.
While doing the bounty for Bauer yesterday, I was down to myself and three heroes for a good portion of the fight. I'm hoping that the lack of infused henches is just an oversight, but I guess we'll see...
While doing the bounty for Bauer yesterday, I was down to myself and three heroes for a good portion of the fight. I'm hoping that the lack of infused henches is just an oversight, but I guess we'll see...
Story wise, the WiK maps are a few years after the events of proph, and since all those henchmen made it as far as the Drok's endgame area, story wise they SHOULD be infused.
I hadn't had any trouble finding players OR completing the bounties H/H. Check your healers maybe? Decent party healing should be able to outheal even uninfused SA.
But yeah, /signed.
I hadn't had any trouble finding players OR completing the bounties H/H. Check your healers maybe? Decent party healing should be able to outheal even uninfused SA.
But yeah, /signed.
There is no seperate outposts for WiK available content. So someone with a character that can't access WiK content gets the same henchmen as those who can access the content. Although it is not outlandish, having them be infused does not fit into their location. We face a time paradox of sorts, where 2 seperate times exist at the same time, but we can't have seperate henchmen. As noted, it isn't hard to team up with other people, and even uninfused, having heroes should be enough, as I have done the bounties with hench and had minor death counts (if any).
Wouldn't care either way, but dont' see a need for it.
Wouldn't care either way, but dont' see a need for it.
lol? no not quite (in case you are uninformed, they scrapped the companion system)
As for the hench...ya it would be NICE to have them infused, but I just ended up grouping with other people when I noticed they get facerolled so easy.
It isn't THAT bad to PUG, yo ucan also always have friends and guildies...quit being so anti-social!
This is untrue, hench were not originally infused in the southern shiverpeak missions, but was later added to henchmen to accomodate...but it makes WAY more sense to infuse them there (since that is also where players become infused)
As for the hench...ya it would be NICE to have them infused, but I just ended up grouping with other people when I noticed they get facerolled so easy.
It isn't THAT bad to PUG, yo ucan also always have friends and guildies...quit being so anti-social!
This is untrue, hench were not originally infused in the southern shiverpeak missions, but was later added to henchmen to accomodate...but it makes WAY more sense to infuse them there (since that is also where players become infused)
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Forge Runner
LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
N/A
Joined Jan 2008
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Story wise, the WiK maps are a few years after the events of proph, and since all those henchmen made it as far as the Drok's endgame area, story wise they SHOULD be infused.
I hadn't had any trouble finding players OR completing the bounties H/H. Check your healers maybe? Decent party healing should be able to outheal even uninfused SA. But yeah, /signed. |
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Now c'mon guys...either the game is supposed to be H/H-able, or it isn't. Going with the "ANet is encouraging PUGs" argument, no henches should be infused - even post-Thunderhead Keep. As a matter of fact, it would make more sense for the long Proph missions, as opposed to the quick WiK boss bounties.
While doing the bounty for Bauer yesterday, I was down to myself and three heroes for a good portion of the fight. I'm hoping that the lack of infused henches is just an oversight, but I guess we'll see... |
You can flag your heroes and henchies separately... take useful back line henchies and flag them well back behind your heroes.
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It is H/H-able, in HM, with no cons or crap, and no wipes... so according to you they don't actually need to change anything? Cool...
You can flag your heroes and henchies separately... take useful back line henchies and flag them well back behind your heroes. |
When I said that, I was addressing someone else's point about ANet possibly encouraging pugs. I never said it was impossible to accomplish the bounties with H/H.
And flagging the henches doesn't do much good if you get a dodgy spawn. Iirc, When I did the bounty, Bauer's group had a Jade Bow and a Jade Cloak which were both running around spamming Spectral Agony at every opportunity. Un-infused henches don't last long - assuming they're within radar range of the Jades. And if they're not in radar range, they may as well not be there at all for all the good they'd be doing.

