Does anyone else think it is a bit "frustrating" (a light word) that henchmen/heroes get your loot?
This is the way I see it. Henchmen are hired help. They share your gold to pay for their services. Why do they get to keep your loot as well? You are working hard to get certain items to drop, and then bam. A henchmen gets it instead.
Heroes are a bit different. They are helping you to rid the world of evil basically without payment. So you work and share loot with them. So why don't heroes have bags that you can share loot together? I mean if they can have your loot whenever they want it, why don't they have bags? I give them new armor and new weapons and buy them skills to be better, but I can't share what loot they have with myself?
I was doing Dajkah Inlet earlier for Armor Remnants. From my understanding, if you hero/hench missions, they share your loot. So basically I was farming armor for my heroes. The Henchmen were already sharing the gold I make so there is their payment for being hired help. But heroes on the other hand...
Koss: Hey I just got a Sunspear Armor Remnant!
Me: Awesome can I have it?
Koss: Nah I think I will hold onto it to use it for new armor for myself.
Me: Well if you give it to me, my contact can make armor for you since you can't talk to the person yourself for some odd reason.
Koss: Nah it's okay. I will keep it and imagine that I have new armor.
Me: Umm what?
Koss: I'm going to keep it so you can't ever have it, even though you give me other armor and new great weapons and new skills all the time. This way, you will always know that I have it and that you can never get it.
Me: .................... *cast Ray of Judgement on Koss*
Yeah that's how I feel basically when this happens. Why should heroes get your loot? If this is the case, give them bags so you can share loot between them and yourself. Otherwise, remove this feature. It makes no sense for henchmen & heroes to get your loot that you are working for if you can't even trade it between yourselves.
I mean we give them runes and insignias for gear, we give them new weapons, we buy new skills and get them new builds, and what do we get in return? Their help isn't a valid response either. I do the same work, if not more when we are out adventuring. Yet they keep all their loot to themselves, and I am constantly giving them stuff to help out, and I get nothing in return but them keeping stuff that I could use.
Yes this is basically a QQ thread and such, but it is just frustrating that they get to keep loot from you and there is no choice in the matter. I mean god forbid I use henchies/heroes for the help they were designed for, but get penalized for doing it by them taking all my loot.
Henchies/Heroes and your loot
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it's no different than going with a full group of real people
the loot assigning system is something that is right in every way. Games where you can loot steal, or everyone creeps in when something big is about to die and start clicking on the ground madly is BAD.
And having an in-game chat conversation with a hero is even crazier than having a conversation with your cat.
the loot assigning system is something that is right in every way. Games where you can loot steal, or everyone creeps in when something big is about to die and start clicking on the ground madly is BAD.
And having an in-game chat conversation with a hero is even crazier than having a conversation with your cat.
Well going with a full group of people, you all have bags and if someone needs something that drops for someone else, you can trade between yourselves and such.
Unlike with a group of heroes and henchmen, you can't trade between yourselves when they get loot that you could use.
I'm not asking for a 75% chance of loot over others, I'm just saying that you should be able to exchange items with heroes. I mean you can do it with a normal party of human players, why not with heroes? Otherwise, all those rare items that drop or those items that you need that they are all getting, are going to waste. Unlike with a real team of humans, everyone is getting something and can trade amongst each other if someone else needs it more than the one who got it.
And I didn't really have a conversation ingame with my heroes, I was just giving an example of how it seems :P
Unlike with a group of heroes and henchmen, you can't trade between yourselves when they get loot that you could use.
I'm not asking for a 75% chance of loot over others, I'm just saying that you should be able to exchange items with heroes. I mean you can do it with a normal party of human players, why not with heroes? Otherwise, all those rare items that drop or those items that you need that they are all getting, are going to waste. Unlike with a real team of humans, everyone is getting something and can trade amongst each other if someone else needs it more than the one who got it.
And I didn't really have a conversation ingame with my heroes, I was just giving an example of how it seems :P
so how do you propose Anet drop everything and after 5 years of it being this way, to devote resources into coding an AI bartering system where they know what to want, know the current market prices, and procede with exchanging? Do they have their own inventory? Do we need to wait for them to ID, salvage things, visit merchants, all that? Seriously.
I wasn't attempting to be accurate but break out your calculator if you feel so inclined.I don't.
Doesn't change the obvious.
Edit:
It should be painfully obvious why this is a bad idea.
Your basically giving a huge drop percentage incentive to one player for just H/Hing.
A farmers wet dream maybe, but bad, bad, bad for the game as a whole.
Imagine a solo farmer flagging.
I'm off to work but I'm sure others will point out the other blatantly obvious reasons this would and should never happen.
Dreams are free.
Take it easy.

Doesn't change the obvious.
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I mean you can do it with a normal party of human players, why not with heroes?
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Your basically giving a huge drop percentage incentive to one player for just H/Hing.
A farmers wet dream maybe, but bad, bad, bad for the game as a whole.
Imagine a solo farmer flagging.
I'm off to work but I'm sure others will point out the other blatantly obvious reasons this would and should never happen.
Dreams are free.
Take it easy.

They do get item drops. Whenever you farm something and wonder why it didn't drop, look at your henchies or heroes. They are the ones who got it instead. It's not that most items have an extremely low drop rate, it's that computer controlled AI is getting the items over you.
Indeed I still stick by and say it is definitely frustrating that it works out this way, and yes it would be a tedious process to develop a system for heroes to use bags and use trade options. As in giving your heroes a ID and Salvage kit to ID unidentified items and to Salvage salvage items. But everything else would remain in their bags and you would buy the items off them for a market price, which I know would be hard to implement.
It is all wishful thinking and speaking out of frustration basically. I do still believe it is terrible that they get to keep loot that you will never get, but on the other end, I do know it is a bad idea to disable that feature for the sake of farmers getting extra loot and everyone resorting to nothing but H/H.
But alas, most of the game is H/H these days. Try sitting in a mission trying to find eight players willing to do the mission that aren't all the same class. Trying to find a balanced group takes hours, and by them, all the people in your group left and just H/H it in the end anyways.
Indeed I still stick by and say it is definitely frustrating that it works out this way, and yes it would be a tedious process to develop a system for heroes to use bags and use trade options. As in giving your heroes a ID and Salvage kit to ID unidentified items and to Salvage salvage items. But everything else would remain in their bags and you would buy the items off them for a market price, which I know would be hard to implement.
It is all wishful thinking and speaking out of frustration basically. I do still believe it is terrible that they get to keep loot that you will never get, but on the other end, I do know it is a bad idea to disable that feature for the sake of farmers getting extra loot and everyone resorting to nothing but H/H.
But alas, most of the game is H/H these days. Try sitting in a mission trying to find eight players willing to do the mission that aren't all the same class. Trying to find a balanced group takes hours, and by them, all the people in your group left and just H/H it in the end anyways.
C
K
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If Anet had a sense of humor they'd have an emote bubble appear above the head of your heroes & henchies showing (via icons) what drops your heroes are getting... I'd laugh...
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Because you know ANet would screw with us, every time a player didn't get a drop, the rarest possible drop from the enemy would go to a random hero.
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Mindblade Specter drops Glob of Ectoplasm, which is reserved for Livia. Mindblade Specter drops Glob of Ectoplasm, which is reserved for Livia. Mindblade Specter drops Glob of Ectoplasm, which is reserved for Livia. Mindblade Specter drops Glob of Ectoplasm, which is reserved for Livia. Mindblade Specter drops Glob of Ectoplasm, which is reserved for Livia. Mindblade Specter drops Glob of Ectoplasm, which is reserved for Livia. Mindblade Specter drops Glob of Ectoplasm, which is reserved for Livia. Mindblade Specter drops Glob of Ectoplasm, which is reserved for Livia. Mindblade Specter drops Glob of Ectoplasm, which is reserved for Livia. |
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The effect on your loot of having 1 hero/hench on your team is EXACTLY THE SAME as the effect of having 1 human player on your team.
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Why would people do all with h/h if the drop rates changed? Playing with AI will never be like playing with humans, and I guess you people know it

It is really annoying when farming for greens with H/H.
A lot of times, I see the green that I want equipped by the boss, then very rarely, you even see it spring up, spin and drop after killing it.
But the Green isnt available to pick up because a henchie took it.
Wheras when you play with other people, whoever gets the drop can pick it up and trade it among the group.
Farming green weps with H/H is beyond frustrating and a complete nightmare.
A lot of times, I see the green that I want equipped by the boss, then very rarely, you even see it spring up, spin and drop after killing it.
But the Green isnt available to pick up because a henchie took it.
Wheras when you play with other people, whoever gets the drop can pick it up and trade it among the group.
Farming green weps with H/H is beyond frustrating and a complete nightmare.
I'd rather have the use of 5 heroes but yeah that's not gonna happen. As a general rule playing with humans takes up a lot more time (having to find someone etc.,even in a guild this is a drag) and h/h is just so much more convinient. It's a bit late in the game to still hold on to the notion that GW can become some sort of epic co-op adventure.

