Everyone kept telling me the combat in this game was more action oriented, like diablo in away where you could manually dodge attacks and projectiles...
Um, ok, I just started playing this game and thought I'd test it out. Projectiles still hit me when I'm like 2 character lengths away from where they're targeting. When enemies start to swing in melee, I move away and they still manage to hit me with a melee attack when I'm no where even close to my opponent anymore...
How is combat in this game any different from every other MMORPG? I really don't get how the combat is suppose to be more action oriented.
I thought the combat in this game was suppose to more action based?
Soulmancer
Hyperventilate
I don't think I would've compared the combat in this game to Diablo's, so, your friends (Or whomever) mislead you there.
Some attacks are dodgable, but it isn't exactly an easy feat.
The combat in this game is more or less just like every other MMO. in GW2, things will be different.
Some attacks are dodgable, but it isn't exactly an easy feat.
The combat in this game is more or less just like every other MMO. in GW2, things will be different.
MisterB
Quote:
A projectile's trajectory is calculated based on the location and velocity of the target at the time of fire, automatically "leading" targets. Projectiles can be dodged by changing speed or direction after they are fired. |
In addition, the hit box seems to be rather large. You can be hit by projectiles that do not appear to be touching your character.
Guilds Gods
You can move out of the way of: All AoE skills and projectiles
You can evade: Melee attacks
You can remove:A hex
You can be buffed by: An enchantment
You can protect against: Spells
You can disable: Heals and protection spells
Basically sums up what you can do.
You can evade: Melee attacks
You can remove:A hex
You can be buffed by: An enchantment
You can protect against: Spells
You can disable: Heals and protection spells
Basically sums up what you can do.
Martin Alvito
If people are close enough to you and using the right projectile launchers (or buffs to projectile speed), you're going to get hit irrespective of what you do.
If you lag badly enough, you have to take that into account when you start the dodge action in order to induce a miss. You need to change your movement direction when the projectile is fired in order to dodge.
If you're most of an aggro circle away from the target, you should be able to dodge just about anything if you're not below the shooter. The difficulty of executing the dodge depends on what's being fired at you. Fast moving projectiles (eg: things fired from a recurve bow) will require flawless timing. Slower moving projectiles will not.
Moved to Q&A.
If you lag badly enough, you have to take that into account when you start the dodge action in order to induce a miss. You need to change your movement direction when the projectile is fired in order to dodge.
If you're most of an aggro circle away from the target, you should be able to dodge just about anything if you're not below the shooter. The difficulty of executing the dodge depends on what's being fired at you. Fast moving projectiles (eg: things fired from a recurve bow) will require flawless timing. Slower moving projectiles will not.
Moved to Q&A.
snaek
gw is more of a standard rpg game, so compared to other standard rpg games yes it is very action based; however, it is not a full action-rpg game, so try not to compare it to them. it will take a while to learn the action mechanics of the game.
melee attacks are guaranteed upon trigger. once the attacker gets into melee range and triggers the attack, it doesn't matter if he takes 1.75 seconds to actually finish swinging his hammer if you've gotten away in that time, the damage will be done. to prevent being hit in melee you have to stay out of melee range, simple as that. speed boost stances and enchantment spells (and of course shadowsteps/teleports) will make it easier to do so.
projectile dodging will take a while to get used to. you can't just run away from the projectile (unless its a slow-moving projectile, i.e. flatbow), rather you have to redirect it. one way to get good at is it to play in the dragon arena during festivals (which is like a dodgeball mini-game).
melee attacks are guaranteed upon trigger. once the attacker gets into melee range and triggers the attack, it doesn't matter if he takes 1.75 seconds to actually finish swinging his hammer if you've gotten away in that time, the damage will be done. to prevent being hit in melee you have to stay out of melee range, simple as that. speed boost stances and enchantment spells (and of course shadowsteps/teleports) will make it easier to do so.
projectile dodging will take a while to get used to. you can't just run away from the projectile (unless its a slow-moving projectile, i.e. flatbow), rather you have to redirect it. one way to get good at is it to play in the dragon arena during festivals (which is like a dodgeball mini-game).