Add all Old HB and TA Maps to RA

1 pages Page 1
J
Jonzcrusher
Academy Page
#1
I think this could be fun and add some new flavor to the same ol same ol that is RA.
Shayne Hawke
Shayne Hawke
Departed from Tyria
#2
A long time ago, the HB maps were a part of RA (and maybe TA). People raged and they got removed. I don't know why. Those were pretty fun.
Elnino
Elnino
Wilds Pathfinder
#3
/signed

I need a good dose of nostalgia
Luminarus
Luminarus
Furnace Stoker
#4
Id like them added into RA if they were run under the same principle of basically a deathmatch, rather then a cap match like HB was. Iirc correctly, when they added them it was a cap match not a deathmatch and that was wat people complained about because its 2 extremely different formats trying to work in a situation where there was a massive variety. It would almost be like HA with random teams... you would be stuffed on holdings or relic runs if you didnt have a character basically devoted to supporting that, and if you had 2 or 3 then you would lose out on damage.
Fahhhh
Fahhhh
Ascalonian Squire
#5
Most people in RA can barely pull of wins when its just team deathmatch. God forbid we put in capture points....

no.
T
The Drunkard
Wilds Pathfinder
#6
Quote:
Originally Posted by Fahhhh View Post
Most people in RA can barely pull of wins when its just team deathmatch. God forbid we put in capture points....

no.
Costume brawl?


/signed
I wouldn't mind having a way to win against 3 monk teams, plus I enjoyed some of the HB maps.
S
Sirius Bsns
Banned
#7
I hate the Fiery Lava map simply because it lasts 3 minutes without 4/4 resigning [and believe me...noooooooobody ever resigns due to their own malice], whereas every other map it's just rush in & die whenever you don't have a monk or a good team. To have even more lengthy maps like that lava one would just be gawd awfully terrible! Nobody resigns as it is [because they want to force players to suffer stayin, losing, and wasting time], so to add in those maps that extend the timer, forcing players to sit there and watch scrubs die over & over & over &... and make the good players AFK/Rage because it's just too unbearable...?

/NOTSIGNED

In the end, newbies don't care about us experienced veteran players, and so adding these capping shrine maps are just a baaaaaaaad idea! It'd only add to the anguish and abuse of resign-denial.
F
FlexBuffchest45
Ascalonian Squire
#8
The cap maps were removed because RA players are generally only smart enough to do one thing: kill the other team, and even that they struggle at. Asking them to do more than that will only infuriate veteran players (like it did previously) and will add yet another reason not to play RA.

/Not Signed
Morphy
Morphy
Wilds Pathfinder
#9
Having both capping and deathmatch in a single, randomized format won't work.

/notsigned
A
AmbientMelody
Lion's Arch Merchant
#10
TA maps are okish, HB ones need major rework in order to support proper deatchmatch or kill count (capping points shouldn't EVER make it into RA).

/signed wholeheartedly
Eragon Zarroc
Eragon Zarroc
Atra estern?? ono thelduin
#11
/signed if the maps are just used for deathmatches. control of any capture points would only give you small bonuses.
Fahhhh
Fahhhh
Ascalonian Squire
#12
Quote:
Originally Posted by The Drunkard View Post
Costume brawl?
Set builds........?
M
Missing HB
Desert Nomad
#13
/Not signed since it would make many people come here creating new threads about people failing on cap pts map .
However , if you don't consider some people will fail because they got no exp at all ( never played Hero battles ) , most fights will be won because of THE BUILD : there will be many ppl going in with builds that could win on annihilation , and on capping , i.e going in as N/A , Mo/A , R/P ( maybe some assas ) .

And , like i said it many times , it would be easier to make Hero Battles come back , or like someone said , to make a costume brawl arena