*sigh* class choosing help
endgamecutter
or profession, it really means the same thing. Anway, I played guild wars a year or two ago with a couple friends (we used to play WoW, but we wanted something less costly) The other two friends dropped out, and I shortly followed. Speed up to present, I saw that there was a guild wars 2 coming out, and my interest was piqued, so I decided to run through guild wars to get back into the feel of the game and pick up on the lore so I'd be ready for the release. But as usual, my indecisiveness makes that crucial first step nearly impossible.
A bit about my style: Although I used to simply take a big stick and charge in blindly in MMO's, I've recently come to the realization that this is stupid and gets me killed/knocked down/stuned/ganged up on/pisses off everyone I play with. I tried a ranged character in DAO and realized "hey, this is like, 50x better than I was before!" and am now interested in trying a ranged character, especially since range tends to be rather long from what I remember of guild wars. I hate sacrificing my durability as well, and I hate taking a bunch of hits unless I can trust my healer will keep me on my feet (kinda standard, but when going gets tough I tend to run, which screws up the team) I like having a random guy/minion keep the enemy's attention, but I prefer not to rely on others to get the job done, I have a bit of a complex about the power I use being mine, and not borrowed from the gods, or requested from the trees or things like that. I also prefer to be the damager instead of healer/buffer, and I tend to play aggressively.
Also comes with a look at what I think of the classes
Warrior: ah, my best friend of old. I've always loved the simplicity of going up and stabbing the enemy repeatedly. However, movement speeds, range and mesmers which always seem to fight me make me incredibly skeptical of trying this road this time. Armor is awesome in both style and efficiency, and I like the aesthetics of melee weapons
Ranger: I played as one of these before, and they seemed to work out rather well for me. The pet was a useful addition to the party, and I seemed to deal a nice bundle of damage. This was a long time ago though, and I outright refuse to use traps and stationary spirits to buff myself, so I might completely nerf myself as a ranger.
Ele: this was my first reaction when I decided to come back, but from what I've read here, they seem to be rather weak, or do more time buffing than killing now, so not too sure...
Mesmer: no. I'm a direct person, while I can say from experience that someone who knows what they're doing with one of these can completely destroy people, I don't think it's the right style for me.
Necro: eh...they look HORRIBLE, but I can attest to the effectiveness of a wall of organ meats devouring your enemies for you. Not too sure I like the whole gothic, evil character though, I prefer arcane magic to dark magic.
Monk: HELL no, healing is anathema to the way I think when fighting (screw my lifebar, THEY ALL MUST DIE HORRIBLY)
Assassin: I like the chaining of skills together, and the teleportation seems to be able to cover up the running into melee problem, but theres something about stealth that doesn't sit right with me. I feel like I'm too weak if I can't take on my opponent directly, and waiting isn't my forte
Ritualist: uh...I think they work by setting up spirit turret things, which I wouldn't like because constantl setting them up every fight would be annoying, but I'm probably wrong about this, so this is up for grabs
Dervish: I've always loved the art of buffing myself way too much and charging the frontlines as an immortal god of war, but robes and scythes are not something I like, and melee is kinda problematic due to the way aggroing work in this game, plus I've read that their kinda weak.
Paragon: Grrr, I LOVE the armor, LOVE the throwing spears, so why the HELL did they have to be cursed with being the party bard!?!?! I'm not sure if they can be a good offensive engine with buffing on the side, but if they can't, then they're probably a bad choice for me. I like the idea of being able to say "I'm just here to make you guys do better, I can't be held responsible for you people doing badly with the advantages I gave you."
I'm mostly going be doing PVE, and don't own Nightfall yet, though I plan to get it for the extra skills and campaign, plus I've heard that it's generally better to use heroes than other people due to the number of noobs out there, though I might be wrong about that.
A bit about my style: Although I used to simply take a big stick and charge in blindly in MMO's, I've recently come to the realization that this is stupid and gets me killed/knocked down/stuned/ganged up on/pisses off everyone I play with. I tried a ranged character in DAO and realized "hey, this is like, 50x better than I was before!" and am now interested in trying a ranged character, especially since range tends to be rather long from what I remember of guild wars. I hate sacrificing my durability as well, and I hate taking a bunch of hits unless I can trust my healer will keep me on my feet (kinda standard, but when going gets tough I tend to run, which screws up the team) I like having a random guy/minion keep the enemy's attention, but I prefer not to rely on others to get the job done, I have a bit of a complex about the power I use being mine, and not borrowed from the gods, or requested from the trees or things like that. I also prefer to be the damager instead of healer/buffer, and I tend to play aggressively.
Also comes with a look at what I think of the classes
Warrior: ah, my best friend of old. I've always loved the simplicity of going up and stabbing the enemy repeatedly. However, movement speeds, range and mesmers which always seem to fight me make me incredibly skeptical of trying this road this time. Armor is awesome in both style and efficiency, and I like the aesthetics of melee weapons
Ranger: I played as one of these before, and they seemed to work out rather well for me. The pet was a useful addition to the party, and I seemed to deal a nice bundle of damage. This was a long time ago though, and I outright refuse to use traps and stationary spirits to buff myself, so I might completely nerf myself as a ranger.
Ele: this was my first reaction when I decided to come back, but from what I've read here, they seem to be rather weak, or do more time buffing than killing now, so not too sure...
Mesmer: no. I'm a direct person, while I can say from experience that someone who knows what they're doing with one of these can completely destroy people, I don't think it's the right style for me.
Necro: eh...they look HORRIBLE, but I can attest to the effectiveness of a wall of organ meats devouring your enemies for you. Not too sure I like the whole gothic, evil character though, I prefer arcane magic to dark magic.
Monk: HELL no, healing is anathema to the way I think when fighting (screw my lifebar, THEY ALL MUST DIE HORRIBLY)
Assassin: I like the chaining of skills together, and the teleportation seems to be able to cover up the running into melee problem, but theres something about stealth that doesn't sit right with me. I feel like I'm too weak if I can't take on my opponent directly, and waiting isn't my forte
Ritualist: uh...I think they work by setting up spirit turret things, which I wouldn't like because constantl setting them up every fight would be annoying, but I'm probably wrong about this, so this is up for grabs
Dervish: I've always loved the art of buffing myself way too much and charging the frontlines as an immortal god of war, but robes and scythes are not something I like, and melee is kinda problematic due to the way aggroing work in this game, plus I've read that their kinda weak.
Paragon: Grrr, I LOVE the armor, LOVE the throwing spears, so why the HELL did they have to be cursed with being the party bard!?!?! I'm not sure if they can be a good offensive engine with buffing on the side, but if they can't, then they're probably a bad choice for me. I like the idea of being able to say "I'm just here to make you guys do better, I can't be held responsible for you people doing badly with the advantages I gave you."
I'm mostly going be doing PVE, and don't own Nightfall yet, though I plan to get it for the extra skills and campaign, plus I've heard that it's generally better to use heroes than other people due to the number of noobs out there, though I might be wrong about that.
JimmyTyme
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Originally Posted by endgamecutter
A bit about my style: Although I used to simply take a big stick and charge in blindly in MMO's, I've recently come to the realization that this is stupid and gets me killed/knocked down/stuned/ganged up on/pisses off everyone I play with. I tried a ranged character in DAO and realized "hey, this is like, 50x better than I was before!" and am now interested in trying a ranged character, especially since range tends to be rather long from what I remember of guild wars. I hate sacrificing my durability as well, and I hate taking a bunch of hits unless I can trust my healer will keep me on my feet (kinda standard, but when going gets tough I tend to run, which screws up the team) I like having a random guy/minion keep the enemy's attention, but I prefer not to rely on others to get the job done, I have a bit of a complex about the power I use being mine, and not borrowed from the gods, or requested from the trees or things like that. I also prefer to be the damager instead of healer/buffer, and I tend to play aggressively.
Ranger: I played as one of these before, and they seemed to work out rather well for me. The pet was a useful addition to the party, and I seemed to deal a nice bundle of damage. This was a long time ago though, and I outright refuse to use traps and stationary spirits to buff myself, so I might completely nerf myself as a ranger.
Note: The skills are in reverse order-of-use, for example enter the fight then press 7-6-5-4-3-2-1-1-1-1-1 stop when target is dead, begin cycle as needed.
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Quote: Ranger: I played as one of these before, and they seemed to work out rather well for me. The pet was a useful addition to the party, and I seemed to deal a nice bundle of damage. This was a long time ago though, and I outright refuse to use traps and stationary spirits to buff myself, so I might completely nerf myself as a ranger. Rangers are probably on the bottom of the list of most useful PvE professions right now. Their key abilities such as interrupting and condition spreading are generally inferior to just killing. Not to say they aren't playable, but don't expect to be welcomed into groups as much as other players. They do have good build flexibility though. Spear/Pet builds, Dagger/Pet builds, and Scythe builds all work fairly well on Rangers.
Quote: Ele: this was my first reaction when I decided to come back, but from what I've read here, they seem to be rather weak, or do more time buffing than killing now, so not too sure... In Hard Mode, all foes have more armor. All of the damage in the Elementalists arsenal (barring PvE only skills, but they don't really belong to ele's anyway) are armor affected, so their big damage nuker stereotype is threatened. Armor ignoring damage is generally the way to go, but again, if you want to play a nuker, do it. It's a game, after all. Oh, and Ether Renewal is awesome for fueling any spammable spells. Monk healing/protection is used mostly, though I've seen some Blood builds that look interesting. I've been meaning to muck around with a pre-searing inspired E/Me because Mesmers just got buffed. It's not going to be uber-powerful, but it's a just a thought if you like that kind of thing.
Quote: Mesmer: no. I'm a direct person, while I can say from experience that someone who knows what they're doing with one of these can completely destroy people, I don't think it's the right style for me. Fair enough. Interrupting is better on heroes anyway.
Quote: Necro: eh...they look HORRIBLE, but I can attest to the effectiveness of a wall of organ meats devouring your enemies for you. Not too sure I like the whole gothic, evil character though, I prefer arcane magic to dark magic. Necro's do get a place in pretty much every team, but that's what heroes are for. There are 3 necros, so no worry there.
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Monk: HELL no, healing is anathema to the way I think when fighting (screw my lifebar, THEY ALL MUST DIE HORRIBLY)
You would make a good Warrior. Seriously, it's amazing how many stupid people sit around with their Warriors spamming self heals and generally being useless. Aggression is a good thing (provided you know what you're doing, of course). Quote:
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