So yea, just curious: Anyone know what the max damage monitor number possible is? I left my mouse over Ignite Arrows for a 6 hour deathlevel and got 14000.
Attached is proof.
Anyone seen better?
Most damage monitor possible?
Killamus
zwei2stein
I find it hilarious that you decided to scram charr level and you pre build
It is possibly a bit over 32000 hits after which it would be negative.
It is possibly a bit over 32000 hits after which it would be negative.
jonnieboi05
omgggggggz!!!! IT'S OVER NINE THOUSAND!!!!!!
Archress Shayleigh
I think I have a screenie of my cousins account DLing on my laptop when I was at his house. Not sure where though. If my memory isn't mistaking me, I think he got to like, 25,000.
sonofthort
It depends how they implemented the variable. My guess is they would use an unsigned type which means it would never go negative but instead roll over to zero, and the max number depends on the size of the variable. For instances it could be 16 bits, 32 bits, or 64 bits.
jazilla
or you doctored the photo but were too lazy to doctor the level of the charr so you blacked it out. i call shenanigans.
HBlix
Quote:
It depends how they implemented the variable. My guess is they would use an unsigned type which means it would never go negative but instead roll over to zero, and the max number depends on the size of the variable. For instances it could be 16 bits, 32 bits, or 64 bits.
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I doubt you could let GW run long enough to reach the cap.
Killamus
Quote:
or you doctored the photo but were too lazy to doctor the level of the charr so you blacked it out. i call shenanigans.
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Want the undoctored photo? Here, merry Christmas, I saved it. Blacked out my name and my FL, nothing else.
Oh yea, keep in mind:
Int32 is 32 bits, short is 16 bits, long int is 64 bits (Yes, even on 32 bit computers) - My guess? It's a short, maybe unsigned. When you write programs like GW, you try not to throw out stuff like int and long int unless absolutely necessary.
sonofthort
Just because the game is 32-bit doesn't mean all the variables have to be 32-bit. The size of an integer type is 32 bits, which is what I am willing to guess they used, so you are probably right either way.
The Drunkard
Do we really need another thread like this in riverside?