Quote:
Originally Posted by Zebideedee
Yet to find a human player who can outplay a hero MM. Met a lot of MM when I was doing JQ, I could single handedly take out all of there minions, think most were too busy making minions than using death nova etc. I took out all their minions when i came a across them
MM & Rupts are heroes strong points and should be taken advantage of
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Do you mean in pvp? I've never really done much pvp MM.
But, I take offense to what you said about MM heroes being better. I've done a lot of pve (although I have taken long breaks from the game) and there is just no way.
I don't use Order of Underneath, I like Aura Lich now. We're all different, though, of course. And I don't use pve skills, either, so keep that in mind.
But let me state what I've learned from both doing MM/death (it's basically my favorite thing to do and I can make a build for any pve any mode as long as there are some corpses. Death magic dmg is insane...) and also watching heroes do it.
Heroes in general have very limited AI. I believe that the priority of what they cast is defined by energy. Meaning that they will not wait until they regen... they will just cast what they have energy for. Of course, with necro, that is negated slightly because of Soul Reaping. However, since Nova is a low energy skill, hero MMs tend to get stuck on it and that is one of the reasons why people say they are so good at targeting it and Jagged Bones.
They DO understand when a minion is dying, so that is a plus, but the thing is that when I play MM I focus on trying not to let my minions die. If they do die, I feel I have failed... and that usually only happens when I am getting chased around and can't spam. Or when I make new minions.
A large amount of these hero AI problems are solved by supporting as a human MM. So, if you take your human MM and bring another MM (one to cast nova, if you want or jagged... and to summon when you can not) for support it's not bad. Can probably support 30ish minions with botm. I learned that in Viz Square... but about 22 is great because it's not as risky to sac yourself to death during spam.
So, anyway, the AI WILL prioritize nova over making minions. It will get stuck at low energy. And it will not heal the minions properly. Not to brag, but I am pretty sure I could change your mind about human MMs.
Another thought, a blasphemous one, even. I personally believe MM is more viable now than it was back in 2005. The minion cap is bad, but botm spam is much more effective of a heal than even 30 second +10 from old vsac. I personally use both, it makes a difference esp in hard mode. And the minions have become so freaking powerful. I remember when I'm practically orgasm when I got a 19 minion from a +1 20%. Now we're getting like lvl 21s and 22s. It makes a huge difference. They hit harder and last longer.
To whoever said curses are not necessary, I like bringing a curse necro. Mark of Pain and Barbs tend to really work well (even if the hero rarely targets them correctly.) I haven't tried splinter hero, though, that may be better.
And to complete my wall of text, death magic offers so much armor ignoring damage, too. I've tried to use it and tried to use barbs/MoP myself, but there's just too much going on with blowing up corpses and raising minions as well as keeping my enchantments up and spamming. Maybe I have an over inflated view of myself, but from experience MM is not as easy as it seems; it requires concentration and constant usage of skills.
-CM