Tone Down AP
dasmitchies
AP is fragile. Most high end monsters have hex removal so AP then needs a cover hex. That means more energy. As for pve only skills, they require a lot of grind to make usefull in HM. Anet worked there ass off to prevent another mass exodus with the latest SF change. Don't expect them to ever change this skill. They have allready stated when they buffed mesmers that they intended to fix paragons and dervishes next. On their timetable, Gw2 will have allready been out and failed. Btw, whichever mod deletes my posts criticizing Anet is a choad.
FoxBat
Deleting PvE skills won't happen, but something like "your class skills are recharged" (i.e. not EotN) would be fine. As mentioned AP has been around since factions release, it only became a real problem with EotN skills. This may have to wait till eles can actually deal some kind of damage in HM though.
Idea: 0 or 1/4th cast time, recharges sin skills only, unnerf black lotus strike (not OP anymore with aftercast on shadow prison)
Idea: 0 or 1/4th cast time, recharges sin skills only, unnerf black lotus strike (not OP anymore with aftercast on shadow prison)
Lishy
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Try reading some of the PvE skill descriptions and then tell me they aren't overpowered.
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Pve skills and cons have diluted the game where it takes absolutly no skill or effort to clear an area. You don't need to change your bar to counter specific mobs, you just need more cons. Even in the elite areas, the only "skills" you need is the knowledge where specific mobs pop up and how to ball them. If you don't think that's poor game design, then stop reading my posts.
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Since when are skill balances supposed to be fun? Originally they were intended to stop different professions to blow through pvp, but I guess now we need to incorporate a "fun factor" into our skill suggestions.
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Vanquishing is a joke with cons, you can just flag your h/h and let them do the work while you surf the web. I've done it in many areas of factions and nightfall.
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Again, just because something is seemingly easy for one person, doesn't mean it isn't hard for another.
Cuilan
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It would still have its uses for sins. There are many powerful sin attack skills with 8-12 second recharges that arnt used because of those recharges. I have an AP build for my sin like this.
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Removing PvE skills would remove my condition spread builds leaving mesmers with 2 useless elites.
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AP isnt the problem, it wouldnt EVER be used if it wasn't for discord, so nerf discord.
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Nope.
Smith23
Why do certain people want to kill the fun for others? If you don't like AP then don't use it. If you don't like the Discord build then don't use it.
I'm honestly surprise people like the person who wrote this thread also don't try to get the 55 monk killed off.
I'm honestly surprise people like the person who wrote this thread also don't try to get the 55 monk killed off.
T-Strudel
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AP is fragile. Most high end monsters have hex removal so AP then needs a cover hex. That means more energy.
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My thoughts are AP is an excellent utility skill, if you are giving up your elite slot for it, and very easily removable from creatures. The problem is PvE skills. I have no clue why Vanguard Assassin Support wasn't done like the Asura Summons, where there can only be 1 out at a time, it never made sense to me.
Terrible Surgeon
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Assassins don't have any real use for Assassin's Promise in PvE. They have fast recharging attacks and energy management. The original poster I don't think has anything against necromancers MoP nuking.
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Make it a critical strikes skill and that should be enough.
zelgadissan
PvE skills and splits need to die.
Since neither of those will be happening any time soon:
5e, 1/4c, 45r
Elite Hex Spell. For 5...13...15 seconds, if target foe dies, all your skills are recharged and you gain 1...3...3 Energy for each Assassin skill equipped.
Since neither of those will be happening any time soon:
5e, 1/4c, 45r
Elite Hex Spell. For 5...13...15 seconds, if target foe dies, all your skills are recharged and you gain 1...3...3 Energy for each Assassin skill equipped.
Snow Bunny
Which one of you people wanting this nerfed have ever had to H/H the majority of your PvE as a monk?
It sucks, and AP makes it bearable.
It sucks, and AP makes it bearable.
Cuilan
amber dawn
I agree ap is overpowered, but it does make h/h alot easier, not everyone likes to pug or have guildies to hook up with.
maybe a better idea is for those that don't want ppl using ap is to post the builds they want everyone to run.
Make sure to say when, where, what time to play ect. so ppl can play gw the same way you do.
To some that seems the only way they will be happy.
could be some ppl posted their builds on pvx and didnt get the same rating as the ap/discord teams and maybe they are having problems with that.
maybe a better idea is for those that don't want ppl using ap is to post the builds they want everyone to run.
Make sure to say when, where, what time to play ect. so ppl can play gw the same way you do.
To some that seems the only way they will be happy.
could be some ppl posted their builds on pvx and didnt get the same rating as the ap/discord teams and maybe they are having problems with that.
Countess Marie
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Nah, just remove all PvE skills from game.
If not, this sounds fine too. |
As for AP, the part that bothers me is that it's more useful on non-sins. But what can you say? In concept for a sin it was a great idea. I believe, at the very least, 2ndary classes shouldn't be able to use elites.
I also don't understand why when people talk about a skill being overpowered, someone jumps in and acts like they will take away everything. First of all, pve is a joke. The only pve that is hard has other conditions (like environmental effects. Would enjoy seeing those gone...) Secondly, even though it's way too late in the GW universe... the 'power creep' or whatever is out of control.
Even without pve skills. UA is hax. Aura Lich is hax (esp when paired with masochism.)
AP is not really hax. I kind of look at it like soul reaping. It doesn't take a whole lot of skill to use it, for sure, but you still need to fulfill the pre-req (get a kill.) I would be happy to see a negative effect like with oath shot. So if someone strips it or if they don't die somehow, then you get disabled and lose energy.
Edit: OR MAYBE YOU, INSTEAD, WOULD DIE. Like the sin could pull out a dagger and stab himself in the chest for going back on a promise. That's what I'm talking about...
-CM
UnChosen
As if eles are not weak enough already when it comes to stuff other than ER spamming.
One of the extremely common (and annoying) argument against fixing all of the underpowered class was the AP + 3 PvE skills combo.
Fixing underpowered damage eles? No need they can use AP + 3 PvE skills or AP + High recharge Fire Skills (the former is not ele and the latter is still crap).
Fix dervish? No need they can use AP + PvE skills with discord heroes.
etc. etc.
One of the extremely common (and annoying) argument against fixing all of the underpowered class was the AP + 3 PvE skills combo.
Fixing underpowered damage eles? No need they can use AP + 3 PvE skills or AP + High recharge Fire Skills (the former is not ele and the latter is still crap).
Fix dervish? No need they can use AP + PvE skills with discord heroes.
etc. etc.
Sirius Bsns
Nerf it all! Nerf... it... ALL! Leave no skill untouched, Anet. If that's what the players want? Why not give it to them!
Martin Alvito
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Vanquishing is a joke with cons, you can just flag your h/h and let them do the work while you surf the web. I've done it in many areas of factions and nightfall.
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Why do certain people want to kill the fun for others? If you don't like AP then don't use it. If you don't like the Discord build then don't use it.
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Mostly true on the PvE side. There are still some fairly absurd things you can do even without them.
Chthon
I'm going to have to vote "no."
1. Yes, AP is strong. Very strong. You might even say "overpowered." But it's still not anywhere near the level of Ursan/SF kinda overpowered. At least, not unless you're very, very good with it. Which brings me to...
2. AP promotes skillful play, and I really don't want to nerf things that promote skillful play. Using AP well requires negotiating target selection, timing, coordinating with your team, and avoiding hex removal. Compare to Ursan.
2.5. Regarding the suggestion to nerf Discord. I'm of two minds about it. On the one hand, Discord is mindless, promotes bad play, and manages to drag AP builds down into mindlessness with it. On the other hand, it's really very mediocre, an I can't really honestly say that it deserves a nerf based on its power level.
1. Yes, AP is strong. Very strong. You might even say "overpowered." But it's still not anywhere near the level of Ursan/SF kinda overpowered. At least, not unless you're very, very good with it. Which brings me to...
2. AP promotes skillful play, and I really don't want to nerf things that promote skillful play. Using AP well requires negotiating target selection, timing, coordinating with your team, and avoiding hex removal. Compare to Ursan.
2.5. Regarding the suggestion to nerf Discord. I'm of two minds about it. On the one hand, Discord is mindless, promotes bad play, and manages to drag AP builds down into mindlessness with it. On the other hand, it's really very mediocre, an I can't really honestly say that it deserves a nerf based on its power level.
Lishy
A lot of people are forgetting that PvE isn't getting easier. You're just better at making builds after 5 years of experience!
That's my theory on it. Although as a PvE HM player, I'm not worried about if a skill is overpowered, but "How can I mitigate 500 AoE damage" and "How efficiently can I clear this vanquish?"
That's my theory on it. Although as a PvE HM player, I'm not worried about if a skill is overpowered, but "How can I mitigate 500 AoE damage" and "How efficiently can I clear this vanquish?"
Lanier
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A lot of people are forgetting that PvE isn't getting easier. You're just better at making builds after 5 years of experience!
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Oh, And I also think ER and Discord need slight tone downs as well. Not drastic nerfs but slight ones that prevent them from being abused in the ways they are currently being abused.
Sirius Bsns
Question: Why is AP overpowered? Exactly how is AP game-breaking? Is it causing more ectos to be farmed at a faster rate? Is it enabling too many players to rake in too much gold to buy their nice little shiny armors, weapons, etc...? ...because it seems to me that there're alot of haters out there always crying on these forums, targeting any build that even remotely resembles success simply because they don't want to see anyone succeed at anything and buy FoW, expensive items, and what have you [just my opinion anyhow].
Cuilan
Countess Marie
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Uh no, people are using the AP+PVE skills combo because of how underpowered their regular skills are by comparison. Case in point... elemental dmg is weak in HM. PVE skills are largely armor ignoring, making them optimal..almost neccessary. I'm sure someone will say "oh but i beat XXX dungeon HM without relying on XXX skill lrn 2 play bla bla" I'm sure you can, but you'd just be gimping yourself.
Also, I'm not sure what these ridiculous speedclears everyone is talking about are....perhaps I'm missing something, but I don't see *that* many regular players using AP the way Shadowform was being abused. And like someone else said, it's not something you can spam mindlessly either...if the hex is removed or your team takes too long to kill...45sec downtime... |
-CM
Invertation
Ah, hello, to those of you in support of a nerf. Hate to say it, but AP isn't game breaking.
As a long time thread-skimmer and, perhaps not first time poster, I think it's obvious that there are too many advocating nerfs of skills that aren't particularly destructive. Lovely thing about this game is you make it what you like, that is, until ANet hears people cry wolf and makes changes that affect EVERYONE.
AP simply is another option, and enhances build versatility in caster classes. The class is not constrained to using those builds, as there are plenty of other viable options for each class. Shame to the naysayers.
There is no overwhelming demand in high end PvE for AP. There is no overwhelming demand in general PvE. The choice is up to the individual player to use it, as a part of their repertoire, to use it or another option.
I should like to implore all of you who invoke a nerf upon a given skill, consider further the influence of such a thing on the community as a whole. Let new players who like AP play it. You don't dictate how they play. Let seasoned veterans running through their own variety of builds play it. You don't dictate how they play either. And god help me if I dictate how you play. You're entitled to play how you like, and I won't encroach on that, but don't control how everyone else does.
As a long time thread-skimmer and, perhaps not first time poster, I think it's obvious that there are too many advocating nerfs of skills that aren't particularly destructive. Lovely thing about this game is you make it what you like, that is, until ANet hears people cry wolf and makes changes that affect EVERYONE.
AP simply is another option, and enhances build versatility in caster classes. The class is not constrained to using those builds, as there are plenty of other viable options for each class. Shame to the naysayers.
There is no overwhelming demand in high end PvE for AP. There is no overwhelming demand in general PvE. The choice is up to the individual player to use it, as a part of their repertoire, to use it or another option.
I should like to implore all of you who invoke a nerf upon a given skill, consider further the influence of such a thing on the community as a whole. Let new players who like AP play it. You don't dictate how they play. Let seasoned veterans running through their own variety of builds play it. You don't dictate how they play either. And god help me if I dictate how you play. You're entitled to play how you like, and I won't encroach on that, but don't control how everyone else does.
Danax
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Ah, hello, to those of you in support of a nerf. Hate to say it, but AP isn't game breaking.
As a long time thread-skimmer and, perhaps not first time poster, I think it's obvious that there are too many advocating nerfs of skills that aren't particularly destructive. Lovely thing about this game is you make it what you like, that is, until ANet hears people cry wolf and makes changes that affect EVERYONE. AP simply is another option, and enhances build versatility in caster classes. The class is not constrained to using those builds, as there are plenty of other viable options for each class. Shame to the naysayers. There is no overwhelming demand in high end PvE for AP. There is no overwhelming demand in general PvE. The choice is up to the individual player to use it, as a part of their repertoire, to use it or another option. I should like to implore all of you who invoke a nerf upon a given skill, consider further the influence of such a thing on the community as a whole. Let new players who like AP play it. You don't dictate how they play. Let seasoned veterans running through their own variety of builds play it. You don't dictate how they play either. And god help me if I dictate how you play. You're entitled to play how you like, and I won't encroach on that, but don't control how everyone else does. |
I cant understand why people are so controlling over what people can run. Quit requesting nerfs for using secondary professions, its annoying.
kanuks
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It is when you don't read all of my posts.
Cons and Pve skills are the epitome of laziness, when one skill can produce a large amount of dps, damage mitigation, or healing without a requirement or an elite spot, it makes the hardest areas playable by a five year old. Cons will give large party-effects, which can make a h/h team very powerful and able to clear most non-elite areas. Tweaking those builds just a bit allows for heroway in the elite areas. There is nothing balanced about having the AI beat elite areas for you. |
I don't consider myself a great gw player at all... Whats wrong with being able to clear most areas in the game with the AI? Whats wrong with using the AI exactly? Hearing you, H/H is more powerful than a full player team. If you are worried about being able to beat the game too easily with H/H and some consumables, maybe you should try without consumables so u can have a challenge? If that doesn't give you a challenge then perhaps you're just too good for the game.
When I used to beat Super Mario Bros in 15 mins, i didn't call Nintendo to ask them to nerf Mario's stomps and fireballs because the game was too easy...
Essence Snow
Ya'll take this crap way too seriously...lol....It's a suggestion box.....it asks for suggestions. Not all of them are going to be good, smart, decent, game breaking, and/or of any relavence.
Del
AP isn't breaking the game. Every class has some viable builds aside from AP that work for general pve, be it hm or nm the only problem is, people don't like to think for themselves, so they come on guru and bitch for buffs to their class, failing that, they ask for nerfs to other things. If people want to run dull as dirt shit for brains builds, let them, as it is, Ap isn't powerful enough to be considered OP. it's meh in general pve as it is, and in speed clears completely useless.
Asking for a nerf because it takes away class individuality is pretty stupid IMO, seeing as how it's not even necessary to play with AP. Just because some terrible players have to rely on it for something as painfully simplistic as pve doesn't mean it's the problem, or that there is a problem. As said earlier, the only point to nerfing Ap is to force people the way you want them to, which is bullshit.
Asking for a nerf because it takes away class individuality is pretty stupid IMO, seeing as how it's not even necessary to play with AP. Just because some terrible players have to rely on it for something as painfully simplistic as pve doesn't mean it's the problem, or that there is a problem. As said earlier, the only point to nerfing Ap is to force people the way you want them to, which is bullshit.
StormX
Eh, if he consistently doesn't backup his POV with any sort of reasoning then he is about as helpful as a troll and should be treated as such.
CM: Yes, I do rather like spamming PI and ebon vanguard if it means my ele actually does some kind of decent damage in HM. Better than the lame cryway build that was all the rage some time ago anyway.
On topic: Since no one answered my question about speedclears then I assume it's just something people are pulling out of their asses. There are no AP-based speedclears or any sort of basis for a nerf. End of story.
CM: Yes, I do rather like spamming PI and ebon vanguard if it means my ele actually does some kind of decent damage in HM. Better than the lame cryway build that was all the rage some time ago anyway.
On topic: Since no one answered my question about speedclears then I assume it's just something people are pulling out of their asses. There are no AP-based speedclears or any sort of basis for a nerf. End of story.
Dusk_
People don't run AP because it's broken. They run it because all their primary class skills are terrible.
Eles have absolutely nothing else to use in HM except ER.
Necros are either outclassed by heroes with minion-microing skills, or have to settle for unnecessary utility...or SS.
Mesmers used to have absolute crap for elite skills, or any PvE skills for that matter. Whether the recent changes stick or not is a different matter entirely.
Either that, or they're running the overused and horridly outdated Discordway team.
Eles have absolutely nothing else to use in HM except ER.
Necros are either outclassed by heroes with minion-microing skills, or have to settle for unnecessary utility...or SS.
Mesmers used to have absolute crap for elite skills, or any PvE skills for that matter. Whether the recent changes stick or not is a different matter entirely.
Either that, or they're running the overused and horridly outdated Discordway team.
Shayne Hawke
Thread purged. Let's keep it friendly.