Tone Down AP

dasmitchies

Lion's Arch Merchant

Join Date: Nov 2007

Sacred Forge Knights

W/P

AP is fragile. Most high end monsters have hex removal so AP then needs a cover hex. That means more energy. As for pve only skills, they require a lot of grind to make usefull in HM. Anet worked there ass off to prevent another mass exodus with the latest SF change. Don't expect them to ever change this skill. They have allready stated when they buffed mesmers that they intended to fix paragons and dervishes next. On their timetable, Gw2 will have allready been out and failed. Btw, whichever mod deletes my posts criticizing Anet is a choad.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Deleting PvE skills won't happen, but something like "your class skills are recharged" (i.e. not EotN) would be fine. As mentioned AP has been around since factions release, it only became a real problem with EotN skills. This may have to wait till eles can actually deal some kind of damage in HM though.

Idea: 0 or 1/4th cast time, recharges sin skills only, unnerf black lotus strike (not OP anymore with aftercast on shadow prison)

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Quote:
Originally Posted by The Drunkard View Post
Try reading some of the PvE skill descriptions and then tell me they aren't overpowered.
Try looking up the setup for all those level 28 enemies and 2hko elementalists and tell me it is overpowered. It looks like it's equal ground, and considering you can only have 3 at once, they're nothing more than an extra boost.

Quote:
Originally Posted by The Drunkard View Post
Pve skills and cons have diluted the game where it takes absolutly no skill or effort to clear an area. You don't need to change your bar to counter specific mobs, you just need more cons. Even in the elite areas, the only "skills" you need is the knowledge where specific mobs pop up and how to ball them. If you don't think that's poor game design, then stop reading my posts.
Really? Because last I checked with all these recent buffs in PvE, areas have been requiring you to switch more and more. Verdant Cascades for example is now more anti-melee filled than ever and c-spacing your way through things will abolish your team. And contrary to your post, elite areas have always been requiring you to change builds. I don't even think it's possible to clear DoA HM and Mallyx with a normal build.

Quote:
Originally Posted by The Drunkard View Post
Since when are skill balances supposed to be fun? Originally they were intended to stop different professions to blow through pvp, but I guess now we need to incorporate a "fun factor" into our skill suggestions.
I recall Izzy said that the power shifts were to shaken up the meta of Guild Wars. While they are to prevent a single profession from dominating in PvP, PvE doesn't have a single profession dominating everything, and PvE skills even prevent that because all professions can use them. There are however underpowered professions, but now is a state in the game where that is being looked into. Plus realize that there are just naturally different tiers for skills. Flare will never be better than Fireball, for example.


Quote:
Originally Posted by The Drunkard View Post
Vanquishing is a joke with cons, you can just flag your h/h and let them do the work while you surf the web. I've done it in many areas of factions and nightfall.
Really? Because not everyone can pay 8k for a conset only for a non-guaranteed vanquish. Plus cons only last an hour too, so that makes 16k for larger areas. Anyways, I highly doubt the same applies to much of the playerbase on clearing areas by just flagging.

Again, just because something is seemingly easy for one person, doesn't mean it isn't hard for another.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by Lanier View Post
It would still have its uses for sins. There are many powerful sin attack skills with 8-12 second recharges that arnt used because of those recharges. I have an AP build for my sin like this.
Assassin's Promise needs a buff for assassin use if it's going to compare to other elite skills they have. The profession isn't much like it once was when Factions was out.
Quote:
Originally Posted by ac1inferno View Post
This. AP isn't the problem. PvE Skills are.
Removing PvE skills would remove my condition spread builds leaving mesmers with 2 useless elites.
Quote:
Originally Posted by chaosincarnate87 View Post
AP isnt the problem, it wouldnt EVER be used if it wasn't for discord, so nerf discord.
That is news to me.
Quote:
Originally Posted by dasmitchies View Post
AP is fragile. Most high end monsters have hex removal so AP then needs a cover hex.
Nope.

Smith23

Guest

Join Date: May 2010

E/

Why do certain people want to kill the fun for others? If you don't like AP then don't use it. If you don't like the Discord build then don't use it.

I'm honestly surprise people like the person who wrote this thread also don't try to get the 55 monk killed off.

T-Strudel

T-Strudel

Academy Page

Join Date: Jan 2010

Gate of the Nightfallen Lands

Above Pop Secret [PoPS]

E/A

Quote:
Originally Posted by dasmitchies View Post
AP is fragile. Most high end monsters have hex removal so AP then needs a cover hex. That means more energy.
Exactly, people who do use AP, how many times has it been stripped, then you are waiting for the 45sec recharge to try again, or (rarely happens but) have your target out healed the 13 sec duration.

My thoughts are AP is an excellent utility skill, if you are giving up your elite slot for it, and very easily removable from creatures. The problem is PvE skills. I have no clue why Vanguard Assassin Support wasn't done like the Asura Summons, where there can only be 1 out at a time, it never made sense to me.

Terrible Surgeon

Terrible Surgeon

Krytan Explorer

Join Date: Oct 2009

hopper

A/

Quote:
Originally Posted by Cuilan View Post
Assassins don't have any real use for Assassin's Promise in PvE. They have fast recharging attacks and energy management. The original poster I don't think has anything against necromancers MoP nuking.
Actually its real handy in pve for sins running elemental secondary with glyph of sacrifice for meteor shower. Can you say MS spam?

Make it a critical strikes skill and that should be enough.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

PvE skills and splits need to die.

Since neither of those will be happening any time soon:

5e, 1/4c, 45r
Elite Hex Spell. For 5...13...15 seconds, if target foe dies, all your skills are recharged and you gain 1...3...3 Energy for each Assassin skill equipped.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Which one of you people wanting this nerfed have ever had to H/H the majority of your PvE as a monk?

It sucks, and AP makes it bearable.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by Smith23 View Post
Why do certain people want to kill the fun for others? If you don't like AP then don't use it. If you don't like the Discord build then don't use it.
That argument fails every time. Not sure why people still use it.

amber dawn

Academy Page

Join Date: Dec 2008

fos

A/

I agree ap is overpowered, but it does make h/h alot easier, not everyone likes to pug or have guildies to hook up with.

maybe a better idea is for those that don't want ppl using ap is to post the builds they want everyone to run.
Make sure to say when, where, what time to play ect. so ppl can play gw the same way you do.
To some that seems the only way they will be happy.
could be some ppl posted their builds on pvx and didnt get the same rating as the ap/discord teams and maybe they are having problems with that.

Countess Marie

Frost Gate Guardian

Join Date: Oct 2005

Theatre Debauchery

N/R

Quote:
Originally Posted by IronSheik View Post
Nah, just remove all PvE skills from game.

If not, this sounds fine too.
Seriously, almost every problem with guild wars is rooted in consumables and pve skills.

As for AP, the part that bothers me is that it's more useful on non-sins. But what can you say? In concept for a sin it was a great idea. I believe, at the very least, 2ndary classes shouldn't be able to use elites.

I also don't understand why when people talk about a skill being overpowered, someone jumps in and acts like they will take away everything. First of all, pve is a joke. The only pve that is hard has other conditions (like environmental effects. Would enjoy seeing those gone...) Secondly, even though it's way too late in the GW universe... the 'power creep' or whatever is out of control.

Even without pve skills. UA is hax. Aura Lich is hax (esp when paired with masochism.)

AP is not really hax. I kind of look at it like soul reaping. It doesn't take a whole lot of skill to use it, for sure, but you still need to fulfill the pre-req (get a kill.) I would be happy to see a negative effect like with oath shot. So if someone strips it or if they don't die somehow, then you get disabled and lose energy.

Edit: OR MAYBE YOU, INSTEAD, WOULD DIE. Like the sin could pull out a dagger and stab himself in the chest for going back on a promise. That's what I'm talking about...

-CM

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

As if eles are not weak enough already when it comes to stuff other than ER spamming.

One of the extremely common (and annoying) argument against fixing all of the underpowered class was the AP + 3 PvE skills combo.

Fixing underpowered damage eles? No need they can use AP + 3 PvE skills or AP + High recharge Fire Skills (the former is not ele and the latter is still crap).

Fix dervish? No need they can use AP + PvE skills with discord heroes.
etc. etc.

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

Nerf it all! Nerf... it... ALL! Leave no skill untouched, Anet. If that's what the players want? Why not give it to them!

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Quote:
Originally Posted by The Drunkard View Post
Vanquishing is a joke with cons, you can just flag your h/h and let them do the work while you surf the web. I've done it in many areas of factions and nightfall.
What a good idea. Why didn't I think of that?

Quote:
Originally Posted by Smith23 View Post
Why do certain people want to kill the fun for others? If you don't like AP then don't use it. If you don't like the Discord build then don't use it.
Because some of us want to be able to signal our accomplishments with the title system. It's like asking why people hated IWAY. Good players weren't losing to IWAY, but IWAY watered down the Hero title badly.

Quote:
Originally Posted by Countess Marie View Post
Seriously, almost every problem with guild wars is rooted in consumables and pve skills.
Mostly true on the PvE side. There are still some fairly absurd things you can do even without them.

Chthon

Grotto Attendant

Join Date: Apr 2007

I'm going to have to vote "no."

1. Yes, AP is strong. Very strong. You might even say "overpowered." But it's still not anywhere near the level of Ursan/SF kinda overpowered. At least, not unless you're very, very good with it. Which brings me to...

2. AP promotes skillful play, and I really don't want to nerf things that promote skillful play. Using AP well requires negotiating target selection, timing, coordinating with your team, and avoiding hex removal. Compare to Ursan.

2.5. Regarding the suggestion to nerf Discord. I'm of two minds about it. On the one hand, Discord is mindless, promotes bad play, and manages to drag AP builds down into mindlessness with it. On the other hand, it's really very mediocre, an I can't really honestly say that it deserves a nerf based on its power level.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

A lot of people are forgetting that PvE isn't getting easier. You're just better at making builds after 5 years of experience!


That's my theory on it. Although as a PvE HM player, I'm not worried about if a skill is overpowered, but "How can I mitigate 500 AoE damage" and "How efficiently can I clear this vanquish?"

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Quote:
Originally Posted by Lishy View Post
A lot of people are forgetting that PvE isn't getting easier. You're just better at making builds after 5 years of experience!
The thing about PvE is that the more balanced skills are, the tougher it is going to be. This is because while Players have the choice to pick whichever overpowered skills they want to use (plus the PvE only skills which have definitely made PvE easier), monsters have a skill set with an mix of all of the skills in the game regardless of power. They don't get to choose to use the more overpowered skills. What I am trying to say is that leaving overpowered skills unnerfed promotes powercreep and therefore does make the game easier. For the vast majority of HM players, PvE has just become so easy to breeze through. If we want powercreep to be at least partly reversed, the overpowered skills need to be nerfed. As much as I would love to see the PvE only skills completely removed, Anet is never going to do that. Therefore, I definitely think AP needs nerfing.

Oh, And I also think ER and Discord need slight tone downs as well. Not drastic nerfs but slight ones that prevent them from being abused in the ways they are currently being abused.

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

Question: Why is AP overpowered? Exactly how is AP game-breaking? Is it causing more ectos to be farmed at a faster rate? Is it enabling too many players to rake in too much gold to buy their nice little shiny armors, weapons, etc...? ...because it seems to me that there're alot of haters out there always crying on these forums, targeting any build that even remotely resembles success simply because they don't want to see anyone succeed at anything and buy FoW, expensive items, and what have you [just my opinion anyhow].

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by Sirius Bsns View Post
Question: Why is AP overpowered?
Hi. You can find many of those answers already by reading this thread.

Countess Marie

Frost Gate Guardian

Join Date: Oct 2005

Theatre Debauchery

N/R

Quote:
Originally Posted by StormX View Post
Uh no, people are using the AP+PVE skills combo because of how underpowered their regular skills are by comparison. Case in point... elemental dmg is weak in HM. PVE skills are largely armor ignoring, making them optimal..almost neccessary. I'm sure someone will say "oh but i beat XXX dungeon HM without relying on XXX skill lrn 2 play bla bla" I'm sure you can, but you'd just be gimping yourself.

Also, I'm not sure what these ridiculous speedclears everyone is talking about are....perhaps I'm missing something, but I don't see *that* many regular players using AP the way Shadowform was being abused.

And like someone else said, it's not something you can spam mindlessly either...if the hex is removed or your team takes too long to kill...45sec downtime...
I agree with the person who said it's about individuality. If 5 of the skills on your bar are pve + ap, you don't have a problem with that? I personally think that's kind of cheesy, but that's just me.

-CM

Invertation

Invertation

Krytan Explorer

Join Date: Jul 2006

Shiverpeaks Search And Rescue [Lost]

W/

Ah, hello, to those of you in support of a nerf. Hate to say it, but AP isn't game breaking.
As a long time thread-skimmer and, perhaps not first time poster, I think it's obvious that there are too many advocating nerfs of skills that aren't particularly destructive. Lovely thing about this game is you make it what you like, that is, until ANet hears people cry wolf and makes changes that affect EVERYONE.
AP simply is another option, and enhances build versatility in caster classes. The class is not constrained to using those builds, as there are plenty of other viable options for each class. Shame to the naysayers.
There is no overwhelming demand in high end PvE for AP. There is no overwhelming demand in general PvE. The choice is up to the individual player to use it, as a part of their repertoire, to use it or another option.

I should like to implore all of you who invoke a nerf upon a given skill, consider further the influence of such a thing on the community as a whole. Let new players who like AP play it. You don't dictate how they play. Let seasoned veterans running through their own variety of builds play it. You don't dictate how they play either. And god help me if I dictate how you play. You're entitled to play how you like, and I won't encroach on that, but don't control how everyone else does.

Danax

Danax

Lion's Arch Merchant

Join Date: Jun 2007

Ontario

R/Mo

Quote:
Originally Posted by Invertation View Post
Ah, hello, to those of you in support of a nerf. Hate to say it, but AP isn't game breaking.
As a long time thread-skimmer and, perhaps not first time poster, I think it's obvious that there are too many advocating nerfs of skills that aren't particularly destructive. Lovely thing about this game is you make it what you like, that is, until ANet hears people cry wolf and makes changes that affect EVERYONE.
AP simply is another option, and enhances build versatility in caster classes. The class is not constrained to using those builds, as there are plenty of other viable options for each class. Shame to the naysayers.
There is no overwhelming demand in high end PvE for AP. There is no overwhelming demand in general PvE. The choice is up to the individual player to use it, as a part of their repertoire, to use it or another option.

I should like to implore all of you who invoke a nerf upon a given skill, consider further the influence of such a thing on the community as a whole. Let new players who like AP play it. You don't dictate how they play. Let seasoned veterans running through their own variety of builds play it. You don't dictate how they play either. And god help me if I dictate how you play. You're entitled to play how you like, and I won't encroach on that, but don't control how everyone else does.
SPeak the truth

I cant understand why people are so controlling over what people can run. Quit requesting nerfs for using secondary professions, its annoying.

kanuks

Krytan Explorer

Join Date: Nov 2005

Quote:
Originally Posted by The Drunkard View Post
It is when you don't read all of my posts.

Cons and Pve skills are the epitome of laziness, when one skill can produce a large amount of dps, damage mitigation, or healing without a requirement or an elite spot, it makes the hardest areas playable by a five year old. Cons will give large party-effects, which can make a h/h team very powerful and able to clear most non-elite areas. Tweaking those builds just a bit allows for heroway in the elite areas. There is nothing balanced about having the AI beat elite areas for you.
I can do urgoz hm with 3 man 9 heroes and fow hm with 2 man 6 heroes as well. I can do all dungeons in hm with h/h. All of that without a single consumbale. And guess what? I don't use AP!

I don't consider myself a great gw player at all... Whats wrong with being able to clear most areas in the game with the AI? Whats wrong with using the AI exactly? Hearing you, H/H is more powerful than a full player team. If you are worried about being able to beat the game too easily with H/H and some consumables, maybe you should try without consumables so u can have a challenge? If that doesn't give you a challenge then perhaps you're just too good for the game.

When I used to beat Super Mario Bros in 15 mins, i didn't call Nintendo to ask them to nerf Mario's stomps and fireballs because the game was too easy...

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Ya'll take this crap way too seriously...lol....It's a suggestion box.....it asks for suggestions. Not all of them are going to be good, smart, decent, game breaking, and/or of any relavence.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

AP isn't breaking the game. Every class has some viable builds aside from AP that work for general pve, be it hm or nm the only problem is, people don't like to think for themselves, so they come on guru and bitch for buffs to their class, failing that, they ask for nerfs to other things. If people want to run dull as dirt shit for brains builds, let them, as it is, Ap isn't powerful enough to be considered OP. it's meh in general pve as it is, and in speed clears completely useless.

Asking for a nerf because it takes away class individuality is pretty stupid IMO, seeing as how it's not even necessary to play with AP. Just because some terrible players have to rely on it for something as painfully simplistic as pve doesn't mean it's the problem, or that there is a problem. As said earlier, the only point to nerfing Ap is to force people the way you want them to, which is bullshit.

StormX

StormX

Krytan Explorer

Join Date: Nov 2005

E/Mo

Eh, if he consistently doesn't backup his POV with any sort of reasoning then he is about as helpful as a troll and should be treated as such.

CM: Yes, I do rather like spamming PI and ebon vanguard if it means my ele actually does some kind of decent damage in HM. Better than the lame cryway build that was all the rage some time ago anyway.

On topic: Since no one answered my question about speedclears then I assume it's just something people are pulling out of their asses. There are no AP-based speedclears or any sort of basis for a nerf. End of story.

Dusk_

Dusk_

Lion's Arch Merchant

Join Date: Jun 2005

W/

People don't run AP because it's broken. They run it because all their primary class skills are terrible.

Eles have absolutely nothing else to use in HM except ER.

Necros are either outclassed by heroes with minion-microing skills, or have to settle for unnecessary utility...or SS.

Mesmers used to have absolute crap for elite skills, or any PvE skills for that matter. Whether the recent changes stick or not is a different matter entirely.

Either that, or they're running the overused and horridly outdated Discordway team.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Thread purged. Let's keep it friendly.