Chain skills for GW?
Winterclaw
If you haven't been following GW2, warriors are given a chain skill, sever-gash-final thrust. It works by having one skill in the slot and after you use the first one, it changes to the second and third one unless you do something to reset the chain.
So would you think something like this would be good for GW?
So would you think something like this would be good for GW?
DBMan
http://www.guildwars2guru.com/forum/
and no. If you can't stop the attack chain, then it's far too easy to block it.
and no. If you can't stop the attack chain, then it's far too easy to block it.
Chronos the Defiler
what if i wanna sever multiple targets and gash my spike targets? naw dont think so
Xsiriss
It's certainly innotive and would get use for a lot more skills (especially in swordsmanship which is weaksauce). Not sure how exactly it could be implemented though, without beign subject to rigorous nerfs/buffs/whatever.
Dre
the current guildwars is [sarcasm] balanced [/sarcasm] for 8 skills on each bar, so no
Skyy High
Quote:
what if i wanna sever multiple targets and gash my spike targets? naw dont think so
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To OP: no, I don't think this would work in GW. Even discounting the obvious "they have no time for this" argument, it'd simply break balance to basically give warriors two free slots.
Eragon Zarroc
lol, it would be cool, but i have a feeling that it is too late in the game to implement such a thing. and yeah, it would give warriors too much of an advantaged because they would effectively be carrying more than 8 skills while everyone else remains at 8 skills.
Marty Silverblade
No. The number of skills on the bar is a core mechanic. Modifying them requires a new game format.
Bobby2
I kinda like how it works now. Rip-Gash. xP
MagmaRed
There is a reason they put the 2 in the title. It is a new game, not the same. Sure, having more skills available would be fun, but it would also be over powered. New game means new mechanics, so wait for the new game to make use of the new mechanics.
Covah
It works the same way sin skills work as after each skill you use it unlocks a new one to use.
Aion uses skill chains already.
Aion uses skill chains already.
Arduin
Quote:
It works the same way sin skills work as after each skill you use it unlocks a new one to use.
Aion uses skill chains already. |
I'm not interested in any new mechanic that goes against 5 year of 8 skillslots in my GW. Save it for GW2.
Shayne Hawke
Chains are okay for GW2 because it's not GW. Adding this kind of functionality to warriors now would probably be a big change from today's warriors, and likely an unnecessary one at that.