Chain skills for GW?

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

If you haven't been following GW2, warriors are given a chain skill, sever-gash-final thrust. It works by having one skill in the slot and after you use the first one, it changes to the second and third one unless you do something to reset the chain.

So would you think something like this would be good for GW?

DBMan

DBMan

Frost Gate Guardian

Join Date: Nov 2009

The Phoenix Dynasty [Tear]

R/

http://www.guildwars2guru.com/forum/

and no. If you can't stop the attack chain, then it's far too easy to block it.

Chronos the Defiler

Chronos the Defiler

Desert Nomad

Join Date: May 2005

Calgary, Alberta, Canada

W/

what if i wanna sever multiple targets and gash my spike targets? naw dont think so

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

It's certainly innotive and would get use for a lot more skills (especially in swordsmanship which is weaksauce). Not sure how exactly it could be implemented though, without beign subject to rigorous nerfs/buffs/whatever.

Dre

Krytan Explorer

Join Date: Nov 2007

Belgium

Dutch Doom Brigade

W/

the current guildwars is [sarcasm] balanced [/sarcasm] for 8 skills on each bar, so no

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by Chronos the Defiler View Post
what if i wanna sever multiple targets and gash my spike targets? naw dont think so
Chain resets to the first skill when you switch targets.

To OP: no, I don't think this would work in GW. Even discounting the obvious "they have no time for this" argument, it'd simply break balance to basically give warriors two free slots.

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

lol, it would be cool, but i have a feeling that it is too late in the game to implement such a thing. and yeah, it would give warriors too much of an advantaged because they would effectively be carrying more than 8 skills while everyone else remains at 8 skills.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

No. The number of skills on the bar is a core mechanic. Modifying them requires a new game format.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

I kinda like how it works now. Rip-Gash. xP

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

There is a reason they put the 2 in the title. It is a new game, not the same. Sure, having more skills available would be fun, but it would also be over powered. New game means new mechanics, so wait for the new game to make use of the new mechanics.

Covah

Forge Runner

Join Date: Aug 2006

Ontario, Canada

Catching Jellyfish With [소N트T ]

Me/Rt

It works the same way sin skills work as after each skill you use it unlocks a new one to use.

Aion uses skill chains already.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by Covah View Post
It works the same way sin skills work as after each skill you use it unlocks a new one to use.

Aion uses skill chains already.
With the minor difference it uses only 1 skillslot, instead of the 3 as in GW1

I'm not interested in any new mechanic that goes against 5 year of 8 skillslots in my GW. Save it for GW2.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Chains are okay for GW2 because it's not GW. Adding this kind of functionality to warriors now would probably be a big change from today's warriors, and likely an unnecessary one at that.

headlesshobbs

Krytan Explorer

Join Date: Apr 2006

Quote:
Originally Posted by Arduin View Post
With the minor difference it uses only 1 skillslot, instead of the 3 as in GW1
So is it 1 slot as in playing like a beat-em-up? Those are fun...