Now I have transformed a bit of it from daydreaming to writing.
The setting is very simple, it is just my necro Hrefna Asynja going with 3 favorite heroes to hunt for treasures. In the game she is GWAMM, and know everything about the game and lore. In the story she is somehow reduced. Not a all knowing hero who saved all. She is just a treasure hunter that has witnessed a few of the recent historical events. I stick to the lore and the personality of the people as you will see, just with Hrefna made a ordinary human instead of the biggest hero ever. I picked a uncharted area for location, right north of Scoundrel's Rise so I could have the freedom of populating it with friends and foes of my own choice.
It is thought of as a diary with Hrefna as the narrator, for that reason there isnt much revealed about her personality and looks, it will come bit by bit during the story.
Here it comes, I hope you like it

Another day of hunting.
While waiting for the crabs to start boiling on the fireplace inside we were benched outside, watching the sun slowly sinking . Without any doubt the sunsets over Giant’s Basin were the most beautiful view to be seen in this place. The village itself was nothing special, just a few primitive huts and sheds and the usual fishing boats on the shore.
Alann, the fisherman was like the rest of the villagers, a caring and friendly host. When we arrived two weeks earlier he was obviously about to turn around and leg it by the sight of us: A brown skinned, scarred warrior, with 3 more who obviously looked like people involved with magic of some kind. But after we had convinced him that were neither hunting nor eating poor villagers he accepted to house us for a time. A few small silver coins also helped improving his attitude.
Earlier when counting the harvest of the day Olias and Koss had one of their usual arguments, this time over a wand with magic inscriptions that had been in possession of a mage in one of the bastard birdmen bands we encountered. The birdmen on the eastern side of Giant's basin are similar to their Krytan cousins, but some of them look like crossbreeds with the quetzals of the northern area, a few even have greenish feathers.
“This wand got to be mine. It was clearly my kill, my sword did the work.”
“On the contrary, it was my servants who did weaken it so a girl with a sewing needle could have finished it off”
It was almost like a ritual that had to be performed each day. Returning to camp, washing, mending clothing and equipment, and then going through the the small and not so small treasures we had found this day. And almost always Dunkoro came up with a suggestion on how to share, which I would approve, and then the rest had to accept the decision.
More serious was the question of this abandoned asuran workshop that was supposed to exist in the foothills near the mountains. I was sceptical, as always when Koss returns from some dwarven inn after having had so much ale that he starts calling me Melonni and wants to hug me. Its surprising how he always manages to get in touch with the most shadowy types wherever we go. He seems to attract them like insects are attracted to light in the night. It wouldn't be the first time we would go hunting for a treasure that was either pure myth or in the possession of a very vital demon or warlord or otherwise inaccessible. But the map looked genuine enough. The asuran coordinates on it clearly pointed to a place nearby although it was impossible to verify exactly without the proper asuran instruments. It was filled with technical asura speak of which most was impossible to decipher, but the map part had some drawings which were clear enough. There was the drawing of the surface of this hill with a distinct shape, symbols relating to workshop and magic crystals, and a tunnel leading to a nearby asura gate that was supposed to be demolished some years ago. If they really had been forced to evacuate the place during some war they might have left very valuable equipment behind.
This was why we were here. Even Dunkoro had agreed that there could exist a slim chance of some real findings. Olias, as usual started one of his speeches about meting out justice to these white mantle people but I must admit, I didn't feel tempted by that idea. The problem was, when we showed the map to Alann he told us that there were no less than three hills with a shape similar to the drawing within a few miles of his village. We had spent almost two weeks searching the hills, it was easier said than done. Thick undergrowth, poison ivy and other vigorous vegetation that could easily hide a tunnel entrance, especially a small one of Asuran size. There were also mosquitos and other insects, almost the size of the size of doves, Dunkoro was running low of certain herbs needed to treat the blisters and scabs we all got. And then the mergoyles and birdmen, all too eager to have a human snack. We were all becoming tired of this place, but there still remained the south slope of the third hill.
A fresh day ahead of us, we left the village to continue the search. The air was fresh and cool after a light rain during the night, bright sun shining and birds could be heard from the spread trees. Even a few butterflies were to be seen. A light breeze would hopefully keep the insects down, everything looked good. As we walked, chattering about exotic natives from faraway lands, more than one hour passed and we reached the first low hills. We reached the remains of the abandoned farmhouse we had used as a landmark earlier, and took a more southern direction from it than the day before. The landscape looked like itself, more brushes and no paved paths this far from the village. For a while we moved on, not noticing the difference that couldn't be seen: There were no sounds of birds any longer. It struck me at once: This isn't right! Without having any good reason I ordered full alert, wands out, tight formation with Koss ahead, him with sword and shield up.
“I don't like that opening in the brushes, it almost looks like a path and we shouldn't go there before we know who made it.” Dunkoro as usual.
But it was too late, Koss had already stepped in. Luckily with his shield high, he neatly caught the three arrows that came zooming through the air. Suddenly the air was filled with terrible cacophonic squawking. Birdmen! They all rushed at Koss. With my wand out and mentally ready I didn't need further preparation to summon my strength and chant my hexes. Koss was swinging his sword in wide arcs. Too wide, it looked strange. He didn't seem to be able to hit anything. Again it was Dunkoro who first realised what was wrong and took action. One of the birdmen was using magic to misguide Koss' aim. Shifting his healing chant to a different tone Dunkoro was able to lift the curse and bring back Koss' aim. That gave us the momentum in battle that we needed. Feathers were flowing in the air, and soon the first foes fell, weakened by me and chopped by sword. Now we had company, Olias' servants were rising from the bird carcasses. But the battle was far from over, there were many of them. Suddenly I had an arrow sitting in my wand arm, and a burning hot pain was spreading, I could hardly concentrate any more. I think it must have been poisoned. Dunkoro had to spend all his concentration on removing the arrow and chanting over the wound . Koss shielding us, it was only Olias's servants that saved us and held the enemy occupied. With renewed strength thanks to the healing I could resume battle, and soon it was over.
When we examined the bodies we could see that they looked more like pure blood quetzals than the smaller groups we had encountered earlier. They also had these green feathers that some traders pay well for, so we took a moment to pick some of the best ones that weren't broken and spoiled. Their equipment was bad, but their leader had a belt pouch with a small handful of gold coins in it.
The one of them that dulled Koss' aim had also used a magic staff with a human skull attached to it.
After having had a short rest we decided to scout a little and see if they had some camp nearby. We assumed so, since none of them had any camp gear on them, only weapons and a few small packages containing some dried meat with a quite strong smell. I decided not to try to determine what species it could come from, it could only lead to more unpleasant thoughts.
Not far away we found their camp, it was deserted. It was some nest-like structures made from branches, with a few hides and tools inside them. But in the largest ones we found 2 bags, one with various weapons, jewelry and other items, clearly what they had looted from innocent people.
The other bag was so much more disgusting, it was full of skulls! That was clearly the trophy bag. There were several kinds, some human, others being thicker seemed to be dwarven and some with a shape telling of asuran origin.
After a short debate we decided to show these poor people a last honour. Since a proper burial was not an option we created a mighty bonfire from all the nests and placed the skulls on it. I lit it while Olias chanted the old rhymes wishing them a calm rest by Grenth in the Mists.
When the fire burned out the sun was starting to descend so we decided to return to the village.
When Alann heard of the birdmen he started kneeling to us and singing to our praise. The village had always been living in fear of these beasts, it was only a few weeks ago that a nearby village had been raided and several poor people had been dragged away, never to be seen again. Now they were happy to be relieved from this threat.
***
Next chapter will follow in some days.