Sealed Deck PvE
Winterclaw
I was thinking about sealed deck formats and PvP and it made me wonder, why not a sealed deck PvE. Basically limit what heroes you can use and maybe create some new henchmen that are Sealed Mode only and that's what you've got to vanquish with or do missions with.
Maybe even what you can vanquish or which mission you could do that day is also sealed as well. You would go to the sealed mission/vanquish area of the day (doesn't have to be hardmode). While in that area the only heroes you can have in your party are the 3 selected ones and you can select from a random grouping of henchmen (maybe with builds randomly selected from a number of options as well). You could then be teleported in to a copy of an area to vanquish all the mobs or to do a mission. To make things interesting, you could have a different group of mobs than would normally occupy that mission or area.
If you complete the vanquish or mission you'd get some z-coins and maybe some other little bonus as well.
Perhaps there could be a special chest for completing the vanquish/mission as well and it would hold some items that could only be gotten from sealed PvE... or there would be something like a nick the traveller in those areas who only accepts a sealed drop only item.
Maybe even what you can vanquish or which mission you could do that day is also sealed as well. You would go to the sealed mission/vanquish area of the day (doesn't have to be hardmode). While in that area the only heroes you can have in your party are the 3 selected ones and you can select from a random grouping of henchmen (maybe with builds randomly selected from a number of options as well). You could then be teleported in to a copy of an area to vanquish all the mobs or to do a mission. To make things interesting, you could have a different group of mobs than would normally occupy that mission or area.
If you complete the vanquish or mission you'd get some z-coins and maybe some other little bonus as well.
Perhaps there could be a special chest for completing the vanquish/mission as well and it would hold some items that could only be gotten from sealed PvE... or there would be something like a nick the traveller in those areas who only accepts a sealed drop only item.
Lanier
haha yes! Sealed deck in PvE would be so much fun.
Cuilan
Sounds like an amusing and fun idea.
Gift3d
Eragon Zarroc
it would need a little bit more polish in the implementation and rewards, but the overall concept is quite interesting
Marty Silverblade
Can't see this being fun. Don't see how this will end up any different to Codex Arena, i.e, unused. Waste of resources.
/notsigned
/notsigned
FoxBat
They should try this for some future mission. And apply the codex rules to enemy bars as well.
Shadow Sin
unsigned, stupid and pointless like Codex.
Twin Blade Warriror
i cant tell if this is sarcasm or not..
hmm
hmm
jazilla
i thought trolls were indigenous to tyria and not forums. hmmm.
/unsigned.
/unsigned.
X CDH X
Dumb idea though even with the limited number of skills will likely be better than some of the ppl in recent groups i had...
MagmaRed
I prefer variety. It seems like you want to force people away from Sabway and Discord, but not everyone uses those, and some people use an interesting mix of heroes and skills. This would limit that, and the people dead set on specific builds would not use it. Either it would never get used, or if forced it would cause people to stop playing. Seriously, did you think this over? PvE people like new things, but they don't like being forced into anything.... and sealed deck forces you to a set of skills.
Swahnee
Implementing the sealed deck mechanism in PvP makes sense because you want to be sure that also your opponents use the skills of the selected decks. But in PvE you have no opponents, if one wants to choose randomly a set of skills and have fun playing with them, he's free to do it on his own.
pumpkin pie
Winterclaw
Quote:
I prefer variety. It seems like you want to force people away from Sabway and Discord, but not everyone uses those, and some people use an interesting mix of heroes and skills.
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Basically it is something to mix things up for PvE.
Plus it would be completely optional if you don't want to use that feature you wouldn't have to.
Smith23
I agree with what MagmaRed said. Another player trying to force Discordway out of the game because they don't like it. Again just don't use it.
Look at the Codex Arena and see how many people are there at any given time. Without the Z Combat being set there. I think I saw 10 people there and that was a lot. O_o
The sealed deck idea killed the Codex Arena right from the get go and a sealed deck for PvE would just be the most dumb ass idea Anet could do for the game.
I see Anet doing this as a way to force players to quit Guild Wars in order to shut down the severs when Guild Wars 2 is up and running.
Look at the Codex Arena and see how many people are there at any given time. Without the Z Combat being set there. I think I saw 10 people there and that was a lot. O_o
The sealed deck idea killed the Codex Arena right from the get go and a sealed deck for PvE would just be the most dumb ass idea Anet could do for the game.
I see Anet doing this as a way to force players to quit Guild Wars in order to shut down the severs when Guild Wars 2 is up and running.
cellardweller
I like it... the only issue I can see is that you're kind of stuck in your primary - some of the rules like primary only elites might need to be relaxed to accomodate.
Lanier
Quote:
I agree with what MagmaRed said. Another player trying to force Discordway out of the game because they don't like it. Again just don't use it.
Look at the Codex Arena and see how many people are there at any given time. Without the Z Combat being set there. I think I saw 10 people there and that was a lot. O_o The sealed deck idea killed the Codex Arena right from the get go and a sealed deck for PvE would just be the most dumb ass idea Anet could do for the game. I see Anet doing this as a way to force players to quit Guild Wars in order to shut down the severs when Guild Wars 2 is up and running. |
Hyozanryu Sanada
Its a pretty decent idea as long as its put into a different mode.
Mashiyu
Actually, I don't think that sealed deck killed the Codex Arena. imo, the real problem is that codex is a team arena. It would be better if the Codex Arena worked like the random arena. You could experiment with the small skillset and you play with 3 other people you know you will never see again. I think, nobody likes building strange teams with strange builds...
Lanier
Quote:
Actually, I don't think that sealed deck killed the Codex Arena. imo, the real problem is that codex is a team arena. It would be better if the Codex Arena worked like the random arena. You could experiment with the small skillset and you play with 3 other people you know you will never see again. I think, nobody likes building strange teams with strange builds...
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Steps_Descending
I have doubts about the way it could be implemented. An easier solution that came to mind might be an optionnal objective to zaishen quests: have an option to only use skills from the campaign and core skills. This would probably be easier to manage.
I am thinking about another option beside NM/HM that would ban non-campaign skill (or possibly other skills). Only usuable around ZQ areas. There is the problem of specialist campaign being denied their whole class, but they could keep their original campaign's skills.
The bonus to the quest would also give an incentive to use it. If it is sall but present, I guess some teams would use it for the challenge and I think the campaign skills should be balanced (aka not leave a proffesino useless) since the games were originally made to be playable independantly.
I am not sure if this would be worth the design time or really that fun.
And I'll /notsign for the OP's idea as I'm not sure it would be well implemented.
Untill someone come up with a concept we could judge...
I am thinking about another option beside NM/HM that would ban non-campaign skill (or possibly other skills). Only usuable around ZQ areas. There is the problem of specialist campaign being denied their whole class, but they could keep their original campaign's skills.
The bonus to the quest would also give an incentive to use it. If it is sall but present, I guess some teams would use it for the challenge and I think the campaign skills should be balanced (aka not leave a proffesino useless) since the games were originally made to be playable independantly.
I am not sure if this would be worth the design time or really that fun.
And I'll /notsign for the OP's idea as I'm not sure it would be well implemented.
Untill someone come up with a concept we could judge...
pinkeyflower
Quote:
I agree completely. Personally, if codex were random, I would certainly play it. I think the concept of a sealed deck is more oriented toward casual players looking to have fun rather than to hard core players who would rather stick with their meta builds. If codex were turned into a random style arena, I definitely think it would become revived.
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Lanier
Everyone has their own opinions about what is fun. You may think its horrible but i think that randomizing codex would be fun and would attract the casual games back to it.
The Drunkard
Personally I think this would've been a better idea for hard mode than just buffing the hell out of mobs. It would force groups to work together instead of just grabbing pve skills and cons and blowing everything up.
However, I'm not sure that this would appeal to many pvers and the amount of time needed to do this is probably out of the question, given the krewe's size.
/notsigned
However, I'm not sure that this would appeal to many pvers and the amount of time needed to do this is probably out of the question, given the krewe's size.
/notsigned
Shayne Hawke
Quote:
Can't see this being fun. Don't see how this will end up any different to Codex Arena, i.e, unused. Waste of resources.
/notsigned |
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