So I have yet to accomplish an underworld clear since the skeleton nerf. I just want to beat Dhumm So i can add that to my list of stuff i did in guild wars So does anyone have a good build that could be run with 4 or 5 real people, the rest heroes. It doesn't have to be a speed clear as we would stay together. Any insight would be appreciated.
Thanks
Underworld with 4/5 people?
Draxus
beagle warrior
ive never tried it but a guildie said this works well http://pvx.wikia.com/wiki/Build:Team_-_UW_Heroway
Owik Gall
I was able to clear the UW with just me and my heroes in NM, but when it comes to the quests it's the one where you have to kill the dryder look a likes to kill the aatxes that always gets me.
P_A_A
Builds are pretty simple, and it can be easily done by 2 humans. We were doing this just for fun, we didn't even ended the run, but we did the prolly most difficult ones (4h and wastes). I'd say the ER is obligatory, dont drop it if you wanna go easy. Oh, and I was running Burning Speed because smites-webs-mindblades drain mana quick and infuse is stupid if you can deal damage - IAU it's just to make it easier when you get caught by MS.
I was maintaining protective bond on everyone all the time, so if you get KD'd for a second, the whole party can die.
The rest was pretty simple, DwG rt, Keystone mesmer, 100b war, Savanah Heat ele, RoJ monk and N/Rt Healer. And a SoS rt for support.
Gl.
FoxBat
After the obligatory spirit spam, mesmers are you choice for remaining heroes. UW mobs are not balanced, mostly casters, and very good at balling in adjacent range. Panic dom, keystone nuke, psychic instab, even shared burden and clumsiness spam will reduce them to a gibbering mess while dealing some decent AoE. The ER player does make those quests very easy, just split them to the side with less guys and have them heal the key NPC.
Also if you don't have the luxury of party-wide prot bond, do soul twsiting + shelter hero instead of SoGM. Reduces most of UW's threats to a joke and is much easier to upkep... also helps your hero keep pace with summons when you are grinding though stuff quickly.
Also if you don't have the luxury of party-wide prot bond, do soul twsiting + shelter hero instead of SoGM. Reduces most of UW's threats to a joke and is much easier to upkep... also helps your hero keep pace with summons when you are grinding though stuff quickly.