Seperate res sig from skill bar?
headlesshobbs
Since the skill is the same with every class and there's people who don't like having a slot wasted equipping it, I'm wondering how we'd feel with the idea of giving it a separate slot independent from all class builds?
Del
If they don't want to waste a slot equipping it, then they should have to do without it.
/notsigned
/notsigned
Fusylum
Sounds Good, if it counts as 9th Slot...
Xsiriss
Not a bad idea actually. Would free some stuff up. As long it was only res sig, as in not a res skill (sunspear rebirth sig included). If it proves troublesome then it can always be undone.
HawkofStorms
Been suggested before. /notsigned for balance purposes in PvP
If you NEED this in PvE, it already exists... sorta
http://guildwars.wikia.com/wiki/Rez_scroll
If you NEED this in PvE, it already exists... sorta
http://guildwars.wikia.com/wiki/Rez_scroll
Lanier
might as well. I mean I don't really think its necessary with rez scrolls but its not like any negative effects would result from this.
/signed
/signed
Eragon Zarroc
/notsigned
if it is important enough to bring, u must sacrifice a slot for it.
if it is important enough to bring, u must sacrifice a slot for it.
Marty Silverblade
headlesshobbs
That's exactly what I was looking at.
Now as far as the pvp unbalancing goes, exactly what way are we looking at here if all classes have their full 8 available? Btw, aren't we complaining they're all unbalanced to begin with?
Now as far as the pvp unbalancing goes, exactly what way are we looking at here if all classes have their full 8 available? Btw, aren't we complaining they're all unbalanced to begin with?
Aldric
No, just no. The 8 skill bar is a basic core design of GW and if you want one of those skills to be a res then you limit your build to 7 to carry one, otherwise do without or carry res scrolls
/unsigned
/unsigned
Shadowhaze
Much as it would be nice, I have to say no.
So ele's shouldn't have to spend any slots for their attunements then and such and such. (Was being sarcastic there btw. )
GW is different from a lot of other similar gametypes in that it onlys allow you to bring eight skills at a time. I rather like it's difference and is one reason I still play it, even if you have to sac a skill here and there.
So ele's shouldn't have to spend any slots for their attunements then and such and such. (Was being sarcastic there btw. )
GW is different from a lot of other similar gametypes in that it onlys allow you to bring eight skills at a time. I rather like it's difference and is one reason I still play it, even if you have to sac a skill here and there.
Bob Slydell
I would have liked this when the game had just come out and was still easily moldable, but the game has aged well and this would really throw the game off. Every skill in the game would have to be balanced to make true 8 skill no res builds as weak as 7 skill builds with a res signet. I dunno. I say no but what do I know for whats best for the game.
Vlad S
Having one extra skill in pvp would change A LOT. The Anet team will be rebalancing many things because of the fact that new builds will probably come out that work amazing to the point where it's considered unfair, etc.
So... It's a no for me.
So... It's a no for me.
placebo overdose
Quote:
might as well. I mean I don't really think its necessary with rez scrolls but its not like any negative effects would result from this.
/signed |
maybe if pve only but then why bother w/ cons and shrines and UA running about
Swahnee
What about monks who don't use any res? They would be penalized because everyone would have basically 1 more skill, exept monks.
IMHO the decision to bring or not to bring the res sig (or any other res), sacrificing or not another skill is something fundamental when it comes to PvP. It's a tactical decision which people have to make, which is part of the game, the same tactical decision which stated that monks shouldn't have it, while all other players should.
IMHO the decision to bring or not to bring the res sig (or any other res), sacrificing or not another skill is something fundamental when it comes to PvP. It's a tactical decision which people have to make, which is part of the game, the same tactical decision which stated that monks shouldn't have it, while all other players should.
ZenRgy
Quote:
That's exactly what I was looking at.
Now as far as the pvp unbalancing goes, exactly what way are we looking at here if all classes have their full 8 available? Btw, aren't we complaining they're all unbalanced to begin with? |
The larger a skill bar is the less need to create a compressed and efficient bar. Just because PvP has many problems when it comes to balance, introducing a new problem doesn't help.
Franksalot
I like this idea, rez sig and ss res sig are one shot skills, their useful but once used they become useless and in areas say like fow when litle to no bosses you basically just loose a skill slot, ofc you could always bring a hard rez or rez scrolls yeah but thats not always possible you might be running say a ranger/warrior and have no access to hard rezzes and not be able to afford/no be far enough in eotn for a rez scroll.
I think it would have to be only a PvE addition and i seriously don't see it being added but none the less i like this idea.
/signed
I think it would have to be only a PvE addition and i seriously don't see it being added but none the less i like this idea.
/signed
ZenRgy
Xenomortis
No. Guild Wars was designed with 8 skills in mind. Res Sig is a strong skill. Skills belong on the 8 slot skill bar.
/notsigned
/notsigned
Franksalot
Mintha Syl
As others said, having only 8 slots and making a strategy out of them is the core of gw.
/not signed
/not signed
Terrible Surgeon
I always thought 9 slots would have been better than 8.....NOT! That is basically what you are asking for here. 8 slots+1 for a res=9. Nah....
/nosigny
/nosigny
Morphy
A resurrection skill is as much a skill as any other is. This would give people 9 skills on their skill bar.
/notsigned
/notsigned
Amy Awien
One of the things that make GW interesting is that you can't have your cake and eat it too. As many RPG's it forces you to make choices, compromise between different 'powers'; when you make one aspect of your character stronger, something else becomes weaker.
It's perfectly fitting within that frame that you have to choose between bringing a rez, or bringing a stronger skill bar and a greater risk of loosing a match.
It's perfectly fitting within that frame that you have to choose between bringing a rez, or bringing a stronger skill bar and a greater risk of loosing a match.