Update - Thursday June 17th, 2010
AlsPals
Nerf the already terrible in team formats "Defy Pain?" Seems we will be playing GW2 before this version of the game gets any better.
Lishy
Oh sweet, a defy pain buff. Now I can use it with stance requirement skills.
Tullzinski
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I'm really glad the Live Team is pushing pugs, this was a wonderfully enjoyable experience for me. Now if you will excuse me I'm going to roll around in rusty razor blades, shoot myself in the foot with a nail gun then take a bath in salty lemon juice. You know, for fun.
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Sounds like another 6 hero run(4 for this mission). 2 accts FTW. Is there any market for selling heroes to people??? WTS 3 heroes for Temp Mish 200g your choice/build!!! Kinda like being a gate monkey in pre.
majoho
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I can't even get to the boss because Alesia keeps charging into him. Looks like I'm done with WiK stuff.
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I actually had trouble with this one, for once not using infused armor made it really hard. Wiped several times but got it done eventually.
Gli
I did it quite easily on NM with just me and 3 heroes. Took me a while, because I was overly cautious about the reinforcements and spawns around the boss and spent a long time pulling and slaughtering everything.
With my next character I'm going to rush the boss between reinforcement waves, flag the whole party around him on his platform, summon an ooze and swarm him with minions and spirits while he's dazed. Pretty sure I'll do it in 1/3rd the time my first run took me.
With my next character I'm going to rush the boss between reinforcement waves, flag the whole party around him on his platform, summon an ooze and swarm him with minions and spirits while he's dazed. Pretty sure I'll do it in 1/3rd the time my first run took me.
Puddin Cheeks
No moar a$$holes holding the turtles in FA is a good thing!
The Black Mumba
I don't think that removing the damage reduction from defy pain killed turtle tanking.
Angel Killuminati
Paradise Lost
Defy was nerfed due to its amazing ability to tank gvg lord room damage and brilliant on splits. Which made it a pretty sweet skill. Had nothing to do with the age old w/mo Competitive Mission melee tank.
Was nice while it lasted.
Was nice while it lasted.
Morphy
So much stupidity on this page ._.
Anet, if you're going to "balance" Dervishes, please make sure the end product isn't one-dimensional and braindead like your fantastic revised Blood Magic.
Anet, if you're going to "balance" Dervishes, please make sure the end product isn't one-dimensional and braindead like your fantastic revised Blood Magic.
instanceskiller
I just realized...when was the last time that when anet/devs said they would release one thing and maybe another as well...that they actually did?
I remember one time they said that but can't remember when or what, but they didn't in the end...
lol so just wandering what everyone's thoughts are of the chances that anet will actually release the derv updates at the same time as the gvg changes...I was optimistic at first but now the thought of maybe 6 months from now wait is...ergh...
I remember one time they said that but can't remember when or what, but they didn't in the end...
lol so just wandering what everyone's thoughts are of the chances that anet will actually release the derv updates at the same time as the gvg changes...I was optimistic at first but now the thought of maybe 6 months from now wait is...ergh...
Riot Narita
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I just realized...when was the last time that when anet/devs said they would release one thing and maybe another as well...that they actually did?
I remember one time they said that but can't remember when or what, but they didn't in the end... lol so just wandering what everyone's thoughts are of the chances that anet will actually release the derv updates at the same time as the gvg changes...I was optimistic at first but now the thought of maybe 6 months from now wait is...ergh... |
I note that this update DIDN'T reset the WiK bounty schedule. Wow.
Regina Buenaobra
Because the designers have clearer and more fleshed out ideas of how they want to approach the Dervish changes, they're focusing on Dervish as the next profession. If you have any ideas for Paragon, our designers check the Feedback portal on the official wiki regularly for suggestions.
aspi
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I'm really glad the Live Team is pushing pugs, this was a wonderfully enjoyable experience for me. Now if you will excuse me I'm going to roll around in rusty razor blades, shoot myself in the foot with a nail gun then take a bath in salty lemon juice. You know, for fun.
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Cuilan
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Because the designers have clearer and more fleshed out ideas of how they want to approach the Dervish changes, they're focusing on Dervish as the next profession. If you have any ideas for Paragon, our designers check the Feedback portal on the official wiki regularly for suggestions.
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Sniper22
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The nerf had nothing to do with jq so much as it was that one [MBP] vs [Gold] match.
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This was actually a good update as it nerfs teams who just stall for 28 minutes by farming lord dmg.
Del
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Actually your wrong. The nerf more has to do with defy pain warriors tanking the whole lord pit while pumping out dmg with another caster.
This was actually a good update as it nerfs teams who just stall for 28 minutes by farming lord dmg. |
also, *you're
MisterB
http://wiki.guildwars.com/wiki/Feedback:Main
It's linked in the top left side bar on the front page under "navigation." Every user must create their own page in the feedback space to make suggestions.
It's linked in the top left side bar on the front page under "navigation." Every user must create their own page in the feedback space to make suggestions.
Elnino
I'm still waiting for the new Hall of Heroes map. It's already been 10 months since they announced it.
Cuilan
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http://wiki.guildwars.com/wiki/Feedback:Main
It's linked in the top left side bar on the front page under "navigation." Every user must create their own page in the feedback space to make suggestions. |
Snograt
http://wiki.guildwars.com/wiki/Feedback:Getting_started
Read that. It's as simple as it can be, but still hella confusing for people who're not wiki-savvy.
Read that. It's as simple as it can be, but still hella confusing for people who're not wiki-savvy.
To Chicken To Die
GvG top prior.
Again a fail in putting prior. My god just when you think they couldn't f* things up more
Again a fail in putting prior. My god just when you think they couldn't f* things up more
-Makai-
Oh, trust me, I did. As many Guru posters have noted, Alesia is braindead.
Anyhow, I got a Resto Rit guild mate and his Monk hero to help me complete the mission; without bumbling henchmen it was a piece of cake. Please disavow my angry post as I was in a sour mood to begin with.
Anyhow, I got a Resto Rit guild mate and his Monk hero to help me complete the mission; without bumbling henchmen it was a piece of cake. Please disavow my angry post as I was in a sour mood to begin with.
Owik Gall
R.I.P. Defy Pain (PvP)
It's been fun tanking turtles, stalling opponents, and cause grief to the opposition while it lasted. You will be missed.
It's been fun tanking turtles, stalling opponents, and cause grief to the opposition while it lasted. You will be missed.
Mustache Mayhem
lol yeah owik.. remember playing kurz few weeks back and one of the guys on luxon was like f this I can't get through defy
they left him to tank the turtle xD I was on the other end holding the gate so.. they were pretty much boned as we had a guy running amber
talk about a demoralizing match
granted though.. rangers can do the same thing up on the ledge
they left him to tank the turtle xD I was on the other end holding the gate so.. they were pretty much boned as we had a guy running amber
talk about a demoralizing match
granted though.. rangers can do the same thing up on the ledge
Skyy High
Apok
Angel Killuminati
In the quest Temple of the Intolerable, do the swarms of patrols actually bloody stop, AT ALL?
I'm finding it ridiculous trying to do it with 3 heroes and 2 lvl 10 henchmen.
I've lured incoming groups one at a time on bridge, waited, lured more as they come, fine...
Then I've eventually lured the boss group seperately, and disposed of them. I then attack boss and more come, which wiped me, I returned, battle more side groups, then regain composure only to be on 50% death penatly so gave up. Lvl 10 hench are bad enough as they are, but on 50% health, there's no f'ing point.
I've tried the mission 3 times now, running Elementalist with searing flames bar, and I tried a full nuke bar, but to no avail. I'm sure other chars could do it easier, SoS, Warriors or Assassins as you can control how and when to spike the boss, but needing 2 monks, to keep my team alive, limits me to 2 level 10 damage dealers and myself. There really isn't enough damage!
I'd rather get smacked in the face at this rate, it's so annoying! Can someone give me a hand please?
I'm finding it ridiculous trying to do it with 3 heroes and 2 lvl 10 henchmen.
I've lured incoming groups one at a time on bridge, waited, lured more as they come, fine...
Then I've eventually lured the boss group seperately, and disposed of them. I then attack boss and more come, which wiped me, I returned, battle more side groups, then regain composure only to be on 50% death penatly so gave up. Lvl 10 hench are bad enough as they are, but on 50% health, there's no f'ing point.
I've tried the mission 3 times now, running Elementalist with searing flames bar, and I tried a full nuke bar, but to no avail. I'm sure other chars could do it easier, SoS, Warriors or Assassins as you can control how and when to spike the boss, but needing 2 monks, to keep my team alive, limits me to 2 level 10 damage dealers and myself. There really isn't enough damage!
I'd rather get smacked in the face at this rate, it's so annoying! Can someone give me a hand please?
Riot Narita
McAttack
angel, I too was under the frustration of running a searing flames ele for the War in Kryta stuff, but then I decided to start running SoS on my ele. Now, the War in Kryta is a breeze. As for this particular quest, you are doing it correctly. Just lure the side groups until there is a lull in groups coming, then lure the mantle boss group. If any other side groups show up, take them out until a lull of groups coming, and then flag your heroes onto the pedastel where the boss is so that other side groups that come will be out of your agro. I hope this helps.
Age
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Because the designers have clearer and more fleshed out ideas of how they want to approach the Dervish changes, they're focusing on Dervish as the next profession. If you have any ideas for Paragon, our designers check the Feedback portal on the official wiki regularly for suggestions.
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maxxfury
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Still no buff for Monks even for smiting as well as some protection prayer skills.You might want to give Divine Favour a look at like you did with Fast Casting with Mesmers and increase the bonus instead of 3.2*x.
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Tho direct damage smiting maybe needs a little tweak, but the support smite skills are fine as they are.
Age
majoho
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In the quest Temple of the Intolerable, do the swarms of patrols actually bloody stop, AT ALL?
I'm finding it ridiculous trying to do it with 3 heroes and 2 lvl 10 henchmen. I've lured incoming groups one at a time on bridge, waited, lured more as they come, fine... Then I've eventually lured the boss group seperately, and disposed of them. I then attack boss and more come, which wiped me, I returned, battle more side groups, then regain composure only to be on 50% death penatly so gave up. Lvl 10 hench are bad enough as they are, but on 50% health, there's no f'ing point. I've tried the mission 3 times now, running Elementalist with searing flames bar, and I tried a full nuke bar, but to no avail. I'm sure other chars could do it easier, SoS, Warriors or Assassins as you can control how and when to spike the boss, but needing 2 monks, to keep my team alive, limits me to 2 level 10 damage dealers and myself. There really isn't enough damage! I'd rather get smacked in the face at this rate, it's so annoying! Can someone give me a hand please? |
Once you have dispatched of them kill whatever new groups have come, and immediately after you've done that run to the boss and flag your h/h on the plateau behind the boss, when you do that other new groups spawning wont aggro you provided you stay up there.
I had a bit of trouble with my Warrior but I eventually finished it (had to use one or two DP removers), didn't have much of a problem with my Rit.
EDIT: DOH I see McAttack posted pretty much the same thing.
Chthon
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In the quest Temple of the Intolerable, do the swarms of patrols actually bloody stop, AT ALL?
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2. The mobs from the sides follow a very simple pattern: Kill 1 mob stationed inside the temple, one mob will come in from the side. Kill that mob, and a second one will come in from the side. Kill that mob and nothing will come.
Just imagine the temple as containing 3x as many mobs as you see, stay out on the bridge, and bow pull mobs one at a time until you have a clear shot at the mantel boss's mob. Pull that, kill it, go back to the bridge, pull and kill the next two mobs that come in. The you're ready for the mursaat.
3. Hint for the mursaat: His helpers spawn on the platform, regardless of where he happens to be.
4. Bonus hint for the mursaat: BHA > caster boss.