Update - Thursday June 17th, 2010

AlsPals

Lion's Arch Merchant

Join Date: Mar 2007

Sellin hot stock tips for pro[fit]

Me/E

Nerf the already terrible in team formats "Defy Pain?" Seems we will be playing GW2 before this version of the game gets any better.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Oh sweet, a defy pain buff. Now I can use it with stance requirement skills.

Tullzinski

Tullzinski

Jungle Guide

Join Date: Mar 2006

Trying to stay out of Ryuk's Death Note

N/R

Quote:
Originally Posted by dancing gnome View Post
I'm really glad the Live Team is pushing pugs, this was a wonderfully enjoyable experience for me. Now if you will excuse me I'm going to roll around in rusty razor blades, shoot myself in the foot with a nail gun then take a bath in salty lemon juice. You know, for fun.
Don't forget to drink a refreshing mug full of ice cold broken glass during your bath!

Sounds like another 6 hero run(4 for this mission). 2 accts FTW. Is there any market for selling heroes to people??? WTS 3 heroes for Temp Mish 200g your choice/build!!! Kinda like being a gate monkey in pre.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Quote:
Originally Posted by Sante_Kelm View Post
I can't even get to the boss because Alesia keeps charging into him. Looks like I'm done with WiK stuff.
You could like... FLAG her behind you.

--

I actually had trouble with this one, for once not using infused armor made it really hard. Wiped several times but got it done eventually.

Gli

Forge Runner

Join Date: Nov 2005

I did it quite easily on NM with just me and 3 heroes. Took me a while, because I was overly cautious about the reinforcements and spawns around the boss and spent a long time pulling and slaughtering everything.

With my next character I'm going to rush the boss between reinforcement waves, flag the whole party around him on his platform, summon an ooze and swarm him with minions and spirits while he's dazed. Pretty sure I'll do it in 1/3rd the time my first run took me.

Puddin Cheeks

Puddin Cheeks

Wilds Pathfinder

Join Date: Aug 2006

On Welfare

Jelly of the Month [Club]

No moar a$$holes holding the turtles in FA is a good thing!

The Black Mumba

The Black Mumba

Frost Gate Guardian

Join Date: Jul 2008

N/W

I don't think that removing the damage reduction from defy pain killed turtle tanking.

Angel Killuminati

Angel Killuminati

Krytan Explorer

Join Date: Apr 2007

UK

Quote:
Originally Posted by The Black Mumba View Post
I don't think that removing the damage reduction from defy pain killed turtle tanking.
Well if it's going to be used still, people with any sense will just bring stance removal.

Paradise Lost

Paradise Lost

Academy Page

Join Date: Jul 2009

UK

W/

Defy was nerfed due to its amazing ability to tank gvg lord room damage and brilliant on splits. Which made it a pretty sweet skill. Had nothing to do with the age old w/mo Competitive Mission melee tank.

Was nice while it lasted.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

So much stupidity on this page ._.

Anet, if you're going to "balance" Dervishes, please make sure the end product isn't one-dimensional and braindead like your fantastic revised Blood Magic.

instanceskiller

instanceskiller

Lion's Arch Merchant

Join Date: Jan 2008

Myst

A/

I just realized...when was the last time that when anet/devs said they would release one thing and maybe another as well...that they actually did?
I remember one time they said that but can't remember when or what, but they didn't in the end...
lol so just wandering what everyone's thoughts are of the chances that anet will actually release the derv updates at the same time as the gvg changes...I was optimistic at first but now the thought of maybe 6 months from now wait is...ergh...

Riot Narita

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by instanceskiller View Post
I just realized...when was the last time that when anet/devs said they would release one thing and maybe another as well...that they actually did?
I remember one time they said that but can't remember when or what, but they didn't in the end...
lol so just wandering what everyone's thoughts are of the chances that anet will actually release the derv updates at the same time as the gvg changes...I was optimistic at first but now the thought of maybe 6 months from now wait is...ergh...
They haven't said it would be definitely included with the GvG update. The update notes already said that the Derv update was secondary priority, and may not be included with the GvG update. So I don't think anybody's going to be holding their breath for it.

I note that this update DIDN'T reset the WiK bounty schedule. Wow.

Regina Buenaobra

Regina Buenaobra

ArenaNet

Join Date: Apr 2008

Me/

Quote:
Originally Posted by Carboplatin View Post
Dervishes only, what about the paras?
Because the designers have clearer and more fleshed out ideas of how they want to approach the Dervish changes, they're focusing on Dervish as the next profession. If you have any ideas for Paragon, our designers check the Feedback portal on the official wiki regularly for suggestions.

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Quote:
Originally Posted by dancing gnome View Post
I'm really glad the Live Team is pushing pugs, this was a wonderfully enjoyable experience for me. Now if you will excuse me I'm going to roll around in rusty razor blades, shoot myself in the foot with a nail gun then take a bath in salty lemon juice. You know, for fun.
I LOLLED, now when I have finished it on one of my chars I feel like joining you. This was absolutly no fun at all with my henchjes. Do the mantly keep coming even if your party wipes?

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by Regina Buenaobra View Post
Because the designers have clearer and more fleshed out ideas of how they want to approach the Dervish changes, they're focusing on Dervish as the next profession. If you have any ideas for Paragon, our designers check the Feedback portal on the official wiki regularly for suggestions.
You should provide a direct link to the exact page.

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

Quote:
Originally Posted by Del View Post
The nerf had nothing to do with jq so much as it was that one [MBP] vs [Gold] match.
Actually your wrong. The nerf more has to do with defy pain warriors tanking the whole lord pit while pumping out dmg with another caster.

This was actually a good update as it nerfs teams who just stall for 28 minutes by farming lord dmg.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by Sniper22 View Post
Actually your wrong. The nerf more has to do with defy pain warriors tanking the whole lord pit while pumping out dmg with another caster.

This was actually a good update as it nerfs teams who just stall for 28 minutes by farming lord dmg.
Didn't think about that so much, seemed minor compared with abusing the bad tiebreaker.


also, *you're

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Cuilan View Post
You should provide a direct link to the exact page.
http://wiki.guildwars.com/wiki/Feedback:Main

It's linked in the top left side bar on the front page under "navigation." Every user must create their own page in the feedback space to make suggestions.

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

I'm still waiting for the new Hall of Heroes map. It's already been 10 months since they announced it.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by MisterB View Post
http://wiki.guildwars.com/wiki/Feedback:Main

It's linked in the top left side bar on the front page under "navigation." Every user must create their own page in the feedback space to make suggestions.
Thanks for being much more informative. I'm assuming there's some sort of tag or something for that?

Snograt

Snograt

rattus rattus

Join Date: Jan 2006

London, UK GMT??0 ??1hr DST

[GURU]GW [wiki]GW2

R/

http://wiki.guildwars.com/wiki/Feedback:Getting_started

Read that. It's as simple as it can be, but still hella confusing for people who're not wiki-savvy.

To Chicken To Die

To Chicken To Die

Krytan Explorer

Join Date: Sep 2006

Mo/

GvG top prior.

Again a fail in putting prior. My god just when you think they couldn't f* things up more

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

Quote:
Originally Posted by majoho View Post
You could like... FLAG her behind you.
Oh, trust me, I did. As many Guru posters have noted, Alesia is braindead.

Anyhow, I got a Resto Rit guild mate and his Monk hero to help me complete the mission; without bumbling henchmen it was a piece of cake. Please disavow my angry post as I was in a sour mood to begin with.

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

R.I.P. Defy Pain (PvP)

It's been fun tanking turtles, stalling opponents, and cause grief to the opposition while it lasted. You will be missed.

Mustache Mayhem

Wilds Pathfinder

Join Date: Aug 2005

BEN

R/N

lol yeah owik.. remember playing kurz few weeks back and one of the guys on luxon was like f this I can't get through defy

they left him to tank the turtle xD I was on the other end holding the gate so.. they were pretty much boned as we had a guy running amber

talk about a demoralizing match

granted though.. rangers can do the same thing up on the ledge

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by To Chicken To Die View Post
GvG top prior.

Again a fail in putting prior. My god just when you think they couldn't f* things up more
Um...what other part of the game is in such a dire state that they are idiots for putting GvG first?

Apok

Apok

Frost Gate Guardian

Join Date: Apr 2010

Quote:
Originally Posted by Skyy High View Post
Um...what other part of the game is in such a dire state that they are idiots for putting GvG first?
Well, obviously the Paragon in PvE!

I mean, yes, GvG is the core foundation and signature of Guild Wars, but damnit, we need spears to deal more damage in PvE!

Angel Killuminati

Angel Killuminati

Krytan Explorer

Join Date: Apr 2007

UK

In the quest Temple of the Intolerable, do the swarms of patrols actually bloody stop, AT ALL?

I'm finding it ridiculous trying to do it with 3 heroes and 2 lvl 10 henchmen.

I've lured incoming groups one at a time on bridge, waited, lured more as they come, fine...

Then I've eventually lured the boss group seperately, and disposed of them. I then attack boss and more come, which wiped me, I returned, battle more side groups, then regain composure only to be on 50% death penatly so gave up. Lvl 10 hench are bad enough as they are, but on 50% health, there's no f'ing point.

I've tried the mission 3 times now, running Elementalist with searing flames bar, and I tried a full nuke bar, but to no avail. I'm sure other chars could do it easier, SoS, Warriors or Assassins as you can control how and when to spike the boss, but needing 2 monks, to keep my team alive, limits me to 2 level 10 damage dealers and myself. There really isn't enough damage!

I'd rather get smacked in the face at this rate, it's so annoying! Can someone give me a hand please?

Riot Narita

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Angel Killuminati View Post
In the quest Temple of the Intolerable, do the swarms of patrols actually bloody stop, AT ALL?
No.

SO FARM THOSE SUCKERS TIL THE COWS COME HOME!

Or if you must complete the quest and hand it in... A-Net wants you to party...

McAttack

Lion's Arch Merchant

Join Date: May 2007

Rt/

angel, I too was under the frustration of running a searing flames ele for the War in Kryta stuff, but then I decided to start running SoS on my ele. Now, the War in Kryta is a breeze. As for this particular quest, you are doing it correctly. Just lure the side groups until there is a lull in groups coming, then lure the mantle boss group. If any other side groups show up, take them out until a lull of groups coming, and then flag your heroes onto the pedastel where the boss is so that other side groups that come will be out of your agro. I hope this helps.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Regina Buenaobra View Post
Because the designers have clearer and more fleshed out ideas of how they want to approach the Dervish changes, they're focusing on Dervish as the next profession. If you have any ideas for Paragon, our designers check the Feedback portal on the official wiki regularly for suggestions.
Still no buff for Monks even for smiting as well as some protection prayer skills.You might want to give Divine Favour a look at like you did with Fast Casting with Mesmers and increase the bonus instead of 3.2*x.

maxxfury

Wilds Pathfinder

Join Date: Apr 2006

[DVDF] Gp

Me/A

Quote:
Originally Posted by Age View Post
Still no buff for Monks even for smiting as well as some protection prayer skills.You might want to give Divine Favour a look at like you did with Fast Casting with Mesmers and increase the bonus instead of 3.2*x.
Monks are fine, ER elems are the problem
Tho direct damage smiting maybe needs a little tweak, but the support smite skills are fine as they are.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by maxxfury View Post
Monks are fine, ER elems are the problem
Tho direct damage smiting maybe needs a little tweak, but the support smite skills are fine as they are.
Yeah ER is OPed but some protection skills could use like SoD and I agree with smiting direct damage.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Quote:
Originally Posted by Angel Killuminati View Post
In the quest Temple of the Intolerable, do the swarms of patrols actually bloody stop, AT ALL?

I'm finding it ridiculous trying to do it with 3 heroes and 2 lvl 10 henchmen.

I've lured incoming groups one at a time on bridge, waited, lured more as they come, fine...

Then I've eventually lured the boss group seperately, and disposed of them. I then attack boss and more come, which wiped me, I returned, battle more side groups, then regain composure only to be on 50% death penatly so gave up. Lvl 10 hench are bad enough as they are, but on 50% health, there's no f'ing point.

I've tried the mission 3 times now, running Elementalist with searing flames bar, and I tried a full nuke bar, but to no avail. I'm sure other chars could do it easier, SoS, Warriors or Assassins as you can control how and when to spike the boss, but needing 2 monks, to keep my team alive, limits me to 2 level 10 damage dealers and myself. There really isn't enough damage!

I'd rather get smacked in the face at this rate, it's so annoying! Can someone give me a hand please?
When you have dispatched of all groups pull the mobs around the boss, he wont follow - pull them all the way to the bridge so you won't get aggro from other (new) groups.

Once you have dispatched of them kill whatever new groups have come, and immediately after you've done that run to the boss and flag your h/h on the plateau behind the boss, when you do that other new groups spawning wont aggro you provided you stay up there.

I had a bit of trouble with my Warrior but I eventually finished it (had to use one or two DP removers), didn't have much of a problem with my Rit.

EDIT: DOH I see McAttack posted pretty much the same thing.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Angel Killuminati View Post
In the quest Temple of the Intolerable, do the swarms of patrols actually bloody stop, AT ALL?
1. If you're going to H+H it, might as well try HM.

2. The mobs from the sides follow a very simple pattern: Kill 1 mob stationed inside the temple, one mob will come in from the side. Kill that mob, and a second one will come in from the side. Kill that mob and nothing will come.

Just imagine the temple as containing 3x as many mobs as you see, stay out on the bridge, and bow pull mobs one at a time until you have a clear shot at the mantel boss's mob. Pull that, kill it, go back to the bridge, pull and kill the next two mobs that come in. The you're ready for the mursaat.

3. Hint for the mursaat: His helpers spawn on the platform, regardless of where he happens to be.

4. Bonus hint for the mursaat: BHA > caster boss.

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

Quote:
Originally Posted by maxxfury View Post
Tho direct damage smiting maybe needs a little tweak, but the support smite skills are fine as they are.
Well, I would like to see Reversal of Damage fixed to include life steal, just like Reversal of Fortune and Shielding Hands.