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Originally Posted by Picuso
My "7x" at the start of the "formula" is because MoP does not damage the hexed target.
So:
34 (MoP's Damage per trigger) x 8 (times MoP will trigger if you use 100B+WW attack vs 8 foes) x 7 (foes damaged by MoP's damage)
Whirlwind Attack = Normal attack with extra damage -> Tab -> rinse and repeat until you've hit every single enemy around you.
I think Splinter Weapon hits the closest enemies from your target. So if you use WW attack, targetting the MoPed foe, it's easy to get extra MoP hits
That's not correct (as I said before, MoP would cause F*34*(F-1) damage, because 100B would hit the MoPed target F times, and the hexed foe can't be damaged by MoP's damage)
Oops. Yes, I was wrong with RoJ's damage. My bad >_<
I don't know why, but I think that "formula" is wrong. You have to multiply "Foesx34" by (Foes-1), and I don't understand why F*=F... Try to solve it fixing that, and just ignore Splinter triggering MoP. Let's see if you can do it (I don't know why, but I can't now xD).
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lol, looks like we both made mistakes.. on the way home I did remeber that in the formula I put F* as F, but that's wrong, since F* only goes up to 5, while F is infinite.
the 7x MoP is a mistake I made as well, since you were calculating the TOTAL damage, while I took the amount of MoP triggers x MoP damage, it should've been MoP trigger x MoP dmg x foes, because otherwise your damage will be the avarage dmg per foe, instead of the total damage, like I did with RoJ.
let's see.. (lol although I like maths in this kind of way, I'm still not that good at it

)
M= Total MoPsplinterbomb damage
R= Total triple RoJ damage
we have to solve for the S of seconds in the RoJ formula to know when R=M
so R would be
(i'm assuming you can keep the foes in the AoE damage, calculating scatter would be difficult, as you scatter circumstances vary each time.)
45x3xS+14xS (damage from 3 RoJ x seconds + burning x seconds)
which would give us
135S+14S = 149S
to calculate total damage it would be
R=149SxF
now, the MoP bomb is more difficult to calculate, because the damage dealt varies on the amount of foes you're fighting.
but anyways, MoP @ 12 curses I'm assuming, dealing 34 damage each trigger.
(12 curses instead of 14 because that way you can throw it on any of your hybrid heroes)
so MoP dmg would be
34xF (damage x triggers from 100b) x F(each foe gets hit by it, assuming perfect ball, just like with RoJ)-1 (the hexed target doesn't get hit)
without the (..)
MoP damage = (34xF)(F-1)
now, 100b damage would be @ 14 (wth, if you're running 100b ur going full out or what? :P)
14 = 24 AoE adjacent damage each swing of your blade.
so that damage would be
24xFxFxAR
(24 damage to your foe for each foe you hit x Foes you're actually hitting x armor rating)
100b=24xARxF^2
now the +dmg of WWA is +13..20
let's assume perfect title here
and standard sword damage is 15-22
Armor Rating matters alot here, since that decreases the sword damage, (not that this damage really matters, but if you want a clean calculation)
mmhm, so in order to calculate the damage I think you'd have to calculate each amount of damage (first 15, through the formula, then 16 through the formula etc. then divide by 7)
so the WWA damage would be
20+(15xAR)xF +
20+(16xAR)xF +
20+(17xAR)xF +
20+(18xAR)xF +
20+(19xAR)xF +
20+(20xAR)xF +
20x(21xAR)xF +
20x(22xAR)xF
-------------- :
21,14 avarage sword damage
so WWA dmg would be
20+(21,14xAR)xF
now for the more difficult part, Splinter Weapon
splinter weapon @ 14 channeling would give 47 dmg each trigger
47xF*x3
that's 705 @ max potentional, 5 foes. F*<6
but, Splinter dmg also gives AoE damage which triggers MoP, so (you're right, it doesn't matter which one you hit, the damage that comes from the hit target will always ALSO hit the MoP'd target,
however the damage only affects three foes.
so that gives you 5x3 = foes hit by Splinter
1 foe out of F with MoP gets a trigger gives you
additional MoP = 15x(1:F)
with additional MoPdmg being 15x(1:F)x34xF
lol, so if we put all of that together, then that would give
15x(1:F)x34F + 47xF*x3 + 20+(21,14xAR)xF + 24xARxF^2 + (34xF)(F-1)
AdditionalMoP + SW + WWA + 100b + MoP dmg
let's reduce this to a more simple formula..
darn, this is hard, the F* is fcking it up.. you can't throw it on the pile of F's because that'd give you a wrong formula since it can't trigger more than 5 times. as well as the 47xF*x 3 should actually be 47xF*xF** with F** being maximum of 3.
well, let's get on with this.
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15x(1:F)x34F + 47xF*x3 + 20+(21,14xAR)xF + 24xARxF^2 + (34xF)(F-1)
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Quote:
15x(1:F)x34F + 47xF*x3 + 20+(21,14xAR)xF + 24xARxF^2 + 34F-34+F^2-F
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510 + 47xF*x3 + 20+(21,14xAR)xF + 24xARxF^2 + 34F-34+F^2-F
I simplified 15x(1:F)x34F here, which gives 510 as an answer, for each X value. this is pretty weird, but mathematically correct since you do
15x34 x 1 :F x F
which gives 15x34 = 510.
not sure if I made the formula correct though
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Quote:
510 + 47xF*x3 + 20F +(21,14xAR)xF + 24xARxF^2 + 34F-34+F^2-F
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damn, this is hard :/ why am I even doing this? I should be just playing GW right now :P
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510-34 + 47xF*x3 + 20F+34F-1F +(21,14xAR)xF+ 24xARxF^2 +F^2
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Quote:
476 + 47xF*x3 + 53F + (21,14xAR)xF+ 24xARxF^2 +F^2
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Quote:
476+53F + 47xF*x3 + 21,14ARF + 24ARF^2 +F^2
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I don’t think maxima can be simplified into the formula.
This leaves us with
M = 476+53F + 47xF*xF** +21,14ARF + 24ARF^2 + F^2
While RoJ = R
R=149SxF
So if you’d want to solve for S here
You’d have
R=M
149SxF = 476+53F + 47xF*xF** +21,14ARF + 24ARF^2 + F^2
This can’t be done, or at least with my knowledge of maths.. you’d have to put numbers for AR to solve it, so let’s assume assassin foes 60 AR but which reduce dmg of a 22 100b to 12.
12:22 x 100 = 54.54% damage.
Btw, this tells us that they have
http://wiki.guildwars.com/wiki/Armor_rating +35 armor. However, the AP from strength makes this false..
I won’t go into this, so I’ll just assume the warrior has 10 strength (more than enough if you’d ask me but w/e)
This changes the formula into (assuming there are 8 foes, as we said)
149Sx8 = 476+53(8)+ 47x5x3 +21,14x0.5454x8 + 24x0.5454x64 + 64
Which gives us
1192S = 2599.2953
1192S = 2599.2953 : 1192 =
2.180616883 ~ 2.181 ~ 2.2
so after 2.2 seconds tripple RoJ deals equal damage as the MoP Spike against assassin foes in hardmode.
pretty surprising outcome imo, I think I might have done something wrong along the line, though since no1 is ever gonna read this I guess it's not worth checking and rechecking.