the general tank - discussion

Yuna Matsumarui

Frost Gate Guardian

Join Date: Mar 2009

Me/

I'm not really sure if this has been posted before, so if it was, feel free to close this thread.

I've been playing a lot of aion lately, but it got boring (not used to grinding thanks to gw lol) so I played some guild wars again.

now, don't get me wrong, I've been playing this game almost nonstop since nightfall, and I think I know what I'm doing.
(and of course, people will flame at this by saying 'time spend ingame doesn't mean **** nub', but w/e)

I decided to delete one of my pvp chars and lvl it to 20 to have some fun running around with my leetsauce 100b build (NM) and things were going well.

then, the shit hit the fan.

I remember that back when Ray of Judgment just got buffed, I used to run 3x Mo/Me with RoJ, some smite support and energy management. the problem with that build was however, that it got fixed and that enemies started to scatter from it.

but since I came from aion, where everything (literally everything) is either solo play, or tank 'n spank, I thought it'd be fun to do some tank 'n spanking.

after all, I'm a tank, right?

so threw up some stances and dolyak signet for dmg reduction, running around stancing and balling stuff, after which I'd go stanceRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO+dolyak and let my heroes run in, triple RoJ and own shit.

this didn't work, however.

why? -spells-
despite me wearing shields with +10 vs element etc. I still took pretty high numbers from them (HM I'm talking about now) not even mentioning the side effects (snares, degeneration, etc. )

so I think it's pretty ridiculous if I have to resort to Shadow Form to tank properly, since I'm supposed to be a tank, and a sin dmg.

blablabla Q.Q moar etc. \_/ care cup is empty, cool story bro

I know them all, but I'd like to hear your opinion on this.

what do you think? should the warrior go back to generic Attack Spammers with AP or should there exist a thing like tank 'n spank? of course you could argue 'just bring a mm, there's no need for warriors to run around balling shit' but I'm throwing this up here anyways.

I'd like to conclude with the fact that my mum doesn't think I'm nubsauce

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Wars still pwn as a tank.

You just need to re-access your support if your face palming.

And dolyak...lol.Why bother with it when you can spam SY! and run around hitting stuff at the same time.

We all suck when we come back after a break.Give it time and good luck.

Yuna Matsumarui

Frost Gate Guardian

Join Date: Mar 2009

Me/

Quote:
fireflyry said:
Wars still pwn as a tank.

You just need to re-access your support if your face palming.

And dolyak...lol.Why bother with it when you can spam SY! and run around hitting stuff at the same time.

We all suck when we come back after a break.Give it time and good luck.
you're not getting my point, Dolyak was there for MY protection, because it takes my heroes about 10-15 seconds to get to me from their flagged position. besides, SY protects other party members, so I'm kinda guessing you're new to the game, as it wouldn't help me survive in any kind of way. it'd only get harder for me to survive once the party has arrived, because I'd be the one with the least amount of armor.

'you just need re-acces to your support if your face palming'

what the hell? if I seek contact with my backline then the enemies im currently balling up would aggro on them, effectively destroying the whole idea of tank 'n spank.
'we all suck when we come back after a break'.

I never quit, and you cannot generalize this bad without any evidence, it makes you look dumb.

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Quote:
Originally Posted by Yuna Matsumarui View Post
you're not getting my point, Dolyak was there for MY protection, because it takes my heroes about 10-15 seconds to get to me from their flagged position. besides, SY protects other party members, so I'm kinda guessing you're new to the game, as it wouldn't help me survive in any kind of way.
If you don't think your party having SY! on them helps you more than Dolyak ever could that's your call.

I disagree.

Edit:

Quote:
Originally Posted by Yuna Matsumarui View Post
I never quit, and you cannot generalize this bad without any evidence, it makes you look dumb.
You stated:

Quote:
Originally Posted by Yuna Matsumarui View Post
I've been playing a lot of aion lately, but it got boring (not used to grinding thanks to gw lol) so I played some guild wars again.
I assumed you had taken a break and wished you luck on returning to the game.

No need to be rude dude.

Yuna Matsumarui

Frost Gate Guardian

Join Date: Mar 2009

Me/

I'm sorry, I'm just tired from work, had to get up this morning @ 6 A.M. contrary to the usual 11 A.M.

well anyways, the idea is that I run ahead of my party, ball shit up and let them RoJ the group. it seems to be more effective than regular balanced groups. (ofcourse, nothing can compete with discord / sabway, but I'll leave that out of the question )

Riot Narita

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by Yuna Matsumarui View Post
after all, I'm a tank, right?
Quote:
Originally Posted by Yuna Matsumarui View Post
so I think it's pretty ridiculous if I have to resort to Shadow Form to tank properly, since I'm supposed to be a tank, and a sin dmg.
I think you're starting from a bad assumption (warrior = tank).

Seems to me, A-Net deliberately made it so that GW wouldn't be just another tank-n-spank game. Hence enemy scatter, enemies ignoring "tanks" and running stright for the squishies etc.

You can still do the tank-n-spank holy-trinity thing, but it's probably going to be slower than other tactics.

Yuna Matsumarui

Frost Gate Guardian

Join Date: Mar 2009

Me/

meh, the speed I'm killing stuff is pretty fast, since I brought None Shall Pass, in combination with 3x RoJ @ 16 smiting Prayers.
that's 48x 5 x 3 = 720 armor ignoring damage, and if they kite, they get Knocked Down.
(720 armor ignoring damage from 3 skill slots. + other henchies)

I know the warrior is not a tank, but I wanted it to make it a tank, because mindlessly doing Enduring Axe/Scythe attack spammer is inferior to caster damage. especially in Hard Mode your auto attacks deal little to no damage.
ofcourse I could bring OotV or OoP and Strength of Honor, but then that damage comes again, from casters, which are using me to trigger their damage.
same with ranger dps in HM, little to none.

jimbo32

jimbo32

Site Contributor

Join Date: Aug 2008

Canada

Gentlemens Club [GC]

W/

Since GW doesn't have any type of hate or threat AI, there's really no such thing as "tanking" in the sense that you're talking about (where a warrior or other high-armor character gets preferential targeting). Mobs just tend to sprint for the squishy folks in your party.

I guess they could've included some sort of aggro-drawing taunts in the tactics line, but decided not to for whatever reason.

Zidane Ortef

Zidane Ortef

Site Contributor

Join Date: Dec 2006

Martinsburg, WV

Scions of Carver [SCAR]/Trinity Of The Ascended [ToA]

W/

Hammer + Earthshaker+ AoE hammer attacks = tank

Nijntjuh

Frost Gate Guardian

Join Date: Aug 2009

mcdonalds @ kaineng

Mirror Of Reason [SNOW]

D/

after reading your thread i assume you want to tank in general PvE.
If this is the case I suggest you don't do it like you know every explorable has different foes and you have to adapt you'r build to all the new situations each time. Also you have to ball them up nicely and ofcourse make sure you don't die in the meanwhile this generaly takes longer then just the normal kilroooooy stonekin way of play.

If u still incist of doing tank and spank for you'r general PvE..... you have to counter the spells with something examples : Spellbreaker, Shadowform , Mist form , Vow of Silence. Most of these won't be effective for you'r warrior anyway VoS = mysticism Spellbreaker = divine (Hero can cast it on you) Shadowform woul'd probaly be to much of an energy issue to maintain altough you could try to ball the mob up in 1 cast.

If you wanna do some nice tank and spank though try to find some nice people who would like to do The Deep with you war's tank just fine there because there isn't much danger from spells there.

R_Frost

Lion's Arch Merchant

Join Date: Jan 2006

California

Me/

tank n spank doesnt quite work as well as it use to. too many things have changed. give up the H/H style of play if you insist on tank n spank. H/H AI is not smart enough for it. you may get it to work some in NM as the enemy AI doesnt scatter as fast as they do in HM from AOE damage.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

go go defy pain + elemental resistance!




>_>

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

Looking around the forum before posting is fun.

Klance

Academy Page

Join Date: Nov 2009

TtBE

Mo/Me

Tank = Get hero to cast PS+SoA on you

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Tanks are a very weak and IMO pointless mechanic in GW.

The AI does not attack the strongest party member, and there is no method of making the AI attack the tank.

A warrior with Earthshaker and even None Shall Pass is far more useful for reducing damage the party takes, add to that the party wide shouts - SY, and Shields Up help so much more than having a warrior with self survival / armor skills.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

The mistake you've made is trying to put the tanking skills on the tank. As Klance said, the skills required to tank live in the backline.

Warriors are still the most effective "tanks" in the game because they are the ones best able to take advantage of being adjacent to the ball. Thanks to things like 100blades, Earth shaker, whirlwind etc

Spike Stritter

Spike Stritter

Krytan Explorer

Join Date: Jan 2007

W/

Just run Dragon Slash, SY, FGJ, blah blah blah. Now your whole team can tank

Awex Mafyews

Awex Mafyews

Krytan Explorer

Join Date: Mar 2008

Cornwall

W/Mo

Quote:
Originally Posted by Yuna Matsumarui View Post
I'd like to conclude with the fact that my mum doesn't think I'm nubsauce
For that sir you are a true hero

But back to the tanking topic, I agree in a way, I reckon there should an easier way to tank instead of balling, wallblocking etc etc. I think it should be a bit more like wows tanking system NOT EXACTLY like it just in some aspects, in wow the tanks have skills that increase they're threat level (can't remember exact name of it) which make all the enemies attack them instead of the healers who won't be attacking them anyway therefore the tanks take practically all the damage, I think if they reworked tactics (again I know...) so that each level makes enemies 5/6/7/8/9/10% more likely to attack you it would allow actual tanking instead of exploiting dodgy game mechanics.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

... or instead of adding mechanics making the ai even dumber than it is now they could fix the ai's pathing so that wallblocking exploits are removed

Yuna Matsumarui

Frost Gate Guardian

Join Date: Mar 2009

Me/

thank you all for replying just noticed this page is on the main page as well..

well anyways, the idea is not general tanking, the idea is balling up and Nuking the crap out of enemies..

I know it's not viable etc, and that SY! spam protects your party better, but I just wanted to not go generic FJ SY spam because it's boring as RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO, and besides that as a warrior your not really contributing to your party in any way except providing +80AR for party members.

anyways, the build I was running was something like this.

12 Shadow Arts
11+2 tactics
6 or so strength

Shadow Form
Shroud of Distress
Caltrops
None Shall Pass!
To the Limit
Soldier's Stance
Shield Stance
Bonetti's Defence

with 3x generic RoJ, with one carrying Balthazar's Spirit to cast on me.

this is the generic idea:
*Click*

I apologize for being uncreative and picking this from guildwiki, but I tried to make one with ms paint but the colours got all mixed up in the .gif

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by Awex Mafyews View Post
... skills that increase they're threat level ... which make all the enemies attack them instead of the healers ...
Sounds like GW's mob-AI is a bit more sophisticated then that of WoW and tactically a bit more demanding for the player. It's a lot more fun to think and plan a little bit rather then pressing the right buttons.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Yuna Matsumarui View Post
...

I know the warrior is not a tank, but I wanted it to make it a tank, because mindlessly doing Enduring Axe/Scythe attack spammer is inferior to caster damage. especially in Hard Mode your auto attacks deal little to no damage.

...
There are few things certain in GW but one of them is that damage from physicals outperforms nuking casters.

It can *feel* low, but it certainly is not.

About SY: AI noticing you have lowest armor of your team -> AI wanting to hug you -> argo magnet, weeeee!

Picuso

Picuso

Krytan Explorer

Join Date: Dec 2006

far far away

W/

Quote:
Originally Posted by Yuna Matsumarui View Post
this is the generic idea:
*Click*
Make a monk cast Protective Spirit and/or Shield of Absorption/Spirit bond on you.

Corner Block your enemies. Use Hundred-Blades + Whirlwind attack. Watch them explode with your damage + RoJs.

BONUS: Make a Necro hero cast Mark Of Pain on one of the balled enemies before you use WW

EDIT: Earth Shaker + Crude Swing + Whirlwind attack is good for that too.

Yuna Matsumarui

Frost Gate Guardian

Join Date: Mar 2009

Me/

Quote:
Originally Posted by zwei2stein View Post
There are few things certain in GW but one of them is that damage from physicals outperforms nuking casters.

It can *feel* low, but it certainly is not.

About SY: AI noticing you have lowest armor of your team -> AI wanting to hug you -> argo magnet, weeeee!

it IS low. even in UW [NM] my 100b which is supposed to deal 20 damage / hit deals only 8.

wth?

on the other hand there is my mesmer dealing 120+ AoE damage with clumsiness, wandering eye and whatnot.

Quote:
Picuso
Quote:
Quote:
Originally Posted by Yuna Matsumarui View Post
this is the generic idea:
*Click*
Make a monk cast Protective Spirit and/or Shield of Absorption/Spirit bond on you.

Corner Block your enemies. Use Hundred-Blades + Whirlwind attack. Watch them explode with your damage + RoJs.

BONUS: Make a Necro hero cast Mark Of Pain on one of the balled enemies before you use WW

EDIT: Earth Shaker + Crude Swing + Whirlwind attack is good for that too.
let's say avarage mob = 4-8 enemies.

I'll take 8 to prove my point.

as I just said, damage get's reduced from 100b back to 8, this varies ofcourse due to the armor rating from an enemy so I'll up it a little bit to 10.

that's a 50% dmg reduction..

so there's 8 enemies nicely balled (almost impossible since I'm gonna get spell'd real bad without SF, and putting SB on a hero removes 1 RoJ)

I hit FGJ -> To the Limit -> Whirlwind Attack.

let's say thanks to the +dmg of whirlwind I deal 30 dmg to each foe.
+10x8, that's 110 damage..

WOW! that's real much.

now, throw in a MoP and I'll get 8x 30 = 240 additional damage, but how's that possible with 3x RoJ..

even then, I'd rather take Wandering Eye for conditional, fast recharging damage.


btw, prot spirit + sb + soA lasts a total of 10 seconds max, after that you get raped by anything in HM.

if a hero casts spells on you they break aggro and go after the hero..

besides, cornerblocking isn't always an option, and a stunning 8 seconds to make a ball of enemy casters / rangers + warriors is not much. not even mentioning the time it takes your heroes to get to you (since otherwise they start casting shit on you if you're not far away)


well anyways, yo Illustrate my idea is this video:

pretty easy, since those foes didn't really use spells which could inflict harm, and were all melee based so balling them was easypeasylemonsqueezy.

please do note that all damage came from the monks, as I had no attribute spec'd into strength or any weapon, just tactics 14 and shadow arts 12..

Mustache Mayhem

Wilds Pathfinder

Join Date: Aug 2005

BEN

R/N

that's tank n spank.. I used to do that to plow through to fendi- using assassin though

works great on undead in hm.. 100b isn't bad when you add to the damage on the warrior- use I am the strongest + str signet and throw on smite like honor, a rit splinter and a attack speed boost it becomes the lawnmower.. numbers will fly everywhere on that ball

if your not using zealous you could even throw a ele conjure xx on top of that

I see your point about mop though.. I don't use it myself but you have to factor in scatter when your doing that much damage.. there's kind of a sweet spot where the mobs get caught in the headlights- too much and they scatter

3x roj is pretty good but it still will scatter a hm mob that's not undead.. undead ball just blows up though it's perfect

Picuso

Picuso

Krytan Explorer

Join Date: Dec 2006

far far away

W/

Quote:
Originally Posted by Yuna Matsumarui View Post
btw, prot spirit + sb + soA lasts a total of 10 seconds max, after that you get raped by anything in HM.
I said PS + (SB OR SoA). There's no need to have all of them. Prot. Spirit + SB is enough to survive while you ball them. And...

Quote:
Originally Posted by Yuna Matsumarui View Post
if a hero casts spells on you they break aggro and go after the hero..
...you cast them before you aggro.

Quote:
Originally Posted by Yuna Matsumarui View Post
besides, cornerblocking isn't always an option, and a stunning 8 seconds to make a ball of enemy casters / rangers + warriors is not much.
Then, if you can't cornerblock, don't try to tank. Your party will have 7 members (as you will be totally useless).

http://www.youtube.com/watch?v=cEtSBRBBcmA This is an exemple of what Mark Of Pain can do (I know. It's some kind of "optimal conditions". But that warrior was doing >10k damage).

Quote:
Originally Posted by Mustache Mayhem
I see your point about mop though.. I don't use it myself but you have to factor in scatter when your doing that much damage.. there's kind of a sweet spot where the mobs get caught in the headlights- too much and they scatter
Even if they scatter, a single WW+MoP with 100B activated will be enough damage to kill some of them. Survivors will be easy to handle.

EDIT: Just watch any Warrior video in a FoW SC. MoP desintegrates every single mob. With just a WW attack. And they can't scatter because they're dead...
EDIT2: I'm sure that if you make a psynergic build with your heroes (instead of 3 RoJs, WW+100B+MoP+Splinter), that "8-enemies-mob" will die before your first RoJ starts damaging them.

Awex Mafyews

Awex Mafyews

Krytan Explorer

Join Date: Mar 2008

Cornwall

W/Mo

Quote:
Originally Posted by Amy Awien View Post
Sounds like GW's mob-AI is a bit more sophisticated then that of WoW and tactically a bit more demanding for the player. It's a lot more fun to think and plan a little bit rather then pressing the right buttons.
Well their AI is rather the same IMHO, tactically yes it may be more demanding but that's a whole other point. You might not of caught my drift but I was stipulating that this game mechanic in wow made tanks.....tanks, in my opinion this was fun, a lot more fun than the physicals in GW running around like headless chickens dealing damage but generally not taking that much in return. Therefore I wouldn't mind being able to properly tank as a warrior without having to use some tactic involving exploits of the games but thats just me.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by Awex Mafyews View Post
Well their AI is rather the same IMHO,
Wow's mob-AI is programmed to eat carrots, to promote a particular type of play while in GW the AI makes dicisions that increase their odds on beating the players and the tank (and his team) will have to be more resourceful to bait the mob-AI into attacking their tanks.

Cornerblocking is one of GW's carrots, but it's on the battlefield, you have to look for it and make use of the terrain rather then just mindlessly activating your skills.

Quote:
Therefore I wouldn't mind being able to properly tank as a warrior without having to use some tactic involving exploits of the games but thats just me.
There is no exploit in understanding the mob-AI and adapting your tactics to win from it. Tactics like cornerblocking were designed into the game, you may call that expoiting and prefer the restrictive combat of other MMORPG's, but that is not how GW was conceived, remember skill over time? GW's tanking requires player skill, not a button-skill you earn and improve by adding levels to your character.

majoho

majoho

Forge Runner

Join Date: Jul 2006

Denmark

Traditional MMO tanking based on hate/threat is one of the lamest things ever invented.

I'm not saying that the GW way is better but the notion that you can "tank" some über boss in a raid is an insult to his intelligence.

4thVariety

Krytan Explorer

Join Date: Jun 2005

European Union

ADL

E/

Tanking is just a damage prevention strategy, you have some of them in GW.

(1) Get a healer, although this will only work in NM
(2) Bring undead minions, lot's of them, which does not work some places with heavy AoE or no corpses.
(3) Spam "Save Yourselves!" and trust in the power of +100, which also does not work everywhere due to anti-shout skills. There used to be bonds, but anti-enchantment is everywhere these days, so that is no longer an option.
(4) Have one person try and tank all of it. At which point you require a spellbreaker. Stacking armor only gets you so far and spell-damage is the worst. Completely blocking it out by using a spellbreaker is the only option really.

(5) You can bring a Panic Mesmer, although that is not enough on its own, but helps sealing the deal on any of the other approaches.

Yuna Matsumarui

Frost Gate Guardian

Join Date: Mar 2009

Me/

Quote:
Originally Posted by Picuso View Post
I said PS + (SB OR SoA). There's no need to have all of them. Prot. Spirit + SB is enough to survive while you ball them. And...



...you cast them before you aggro.

WHICH leaves you with a maximum of 10 attacks to tank (Spirit Bond) and after that, another 10 hits from prot spirit.. if you add SoA to that you'll last longer against larger mobs, but you'll still get gangraped after SoA has worn out.

Then, if you can't cornerblock, don't try to tank. Your party will have 7 members (as you will be totally useless).
who said I can't cornerblock? I just said that sometimes there is no corner available to block with, or even a wall.
http://www.youtube.com/watch?v=cEtSBRBBcmA This is an exemple of what Mark Of Pain can do (I know. It's some kind of "optimal conditions". But that warrior was doing >10k damage).
that warrior was doing 10k dmg against weak foes (sins) and was against a mob of 35 enemies..

now, 35x 34x1.25 = 1487 damage + 35x 12 = 1907 AoE damage.. ofcourse you get 1x about 40 dmg in addition to that thanks to whirlwind attack.



Even if they scatter, a single WW+MoP with 100B activated will be enough damage to kill some of them. Survivors will be easy to handle.
let's see, avarage 8foes mob.
let's assume they're 60 AR targets, just like the sins in the video.. (+hm bonus ofc.)

8x 34 (MoP) = 272, I'm not bringing BuH for regular PvE, since party members are >50% always.. with BUH it would be 340.
8x 12 = 96 AoE damage. (100b)
splinter weapon is pretty hard to calculate since it only hits 3 foes at once, but just plain AoE damage would be
(14 channeling) 5x47x3 = 705. to calculate avarage AoE damage that would make 705 : 8 = 88 damage / foe.

so this entire setup, requiring a W/N 100b, and a Rt with 14 channeling & splinter weapon would deal a stunning amount of 88+96+340 = 524 AoE damage.. I'm not sure if the splinter weapon would trigger MoP, but yeah..


EDIT: Just watch any Warrior video in a FoW SC. MoP desintegrates every single mob. With just a WW attack. And they can't scatter because they're dead...
FoWsc has 2x 100b, and 2x Splinter Weapon..
EDIT2: I'm sure that if you make a psynergic build with your heroes (instead of 3 RoJs, WW+100B+MoP+Splinter), that "8-enemies-mob" will die before your first RoJ starts damaging them.
to be honest, as I've shown with the calculations, this isn't the case. 524 damage isn't enough to kill a mob, as well as being heavily reliant on 1 hex.

after this 500 damage spike, the mob is predestined to scatter, after which your whole damage idea is gone..

however, I will not deny that a 500 damage battle opener is bad.. I was thinking about 100% kill though.

Quote:
4thVariety said:
Tanking is just a damage prevention strategy, you have some of them in GW.

(1) Get a healer, although this will only work in NM
(2) Bring undead minions, lot's of them, which does not work some places with heavy AoE or no corpses.
(3) Spam "Save Yourselves!" and trust in the power of +100, which also does not work everywhere due to anti-shout skills. There used to be bonds, but anti-enchantment is everywhere these days, so that is no longer an option.
(4) Have one person try and tank all of it. At which point you require a spellbreaker. Stacking armor only gets you so far and spell-damage is the worst. Completely blocking it out by using a spellbreaker is the only option really.

(5) You can bring a Panic Mesmer, although that is not enough on its own, but helps sealing the deal on any of the other approaches.

this wasn't the point of the thread, I've played nearly every team build available with my heroes, and this was just something I liked to try out.. ofcourse is discord / sabway with a shitload of minions better, and dual SY! is godmode, even to stuff like 5x meteor shower, but it's not rly fun in my opinion.

Spellbreaker wouldn't work, well it would, but it would remove 1 RoJ.. besides that it only leaves you X seconds to ball after which you get raped, and that monk would be running 14 or so divine favor.. my heroes commonly run smite / prot or heal/prot hybrids which leave about 8-10 in Divine Favor.
this divine favor would give me 11-13 (x1.2 = 13,2 - 15,6 seconds to ball. as well as running away from my party to avoid them casting stuff on me, or aggro'ing the mob by accident.
Quote:
majoho said:
Traditional MMO tanking based on hate/threat is one of the lamest things ever invented.

I'm not saying that the GW way is better but the notion that you can "tank" some über boss in a raid is an insult to his intelligence.
well I'm not sure how things work in WoW since I never played it, but I do remember me trying to kill a boss in aion which had the tendency to change target every 5 seconds or so, now matter how many 'taunts' the tanks gave it.

so this is more a AI problem than a player problem imo.

Picuso

Picuso

Krytan Explorer

Join Date: Dec 2006

far far away

W/

Quote:
Originally Posted by Yuna Matsumarui View Post
let's see, avarage 8foes mob.
let's assume they're 60 AR targets, just like the sins in the video.. (+hm bonus ofc.)

8x 34 (MoP) = 272, I'm not bringing BuH for regular PvE, since party members are >50% always.. with BUH it would be 340.
8x 12 = 96 AoE damage. (100b)
splinter weapon is pretty hard to calculate since it only hits 3 foes at once, but just plain AoE damage would be
(14 channeling) 5x47x3 = 705. to calculate avarage AoE damage that would make 705 : 8 = 88 damage / foe.

so this entire setup, requiring a W/N 100b, and a Rt with 14 channeling & splinter weapon would deal a stunning amount of 88+96+340 = 524 AoE damage.. I'm not sure if the splinter weapon would trigger MoP, but yeah..
Quote:
This skill does armor-ignoring physical damage, benefiting from Winnowing and triggering Mark of Pain and Barbs, but it does not trigger weapon modifications such as Vampiric, Zealous, or Furious since the wielder is not actually hitting the adjacent foes.
http://wiki.guildwars.com/wiki/Splinter_Weapon

7x34x8 (MoP triggering once for every trigger of 100B, but the hexed target is unnaffected by MoP damage) + 8x12x8 (100B. It will trigger once per every single enemy hit -or not- by WW attack) + 5x47x3 + 5x34 (Splinter triggering MoP) = 3547 Total AoE Damage (average 443.375 Damage/foe).

3x RoJ will need 3547/(48x3 @16 Smith.)= 24.63 seconds (maybe 21-23 if you add burning damage) to do the same damage as the MoP-100B-Splinter combo. And enemies will scatter as soon as your first RoJ tick damages them (but with the M100BS combo, they will scatter AFTER all that damage).

You don't have to be W/N. You're warrior and take a Necro and a Ritualist hero with you. (With more useful skills).

And MoP and Splinter weapon damage are armor-ignoring.

Quote:
WHICH leaves you with a maximum of 10 attacks to tank (Spirit Bond) and after that, another 10 hits from prot spirit.. if you add SoA to that you'll last longer against larger mobs, but you'll still get gangraped after SoA has worn out.
While you are aggroing them, any of your monks can cast again SB. Usually, a single PS+SB (or PS+2SB) are enough to corner block any enemy. And if you're cornerblocking correctly, they won't try to attack your monk if any comes to protect you.

Quote:
who said I can't cornerblock? I just said that sometimes there is no corner available to block with, or even a wall.
I wasn't saying you can't. I was saying that if there is no corner or wall avaliable, there's no need to play with a "completely defensive" build.

LAST EDIT: We should ignore scatter if we're assuming cornerblocking, because every single enemy trying to run will run to his left, so they wouldn't be able to run because of Wall+Warrior block.

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

Quote:
Originally Posted by Yuna Matsumarui View Post
Spellbreaker wouldn't work, well it would, but it would remove 1 RoJ
I believe, from his consistent use of spellbreaker as an improper noun and the context in which he used it, that 4thVariety was referring to skills with spellbreaking effects in general - Shadow Form, for example.

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

what the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO is this still 2005?

Yuna Matsumarui

Frost Gate Guardian

Join Date: Mar 2009

Me/

Quote:
Originally Posted by YunSooJin View Post
what the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO is this still 2005?
thank you so much for that comment.

Quote:
3x RoJ will need 3547/(48x3 @16 Smith.)= 24.63 seconds (maybe 21-23 if you add burning damage) to do the same damage as the MoP-100B-Splinter combo. And enemies will scatter as soon as your first RoJ tick damages them (but with the M100BS combo, they will scatter AFTER all that damage).
as can be seen in : THIS
they don't scatter after the first tick, though I'll give you the fact that enemies will scatter from RoJ.
I'm not really sure where u get your x7 from in your calculations, cause if you're referring to the additional damage caused by Splinter which triggers MoP the calculations should be different.

34x 8 (WWA) = 272
5x3 = 15 hits from Splinter, dealing 705 damage.

splinter will never trigger MoP if your targetting the MoP'd target, so you have to target something else.

this means that that foe cannot be hit by splinter, leaving the MoP'd target with a 1/7 chance that he gets a hit of splinter.
1/7 *15 = 2.14.
so an additional 2.14 * 34 = 72 MoP damage, statistically..
splinter damage = 47x 15 = 705, 705 / 8 = 88 damage / foe (not really, as the targeted foe will never be hit by splinter, but for the easiness of the equation.

so yeah, I think you're right about splinterMoP being better than triple RoJ @ 15, or even 16 Smiting Prayers..

as well as triple RoJ not being available every 5 seconds like Splinter Weapon is..

therefore, I tip my hat to you, good sir, for showing me the light. (and effectively wasting 30k I put into full smite gear for my heroes :P )

I like maths..

so WW MoP Splinter damage would give a formula of (@13 swordsmanship, 12 curses and 14 channeling)

total damage = F x 20x AR + Foes x 34 + 47x3xF* +40xF
F= Foes
AR = Armor Rating
F*=foes, maximum 5

Total Damage : F = damage per foe.


Quote:
3x RoJ will need 3547/(48x3 @16 Smith.)= 24.63 seconds (maybe 21-23 if you add burning damage) to do the same damage as the MoP-100B-Splinter combo. And enemies will scatter as soon as your first RoJ tick damages them (but with the M100BS combo, they will scatter AFTER all that damage).
there is a flaw in this maths, because you're taking the total damage (3547) as individual Damage.

if you take a mob of 8, like you did with your 100bMoPsplinterbomb, then it would be
48x3x8 (damage per second, amount of RoJ, foes) = 1152 damage per second

3547 / 1152 = 3,0789 seconds of RoJ to dish out thesame amount of AoE damage.

as well as being less conditional (hex, splinter, block) but being spread out out over 3 seconds, giving HM healers more time to spam pretty powerful heals.

I don't think mobs scatter after 3 seconds already, or at least that didn't happen in my video.

so RoJ formula = 45, (15 smiting)
3 RoJ
45x3 = 135
total damage = 135xFxS
F= foe
S = seconds, maximum 5.

now, if you'd solve for S, that'd give you (assuming AR = assassin, making 20 from 100b 12, otherwise I'll be calculating too much sh*t for no reason since no1 is gonna read this)

135xFxS =F x 20x AR + Foes x 34 + 47x3xF* +40xF
135FS = 12F + 34F +141F +40F
135FS = 237F divide by F
135S = 237 divide by 135
S = 1.75555555555.....6

which is odd, since I just calculated RoJ deals thesame damage @ 3 seconds, but I guess that's because your maths were flawed.

let's see if I'm correct.

45x3x1.75555555556x8 = 1896
MoPsplinterbomb

was 237F, 237x 8 = 1896.

so yeah :P

I'm not really sure if my maths are complete, and/or correct, so please help me with this if I'm making any mistakes.

thank you all for reply'ing so far, I appreciate it, please comment more if you know maths :P

Picuso

Picuso

Krytan Explorer

Join Date: Dec 2006

far far away

W/

Quote:
Originally Posted by Yuna Matsumarui View Post
tI'm not really sure where u get your x7 from in your calculations, cause if you're referring to the additional damage caused by Splinter which triggers MoP the calculations should be different.
My "7x" at the start of the "formula" is because MoP does not damage the hexed target.

So:
34 (MoP's Damage per trigger) x 8 (times MoP will trigger if you use 100B+WW attack vs 8 foes) x 7 (foes damaged by MoP's damage)

Whirlwind Attack = Normal attack with extra damage -> Tab -> rinse and repeat until you've hit every single enemy around you.

Quote:
Originally Posted by Yuna Matsumarui View Post
splinter will never trigger MoP if your targetting the MoP'd target, so you have to target something else.
I think Splinter Weapon hits the closest enemies from your target. So if you use WW attack, targetting the MoPed foe, it's easy to get extra MoP hits


Quote:
Originally Posted by Yuna Matsumarui View Post
total damage = F x 20x AR + Foes x 34 + 47x3xF* +40xF
F= Foes
AR = Armor Rating
F*=foes, maximum 5

Total Damage : F = damage per foe.
That's not correct (as I said before, MoP would cause F*34*(F-1) damage, because 100B would hit the MoPed target F times, and the hexed foe can't be damaged by MoP's damage)


Quote:
Originally Posted by Yuna Matsumarui View Post
there is a flaw in this maths, because you're taking the total damage (3547) as individual Damage.

if you take a mob of 8, like you did with your 100bMoPsplinterbomb, then it would be
48x3x8 (damage per second, amount of RoJ, foes) = 1152 damage per second

3547 / 1152 = 3,0789 seconds of RoJ to dish out thesame amount of AoE damage.
Oops. Yes, I was wrong with RoJ's damage. My bad >_<

Quote:
Originally Posted by Yuna Matsumarui View Post
135xFxS =F x 20x AR + Foes x 34 + 47x3xF* +40xF
135FS = 12F + 34F +141F +40F
135FS = 237F divide by F
135S = 237 divide by 135
S = 1.75555555555.....6
I don't know why, but I think that "formula" is wrong. You have to multiply "Foesx34" by (Foes-1), and I don't understand why F*=F... Try to solve it fixing that, and just ignore Splinter triggering MoP. Let's see if you can do it (I don't know why, but I can't now xD).

Yuna Matsumarui

Frost Gate Guardian

Join Date: Mar 2009

Me/

Quote:
Originally Posted by Picuso View Post
My "7x" at the start of the "formula" is because MoP does not damage the hexed target.

So:
34 (MoP's Damage per trigger) x 8 (times MoP will trigger if you use 100B+WW attack vs 8 foes) x 7 (foes damaged by MoP's damage)

Whirlwind Attack = Normal attack with extra damage -> Tab -> rinse and repeat until you've hit every single enemy around you.



I think Splinter Weapon hits the closest enemies from your target. So if you use WW attack, targetting the MoPed foe, it's easy to get extra MoP hits




That's not correct (as I said before, MoP would cause F*34*(F-1) damage, because 100B would hit the MoPed target F times, and the hexed foe can't be damaged by MoP's damage)




Oops. Yes, I was wrong with RoJ's damage. My bad >_<



I don't know why, but I think that "formula" is wrong. You have to multiply "Foesx34" by (Foes-1), and I don't understand why F*=F... Try to solve it fixing that, and just ignore Splinter triggering MoP. Let's see if you can do it (I don't know why, but I can't now xD).
lol, looks like we both made mistakes.. on the way home I did remeber that in the formula I put F* as F, but that's wrong, since F* only goes up to 5, while F is infinite.

the 7x MoP is a mistake I made as well, since you were calculating the TOTAL damage, while I took the amount of MoP triggers x MoP damage, it should've been MoP trigger x MoP dmg x foes, because otherwise your damage will be the avarage dmg per foe, instead of the total damage, like I did with RoJ.

let's see.. (lol although I like maths in this kind of way, I'm still not that good at it )


M= Total MoPsplinterbomb damage
R= Total triple RoJ damage

we have to solve for the S of seconds in the RoJ formula to know when R=M

so R would be
(i'm assuming you can keep the foes in the AoE damage, calculating scatter would be difficult, as you scatter circumstances vary each time.)
45x3xS+14xS (damage from 3 RoJ x seconds + burning x seconds)

which would give us
135S+14S = 149S
to calculate total damage it would be
R=149SxF

now, the MoP bomb is more difficult to calculate, because the damage dealt varies on the amount of foes you're fighting.

but anyways, MoP @ 12 curses I'm assuming, dealing 34 damage each trigger.

(12 curses instead of 14 because that way you can throw it on any of your hybrid heroes)

so MoP dmg would be
34xF (damage x triggers from 100b) x F(each foe gets hit by it, assuming perfect ball, just like with RoJ)-1 (the hexed target doesn't get hit)

without the (..)

MoP damage = (34xF)(F-1)
now, 100b damage would be @ 14 (wth, if you're running 100b ur going full out or what? :P)
14 = 24 AoE adjacent damage each swing of your blade.
so that damage would be
24xFxFxAR
(24 damage to your foe for each foe you hit x Foes you're actually hitting x armor rating)

100b=24xARxF^2
now the +dmg of WWA is +13..20
let's assume perfect title here
and standard sword damage is 15-22
Armor Rating matters alot here, since that decreases the sword damage, (not that this damage really matters, but if you want a clean calculation)
mmhm, so in order to calculate the damage I think you'd have to calculate each amount of damage (first 15, through the formula, then 16 through the formula etc. then divide by 7)

so the WWA damage would be
20+(15xAR)xF +
20+(16xAR)xF +
20+(17xAR)xF +
20+(18xAR)xF +
20+(19xAR)xF +
20+(20xAR)xF +
20x(21xAR)xF +
20x(22xAR)xF
-------------- :
21,14 avarage sword damage

so WWA dmg would be
20+(21,14xAR)xF

now for the more difficult part, Splinter Weapon

splinter weapon @ 14 channeling would give 47 dmg each trigger
47xF*x3
that's 705 @ max potentional, 5 foes. F*<6
but, Splinter dmg also gives AoE damage which triggers MoP, so (you're right, it doesn't matter which one you hit, the damage that comes from the hit target will always ALSO hit the MoP'd target,
however the damage only affects three foes.

so that gives you 5x3 = foes hit by Splinter
1 foe out of F with MoP gets a trigger gives you
additional MoP = 15x(1:F)
with additional MoPdmg being 15x(1:F)x34xF

lol, so if we put all of that together, then that would give
15x(1:F)x34F + 47xF*x3 + 20+(21,14xAR)xF + 24xARxF^2 + (34xF)(F-1)



AdditionalMoP + SW + WWA + 100b + MoP dmg

let's reduce this to a more simple formula..

darn, this is hard, the F* is fcking it up.. you can't throw it on the pile of F's because that'd give you a wrong formula since it can't trigger more than 5 times. as well as the 47xF*x 3 should actually be 47xF*xF** with F** being maximum of 3.

well, let's get on with this.
Quote:
15x(1:F)x34F + 47xF*x3 + 20+(21,14xAR)xF + 24xARxF^2 + (34xF)(F-1)
Quote:
15x(1:F)x34F + 47xF*x3 + 20+(21,14xAR)xF + 24xARxF^2 + 34F-34+F^2-F
Quote:
510 + 47xF*x3 + 20+(21,14xAR)xF + 24xARxF^2 + 34F-34+F^2-F
I simplified 15x(1:F)x34F here, which gives 510 as an answer, for each X value. this is pretty weird, but mathematically correct since you do
15x34 x 1 :F x F
which gives 15x34 = 510.
not sure if I made the formula correct though
Quote:
510 + 47xF*x3 + 20F +(21,14xAR)xF + 24xARxF^2 + 34F-34+F^2-F
damn, this is hard :/ why am I even doing this? I should be just playing GW right now :P

Quote:
510-34 + 47xF*x3 + 20F+34F-1F +(21,14xAR)xF+ 24xARxF^2 +F^2
Quote:
476 + 47xF*x3 + 53F + (21,14xAR)xF+ 24xARxF^2 +F^2
Quote:
476+53F + 47xF*x3 + 21,14ARF + 24ARF^2 +F^2
I don’t think maxima can be simplified into the formula.

This leaves us with
M = 476+53F + 47xF*xF** +21,14ARF + 24ARF^2 + F^2
While RoJ = R
R=149SxF
So if you’d want to solve for S here
You’d have
R=M
149SxF = 476+53F + 47xF*xF** +21,14ARF + 24ARF^2 + F^2

This can’t be done, or at least with my knowledge of maths.. you’d have to put numbers for AR to solve it, so let’s assume assassin foes 60 AR but which reduce dmg of a 22 100b to 12.
12:22 x 100 = 54.54% damage.
Btw, this tells us that they have
http://wiki.guildwars.com/wiki/Armor_rating +35 armor. However, the AP from strength makes this false..
I won’t go into this, so I’ll just assume the warrior has 10 strength (more than enough if you’d ask me but w/e)

This changes the formula into (assuming there are 8 foes, as we said)
149Sx8 = 476+53(8)+ 47x5x3 +21,14x0.5454x8 + 24x0.5454x64 + 64

Which gives us
1192S = 2599.2953
1192S = 2599.2953 : 1192 =
2.180616883 ~ 2.181 ~ 2.2
so after 2.2 seconds tripple RoJ deals equal damage as the MoP Spike against assassin foes in hardmode.

pretty surprising outcome imo, I think I might have done something wrong along the line, though since no1 is ever gonna read this I guess it's not worth checking and rechecking.

fireflyry

fireflyry

Jungle Guide

Join Date: Jan 2007

New Zealand

A/D

Hold up.

Need to break out my abacus for this one.

Yuna Matsumarui

Frost Gate Guardian

Join Date: Mar 2009

Me/

I already noticed there's a flaw in the calcultions.. the additional damage Splinter Triggers should be (I think) something along the lines of

you have 5 chances
the good thing you want to happen is that the MoP gets hit by a splinter
splinter has 5 uses

7/8 (you dont want the splinter using the MoP as a starter, because then he won't be hit by hit)
(7/8)^5 = the chance that all splinters trigger on something else

then, 3/7 that he MoP gets hit
(3/7)^5

so if you would want to calculate the odds of MoP getting struck by splinter 5 times out of 5

(7/8)^5 * (3/7)^5
I entered this in google

((7 / 8)^5) * ((3 / 7)^5)

which gives

= 0.00741577148

as a result.

I'm not sure (im pretty tired now) though there is a way in which you can rework the chances into plain damage (like there's 10x a chance that something in a mob will be hit for 10 damage, there's 8 foes

10x10 = 100 total damage, 100:8 = 12.5 avarage damage

though I'm gonna call it quits and go to bed

PuppyEater

PuppyEater

Frost Gate Guardian

Join Date: Nov 2005

I'm on the left...

Guilds? Where we're going we don't need guilds...

R/Rt

Ahh... RPG spreadsheets, we meet again...