Armor and elemental damage

Nekodesu

Nekodesu

Wilds Pathfinder

Join Date: Oct 2009

I read that your chest and legs have an higher chance of getting hit out of 8 (0/8). But I was wondering if elemental damage then does damage to ALL pieces? So regardless of where i put a +10 vs elemental it will count for all pieces? Cause I don't get how elemental dmg can hit one pieces of armor if it's not something like fireball.

I am confused D:

Thanks.

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

All hits hit an armor piece - including Area of Effect ones. Which of course means elemental damage, too.

Of course, any armor boosting insignia will only work if the hit is applied to the specific armor piece the insignia is put on.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

If I understand it correctly, attacks have that chance out of 8, whilst spells have an area they always hit, or atleast some do. Im not sure how that works though...

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

All damage (that is not armor-ignoring) hits you on one specific piece of armor.

Example:
You have +10 armor vs elemental damage on your chest only, nothing on the rest.
You stand in Bed of Coals for 10 seconds.
Then each burst has a 3/8 chance of hitting you on the chest, causing the +10 armor to take effect.

This is just the way the game mechanics work, it has nothing to do with logic (which would be that Bed of Coals would always hit on your feet).

Fr0ck

Fr0ck

Academy Page

Join Date: Dec 2009

A good place in life.

[Rock] There will B blood

Me/

Side Question, Being an Assassin would it just be better to be runed up for +10 whie enchanted, if using a mobeius build?

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

Quote:
Originally Posted by Luminarus View Post
If I understand it correctly, attacks have that chance out of 8, whilst spells have an area they always hit, or atleast some do. Im not sure how that works though...
you do not understand correctly.
Iuris and Dzjudz do, though.

Quote:
Originally Posted by Fr0ck View Post
Side Question, Being an Assassin would it just be better to be runed up for +10 whie enchanted, if using a mobeius build?
better than what?

Fr0ck

Fr0ck

Academy Page

Join Date: Dec 2009

A good place in life.

[Rock] There will B blood

Me/

It got me thinking, instead of being runed up for a certain dmg like Ele. Wouldn't it be better to just be armored while enchanted.

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

Quote:
Originally Posted by Fr0ck View Post
It got me thinking, instead of being runed up for a certain dmg like Ele. Wouldn't it be better to just be armored while enchanted.
depends on how much of the specific damage you expect to take, how much more armor you would get against that specific damage, and how often you expect to be enchanted. do the math and wear whichever will reduce the most damage.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Quote:
Originally Posted by Fr0ck View Post
Side Question, Being an Assassin would it just be better to be runed up for +10 whie enchanted, if using a mobeius build?
The best choices for an assassin will usually be Blessed or Nightstalker's. In most builds you will be using enchantments (Critical Agility should be on all assassin PvE bars, Strength of Honor, many cheap long lasting sin enchants or refreshing enchants, etc.) and you will be attacking most of the time. Personally, I use Blessed, but it's your pick. I use Blessed because I'm usually h/h'ing, meaning that I run in before my party and take immediate spell damage. In this case Blessed insignia will work, but Nightstalker's will take effect later.

P.S. There is no option for an assassin to specifically protect against elemental damage.

Fr0ck

Fr0ck

Academy Page

Join Date: Dec 2009

A good place in life.

[Rock] There will B blood

Me/

Lol, thank you

Nekodesu

Nekodesu

Wilds Pathfinder

Join Date: Oct 2009

Quote:
Originally Posted by Dzjudz View Post
All damage (that is not armor-ignoring) hits you on one specific piece of armor.

Example:
You have +10 armor vs elemental damage on your chest only, nothing on the rest.
You stand in Bed of Coals for 10 seconds.
Then each burst has a 3/8 chance of hitting you on the chest, causing the +10 armor to take effect.

This is just the way the game mechanics work, it has nothing to do with logic (which would be that Bed of Coals would always hit on your feet).
Ohh! Okay, thanks for answer!

I understand now : D