*blessed light: 5e 3/4cast 3recharge.
Loose 5energy if no hex or condition is removed.
*boon signet: gives the next 2spells that extra healing.
*peace and harmony: increased casting time to 3/4cast
*aura of faith: decreased recharge to 6 seconds
*divert hexes: decreased casting time to 3/4cast
*life sheath: increased casting time to 3/4cast
*light of deliverance: moved to divine prayers and give back its original function
*patient spirit: for 2sec u take 10-20%less dmg, end effect 20-35heal(at 14heal prayers)
*word of healing: now also loose 5energy if target is above 50% hp
reasoning:
*blessed light is pretty useless right now since it has poor energymanagement.
I'm aware that this change could make it slighty too good.
*boon signet currently is weaker than signet of rejuvenation and its an elite, hence the 2spells that would benefit from it now.
*peace and harmony: hex removals should be interuptable, especially when they virtually remove all hexes and have a preveilish effect in them.
*aura of faith: the current recharge on it is slightly too high for it to rly see any play atm (and only saw the light rarely in some builds)
*divert hexes: its a nice skill, but the 10e and 1sec cast kinda make it not worth bringing,you are better off just running rc and veil.
*life sheath: rly shouldn't have 1/4cast (its basically a self target nearly rc/rof combo).
*light of deliverance: moved to divine so people would have to spec in divine a lot and not just dumb their points in heal and prot mainly , gave it back the old function to compensate. Might see play again (flaggers), or even a comeback off the lod backline.
*patient spirit: nerfed, but also buffed: would reward better play (more effective on people getting spiked/trained and less effective if just used on people who aren't taken any or significant amount of dmg)
*word of healing: would reward better play also, not sure if this 5e loss would solve the problems related with this skill enough.
suggestion on some monk elites and skills
Coast
Arduin
The good thing about the developer updates nowadays is the devs provide reasons why they change skills, instead of throwing around some numbers.
---thanks for that.
---thanks for that.
Coast
proper players shouldn't be given reasons since they know the reasoning themselves.
Puebert
The only things I don't really agree with is the small heal at the end of ps (should be at least like 60-70) and the energy loss of WoH. Maybe make it like 2e or add "if used on foe >50% this skill is disabled for an additional 2 seconds" or something.
But anyways, these are some pretty decent changes.
/sign
-Edit-
Also, maybe lower BLight heal amount.
But anyways, these are some pretty decent changes.
/sign
-Edit-
Also, maybe lower BLight heal amount.
HigherMinion
Still not sorting energy management problems.
Quail Stomp
WoH does need a nerf, its been the strongest elite for a long time. I would just like some change to the monk meta in pvp and for pve the best thing that could happen for monks is an ER nerf for eles. I dont think your suggestion on WoH is enough of a nerf, would need to cut the healing down some also. The rest of your suggestions I pretty much agree with. I only monk in pvp so im not sure what would work for monks in pve and I was not aware of monks having energy management problems.
Morphy
Some pretty good suggestions here, which means the thread will be closed soon.
Lanier
Wait... weren't you against buffing monk's and slowing the game down?
But yea, im totally for all of these changes. Maybe, like someone else said, lower the healing slightly for blessed light.
/signed
But yea, im totally for all of these changes. Maybe, like someone else said, lower the healing slightly for blessed light.
/signed