Cap Aneurysm
To Chicken To Die
It to powerfull since you can use mind wrack e-surge and Energy burn to drain fast and Aneurysm to give it all back and drain again. It's simple spamming going with massive dmg and mostley against eles going +300 dmg. I have been running it sometimes and (well its well known mesmers are for now the yearly OP chars) Its dmg is way to high for a non-elite 5 sec recharge 5e cost skill. Make a cap for like 80 dmg or so.
Lanier
PvE, PvP, or both?
To Chicken To Die
PvP for sure and maybe PvE since some PvE bosses have use energy pools
FoxBat
It's supposed to max out at ~30ish energy aka 90 damage. (plus 24 if mind wrack.) Unless it's bugged, it should already be capped and numbers around 300+ damage impossible.
AlsPals
The numbers he is talking about only happen VS pve elementalists. Its not that bad in PvP, esp where the constant Drain/refill cycle can possibly mean wasting the time of the Mesmer itself.
zelgadissan
AlsPals
Yea, that will happen in that format. Generally anyone where protting players wont be #1 priority...and playskill usually a bit lower.
Wish Swiftdeath
I actually like it when people use aneurysm, whenever facing an edenial mesmer, I'm ALWAYS in my low set whenever possible so it's pretty much free energy(one patient will negate the damage taken).
Taken in a high set, it can be deadly but that's the risk you take - rewards skillful use.
I can see your viewpoint but I don't think it's in need of a tweak.
/notsigned
Taken in a high set, it can be deadly but that's the risk you take - rewards skillful use.
I can see your viewpoint but I don't think it's in need of a tweak.
/notsigned
BoredJoe
Well if they want to give a class a skill that can do 200 odd damage in one hit then they should remove the caps from skills for other classes to even it up
jazilla
The trick with Aneurysm though is that there is major timing with it in order to get a kill. If you don't kill that Ele then you just replenished their energy pool. I really like what the Test Krewe did with it. You can mindlessly spam it if you wish, but if you don't use it right, your team can really pay for you doing that. I don't really think it is that big of an issue, and I would rather more skills end up like this one actually. You have to build your bar around Aneurysm to get the effects that you are talking about OP, and then you have to execute it properly. Shouldn't that type of play be the goal of the dev team?
/unsigned
/unsigned
Chocobo1
Gotta love it in RA, pretty much keeps my energy full when I'm on a monk. No change please!
Sirius Bsns
It's a mere 90 damage in exchange for filling monk's entire energy to the tip top... This is OPd? Wow, urbaed! It takes skillful usage just to even score a kill, and in an 8v8 there's usually a 2-3 healing/support backline to cover an ally suffering a mind surger e-denier. If the spikee survives 90 damage and isn't spiked out, he's left with full energy. How is that overpowered? I think the op is either trolling, or mentally challenged.
StormX
Nono, go ahead and cap it. This way I can get all my energy back and sacrifice only 80 hp for it XD.
Lord Sojar
This skill is horrid in PvP. It doesn't require a cap at all, because anyone who brings it in PvP is a free super BiP necro for your monks!
In PvE... meh, who cares? It returns said monster's energy to 100%, meaning they can spam their 20 attribute bullshit on you again! PvE isn't balanced, you are fighting level 28-32 monsters. Any extra damage is appreciated...
/notsigned
In PvE... meh, who cares? It returns said monster's energy to 100%, meaning they can spam their 20 attribute bullshit on you again! PvE isn't balanced, you are fighting level 28-32 monsters. Any extra damage is appreciated...
/notsigned
WhiteAsIce
Pointless in PvE, since all foes have absurdly high energy regen, even Warriors, which for some reason have at least 50 energy (tested with Mind Blast) at all times.
To Chicken To Die
The fact that you meet mesmers that can't use it properly doesn't mean the skill is bad. And energy draing in PvP isn't that hard. But after doin dmg to a monk and the give him all his energy followed by power leak and spike leads most bad monks to dead since they use there skills after it. with some decent timing you can shut down anyone and lets face it eles are easy to rupt and with there energy pool they can be dealt 200+ dmg every 15 sec
Burning Freebies
It only affects eles greatly, and besides, mesmers were built to be annoying with these sorts of skills. That is what makes mesmers so good. There is no point moaning that mesmers are too good for you-you should just try to restore your energy as much as possible with the attunement skills, or SF+Glowing glaze, so damage is reduced. If you are really annoyed, just become a mesmer. Like i should be doing.
-Makai-
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The trick with Aneurysm though is that there is major timing with it in order to get a kill. If you don't kill that Ele then you just replenished their energy pool. I really like what the Test Krewe did with it. You can mindlessly spam it if you wish, but if you don't use it right, your team can really pay for you doing that. I don't really think it is that big of an issue, and I would rather more skills end up like this one actually. You have to build your bar around Aneurysm to get the effects that you are talking about OP, and then you have to execute it properly. Shouldn't that type of play be the goal of the dev team?
/unsigned |
Also, hate to nitpick, but you can't exactly /unsign something you haven't /signed already. Just sayin'.
To Chicken To Die
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It's a mere 90 damage in exchange for filling monk's entire energy to the tip top... This is OPd? Wow, urbaed! It takes skillful usage just to even score a kill, and in an 8v8 there's usually a 2-3 healing/support backline to cover an ally suffering a mind surger e-denier. If the spikee survives 90 damage and isn't spiked out, he's left with full energy. How is that overpowered? I think the op is either trolling, or mentally challenged.
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Your going out from one format and a 1 vs 8 team. The fact you can't see the full potency of a skill completely fails your comment and yes it needs some skill to actualy kill someone. Even if it doesn't fit in your 1,2,3 crap miss need spam again when recharged.
+300 dmg for a single skill non-elite in any PvP format is OP. A decent monk uses a low energy set against e-denial and with proper skill use you drain that energy again in mere seconds including dmg. Either your trolling or mentally incapable of see the tree behind the forest
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The trick with Aneurysm though is that there is major timing with it in order to get a kill.
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If you don't kill that Ele then you just replenished their energy pool.
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I really like what the Test Krewe did with it. You can mindlessly spam it if you wish, but if you don't use it right, your team can really pay for you doing that.
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Yeah I really like to see more skills doing +300 dmg. Love to see a enter battle and the first team using a skill wins.
Coast
nothing wrong with the skill
Essence Snow
I dont really see any problems with a skill that requires...oh...lets say 5 skills to be used b4 it to cause any dmg...and also has the whole regain energy benefit to that foe. If it were less conditional, then yeah...I could see it being OP....but not the way it is.
To Chicken To Die
It does not require any skills but the skill itself. You can use skills to make the effect bigger but it's not required. Simply because energy is used faster then it regains. Bringing additional is simply being craetive to max dmg and that is what some might call a BUILD.
Essence Snow
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It does not require any skills but the skill itself. You can use skills to make the effect bigger but it's not required. Simply because energy is used faster then it regains. Bringing additional is simply being craetive to max dmg and that is what some might call a BUILD.
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ex) Neither player uses a skill....the one uses aneurysm on the other (who has max e), the skill has no effect.
It is far from being an unconditional skill. Timing is key to it's use, which actually makes the skill interesting to me. It is not a skill that ppl can mindlessly spam and remain effective.
To Chicken To Die
Negative energy BiP? Ether lord etc, Wither, You go on. there are enough skills and it's possible for a single bar to use enough so the oppenent gets -1 degen instead +4 regen. And Ever been in a battle where both players use no skills? I fail to see logic in your example.
And people getting next to the point the skill and effects might be good but the dmg that CAN be dealt is simply to great even for restoring ones energy. It doesn't even take good teamplay to give someone a few more dmg to kill him/her. There are enough skill especialy ele and rit skills that have tuned down since the dmg was to great for a single skill. It's usless to come up with examples what if. Then you could have said but SF can't be used there so why nerf it only cus it can be used there like this and this.
And people getting next to the point the skill and effects might be good but the dmg that CAN be dealt is simply to great even for restoring ones energy. It doesn't even take good teamplay to give someone a few more dmg to kill him/her. There are enough skill especialy ele and rit skills that have tuned down since the dmg was to great for a single skill. It's usless to come up with examples what if. Then you could have said but SF can't be used there so why nerf it only cus it can be used there like this and this.
Coast
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Negative energy BiP? Ether lord etc, Wither, You go on. there are enough skills and it's possible for a single bar to use enough so the oppenent gets -1 degen instead +4 regen. And Ever been in a battle where both players use no skills? I fail to see logic in your example.
And people getting next to the point the skill and effects might be good but the dmg that CAN be dealt is simply to great even for restoring ones energy. It doesn't even take good teamplay to give someone a few more dmg to kill him/her. There are enough skill especialy ele and rit skills that have tuned down since the dmg was to great for a single skill. It's usless to come up with examples what if. Then you could have said but SF can't be used there so why nerf it only cus it can be used there like this and this. |
Skyy High
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Negative energy BiP? Ether lord etc, Wither, You go on. there are enough skills and it's possible for a single bar to use enough so the oppenent gets -1 degen instead +4 regen. And Ever been in a battle where both players use no skills? I fail to see logic in your example.
And people getting next to the point the skill and effects might be good but the dmg that CAN be dealt is simply to great even for restoring ones energy. It doesn't even take good teamplay to give someone a few more dmg to kill him/her. There are enough skill especialy ele and rit skills that have tuned down since the dmg was to great for a single skill. It's usless to come up with examples what if. Then you could have said but SF can't be used there so why nerf it only cus it can be used there like this and this. |
To Chicken To Die
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You keep saying it's a single skill, then giving all these examples of how you can easily trigger it with all these eburn skills...guess what, the single skill alone does nothing, so that means you're using 4-5 skills to do 300 damage. How is that OP? It's a powerful spike, against the right opponent (who also doesn't happen to have a negative energy set, or know how to use it), provided you use a bunch of other skills, don't get interrupted, and if you fail, you've just replenished your opponent's energy pool. High risk, high (situational) reward.
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It does not require any skills but the skill itself. You can use skills to make the effect bigger but it's not required. Simply because energy is used faster then it regains. Bringing additional is simply being craetive to max dmg and that is what some might call a BUILD.
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Steps_Descending
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So your saying noone loses energy because they have no negative energy set? Maybe if they use skills they might lose energy. Maybe after being ressed they have 25% energy.
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I think you are either right and a far too great player for the masses (in which case it is normal you win with aneurysm) or the skill is balanced and you are killed by better player than you/you need to learn to play against it.
pinkeyflower
To use aneurysm you have to give up 4/5 skill slots, plus many players energy-hide. It's a powerful spike but not OP.
To Chicken To Die
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Don't know what kind of playstyle you have, but the few times I PvP I rarely go below 50% (that's 15 energy). If I'm lower, it's mostly to get a kill or because we are being spiked. In case one, chances are you won't be able to use that spike and just give me more fuel to get that kill. In case 2, You either give me more fuel to defend or I'm low enough to be killed easily by a normal skill. Edit : assuming you don't kill me with the skill, but if you do, that means I'm low, right?
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But with an ele this skill can do the massive dmg. And ele's are well known since Energy is there primary attribute and one of the keys for an ele. They use it to spam skill and therefore use giants amount of energy. I don't know if you ever played Ele but most use skill that consume up to 25 energy in 1 skill. Now here you see that they CAN lose energy at a rappid raid and well since your a memser an ele with full energy shouldn't be much more trouble then an ele with 10% energy because a mesmer aspect is to shut down casters.
Maybe your playstyle is that freaking awsome but your forgetting the important parts in hope to make a decent comment.
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I think you are either right and a far too great player for the masses (in which case it is normal you win with aneurysm) or the skill is balanced and you are killed by better player than you/you need to learn to play against it.
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I have been running it sometimes and (well its well known mesmers are for now the yearly OP chars) Its dmg is way to high for a non-elite 5 sec recharge 5e cost skill. Make a cap for like 80 dmg or so.
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To use aneurysm you have to give up 4/5 skill slots, plus many players energy-hide. It's a powerful spike but not OP.
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It does not require any skills but the skill itself. You can use skills to make the effect bigger but it's not required. Simply because energy is used faster then it regains. Bringing additional is simply being craetive to max dmg and that is what some might call a BUILD.
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Steps_Descending
I'll admit my post was seriously bad, a caster will have closer to 40-50 ener.
As for the elem part, how is it overpowerd if it deals reasonable damage (90-150 assuming maximum effect, on a cooldown longer than 5 sec, you're dependant on the enemy's energy) against everything accept 1 class?
I'll just skip repeating all the problem people already said. I can't seem to think straight.
Another question, if no one seem to have problem with the skill (both as target and caster), how is it OP?
Do we balance skills against someone in high-end,well prepared pvp, or low end?
As for the elem part, how is it overpowerd if it deals reasonable damage (90-150 assuming maximum effect, on a cooldown longer than 5 sec, you're dependant on the enemy's energy) against everything accept 1 class?
I'll just skip repeating all the problem people already said. I can't seem to think straight.
Another question, if no one seem to have problem with the skill (both as target and caster), how is it OP?
Do we balance skills against someone in high-end,well prepared pvp, or low end?
To Chicken To Die
The skill currently has the potentional to inflict more then 300 dmg on a ele. (this does not include the ele I did meet in RA who used frenzied defence after being ressed once and spammed some skills so his empty energy + frenzied defence got me a total dmg of 564 dmg wich was an instant kill when he had close to a full health bar, might been 95% health and 15% death penalty.)
And no this skill does not have to change neither in castting time etc. or in functionality. Thats why I ask for a cap. This skill is very usefull and balanced against almost everything. Thats why I suggest a cap to get a last error out of this skill wich is the dmg it CAN do.
Noone seems it as a problem since they don't look at the potentional dmg of this skill since it's only on ele's and think a refilled energy bar gives them godmode. It can be negative for ones team if used wrong and thats what most people only look at. Thats the same as saying a sin does not have any lead attacks and lack the dmg making your team at a disadventage while a good sin might put so much pressure on a oppenent that the monk simply can't keep the healing up. But still that sin can't do that much dmg instantansly, unbloackable, armor ignoring.
And that's what makes this skill OP while it can be normal if it does not more then xxxdmg. I don't see the reason why not to cap it?
Can any of you comment on that question why not to cap it? A simple upate wich will only make it impossible to deal that massive dmg making it not OP? And all buthurts with there monks full energy etc won't even see the difference since they wont even be able to get to the max dmg in first place with proper weapon swapping
And no this skill does not have to change neither in castting time etc. or in functionality. Thats why I ask for a cap. This skill is very usefull and balanced against almost everything. Thats why I suggest a cap to get a last error out of this skill wich is the dmg it CAN do.
Noone seems it as a problem since they don't look at the potentional dmg of this skill since it's only on ele's and think a refilled energy bar gives them godmode. It can be negative for ones team if used wrong and thats what most people only look at. Thats the same as saying a sin does not have any lead attacks and lack the dmg making your team at a disadventage while a good sin might put so much pressure on a oppenent that the monk simply can't keep the healing up. But still that sin can't do that much dmg instantansly, unbloackable, armor ignoring.
And that's what makes this skill OP while it can be normal if it does not more then xxxdmg. I don't see the reason why not to cap it?
Can any of you comment on that question why not to cap it? A simple upate wich will only make it impossible to deal that massive dmg making it not OP? And all buthurts with there monks full energy etc won't even see the difference since they wont even be able to get to the max dmg in first place with proper weapon swapping
Steps_Descending
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Can any of you comment on that question why not to cap it? A simple upate wich will only make it impossible to deal that massive dmg making it not OP? And all buthurts with there monks full energy etc won't even see the difference since they wont even be able to get to the max dmg in first place with proper weapon swapping
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As for the reasons why not cap it : first, it is situationnal. The maximised potential is probably very rare as you'd need an ele with nearly 0 energy at the right time so that the spike actually does something in the match. Since noone seem to notice it, either noone play ele, no one saw how easy the window was to use or it is not so bad for now (seen as just a lucky spike or people just defend against it)
Second :It rewards setting the right condition to benefit from it. In other words, in encourage skillful play. And the 5 sec cooldown is a false cooldown, it's one ofthose skill who is balanced by invisible factors : the opportunity to use them. A real mesmer skill in true mesmer style.
And lastly : Because noone is annoyed by it for now. If it's not broken, don't fix it, right? But yeah, if those spikes became a problem, a cap would probably be the best solution.
Think I really said everything I had to say, now.
To Chicken To Die
Clear comment. The differnce is you want to see it happen before dealing with it and I just want to prevent it from maybe to happen.
doomfodder
It's not capped in PvE...
as a mesmer in DoA i've done -792 damage with a single cast of the skill (admittedly that's with BuH active & LB title on). btw... That's ALOT of E on a single DoA foe!!!!
as a mesmer in DoA i've done -792 damage with a single cast of the skill (admittedly that's with BuH active & LB title on). btw... That's ALOT of E on a single DoA foe!!!!
The Drunkard
If this skill was truly OP, wouldn't you think that it would be used in competitive pvp more? Giving a foe full energy is always a bad idea, even worse against a monk or ele with another monk keeping them up. The 5e also recharge does nothing for the skill or any sort of spike. Since most mesmer skills have longer than a 10sec recharge, aneurysm cannot be spammed on recharge.
Here's some advice, since you seem to be having problems against esurgers.
-There's 2 skills to shutdown in their spike, esurge and ether phantom. Take either one of those skills out, and the build runs out of steam and spiking power.
-Predict and switch to a low energy set, it fulls your energy up and makes the "spike" much weaker
-Ask your teammates to train the mesmer, they'll go down fast.
/notsigned
Here's some advice, since you seem to be having problems against esurgers.
-There's 2 skills to shutdown in their spike, esurge and ether phantom. Take either one of those skills out, and the build runs out of steam and spiking power.
-Predict and switch to a low energy set, it fulls your energy up and makes the "spike" much weaker
-Ask your teammates to train the mesmer, they'll go down fast.
/notsigned
Sirius Bsns
If they nerfed Aneurysm, they'd be further underpowering an already underpowered skill. Just because some mind surge newb thought it'd be fun to use Aneurysm and [LOL] actually succeeded at rick-rolling you good with it, that doesn't make it OPd. In fact, restoring energy to full is extremely dangerous, and there's absolutely zero guarantee that you'll kill your target with Aneurysm [ex: Infuse/Imbue Health]. It's extremely conditional in that it requires lowest possible energy, and if your target didn't die, you've just refueled him to output alot more than previously abled.
Hugh Manatee
Aneurysm is only super broken if your enemy is dumb enough to cast through arcane languor, attack something with either visage enchant on it or has high exhaustion(cause their dumb). In PvE they are exactly this dumb, try it on a dungeon boss or trouble caster like a monk boss, you'll be able to slam them for high triple digits constantly. In PvP this is a lot harder because you'd think the enemy was smart enough not to cast through it. Occasionally you can wait till they decide to pressure (or if it's a monk respond to pressure) sneak it on and get some cheap shots.
I have managed to use it pretty skillfully in the past, even without arcane languor and before the buff. Basically you watch for the enemy to be out of juice,(like you just guilt/shamed them, pleaked or they've been casting a lot of heavy stuff and you see em swap) then lead with aneurysm, THEN hit with e-burn, surge any interrupts or assorten monkey wrenches, then hit em with aneurysm again. Also guy sees his bar freshly full of energy, just like all these pro's are saying, they think "LAWL aneurysm noob filled my bar", starts to think he can go nuts and cast right into a diversion or guilt/shame/mistrust. It is so funny when it happens...
Aneurysm is like a mesmer telling a guy "here's your juice back, now let's dance punk". I can't mistrust, divert or p-spike,p-instab or whatever what can't cast...
Having said that, capping the damage would make the skill useless. It's functionality right not is useful, unique and strong if used skillfully, if they cap the damage they cap the energy it returns. If it only does like 80 or 90 then it should only return like 10 energy tops... if that...
I have managed to use it pretty skillfully in the past, even without arcane languor and before the buff. Basically you watch for the enemy to be out of juice,(like you just guilt/shamed them, pleaked or they've been casting a lot of heavy stuff and you see em swap) then lead with aneurysm, THEN hit with e-burn, surge any interrupts or assorten monkey wrenches, then hit em with aneurysm again. Also guy sees his bar freshly full of energy, just like all these pro's are saying, they think "LAWL aneurysm noob filled my bar", starts to think he can go nuts and cast right into a diversion or guilt/shame/mistrust. It is so funny when it happens...
Aneurysm is like a mesmer telling a guy "here's your juice back, now let's dance punk". I can't mistrust, divert or p-spike,p-instab or whatever what can't cast...
Having said that, capping the damage would make the skill useless. It's functionality right not is useful, unique and strong if used skillfully, if they cap the damage they cap the energy it returns. If it only does like 80 or 90 then it should only return like 10 energy tops... if that...