Illusionary Weaponry
Vlad S
So, I got this idea when I was in RA using my illusionary wep build.
Instead of having it as an enchantment spell, why not make it a weapon spell.
At the moment, it's the skill is easily removed in battle(e.g. Strip Enchantment). If it's made a weapon spell it won't be so "easily removable" and it might make it more popular.
It could be like a weapon spell that's unique.
Instead of taking the rit weapon spell look it could have it's own look.
It could look like the skill image
Instead of having it as an enchantment spell, why not make it a weapon spell.
At the moment, it's the skill is easily removed in battle(e.g. Strip Enchantment). If it's made a weapon spell it won't be so "easily removable" and it might make it more popular.
It could be like a weapon spell that's unique.
Instead of taking the rit weapon spell look it could have it's own look.
It could look like the skill image
Lanier
really, i think IW is fine as it is. The only necessary buff for it would be to change other illusion skills to work well with it (as it is, none of the other illusion skills have any synergy with it with the exception of the visages, and they arn't particularly useful in the general pve setting.)
If you are havin trouble with enchantment stripping, use a cover enchantment. Its not like IW bars are pressed for conserving space.
If you are havin trouble with enchantment stripping, use a cover enchantment. Its not like IW bars are pressed for conserving space.
The Josip
No.
You're a mesmer not a ritualist.
And illusions are illusions - they can be dispelled. That's the nature of illusions.
The problem of IW is that it's useless. I don't know who is in Test Krew but I would be suprised if anyone at all took mesmer with IW once, just once, to PvE to test it, before buffing it with conditional useless +armor. I can't imagine what kind of genious someone is to "buff" IW in a way it was done - it's bad both on paper and in practice, so I'm not really sure what they were thinking.
You're a mesmer not a ritualist.
And illusions are illusions - they can be dispelled. That's the nature of illusions.
The problem of IW is that it's useless. I don't know who is in Test Krew but I would be suprised if anyone at all took mesmer with IW once, just once, to PvE to test it, before buffing it with conditional useless +armor. I can't imagine what kind of genious someone is to "buff" IW in a way it was done - it's bad both on paper and in practice, so I'm not really sure what they were thinking.
Vlad S
Mainly, I want to see more IW builds going around and maybe turning it to a weapon spell will solve that problem.
At the moment, many skills are neglected and ultimately isn't the goal of all this balancing and nerfing is to make everything fair and useable?
Now I realize this will never happen, but it never hurt anyone to change a skill from being "noob" to actually being good in pve and pvp.
And as for not making sense as it is an illusion... Dude... Most of the balancing and nerfing they are doing doesn't make any sense.
At the moment, many skills are neglected and ultimately isn't the goal of all this balancing and nerfing is to make everything fair and useable?
Now I realize this will never happen, but it never hurt anyone to change a skill from being "noob" to actually being good in pve and pvp.
And as for not making sense as it is an illusion... Dude... Most of the balancing and nerfing they are doing doesn't make any sense.
Cuilan
I'd rather see it changed to be useful or have skills make it useful.
RedDog91
stack other enchantments on top of it
thats what I do and it works just fine
thats what I do and it works just fine
ShadowsRequiem
Lord Dagon
/agree w/ just using a coverenchant. + its preety useless anyway.. probably less useful then the enchant ur using to cover it :P
jazilla
the way it's set up you have to use signets with it and cover enchants and attack speed buffs. you need to use the sigs so that you have extra armor by using those signet armor insignias. if you don't you are toast. and you would never bring this on a melee character because none of your attacks would work. really cool concept for a skill that is implemented poorly.
-Makai-
Remove the useless armor buff and change it to a % to block, because that fits the Mesmer style a lot better.
Or dump the armor buff in favor of 2x damage if target foe is suffering from one of your Illusion hexes.
Or dump the armor buff in favor of 2x damage if target foe is suffering from one of your Illusion hexes.
Pony Slaystation
The Josip
OK, I see people here are missing the point, just as Test Krew is missing the point.
I'd like to cover some misconceptions:
1. "IW is bad because enchantment can be removed!"
No. Simply put: if IW never got removed, it would still be horribly bad because it's bad at what it's suppose to do: deal damage.
Most mesmer skills are all about risk and reward - IW should be the same. But when it works, it should be worth it. Empathy can also be removed, but at least it's doing something. Wandering Eye can be removed, or enemy may not attack in 4 seconds, but if it does, at least it's worth it. With IW - even if it's not removed, it's pointless.
2. "IW isn't popular because mesmers are fragile. They need armor buff (Test Krew ingenious thought) or block buff (Sante Kelm ingenious thought)"
No. There are plenty of game options that increase your survival. Some of them you can put on your own skillbar, and some others can put on you. But what can you do to increase IW damage? What can your team do to increase your damage? Nothing!
For those who think mesmer is too fragile and that it can't melee in the first place, here, take a look:
http://www.guildwarsguru.com/forum/p...t10442017.html
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IW is alternative source of damage. It has powerful effect, much like Blood magic line. Because of this, it will never deal as much net damage as physicals. It wouldn't be balanced. But in practice, IW special ability just doesn't pay off, anywhere. Even in ideal circumstances, you don't want IW.
In short, IW is trash because it's a damage skill that doesn't deal damage.
I'd like to cover some misconceptions:
1. "IW is bad because enchantment can be removed!"
No. Simply put: if IW never got removed, it would still be horribly bad because it's bad at what it's suppose to do: deal damage.
Most mesmer skills are all about risk and reward - IW should be the same. But when it works, it should be worth it. Empathy can also be removed, but at least it's doing something. Wandering Eye can be removed, or enemy may not attack in 4 seconds, but if it does, at least it's worth it. With IW - even if it's not removed, it's pointless.
2. "IW isn't popular because mesmers are fragile. They need armor buff (Test Krew ingenious thought) or block buff (Sante Kelm ingenious thought)"
No. There are plenty of game options that increase your survival. Some of them you can put on your own skillbar, and some others can put on you. But what can you do to increase IW damage? What can your team do to increase your damage? Nothing!
For those who think mesmer is too fragile and that it can't melee in the first place, here, take a look:
http://www.guildwarsguru.com/forum/p...t10442017.html
---
IW is alternative source of damage. It has powerful effect, much like Blood magic line. Because of this, it will never deal as much net damage as physicals. It wouldn't be balanced. But in practice, IW special ability just doesn't pay off, anywhere. Even in ideal circumstances, you don't want IW.
In short, IW is trash because it's a damage skill that doesn't deal damage.
Lanier
It deals a decent amount of damage, just not as much as other elites available.
One advantage of IW is skill bar compression. All u need to take full advantage of IW is the skill itself and an ias. This leaves 3/4 of your bar open, but another problem that I stated in my other post presents itself. There needs to be other mesmer skills that synergize in some way with IW to take advantage of this free space.
One advantage of IW is skill bar compression. All u need to take full advantage of IW is the skill itself and an ias. This leaves 3/4 of your bar open, but another problem that I stated in my other post presents itself. There needs to be other mesmer skills that synergize in some way with IW to take advantage of this free space.
Betrayer of Wind
IW is terrible as is,the damage is not anywhere near good.Since they already splitted the skill in pvp/pve, at least buff the damage which is where it needs to be improved the mostly.
Maybe make it an IAS as well,so you dont have to go /W for flurry and lose the dagger's double strike which is pretty much the only thing u can use to increase the dmg besides BUH.
Also,make it work on dagger skills so we can actually use exausting assault for a decent dps.
Maybe make it an IAS as well,so you dont have to go /W for flurry and lose the dagger's double strike which is pretty much the only thing u can use to increase the dmg besides BUH.
Also,make it work on dagger skills so we can actually use exausting assault for a decent dps.
The Josip
Quote:
It deals a decent amount of damage, just not as much as other elites available.
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Physicals will maybe have Barbs/MoP/orders/blood/paragon shouts etc - what does IW have - nothing.
Sure, IW is just one skill. But if you're casting something from Illusion line here and there and not attacking with IW - it means IW is doing even less damage.
Even worse - if for whatever reason you want to play Normal Mode - maybe someone new or someone skill capping etc - IW is even worse. Its damage is still the same, while damage of scythe mesmer or physicals skyrockets.
Fast Casting also doesn't help either, and if IW ever becomes a good damage skill, anyone else will probably use it better than a mesmer since enchantment itself is cheap.