Lots of stupid questions

turv

Ascalonian Squire

Join Date: May 2006

ham

W/Mo

Right so iv been back on guildwars for the past few days, and already messed my character on nightfall up, and not really really liking my assasin/warrior.
So what do you recommend are good classes for factions and nightfall. I am really bad at choosing classes.

Another thing what are ectos, is it just an easier way to trade things that are more expensive and how do you get them i havent seen them before?

I have been reading on the guild section of the forum as im wanting to join one this time, and the said the need ones that can do HM, whats that?

Also for my heroes do i have to get armour and weapons for them? It was hard enough to get some for me?

Also my warrior class seems a lot weaker than i last remembered have they nerfed them?

Oh and what armour should i get for my warrior i currently got gladiators i think, and not much cash.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

I will take a stab at some of your questions

not sure what you mean by 'messed up' you can have just about any combination of the 10 classes and still be playable---though to do some of them you will need to change secondaries (for the sin, rit, dervish and paragon).

ectoplasm is a rare drop from monsters mostly in the underworld (it does drop in a few other places too) here is the wiki on that: http://wiki.guildwars.com/wiki/Ecto
it explains why ectos are used in lieu of currency (stuff over 100plat)...also armbraces are used for that purpose as well.

HM is the abbreviation for hard mode....and the wiki: http://wiki.guildwars.com/wiki/Hard_mode you can do hard mode in a chapter after you have completed it (or in eye of the north completing the final quest a time for heroes) ....the monsters are higher level and all of the chests will require a lockpick to open.

You wont have to get armor for your heroes, as they level up the level of their armor will adjust automatically, however, you will want to add runes and insignias to their armor ....weapons, yes if you have a nightfall character especially since koss, dunkoro, melonni and talkhora start off with very low weapons---in eye of the north the basic weapons the heroes come with are ok---most people upgrade them.

warriors, hm...think I will pass on that one. as well as the armor for said character as that is as much personal preference as any thing else (since they added the insignia system all armor can have basically the same bonuses so its all about the looks now).

hope that does a bit to help you out....you can always look thru the wiki to answer other questions you might have: http://wiki.guildwars.com/wiki/Main_Page

or run thru the faq on this site as well : http://www.guildwarsguru.com/forum/q...t10423991.html

turv

Ascalonian Squire

Join Date: May 2006

ham

W/Mo

Thanks, and i messed my charaater up because i made a dervish/paragon and all the skills for that guy i need a spear or something. I only chose it because i though it you click the skill it would tell you a little about it before you click accept but it didnt and made me that. Also i alread have hard mode just didnt think that that meant HM lol.

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

You can get a look at each profession and how it works in the Campfire section. There is a sub forum for each one with a stickied basics thread. Most of them also discuss how each secondary works with that primary. The wiki that cosy linked for you has complete information on every spell available, so you won't purchase ones you don't need.

If you choose a bad secondary, don't worry. You won't really use your secondary until you are much further along in the game and by that time you will be able to change it.


In Nightfall, make sure to stop at every shrine and get the Sunspear bounty (there are several different ones in each area) so that you can earn Sunspear points which are required to advance past the newbie island.

As you bought the combination retail box, you will have bonus weapons available for you and your heroes to use. Just type /bonus in the chat panel. Make sure your inventory has lots of room before you do this. You can then give weapons to your heroes and yourself, then trash the ones you don't want now as at any time you can get them back again, on that character or any other, by typing /bonus. This will also give you the Igneous Summoning Stone which will summon a Fire Imp to help you out until you reach level 20.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Quote:
Originally Posted by turv View Post
Thanks, and i messed my charaater up because i made a dervish/paragon and all the skills for that guy i need a spear or something.
You seem to be a bit confused here. You don't have to use any Paragon skills, nor put any points into any Paragon attributes, on your Dervish, so you don't need to use a spear either. In fact, I would suggest that, when you first start a Dervish, you concentrate on just learning to use Dervish skills and a scythe. You can work on your secondary or change your secondary later on in the game.

Silmar Alech

Silmar Alech

Lion's Arch Merchant

Join Date: Aug 2009

Europe

Tom Son [TS]

E/

If you are bad at choosing classes, ask yourself what playstyle you prefer. Do you want to do melee combat or do you prefer spell casters? Ranged combat or close combat? Do you want to do damage or like to do party support? If support, do you like to do offensive support or do you want to protect your party and keep it alive? If offensive spell caster, do you want to do direct damage or do you like to hex your opponents and let them damage themselves? Do you want to conjure creatures and increase your party's size?

Remember: You don't play solo. You are always playing in a party of 4, 6 or 8 characters of human players or heroes/henchmen, and your party as a whole must beat the mission. Not you alone. The key to success is not your own class itself but everyone's contribution to the party.

melee classes: warrior, dervish, assassin
ranged combat class: ranger, paragon
ranged spellcaster classes: elementalist, necromancer, mesmer, ritualist, monk

defensive support (healing, protecting, damage mitigating): monk, paragon, ritualist, elementalist
offensive support: ritualist, paragon, monk
hexing spellcaster: necromancer, mesmer
conjuring spellcaster: necromancer, ritualist
direct damage: elementalist, assassin, ranger, warrior, dervish (every class can do direct damage, but these do it more as their primary role)

This list is not necessarily accurate in every aspect, since it is like I see the game. Others may have different (and of course valid) views on the game.

If you progress further in the game and know your character better, you will find that many classes can fill more roles than I listed above. Generally, spellcaster classes are a bit more more flexible than the combat classes.

turv

Ascalonian Squire

Join Date: May 2006

ham

W/Mo

Thanks for the help everyone. I have now created a new character on factions which is a Ritualist/Mesmer and its doing great. Starting to remeber everything i forgot and finding out about everything that is new so thanks.