When is it okay to not bring a rez (personally)?
Tomkatt
I'm running a group with 2 human players and 3 heroes each and just wondering if it's really mandatory for me to keep a rez on my bar at all times.
I'm up front as a dervish "tank" (using Avatar of Balthazar for armor and Victorious Sweep for HP regen, as well as Koss using "Watch Yourself" to help all). My partner is support as a Paragon. Heroes usually consist of Dunkoro and Ogden, Gwen, Olias, Margrid, and Koss.
The monks have reusable rezzes, and all have at least a signet to rez. Koss is W/Mo with only monk skill being the reusable rez.
I'm just wondering with this make up if I really need to bring my Sunspear Rez Signet, as I'm struggling to build with only 7 slots. A lot of builds I'm playing around with are almost begging for one more move to round them out but the Rez is taking the slot. Also, I find that since I'm up front, if I die, that's generally it and the group starts dropping, or we survive fine, but I pretty much never use my rez. By the time I'm the one rezzing, it's generally pointless as the party's wiped out (and kinda hard to do it while keeping a baddie's attention). Given the circumstances, would it still be recommended to keep the rez on my bar?
EDIT - obviously this is specifically for PvE
I'm up front as a dervish "tank" (using Avatar of Balthazar for armor and Victorious Sweep for HP regen, as well as Koss using "Watch Yourself" to help all). My partner is support as a Paragon. Heroes usually consist of Dunkoro and Ogden, Gwen, Olias, Margrid, and Koss.
The monks have reusable rezzes, and all have at least a signet to rez. Koss is W/Mo with only monk skill being the reusable rez.
I'm just wondering with this make up if I really need to bring my Sunspear Rez Signet, as I'm struggling to build with only 7 slots. A lot of builds I'm playing around with are almost begging for one more move to round them out but the Rez is taking the slot. Also, I find that since I'm up front, if I die, that's generally it and the group starts dropping, or we survive fine, but I pretty much never use my rez. By the time I'm the one rezzing, it's generally pointless as the party's wiped out (and kinda hard to do it while keeping a baddie's attention). Given the circumstances, would it still be recommended to keep the rez on my bar?
EDIT - obviously this is specifically for PvE
Iuris
Me, I don't and keep a few res scrolls for special cases in inventory. Like the rare case of playing something important with real people.
majoho
It sounds like a very defensive setup you guys have going so I don't see why any of you would bring a res
But to be serious, you don't really need 8 skills unless you need to bring PvE skills (sunspear, lightbringer, cap signet and such) - why don't you post what you use.
Personally I find that self healing, utility and such really isn't needed if you have a prot monk or other such class I prefer to have my heroes use the defensive skills it leaves all the more fun stuff to me. (like you do with your koss and "Watch Yourself").
But to be serious, you don't really need 8 skills unless you need to bring PvE skills (sunspear, lightbringer, cap signet and such) - why don't you post what you use.
Personally I find that self healing, utility and such really isn't needed if you have a prot monk or other such class I prefer to have my heroes use the defensive skills it leaves all the more fun stuff to me. (like you do with your koss and "Watch Yourself").
Gift3d
It is okay to not bring a rez when you are comfortable and competent enough to know you will not be dying enough in pve to need one.
I'd suggest keeping a rez on your bar.
I'd suggest keeping a rez on your bar.
Tomkatt
Quote:
It sounds like a very defensive setup you guys have going so I don't see why any of you would bring a res
But to be serious, you don't really need 8 skills unless you need to bring PvE skills (sunspear, lightbringer, cap signet and such) - why don't you post what you use. Personally I find that self healing, utility and such really isn't needed if you have a prot monk or other such class I prefer to have my heroes use the defensive skills it leaves all the more fun stuff to me. (like you do with your koss and "Watch Yourself"). |
Attacker's insight
Victorious Sweep
Lyssa's Assault
Heart of the Holy Flame
Mystic Twister
Eternal Aura
Avatar of Balthazar
Sunspear Rez Signet
Scythe 14 (12+2)
Myst 12 (10+2)
Wind 8
Rotation is HotF, Eternal Aura, Attacker's Insight, Lyssa's Assault, MT, Victorious, and then all skills reset from EA, allowing me to either go back to PBAoE moves or hit Atacker's and then Lyssa's for energy regen if I'm low. Avatar of Balth is precast before combat starts, and maintained via EA refresh when it gets low.
I've been playing around with a build incorporating Heart of Fury and more scythe skills instead of the PBAoE, but I'm still working it out right now. A lot of the template builders, like GW Compendium and PVXWiki haven't been particularly helpful, as finding Nightfall-only builds is like pulling teeth in my experience. Even the builds that say they're NF-only tend to at least include Asura Scan. I may just break down and run some EotN just to get hte new abilities.
Tommy's
I never have a res with me, no matter what character I play, not on my Monk nor my Ranger not my Ritualist, nor any. I mostly have 2 heroes bring a res and I got some res scrolls in my inventory just in case. The skill slot that you can use because you don't bring a res sometimes makes your party alot better and speeds things up alot. Beside that I rarely have dead people in my team
Slasher of Darkness
Same, I don't bring res, I don't find it necessary, my heroes got some rezzes, not many though, and if we wipe, we wipe, we ress and we go beat that mob up the second time around. Sometimes I got a ress scroll or two, just in case.
Sagra
I always bring a res, especially when grouping with other players. Dying is part of the game, and sometimes you can overaggro or have something else happen that you haven't really planned on.
A few nights ago in Gate of Pain mission, I had to use Rebirth to bring up 3 people, all of whom had neglected to bring a res. Good thing I didn't die Just because you're comfortable enough or good enough to stay alive doesn't mean that everyone in your party will be. Better safe than sorry.
A few nights ago in Gate of Pain mission, I had to use Rebirth to bring up 3 people, all of whom had neglected to bring a res. Good thing I didn't die Just because you're comfortable enough or good enough to stay alive doesn't mean that everyone in your party will be. Better safe than sorry.
majoho
I recall in the olden day it was frowned upon if everyone didn't bring a res of some kind (for missions).
But these days it really isn't needed - on the other hand just agree on something with they other person you play with, then there shouldn't be any problems.
As for your build, I too like the Avatars but I think you would be better off using a scythe attack skill instead. Heart of Holy Flame already converts your damage into holy and attack speed you can get with some other skill, but if it works for you it doesn't really matter much the important thing is to have fun with what you do.
But these days it really isn't needed - on the other hand just agree on something with they other person you play with, then there shouldn't be any problems.
As for your build, I too like the Avatars but I think you would be better off using a scythe attack skill instead. Heart of Holy Flame already converts your damage into holy and attack speed you can get with some other skill, but if it works for you it doesn't really matter much the important thing is to have fun with what you do.
Tomkatt
Quote:
I recall in the olden day it was frowned upon if everyone didn't bring a res of some kind (for missions).
But these days it really isn't needed - on the other hand just agree on something with they other person you play with, then there shouldn't be any problems. As for your build, I too like the Avatars but I think you would be better off using a scythe attack skill instead. Heart of Holy Flame already converts your damage into holy and attack speed you can get with some other skill, but if it works for you it doesn't really matter much the important thing is to have fun with what you do. |
Silmar Alech
It depends on the build, on the team and on the current task. I don't require a frontliner to have a rezz, since he is often the first who dies. If you have build that only allows signets, spend the skill slot for something better. If you have a primary or secondary class with rezz, for example monk, paragon, ritualist, or if you can choose your secondary class freely, consider bringing a hard rezz.
In the end, at least 3-5 persons in the team should carry a hard rezz. If it is not expected that someone dies, 3 persons. If it is a difficult hard mode task, 5 or more. At least one should have Rebirth.
The others should carry some resurrection scrolls. Obligatory in missions without ressurection shrines. If I do a task with resurrection shrines, I often take no resurrection skill, but if I do a mission that has none, I usually carry one. A backliner or supporter who has a good overview over the combat situation is predestined as resurrector, since he knows first and best when to run away.
Some weeks ago, I did Gate of Madness in hm with a PUG as monk, and I found out nobody besides me carried a rezz. That was very dangerous, and I had to resurrect quite a few times, since the group was not very coherent in its teamplay.
In the end, at least 3-5 persons in the team should carry a hard rezz. If it is not expected that someone dies, 3 persons. If it is a difficult hard mode task, 5 or more. At least one should have Rebirth.
The others should carry some resurrection scrolls. Obligatory in missions without ressurection shrines. If I do a task with resurrection shrines, I often take no resurrection skill, but if I do a mission that has none, I usually carry one. A backliner or supporter who has a good overview over the combat situation is predestined as resurrector, since he knows first and best when to run away.
Some weeks ago, I did Gate of Madness in hm with a PUG as monk, and I found out nobody besides me carried a rezz. That was very dangerous, and I had to resurrect quite a few times, since the group was not very coherent in its teamplay.
Fusylum
I play Warrior most of the time but I have every class and I wanted to say that every build I have saved i have res.
my warriors builds mostly have hard res for quickness
my warriors builds mostly have hard res for quickness
Kosar The Cruel
Can't remember the last time I had a res in my bar. I usually just pack a few res scrolls.
Can buy them for about 1k/ea off other players or craft them for 25 Plant Fibers + 25 Bones + 250g + 1 Skill Point.
Can buy them for about 1k/ea off other players or craft them for 25 Plant Fibers + 25 Bones + 250g + 1 Skill Point.
majoho
Quote:
It's more for the armor than the holy. +40 armor is sweet. Then again, with it already doing holy, I'm toying with switching HoHF with HoF.
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(although it's a hero build and not a player build)
thelessa
I usually bring a rez when doing missions, but all other times not so much.
Why?
at least have res scrolls if you play with players. You never know when they might come in handy.
Eragon Zarroc
keep sigs on heroes because they are good at using it instantly as soon as someone dies. whenever i bring res on my bar though, i am usually too into the battle to remember to use my sig, lol.
loopysnoopy
This may seem pig headed of myself but as a warrior I've never carried a res
since starting the game I believe a front liners bars is too important, I only carry res scrolls in any elite dungeon or if I'm VQing my back-line and mid-line all carry a strong reusable resurrection
since starting the game I believe a front liners bars is too important, I only carry res scrolls in any elite dungeon or if I'm VQing my back-line and mid-line all carry a strong reusable resurrection
Kook~NBK~
I don't normally have a rez on my skill bar, but I have each of my heroes set up with one. But if I'm running with a PUG, I'll try to fit one in, especially if it's a mission.
X Ghoul
I just take 2 heroes with flesh, the rest... nothing
cosyfiep
I used to always have a rez on all of my characters....then as heroes were introduced and I started playing with just the h/h and no one really dying I started to take it out of more than half of my characters---
It really depends on what you are doing and with whom---if I do pugs I ALWAYS bring a rez since the group usually has not worked together previously and you have no idea how they play etc.
If you are in a guild or alliance group--group of people you know etc it would depend on what you are playing---eg melee, most likely not as they have a tendency to die in the front line. If the rest of you team has a rez I see no reason to bring one ---unless you are doing some really really long mission or vanquishing (someplace you dont want to have to restart after say 3 hours of playing) in which case a rez scroll or two would be more than sufficient.
Some places it just doesnt matter if your team dies...not much will change except some dp which usually can be worked off pretty fast....and their are rez shrines. IF you are doing a mission then it might matter, but then I would follow the character class (melee no, casters yes) line and bring one if you are a caster.
It really depends on what you are doing and with whom---if I do pugs I ALWAYS bring a rez since the group usually has not worked together previously and you have no idea how they play etc.
If you are in a guild or alliance group--group of people you know etc it would depend on what you are playing---eg melee, most likely not as they have a tendency to die in the front line. If the rest of you team has a rez I see no reason to bring one ---unless you are doing some really really long mission or vanquishing (someplace you dont want to have to restart after say 3 hours of playing) in which case a rez scroll or two would be more than sufficient.
Some places it just doesnt matter if your team dies...not much will change except some dp which usually can be worked off pretty fast....and their are rez shrines. IF you are doing a mission then it might matter, but then I would follow the character class (melee no, casters yes) line and bring one if you are a caster.
Darcy
A warrior is my main and she almost never has a rez skill equipped. I have found that the only profession that might be left standing seems to be my ranger, simply because she is 1) not a priority target for the AI and 2) usually far enough back to run away. But this is really a decision to be made between you and your partner, whether a rez scroll is sufficient. I do carry those on all characters even if they have a hard rez, simply for the convenience of mass resurrection.
Shadowhaze
Depends what I'm playing.
Most times I do bring a res (or res scrolls, again it depends) because everyone else is thinking the same thing and doesn't end up bringing a res. I'd rather be down a skill than have the whole thing fail because no one has a res. lols.
Most of my heroes have a res except the melee usually and sometimes the eles I leave w/o a res also. Depends what I'm doing.
Most times I do bring a res (or res scrolls, again it depends) because everyone else is thinking the same thing and doesn't end up bringing a res. I'd rather be down a skill than have the whole thing fail because no one has a res. lols.
Most of my heroes have a res except the melee usually and sometimes the eles I leave w/o a res also. Depends what I'm doing.
jackinthe
normal pve you shouldn't need it. maybe have a hard rez on a couple heroes if you want.
for missions if you're having problems you could bring one, but other than that you will rez at a shrine.
for missions if you're having problems you could bring one, but other than that you will rez at a shrine.
Dzjudz
Usually I don't have a res on myself or my heroes, I rely on the henchies to res in case anyone dies. If I do take a res on my heroes, it's usually Unyielding Aura or Death Pact Signet, or both. Sometimes Flesh of my Flesh. More than 2 or 3 resses in a party is a waste of skill slots IMO. If so many people are dying that the ressers are only ressing/wiping, then you're doing something wrong anyway.
wilebill
PUG (I never do) or guild group, rez or rez scrolls.
Make up a batch of scrolls, make sure everyone has either rez or a couple scrolls. But really only for dungeons.
Another good scroll to carry, especially in HM, is Scroll of Adventurer's Insight. If the party does go down this is a cheap way to get rid of DP very quickly.
Make up a batch of scrolls, make sure everyone has either rez or a couple scrolls. But really only for dungeons.
Another good scroll to carry, especially in HM, is Scroll of Adventurer's Insight. If the party does go down this is a cheap way to get rid of DP very quickly.
Marty Silverblade
In 99% of my H/H groups I put one, maybe two, hard rezzes onto the hero setup and leave the rest to the henchies rez sigs. If you need more than 4 rezzes between bosses there are things you need to get better at doing rather than packing more rezzes in.
In the theoretical situation of me being in a PuG, I still wouldn't take one unless I was a midliner.
In the theoretical situation of me being in a PuG, I still wouldn't take one unless I was a midliner.
Quaker
Quote:
I'm running a group with 2 human players and 3 heroes each and just wondering if it's really mandatory for me to keep a rez on my bar at all times.
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If you are doing a mission, or something else where a party wipe means game over, yes, you must bring a rez of some kind - especially if it's a PUG. Keep in mind though that the "rez" can be a scroll.
If you are doing ordinary quests, farming, etc., where a party wipe just results in resurrecting at a shrine, then having a rez is not as important. And, when you think about it, often times the main advantage to having a rez is to prevent you from getting a Death Penalty, since the dead guys will already have one.
Of course, there are also times when rezzing at the shrine will rez you right in the middle of the enemies, but in that case you are probably screwed anyway.
Desert Rose
As a rule of thumb you can say: Backline never brings a rezz, everyone else who has his secondary still free or already has access to a hard rezz (primary or secondary monk, ritu or para) brings one, the rest can usually bring a skill that is more useful than a onetime rezz.
Dame Laureline
No rez for me. If things go wrong I just go to the outpost and retry. If they go wrong twice I think about the skillbar of my heroes, and mine of course.
Of course monks heroes have hard rez with them. But I'm not the one who die.
Also, while vanquishing I usually keep a slot for a hard rez.
Of course monks heroes have hard rez with them. But I'm not the one who die.
Also, while vanquishing I usually keep a slot for a hard rez.
majoho
^ whatever you do while soloing isn't really relevant to this discussion.
If you play with other players in a mission it's a completely different matter, trust me in the old days this was a huge problem. (example the healer and protter dies in the mission just before it's over and none of the dps have a res... major drama).
If you play with other players in a mission it's a completely different matter, trust me in the old days this was a huge problem. (example the healer and protter dies in the mission just before it's over and none of the dps have a res... major drama).
Jk Arrow
I would rather pack extra damage skills than a rez when running with heroes.
You can bring OP PvE skills, they can't. Let them rez.
You can bring OP PvE skills, they can't. Let them rez.
Verene
Last time I had a res on the bar of any of my characters was when I did UW with my Ritualist.
Back when they did the Dhuum update.
So yeah, I never bother with it. It's pretty much a wasted slot because I never notice that things are dead quick enough to revive them, so it's solely the job of my H/H.
Back when they did the Dhuum update.
So yeah, I never bother with it. It's pretty much a wasted slot because I never notice that things are dead quick enough to revive them, so it's solely the job of my H/H.
pinkeyflower
When you bring a res scroll, you're too good to die, or when you know you're not going to die.
Laraja
I have a rule of thumb for rezzes. When I'm playing with just heros/henchmen I don't bring one
When I'm playing with real people, I bring one unless we're doing something relatively easy/safe.
When I'm playing with real people, I bring one unless we're doing something relatively easy/safe.
White_Chaos
If I play any class with hard rez (P, Mo, Rt) I bring a rez if not I rather take skill over rez signet even I will never use it and take a bunch of rez scrolls with me.
Skyy High
Backline doesn't bring a res, midline has hard resses, frontline brings signet (if possible). I'd rather a signet get used mid-battle than a hard res.
Qing Guang
I used to be a rez hardliner. Everyone ought to carry a rez, I said, and any class with a hard rez must carry that (I was also a Rebirth fanatic).
Over time, though, I've kind of relaxed from that (partly because the game's easier, and partly because it was overkill in the first place. As it is now, I find it's best to actually *not* have the healer (AI healers, at least) carry a rez. They have better things to be doing. I try to bring one DPS hero with a hard rez (usually my Ranger, as mines' 2nd is often a Rit and they're fairly survivable), and sometimes I'll have one other pack a sig. I've relaxed on the whole Rebirth thing, too; I only have someone with that if I know there are going to be close-packed groups. I tend not to carry a rez of my own (except on my Rit) as I use more complex builds than my heroes do.
Overall that's been working well for me.
Over time, though, I've kind of relaxed from that (partly because the game's easier, and partly because it was overkill in the first place. As it is now, I find it's best to actually *not* have the healer (AI healers, at least) carry a rez. They have better things to be doing. I try to bring one DPS hero with a hard rez (usually my Ranger, as mines' 2nd is often a Rit and they're fairly survivable), and sometimes I'll have one other pack a sig. I've relaxed on the whole Rebirth thing, too; I only have someone with that if I know there are going to be close-packed groups. I tend not to carry a rez of my own (except on my Rit) as I use more complex builds than my heroes do.
Overall that's been working well for me.