I recently started to play GW and have been reading the various wiki sites for a while and just got to LA only to notice like 80% of the players are W/x or M/x.
Then I started to observe PvP matches and the trend was the same. Usually 2-3 warriors, 3-4 monks and whatever else to fill in the gaps.
Then I started to think about it and it kind of made sense but maybe I'm wrong because I don't know enough about the game.
The way I see it is like...
If you go M/x then you have the possibility of running any sub-class in PvE. This allows you to cater towards a lot of different situations, and you can also run a 55 variant of any sub-class for non-boss solo farming.
Since healing/etc. seems to always be in demand you're set for finding parties and in the end you can unlock stuff no problem in PvE.
In PvP you play the role of healer/buffer/wards/support/cleanser/etc.
If you go W/x then you can sub monk for a 55 build to quickly solo farm (I guess?), and in regular parties I'm sure there's a spot for a tank or someone who can make quick work of scattered trash mobs.
In PvP you're a primary damage dealer and in some cases crowd control.
It seems like the GW devs made a huge effort to have a complex and dynamic game but the player base is almost all the same. Why is this? Is it due to the current PvE/PvP metagame or are the other main classes just outmatched compared to W and M?
Since they are top tier in PvE and PvP then they seem like the only main character who can be made for PvE but also be used in PvP.
Completely new to GW, why is almost everyone W/x or M/x?
Antelope Salad
Chucky333
Warrior and Monk are staple characters in GW, that's just the way it is.
Unless it's a gimmick build, both are very common in PvE and the in the current PvP meta melee professions other than warrior (Assassin and Dervish) hardly see any use in organized PvP. Some gimmick builds use non-monk backline like Rits or E\Rt, N\Rt etc.
The rest of the characters are not just to fill the gap either. Midline is very important.
I'm not entirely sure i understand the question. If you're asking whether just some professions are used extensively and others are hardly used, then the answer is yes. Both in PvE and PvP.
Why? Balance issues and flawed design from Anet probably saw to that.
Unless it's a gimmick build, both are very common in PvE and the in the current PvP meta melee professions other than warrior (Assassin and Dervish) hardly see any use in organized PvP. Some gimmick builds use non-monk backline like Rits or E\Rt, N\Rt etc.
The rest of the characters are not just to fill the gap either. Midline is very important.
I'm not entirely sure i understand the question. If you're asking whether just some professions are used extensively and others are hardly used, then the answer is yes. Both in PvE and PvP.
Why? Balance issues and flawed design from Anet probably saw to that.
Smith23
Using M/x or W/x allows the player not to really have to think when it comes to combat. You will also see a lot of D/x or A/x for that same reason.
Also W/x or M/x is a favorite when it comes to bot characters.
Also W/x or M/x is a favorite when it comes to bot characters.
FoxBat
As far as PvE goes, W and Mo are only overly popular with newbies due to percieved survivability, which is all you are going to find in the outposts that aren't traders/botters. Experienced players are usually off in their own instances; many of them may be playing W and Mo which are fine classes, but that is far from making them either the strongest or most versatile PvE characters.
"Balanced" GW PvP is fundamentally about warriors vs monks with everyone else just for show, although that is less true these days with all the gimmicky caster DPS running amok in casual formats and GvG tiebreakers.
"Balanced" GW PvP is fundamentally about warriors vs monks with everyone else just for show, although that is less true these days with all the gimmicky caster DPS running amok in casual formats and GvG tiebreakers.
Fate Crusher
Firstly, I can safely say everyone you see is capable of rolling on to a different character and play a different profession. Players have main characters they like to concentrate on title/expensive armour pieces and weapons in order to show off.
Warrior is a prime example because the armour types are very distinguished.
For PvE, especially in Hard Mode, frontliners in parties are preferred to have high armour otherwise they're a waste. Critical Agility for Assassins increase their base armour to 90, but a warrior with shield has 96, plus absorption and physical reduction. Personally, i think a MS/DB (Moebius Strike/Death Blossom) assassin provides so much more as a frontliner because of huge damage and 33% quicker attack speed.
Monks are preferred because of prots. Rits are great to utilise sometimes (combine Weapon of Fury with a Imbagon/warrior/sin), but just can't support a group as guaranteed as a monk.
PvP will be more difficult to explain.
Yes warriors are a primary source of damage. but blindly attacking everything without tactics isn't the key to success. Neither is the "a monk heals, so i attack that first" theory created by most 4v4 beginners. This is where the midline comes in.
Example, for defensive reasons, Guild A choose to run a Blinding Surge Ele to counter the melee damage. However, Guild B has a pro ranger. He is firstly capable of disrupting said ele and allow the melee to be free of blind and possibly weakness (also sucks). Now, Guild B uses their hammer war to keep the bsurge ele in a KD chain and also pressure with damage he can't kite, which also means effective AoE can be implemented (this is just an example. this tactic is normally used in HA). this puts pressure on monks because as a 2 monk backline, they are always better at healing/protting each other or themselves.
This is also the reason why interrupts or shutdowns (Mesmer or Ranger) are heavily preferred because they can be implemented defensively (said bsurge) or offensively, by shutting down/interrupting monks.
It also makes sense in 4v4 to pressure targets other than the monk if they have bonnetti's, which upon a melee attack, they gain energy. if you ignore them and drain their energy out without allowing them to regenerate, that's good tactics.
Warrior is a prime example because the armour types are very distinguished.
For PvE, especially in Hard Mode, frontliners in parties are preferred to have high armour otherwise they're a waste. Critical Agility for Assassins increase their base armour to 90, but a warrior with shield has 96, plus absorption and physical reduction. Personally, i think a MS/DB (Moebius Strike/Death Blossom) assassin provides so much more as a frontliner because of huge damage and 33% quicker attack speed.
Monks are preferred because of prots. Rits are great to utilise sometimes (combine Weapon of Fury with a Imbagon/warrior/sin), but just can't support a group as guaranteed as a monk.
PvP will be more difficult to explain.
Yes warriors are a primary source of damage. but blindly attacking everything without tactics isn't the key to success. Neither is the "a monk heals, so i attack that first" theory created by most 4v4 beginners. This is where the midline comes in.
Example, for defensive reasons, Guild A choose to run a Blinding Surge Ele to counter the melee damage. However, Guild B has a pro ranger. He is firstly capable of disrupting said ele and allow the melee to be free of blind and possibly weakness (also sucks). Now, Guild B uses their hammer war to keep the bsurge ele in a KD chain and also pressure with damage he can't kite, which also means effective AoE can be implemented (this is just an example. this tactic is normally used in HA). this puts pressure on monks because as a 2 monk backline, they are always better at healing/protting each other or themselves.
This is also the reason why interrupts or shutdowns (Mesmer or Ranger) are heavily preferred because they can be implemented defensively (said bsurge) or offensively, by shutting down/interrupting monks.
It also makes sense in 4v4 to pressure targets other than the monk if they have bonnetti's, which upon a melee attack, they gain energy. if you ignore them and drain their energy out without allowing them to regenerate, that's good tactics.
Eragon Zarroc
well in pvp, you will alomost always see warriors and monks in balanced teams. warrior are frontline, monks are the backline healers. then you have everything else that is midline. but pvp and pve are two different worlds there is much more variety in pve. go check out Kamadan and see if there is a better profession mix ;-)
Antelope Salad
Oh cool. I didn't realize PvP was split into lines, that's pretty similar to Atlantica Online.
I'm glad to hear the other classes aren't useless. I'm taking a pretty strong liking to the Necro/Mes combo, hopefully they can be considered top tier in PvP as a mid liner.
I'm glad to hear the other classes aren't useless. I'm taking a pretty strong liking to the Necro/Mes combo, hopefully they can be considered top tier in PvP as a mid liner.
mistokibbles
Necro/Mes is used mainly in Hexway builds using the elite skill Lingering Curse and Auspicious Incantation or Ether Phantom + Drain Delusions for energy management. In balanced builds, necs are slightly back in the meta with the Barbed Signet change.
Rhamia Darigaz
Quote:
Using M/x or W/x allows the player not to really have to think when it comes to combat. You will also see a lot of D/x or A/x for that same reason.
Also W/x or M/x is a favorite when it comes to bot characters. |
lol
Darcy
Quote:
If you go W/x then you can sub monk for a 55 build to quickly solo farm (I guess?), and in regular parties I'm sure there's a spot for a tank or someone who can make quick work of scattered trash mobs.
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As someone else said, you can't go by what you see in towns. I personally have nine characters covering every profession except Paragon and they get about the same amount of play time nowadays.
lishi
Quote:
Oh cool. I didn't realize PvP was split into lines, that's pretty similar to Atlantica Online.
I'm glad to hear the other classes aren't useless. I'm taking a pretty strong liking to the Necro/Mes combo, hopefully they can be considered top tier in PvP as a mid liner. |
The best way to deal with pvp is making a pvp char, and change at will or as needed.