To get straight into things,
The build is very simple as well as the armor.
Armor: Full cheapest set (assembled with the typical 55hp monk runes)
Weapon: -50hp cesta obviously and any caster sword/wand/spear
Build: Protective Spirit, Healing Breeze, Spirit Bond, Spiteful Spirit, Insidious Parasite, Essence Bond, Mending, Baltz Spirit
Attributions: 12 Curses, 9 Healing Prayers, 9 protection prayers +1 +3
I have ONLY tested this out at Pongmei Valley as it kills the jades, the jade boss as well as the Kirins, undergrowths, dragon mosses and wardens in this area. As well as testing it out at Wajjun Bazaar in which case I was able to kill the Elemental Boss.
You will DEFINATELY need to use Spirit Bond to keep up the healing.
When killing the Jade brotherhoods, Always go for the RT first in the mob, These die surprisingly quick compared to the Mesmers. The Mesmers use disrupts and the skill Expel Hexes, so be prepared to take some time to kill these (a minute or so)
Anyways, to get a clear idea of what the drops are like here incase you haven't already tried this out (seen as it is a very old build) I kept a record of the first run I did as I logged on:
1st run drops:
---------------------------------------------------Jade Brotherhoods + Boss ----------------------------------------------------
Jade Brotherhood Garb
Jade Bracelet
14 bolts of Cloth
Jade Bracelet
Jade Bracelet
Bo Staff – Light Blue
Eerie Staff
War Hammer – Light Blue
Jade Bracelet
Runic Hammer
Jade Bracelet
Jade Bracelet
14 bolts of Cloth
Sapphire
Flamberge
Plague Idol
Am Fah Cape
Shield of the Wing
Am Fah Cape - Gold
Am Fah Vambrace
7 bolts of Linen
Plague Idol
---------------------------------------------------------Kirins, Dragon moss’ & Undergrowths--------------------------------
Evil Eye Staff
Gothic Defender
Lockpick
Vial of Dye [White]
Kris Daggers
Amber Wand – Purple
106 Gold Coins
Dragon Root
Stone Horn
107 Gold coins
Amber Staff – Light Blue
15 Plant Fibres
101 Gold Coins
Vial of Dye [Red]
106 Gold Coins
107 Gold Coins
Frost Artifact
105 Gold Coins
Dragon Root
---------------------------------------------------------Wardens --------------------------------
Kris Daggers – Light Blue
Warden Horn
Wardens Armguard - Purple
Total Kill Count : 44-50
Average Kill Count: 47
I do Believe that the first Three Brotherhood mobs include; 2 knights; 2 knights; 1 knight and 1 RT. These can vary to; 2 knights; 2 knights; 1 RT & 1 Ele (Eles aren't any trouble here, so just leave them until after the RT).
What i usually do is agro all three mobs, Killing the RT first then the knights after. But be careful, you will need to keep up spirit bond as much as possible here.
The remaining mobs before the boss usually include 1 knight standing by himself, 1 knight and 1 mesmer and another 1 knight 1 mesmer mob.However this can vary to 1 knight by himself, 1 knight 1 mesmer and 1 knight 1 RT. How you choose to kill these is up to you. I usually try to agro all 3 mobs again and going for the RTs first then the mesmers.
However, After this you will see an Assassin boss named 'Xuekao, the Deceptive' standing by himself - but don't be decieved. After 2-4 seconds of aggroing him another 3 more mobs appear. These can relatively been taken care of easily, however I do prefer to kill the boss first as this is usually a very fast battle. Providing you can keep up spirit bond and healing breeze you shouldn't have a problem.
Just cast prot spirit and healing breeze before aggroing!. As Am Fah Marksman appear and use Apply Poison.
Afterwards, cast both SS and IP (Insidious Parasite) on the boss, re-casting when needed and also keeping up HB, SB and PS.
The mobs which appear after aggroing vary.
Usually it's; 2 Am Fah Marksman, 1 assassin & 1 healer & 1 Am Fah Marksman, 1 healer & 1 Am Fah Marksman and something else.
OR
The mobs are ; 2 Am Fah Marksman, 2 Necros & 1 Healer, 1 marksman & 1 healer & 1 sin
NOTE* the 2 Am Fah Markman are behind a wall and can't hit you unless you move into a space for them to be able to. However, if you choose not to move into space, you may not be able to cast spells as efficiently due to the energy which you would normally gain from being hit.
NOTE#2* If you have the mob in which the necros appear, Kill the boss first then the necros.
NOTE#3* If you die, it's not much of a problem. Just equip an offhand which has +30 health then you'll be fine; you'll be able to kill things the same and reduce your Death Penalty. However, if you have more than 15% DP, you're pretty much screwed. Re-zone.
NOTE#4* As you move onto the kirins etc, I DO NOT recommend agroing 2 or more mobs of these as their Barbs skill becomes very deadly. It is possible to do it and pull through, but it becomes very difficult.
Have fun kids!
